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Question - MQ2 or eqgame is out of date

Ivorii

New member
Hi All

Ran the updater for TEST as per the patch on April 26.

Tried to log in today and am getting the following injection error

The date and time of eqgame was not what mq expected it to be Apr 17 2017 15:23:53. Injection can not be completed. I also ran the eqgame patcher and still have the same result. Has the Redguides Updater done a rollback ?



Re: Update notifications via email for Very Vanilla (Test) updates





Code:
25 Apr 2017 by The Undertaker
- Updated for LIVE

24 Apr 2017 by htw
- Added a new TLO ${Range} which returns a pRangeType
pRangeType has 2 members:
Between which returns TRUE or FALSE
and
Inside which also returns TRUE or FALSE
Usage Example:
/echo ${Range.Inside[10,5:9]}
which will return TRUE since 5 and 9 are both within the 10 range.
/echo ${Range.Between[85,95:100]}
which will return FALSE since 85 is not a number between 95 and 100

24 Apr 2017 by The Undertaker
- Maintenance Update

21 Apr 2017 by Derple
- Added new #bind command for macros.
Short Explaination, this allows you to execute macro sub routines.
Long Explaination:
#bind allows you to bind an ingame slash command to a macro function.
Before you had to do this with #events and capture text that you sent to yourself for example:
#event SayMana "#*#SayManaPercent#*#"
Now you can do
#bind SayMana /saymana
Instead of sending yourself the keyword you can just type /saymana and it will execute the function called "Sub Bind_SayMana"
Example:

Code:

| Old Way
| #event StartCoh "#*#COH --GRP--#*#"
| New Way you can now just type /coh or /bcaa //coh or /bct mage //coh
#bind StartCoh /coh

Sub CastSpell(string spellToCast)
/declare delayTime int local 0
/echo Casting: ${Target.Name} with ${spellToCast}
/casting "${spellToCast}" -maxtries|5
/call WaitCastFinish
/return

Sub Event_StartCoh
/if ( ${Bool[${Me.Book["Call of the Hero"]}]} == FALSE ) {
/echo I don't have COH - Bailing...
/return
}

/declare i int local 0
/declare GroupCount int local ${Group.Members}
/for i 1 to ${GroupCount}
/doevents
/if ( ${Group.Member[${i}].Distance} > 50 ) {
/target id ${Group.Member[${i}].ID}
/call CastSpell "Call of the Hero"
}
/call WaitCastReady "Call of the Hero"
/next i
/return

Sub Bind_StartCoh
/call Event_StartCoh
/return

Sub Main
:Loop
/doevents
/delay 1s
/goto :Loo
/return


21 Apr 2017 by The Undertaker
- Updated for TEST
- Fixed a couple offsets that where wrong for LIVE.

19 Apr 2017 by Dr. Sneerstell
- Updated for LIVE
- ${Skill[someskill].Auto} returns true or false if the skill is set to use /autoskill on/off
- ${Me.AutoSkill[1]} returns a pSkillType
- ${Me.AutoSkill[2]} returns a pSkillType
- Example usage:
- ${Me.AutoSkill[1].Name} returns the name of whatever skill is set as the first autoskill.
- ${Me.AutoSkill[2].ID} returns the ID of whatever skill is set as the second autoskill.
- Fixed /items crash
- The previous change to the GROUNDITEM Struct member "ID", the renaming of it to "ItemPtr",
caused a crash, and has been reverted.
- Reorganized skills a bit. NUM_SKILLS is now 0x64 (it always was) so change plugins if needed.
If you have any issues, ideas or comments please discuss here:
https://www.redguides.com/community/thr...ERVER-20170425

- - - Updated - - -

Or maybe I blinked and missed the patch on Test?
 
This is something that needs to be updated by redguides and until you run the patcher and it updates your pretty much out of luck. There is no rollback that I know of. Once Everquest Test server updates then you will need to wait for the MQ2 update to match. Test patches seem to run a wait of 2-3 days. Hope your more patient than me. lol
 
It almost makes me want to transfer off of test.. The live server's get MQ updated within a day usually.
 
I have 18 105s on test and came back to play on FV with 1 group.. I just got tired of almost no one playing on there and nothing ever forsale in the bazaar lol
 
Question - MQ2 or eqgame is out of date

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