Test Update 03/05/2024 - Patch Notes and Discussions | EverQuest Forums
March 5, 2024 _____________________ *** Highlights *** - Starting March 16th, seek out Alta the Frightened in Crescent Reach to start the 25th...
forums.daybreakgames.com
*** Highlights ***
- Starting March 16th, seek out Alta the Frightened in Crescent Reach to start the 25th Anniversary quests!
*** Items ***
- The names, icons, and lore text have been swapped for the Guardian's Girdle and Assaulter's Belt.
- Type 7 augments available from Miacallie Herlsas in Tides of Time have had stat adjustments where applicable.
- Fixed an issue that caused Selyrah mounts to disappear and their buffs to misbehave.
*** Quests & Events ***
- Reduced the price of mounts on the anniversary merchant.
*** Spells ***
- Cleric - Increased the damage of ranks 2 and 3 of Unrelenting Hammer of Zeal.
- Enchanter - Increased the HP and damage of ranks 2 and 3 of Flariton's Animation.
- Shaman - Increased the HP and damage of all ranks of Suja's Faithful.
- Shadowknight - Increased the HP and damage of all ranks of Minion of Fandrel.
- Wizard - Increased the damage of ranks 2 and 3 of Kindleheart's Pyroblade.
- Wizard - Irae Faycite Shard: Glacial Ice Cascade will now also focus Wildice Cascade XI rather than Rimeclaw Torrent.
- Monk - Moved all abilities in the Clawstriker's Flurry line of abilities from timer 9 to timer 12.
*** Mercenaries ***
- Fixed a bug where mercenaries suspended after a persona swap would unsuspend after zoning without the mercenary window reflecting the unsuspension.
*** Progression Servers ***
- Modest Illdaera, Elegant Oseka, Stately Ladrys, and Ostentatious Ryken armor are now marked as quest items.
*** Miscellaneous ***
- Doubled the maximum number of allowed players per pickzone for Laurion Inn.
- Increased the Dragon's Hoard cap to 500.
- Optimized the processing performance of the client log file to reduce hitching and stuttering.
- The per-kill Alternate Advancement experience cap is now applied before most server and character-based experience modifiers to be more consistent with leveling experience.
- Corrected an issue that caused a player's level and class to not get updated in the Guild Window after leaving a monster mission.
- Made several changes to improve client and zone performance.
- Refined the tuning of Memory.ini for smoother framerate: Balanced and Most memory modes have pre-loaded textures. Least memory mode has always had deferred texture loading.
I wanted to explain this change in a bit more detail than is available with a one-line patch note.- The per-kill Alternate Advancement experience cap is now applied before most server and character-based experience modifiers to be more consistent with leveling experience.”
tl;dr
This change will result in the potential for more AA experience gain for characters that were hitting the per-kill AA cap.
More Details
There is a cap on how much experience can be earned from a single NPC kill. Currently, that amount is 10% of normal leveling experience or 5 AA.
Under certain conditions (low level, big server bonus, etc) the normal leveling experience can exceed the cap because it is applied towards the start of the experience equation. There are a few mods applied, then the cap is checked against, then more mods are applied. The Refer-A-Friend, Legacy Character, and server modifiers are a few(though not all) of the mods applied after the cap. A character that reached the cap with the base amount of experience but had these mods active would earn more than the cap.
However, AA experience worked differently. The cap for AA experience was applied at the end of the equation after all of the mods had been applied. This meant that going beyond the AA cap wasn't possible because there weren't any mods applied after experience was capped. With the amount of experience earned at the current max level, it's possible to reach the per-kill cap with no mods active. When large bonuses were active, such as during holidays or Extra Life, the bonus wasn't providing as much of a benefit for those that opted to put all of their experience towards AA and were close to hitting the cap without it.
The AA experience equation has been updated to more closely match the normal leveling equation when it comes to the order the mods and cap are applied. This change will result in the potential for more AA experience gain for characters that were hitting the per-kill AA cap.
Last edited: