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Config - Lvl 105 Monk with Holy's etc enjoy

aadder

New member
Joined
Sep 23, 2015
RedCents
240¢
Version 2.0 Mod. Date 12/29/2015

Rich (BB code):
[MQ2Rez]
Soundfile=D:\MQ4You\mq2rez.wav
Accept=1
[MQ2Melee]
cloud=0
disarm=1
downflag0=1
dragonpunch=0
eaglestrike=0
enrage=0
eyegouge=0
facing=1
feigndeath=20
fistsofwu=20
flyingkick=1
holyflag0=1
holyflag1=1
holyflag10=1
holyflag11=1
holyflag12=1
holyflag13=1
holyflag14=1
holyflag15=1
holyflag16=1
holyflag17=1
holyflag18=1
holyflag19=1
holyflag2=1
holyflag20=1
holyflag21=1
holyflag22=1
holyflag23=1
holyflag24=1
holyflag25=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
holyflag8=1
holyflag9=1
infuriate=1
kick=0
leopardclaw=0
melee=1
mend=40
monkey=20
plugin=1
pothealover=30
provoke0=469
provokeend=20
provokemax=1
provokeonce=1
resume=99
roundkick=0
stickbreak=1
stickmode=1
stickrange=75
;stun0=469
synergy=20
tigerclaw=1
vigshuriken=20
downshit0=/if (${Me.PctEndurance}<29 && ${Me.CombatAbilityReady[${Spell[Breather].RankName}]} && !${Me.Moving} && !${Me.Invis} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc ${Spell[Breather].RankName}
holyshit0=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Doomwalker's Synergy].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Doomwalker's Synergy].RankName}
holyshit1=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Drunken Monkey Style].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Drunken Monkey Style].RankName}
holyshit2=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[49132].RankName}]} && ${Melee.DiscID}==0) /disc 49132
holyshit3=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Zalikor's Fang].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Zalikor's Fang].RankName}
holyshit4=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Torrent of Fists].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Torrent of Fists].RankName}
holyshit5=/if (${Me.AltAbilityReady[Stunning Kick]} && ${Me.Combat}) /alt act 469
holyshit6=/if (!${Me.Buff[Eight Leaves Heel Technique].ID} && ${Cast.Ready[Darkwater Soulforge Chestwraps]} && ${Spell[Eight Leaves Heel Technique].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /cast item "Darkwater Soulforge Chestwraps"
holyshit7=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Curse of the Thirteen Fingers].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Curse of the Thirteen Fingers].RankName}
holyshit9=/if (${Me.Combat} && ${Me.PctHPs}<40 && ${Me.CombatAbilityReady[${Spell[Refuse Death].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Refuse Death].RankName}
holyshit10=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Vigorous Shuriken].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Vigorous Shuriken].RankName}
holyshit11=/if (${Me.AltAbilityReady[Banestrike]} && ${Me.Combat}) /alt act 15073
stickcmd=15 loose
version=7.080

This is the KissAssist portion:

Rich (BB code):
[General]
KissAssistVer=8.4.2
Role=Assist
CampRadius=30
CampRadiusExceed=600
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=lizardscale plated girdle|dual|twitching speed
Buffs2=Form of the Recluse|dual|Illusion: Recluse Spider
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=master's aura|aura
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=100
StickHow=loose
AutoFireOn=0
[AE]
AEOn=1
AERadius=50
AE1=terrorpalm discipline|3|Mob
AE2=infusion of thunder|3|Mob
AE3=Fundament: Second Spire of the Sensei|3|Mob
AE4=speed focus discipline|3|Mob
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=5
DPSInterval=2
DPS1=banestrike|99
DPS2=eye of the storm
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=1
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=distant strike
MaxRadius=300
MaxZRange=30
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=400
CampOnDeath=1
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=97

Main Burn Section:
Rich (BB code):
holyshit12=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Zan Fi's Whistle]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Zan Fi's Whistle" alt
holyshit13=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Infusion of Thunder]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Infusion of Thunder" alt
holyshit14=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Fundament: Second Spire of the Sensei]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Fundament: Second Spire of the Sensei" alt
holyshit15=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Two-Finger Wasp Touch]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Two-Finger Wasp Touch" alt
holyshit16=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Five Point Palm]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Five Point Palm" alt
holyshit17=/if (${Target.Named} && (${Target.PctHPs}<97 && ${Target.PctHPs}>5) && ${Me.CombatAbilityReady[${Spell[Crane Stance].RankName}]}) /disc ${Spell[Crane Stance].RankName}
holyshit18=/if (${Target.Named} && (${Target.PctHPs}<97 && ${Target.PctHPs}>5) && ${Me.CombatAbilityReady[${Spell[Dragon's Balance].RankName}]}) /disc ${Spell[Dragon's Balance].RankName}
holyshit19=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Focused Destructive Force]} && ${Target.PctHPs}<97 && ${Target.PctHPs}>5) /casting "Focused Destructive Force" alt
holyshit20=/if (${Target.Named} && (${Target.PctHPs}<97 && ${Target.PctHPs}>5) && ${Me.CombatAbilityReady[${Spell[Speed Focus Discipline].RankName}]}) /disc ${Spell[Speed Focus Discipline].RankName}

Mini Burn Section:
Rich (BB code):
holyshit21=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>5) && ${Me.CombatAbilityReady[${Spell[Terrorpalm Discipline].RankName}]}) /disc ${Spell[Terrorpalm Discipline].RankName}
holyshit22=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>5) && ${Me.CombatAbilityReady[${Spell[Heel of Zagali].RankName}]}) /disc ${Spell[Heel of Zagali].RankName}
holyshit23=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>5) && ${Me.CombatAbilityReady[${Spell[Ironfist Discipline].RankName}]}) /disc ${Spell[Ironfist Discipline].RankName}
holyshit24=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>5) && ${Me.CombatAbilityReady[${Spell[Eye of The Storm].RankName}]}) /disc 35062
holyshit25=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>5) && ${Me.CombatAbilityReady[${Spell[Earthforce Discipline].RankName}]}) /disc ${Spell[Earthforce Discipline].RankName}

Update Notes:
12/29/2015A
Changed up and tweaked some main rotation. I tested it for about 4 or 5 hours they all seem to fire at a good rate.
The main burn is the portion you would start off with. Then once it's done start using those other burns. Then after that keep all the burns locked down. Realize this will normally only work with raid mobs since group named mobs would be dead long before this.
As always let me know if you find any issues.


12/29/2015
I found a bug within mqmelee and have added in a work around that works and doesn't delay the processing of certain disc and melee tomes which are important to keep locked down at all times since its your normal rotation.
Removed the long burn and short burn section. I will be updating that.

12/19/2015
Made a change from Destructive Force to Focused Destructive Force. Don't want you breaking mez.
Make sure eye of storm is not running if your going up against a named mob otherwise it will mess up the rotation.
Added code changes per HiHi
Added long burn and short burn section.
Added stickmode to the ini reason for this to make it look even more realistic. If you have a tank of some sort in the group instead of the character doing a 45% arch to the back your character will stick to any side of the mob.
stickmode=1
stickcmd=15 loose

12/15/2015
Every is working now along with the dichotomic form. This is the the Holy and Down portion. Sorry for so many modifications. Though as I look into each one farther and found a few redundant or tad better way of doing it. I made the changes. If you have one of the base tomes and not the RK. III or Rk. II just remove that portion of the disc and keep the base name.

Before: holyshit8=/if (${Me.Combat} && ${Me.PctHPs}<40 && ${Me.CombatAbilityReady[Earthforce Discipline Rk. II]}) /disc Earthforce Discipline Rk. II
After: holyshit8=/if (${Me.Combat} && ${Me.PctHPs}<40 && ${Me.CombatAbilityReady[Earthforce Discipline]}) /disc Earthforce Discipline

As always hit thanks for this work if you use it and enjoy it. Many weeks of min / max of my character to figure out the best combos of disc etc.
 
Last edited:
awesome, hey please edit your post and highlight your ini then while only your ini is highlighted click the # above and it will wrap your awesome work in Code format for easy reading and copying - thanks for the ini

you should end up with 2 separate codes then one for kiss one for holy

- - - Updated - - -

GREAT JOB! BTW I tried it and it is way better then mine, thanks for contributing!

- - - Updated - - -

btw took the liberty to add this to the "official" list
 
If you want to make it more copy/paste friendly, you can make it so it automatically uses the correct Rk. for your discs.

Instead of Breather Rk. III, you would use ${Spell[Breather].RankName}

Rich (BB code):
downshit0=/if (${Me.PctEndurance}<29 && ${Me.CombatAbilityReady[${Spell[Breather].RankName}]} && !${Me.Moving} && !${Me.Invis} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc ${Spell[Breather].RankName}

I tend to use this for my holies so I don't have to bother changing any of them outside of expansion launch.
 
If you want to make it more copy/paste friendly, you can make it so it automatically uses the correct Rk. for your discs.

Instead of Breather Rk. III, you would use ${Spell[Breather].RankName}

Rich (BB code):
downshit0=/if (${Me.PctEndurance}<29 && ${Me.CombatAbilityReady[${Spell[Breather].RankName}]} && !${Me.Moving} && !${Me.Invis} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc ${Spell[Breather].RankName}

I tend to use this for my holies so I don't have to bother changing any of them outside of expansion launch.

DUDE~! Best Tip of the week there! Thanks!
 
So holyshit12=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[Torrent of Fists Rk. II]} && ${Melee.DiscID}==0) /disc Torrent of Fists Rk. II

could be written as this eliminating need to edit when it steps up in rank?

holyshit12=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Torrent of Fists].RankName]} && ${Melee.DiscID}==0) /disc ${Spell[Torrent of Fists].RankName}
 
This makes me wonder if KISSASSIST can be changed so that we no longer have to put ranks in spells in our INIs?
 
I'm going to be working on a new burn rotation this is good up to The Broken Mirror expansion.
Kissassist does not like Dichotomic so I'll have to write up a new set of downs and such.

Can you check the spelling and such of the latest changes please.
Check to make sure all the changes work. If they don't please let me know.
 
Last edited:
Rich (BB code):
downshit0=/if (${Me.PctEndurance}<29 && ${Me.CombatAbilityReady[${Spell[Breather].RankName}]} && !${Me.Moving} && !${Me.Invis} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc ${Spell[Breather].RankName}
holyshit0=/if (${Me.PctEndurance}>20 && ${Me.CombatAbilityReady[${Spell[Drunken Monkey Style].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Torrent of Fists].RankName}
holyshit1=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Zalikor's Fang].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Zalikor's Fang].RankName}
holyshit2=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Torrent of Fist].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Torrent of Fists].RankName}
holyshit3=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Vigorous Shuriken].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Vigorous Shuriken].RankName}
holyshit4=/if (${Me.AltAbilityReady[Two-Finger Wasp Touch]} && ${Me.Combat}) /alt act 1235
holyshit5=/if (!${Me.Buff[Eight Leaves Heel Technique].ID} && ${Cast.Ready[Darkwater Soulforge Chestwraps]} && ${Spell[Eight Leaves Heel Technique].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /cast item "Darkwater Soulforge Chestwraps"
holyshit6=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Curse of the Thirteen Fingers].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Curse of the Thirteen Fingers].RankName}
holyshit7=/if (${Me.Combat} && ${Target.PctHPs}<98 && ${Me.PctEndurance}>15 && ${Me.CombatAbilityReady[Dichotomic Form]}) /disc 49132
holyshit8=/if (${Me.Combat} && ${Me.PctHPs}<45 && ${Me.CombatAbilityReady[${Spell[Earthforce Discipline].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Earthforce Discipline].RankName}


You were missing some closing brackets on the rankname spell info inside the combatabilityready checks. Also, the Me.Combat checks in the holyshits are redundant, as the holyshits ONLY fire when you have autoattack on.
 
