Hi All
Ran the updater for TEST as per the patch on April 26.
Tried to log in today and am getting the following injection error
The date and time of eqgame was not what mq expected it to be Apr 17 2017 15:23:53. Injection can not be completed. I also ran the eqgame patcher and still have the same result. Has the Redguides Updater done a rollback ?
Re: Update notifications via email for Very Vanilla (Test) updates
Code:
25 Apr 2017 by The Undertaker
- Updated for LIVE
24 Apr 2017 by htw
- Added a new TLO ${Range} which returns a pRangeType
pRangeType has 2 members:
Between which returns TRUE or FALSE
and
Inside which also returns TRUE or FALSE
Usage Example:
/echo ${Range.Inside[10,5:9]}
which will return TRUE since 5 and 9 are both within the 10 range.
/echo ${Range.Between[85,95:100]}
which will return FALSE since 85 is not a number between 95 and 100
24 Apr 2017 by The Undertaker
- Maintenance Update
21 Apr 2017 by Derple
- Added new #bind command for macros.
Short Explaination, this allows you to execute macro sub routines.
Long Explaination:
#bind allows you to bind an ingame slash command to a macro function.
Before you had to do this with #events and capture text that you sent to yourself for example:
#event SayMana "#*#SayManaPercent#*#"
Now you can do
#bind SayMana /saymana
Instead of sending yourself the keyword you can just type /saymana and it will execute the function called "Sub Bind_SayMana"
Example:
Code:
| Old Way
| #event StartCoh "#*#COH --GRP--#*#"
| New Way you can now just type /coh or /bcaa //coh or /bct mage //coh
#bind StartCoh /coh
Sub CastSpell(string spellToCast)
/declare delayTime int local 0
/echo Casting: ${Target.Name} with ${spellToCast}
/casting "${spellToCast}" -maxtries|5
/call WaitCastFinish
/return
Sub Event_StartCoh
/if ( ${Bool[${Me.Book["Call of the Hero"]}]} == FALSE ) {
/echo I don't have COH - Bailing...
/return
}
/declare i int local 0
/declare GroupCount int local ${Group.Members}
/for i 1 to ${GroupCount}
/doevents
/if ( ${Group.Member[${i}].Distance} > 50 ) {
/target id ${Group.Member[${i}].ID}
/call CastSpell "Call of the Hero"
}
/call WaitCastReady "Call of the Hero"
/next i
/return
Sub Bind_StartCoh
/call Event_StartCoh
/return
Sub Main
:Loop
/doevents
/delay 1s
/goto :Loo
/return
21 Apr 2017 by The Undertaker
- Updated for TEST
- Fixed a couple offsets that where wrong for LIVE.
19 Apr 2017 by Dr. Sneerstell
- Updated for LIVE
- ${Skill[someskill].Auto} returns true or false if the skill is set to use /autoskill on/off
- ${Me.AutoSkill[1]} returns a pSkillType
- ${Me.AutoSkill[2]} returns a pSkillType
- Example usage:
- ${Me.AutoSkill[1].Name} returns the name of whatever skill is set as the first autoskill.
- ${Me.AutoSkill[2].ID} returns the ID of whatever skill is set as the second autoskill.
- Fixed /items crash
- The previous change to the GROUNDITEM Struct member "ID", the renaming of it to "ItemPtr",
caused a crash, and has been reverted.
- Reorganized skills a bit. NUM_SKILLS is now 0x64 (it always was) so change plugins if needed.
If you have any issues, ideas or comments please discuss here:
https://www.redguides.com/community/thr...ERVER-20170425
- - - Updated - - -
Or maybe I blinked and missed the patch on Test?
Ran the updater for TEST as per the patch on April 26.
Tried to log in today and am getting the following injection error
The date and time of eqgame was not what mq expected it to be Apr 17 2017 15:23:53. Injection can not be completed. I also ran the eqgame patcher and still have the same result. Has the Redguides Updater done a rollback ?
Re: Update notifications via email for Very Vanilla (Test) updates
Code:
25 Apr 2017 by The Undertaker
- Updated for LIVE
24 Apr 2017 by htw
- Added a new TLO ${Range} which returns a pRangeType
pRangeType has 2 members:
Between which returns TRUE or FALSE
and
Inside which also returns TRUE or FALSE
Usage Example:
/echo ${Range.Inside[10,5:9]}
which will return TRUE since 5 and 9 are both within the 10 range.
/echo ${Range.Between[85,95:100]}
which will return FALSE since 85 is not a number between 95 and 100
24 Apr 2017 by The Undertaker
- Maintenance Update
21 Apr 2017 by Derple
- Added new #bind command for macros.
Short Explaination, this allows you to execute macro sub routines.
Long Explaination:
#bind allows you to bind an ingame slash command to a macro function.
Before you had to do this with #events and capture text that you sent to yourself for example:
#event SayMana "#*#SayManaPercent#*#"
Now you can do
#bind SayMana /saymana
Instead of sending yourself the keyword you can just type /saymana and it will execute the function called "Sub Bind_SayMana"
Example:
Code:
| Old Way
| #event StartCoh "#*#COH --GRP--#*#"
| New Way you can now just type /coh or /bcaa //coh or /bct mage //coh
#bind StartCoh /coh
Sub CastSpell(string spellToCast)
/declare delayTime int local 0
/echo Casting: ${Target.Name} with ${spellToCast}
/casting "${spellToCast}" -maxtries|5
/call WaitCastFinish
/return
Sub Event_StartCoh
/if ( ${Bool[${Me.Book["Call of the Hero"]}]} == FALSE ) {
/echo I don't have COH - Bailing...
/return
}
/declare i int local 0
/declare GroupCount int local ${Group.Members}
/for i 1 to ${GroupCount}
/doevents
/if ( ${Group.Member[${i}].Distance} > 50 ) {
/target id ${Group.Member[${i}].ID}
/call CastSpell "Call of the Hero"
}
/call WaitCastReady "Call of the Hero"
/next i
/return
Sub Bind_StartCoh
/call Event_StartCoh
/return
Sub Main
:Loop
/doevents
/delay 1s
/goto :Loo
/return
21 Apr 2017 by The Undertaker
- Updated for TEST
- Fixed a couple offsets that where wrong for LIVE.
19 Apr 2017 by Dr. Sneerstell
- Updated for LIVE
- ${Skill[someskill].Auto} returns true or false if the skill is set to use /autoskill on/off
- ${Me.AutoSkill[1]} returns a pSkillType
- ${Me.AutoSkill[2]} returns a pSkillType
- Example usage:
- ${Me.AutoSkill[1].Name} returns the name of whatever skill is set as the first autoskill.
- ${Me.AutoSkill[2].ID} returns the ID of whatever skill is set as the second autoskill.
- Fixed /items crash
- The previous change to the GROUNDITEM Struct member "ID", the renaming of it to "ItemPtr",
caused a crash, and has been reverted.
- Reorganized skills a bit. NUM_SKILLS is now 0x64 (it always was) so change plugins if needed.
If you have any issues, ideas or comments please discuss here:
https://www.redguides.com/community/thr...ERVER-20170425
- - - Updated - - -
Or maybe I blinked and missed the patch on Test?


Thanks for all your hard work and efforts to keep Test alive.