Okay show me where these closing brackets need to be please. It's 2AM and I'm tired. Show me the correct format. I'll make the changes before going to bed.
Thanks
 
I already added them and put them in red text in the code section. You can just copy and paste that, and it should be fine.
 
THIS is why I love this community! This awesome shit right here! Post your stuff people! Everyone will help make it better, no flaming, no fault, just all of us together making things better!

I am never happy with my scripts, I am always pulling them up and rereading lines of code to improve.
 
Okay stayed up later than I thought since some of the stuff wasn't firing off. The named portions I'm not sure about as of right now I think it's correct. Give it a try and let me know.

- - - Updated - - -

Okay I did test it last night on a named mob and it fired off perfect.

- - - Updated - - -

Just a quick fyi if you do this on a raid you will probably end up dead you might want to adjust it so it doesn't kick off until lower.

- - - Updated - - -

- - - Updated - - -

Anyway to bundle up the long burn so it all fires off? Then have another for when the mob is below a certain percentage?
 
What I do when smashing buttons. Is if I'm still in burn mode. If the main burn isn't up. I'll do a sub burn which has different timers. Then go back to the main burn when it's back up. It's that min / max thing.
I'm curious if the program is smart enough to do something like that. Then go back to the main burn once all the timers are back up.

The program would have to go through and check each of the timers on each disc or spell and see if they are back up. If the statement was all true then said program would run if not true then run say burn #2.
 
Tell me exactly what you want it to do.

if x y and z are not up, use q.

How many shits you make is going to vary on how many discs you want to check this for.

You can check as many discs as you want though.

Rich (BB code):
/if (!${Me.CombatAbilityReady[${Spell[first disc you're checking].RankName}]} && !${Me.CombatAbilityReady[${Spell[second disc you're checking].RankName}]} && !${Me.CombatAbilityReady[${Spell[third disc you're checking].RankName}]}) /disc ${Spell[Whatever disc you want to fire].RankName}
 
This is what I would love to see Between 95% to 60% it does the Long burn then at 59% to 45% it does the Heel of Zag. then back to the Long Burn from 44% to 0% I'm working on a another combo of burn when those tomes aren't up. I would add those in once I figure out which is the best combo and does not interfere with other timers.
 
Rich (BB code):
holyshit9=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}=>1) && ${Me.CombatAbilityReady[Dichomatic Form]}) /disc 49132
holyshit10=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}=>1) && ${Me.CombatAbilityReady[Speed Focus Discipline]}) /disc Speed Focus Discipline
holyshit11=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}=>1) && ${Me.AltAbilityReady[Infusion of Thunder]}) /casting "Infusion of Thunder" alt
holyshit12=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}=>1) && ${Me.CombatAbilityReady[${Spell[Dragon's Balance].RankName}]}) /disc ${Spell[Dragon's Balance].RankName}
holyshit13=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}=>1) && ${Me.AltAbilityReady[1361]}) /alt act 1361
holyshit14=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}=>1) && ${Me.AltAbilityReady[377]}) /alt act 377

This section checks if target is named and their HP is either below 95 and 60 or between 45 and 1, and then if the ability is ready, it'll fire.

Rich (BB code):
holyshit##=/if (${Target.Named} && (${Target.PctHPs}<59 && ${Target.PctHPs}>45) && ${Me.CombatAbilityReady[${Spell[Heel of Zagali].RankName}]}) /disc ${Spell[Heel of Zagali].RankName}

This one just checks if the target is named and their HP is between 59 and 45, if HoZ is ready, fire it.
 
I did a cut and paste of what did it does not work. "Failed to parse /if condition '(FALSE && (95<95 && 95> 60)||(95<45 && 95=>1) && TRUE)', non-numeric encountered
 
Had wrong syntax on the =>, it's supposed to be >=

Try these:

Rich (BB code):
holyshit9=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.CombatAbilityReady[Dichomatic Form]}) /disc 49132
holyshit10=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.CombatAbilityReady[Speed Focus Discipline]}) /disc Speed Focus Discipline
holyshit11=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.AltAbilityReady[Infusion of Thunder]}) /casting "Infusion of Thunder" alt
holyshit12=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.CombatAbilityReady[${Spell[Dragon's Balance].RankName}]}) /disc ${Spell[Dragon's Balance].RankName}
holyshit13=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.AltAbilityReady[1361]}) /alt act 1361
holyshit14=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.AltAbilityReady[377]}) /alt act 377
 
For some reason it's now using the burn on non named mobs. I'm in TBM expansion.

downshit0=/if (${Me.PctEndurance}<29 && ${Me.CombatAbilityReady[${Spell[Breather].RankName}]} && !${Me.Moving} && !${Me.Invis} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]}) /disc ${Spell[Breather].RankName}
holyshit0=/if (${Me.PctEndurance}>20 && ${Me.CombatAbilityReady[${Spell[Drunken Monkey Style].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Drunken Monkey Style].RankName}
holyshit1=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Zalikor's Fang].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Zalikor's Fang].RankName}
holyshit2=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Torrent of Fists].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Torrent of Fists].RankName}
holyshit3=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Vigorous Shuriken].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Vigorous Shuriken].RankName}
holyshit4=/if (${Me.AltAbilityReady[Two-Finger Wasp Touch]} && ${Me.Combat}) /alt act 1235
holyshit5=/if (!${Me.Buff[Eight Leaves Heel Technique].ID} && ${Cast.Ready[Darkwater Soulforge Chestwraps]} && ${Spell[Eight Leaves Heel Technique].Stacks} && !${Select[${Zone.ID},151,202,203,219,344,345,463,33480,33113]} && !${Me.Moving} && ${Me.Standing} && !${Me.Invis}) /cast item "Darkwater Soulforge Chestwraps"
holyshit6=/if (${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[${Spell[Curse of the Thirteen Fingers].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Curse of the Thirteen Fingers].RankName}
holyshit8=/if (${Me.Combat} && ${Me.PctHPs}<45 && ${Me.CombatAbilityReady[${Spell[Earthforce Discipline].RankName}]} && ${Melee.DiscID}==0) /disc ${Spell[Earthforce Discipline].RankName}
holyshit9=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.CombatAbilityReady[Dichomatic Form]}) /disc 49132
holyshit10=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.CombatAbilityReady[Speed Focus Discipline]}) /disc Speed Focus Discipline
holyshit11=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.AltAbilityReady[Infusion of Thunder]}) /casting "Infusion of Thunder" alt
holyshit12=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.CombatAbilityReady[${Spell[Dragon's Balance].RankName}]}) /disc ${Spell[Dragon's Balance].RankName}
holyshit13=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.AltAbilityReady[1361]}) /alt act 1361
holyshit14=/if (${Target.Named} && (${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1) && ${Me.AltAbilityReady[377]}) /alt act 377
holyshit15=/if (${Target.Named} && (${Target.PctHPs}<59 && ${Target.PctHPs}>45) && ${Me.CombatAbilityReady[${Spell[Heel of Zagali].RankName}]}) /disc ${Spell[Heel of Zagali].RankName}
 
Try these?


Rich (BB code):
holyshit9=/if (${Target.Named} && ((${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1)) && ${Me.CombatAbilityReady[Dichomatic Form]}) /disc 49132
holyshit10=/if (${Target.Named} && ((${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1)) && ${Me.CombatAbilityReady[Speed Focus Discipline]}) /disc Speed Focus Discipline
holyshit11=/if (${Target.Named} && ((${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1)) && ${Me.AltAbilityReady[Infusion of Thunder]}) /casting "Infusion of Thunder" alt
holyshit12=/if (${Target.Named} && ((${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1)) && ${Me.CombatAbilityReady[${Spell[Dragon's Balance].RankName}]}) /disc ${Spell[Dragon's Balance].RankName}
holyshit13=/if (${Target.Named} && ((${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1)) && ${Me.AltAbilityReady[1361]}) /alt act 1361
holyshit14=/if (${Target.Named} && ((${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1)) && ${Me.AltAbilityReady[377]}) /alt act 377
 
This isn't working no error. The /disc 49132 is correct so not sure.
holyshit9=/if (${Target.Named} && ((${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1)) && ${Me.CombatAbilityReady[Dichomatic Form]}) /disc 49132
 
Could try this :
Rich (BB code):
holyshit9=/if (${Target.Named} && ((${Target.PctHPs}<95 && ${Target.PctHPs}>60)||(${Target.PctHPs}<45 && ${Target.PctHPs}>=1)) && ${Me.CombatAbilityReady[49132]}) /disc 49132

It might not be "understanding" the name....
 
It says false before and after.

This new Dicho I'm curious what in the world did they do the the database string.
 
Ahem, it generally helps when someone uses the correct name of the disc when typing out shits for other people. It's Dichotomic Form, not Dichomatic Form. Try replacing that and see if it starts firing for you. Sorry for that. :)
 
Ahem, it generally helps when someone uses the correct name of the disc when typing out shits for other people. It's Dichotomic Form, not Dichomatic Form. Try replacing that and see if it starts firing for you. Sorry for that. :)

You can not do /disc by name with the dick spells. /disc finds the level 250 one first so it tries to cast that, which it can't.
 
I know, I meant for the CombatAbilityReady section. The wrong (mispelled) disc name was there, so it was always reading as false and not firing. The /disc 49132 should work fine once the ability is fixed in the combatabilityready check.


(And yes, it was me that initially mispelled the ability. My apologies again.)
 
Ehhh no big deal at all we all make mistakes. You ought to see me when I'm trying to write ACL's on ASA or routers or when I do Powershell stuff.

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I went back to the first version above. The engine that does it isn't firing off fast enough. Also the speed focus is taking forever to process. Not sure what can be done. I'm not multiboxing when testing out the raid version. The EQ client only uses like 10% of the processes

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I'm not sure why it would be missing timers and I'm having to hit them at times. Is there a way to speed up the checking?
 
Fairly sure it's hard coded into MQ2Melee as to how fast the shits are checked. Perhaps Maskoi can make it a variable that can be changed, but I'm not sure how possible/viable that solution really is.
 
I'm going to be posting a new rotation the other one for burns and such is a bit off cough sorry. As I said sitting there punching on a dummy is boring stuff. :P

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Enjoy the changes let me know if you have any issues.
 
I've never really looked into holy's, so forgive me for the following if it is all predicated on a lack of understanding, but I replaced my Monk setup with all of this and my DPS stayed the same. Now, I'm just molo'ing greens and light blues at the moment, and I simply copy/pasted this setup without doing anything (other than turning off Zalikor's Fang), but I've always simply used the DPS section of KA to fire off all the standard rotation stuff (Synergy, Partisan, Cruse, Stunning Kick, etc...all the <=30s cooldown stuff). That's always worked just fine with melee ini firing Flying Kick, Tiger Claw, and Drunken Monkey. Another thing I noticed about this is that Fists of Wu isn't used, which is a useful group buff to fire off once a minute. Other than firing off burn discs like Heel/Palm, which I was never doing before but can simply be done in the AE section of Kiss, I am not finding a benefit.

Anyone provide me with any insight here?
 
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I only raid so a lot of this is designed for raiders mostly. The non named portion is just that for standard mobs no reason to eat through endurance if not fighting a raid mob. Fists of Wu uses which timer? Zero Which timer does dicho use? Zero Add which ever you wish for though Dicho in my current rotation will give more dps on raids.

Current rotation Doom, Drunken, Flying Kick, Tiger, Zalikor's, Stunning Kick, Torrent of Fist, Banestrike, Vigor Shuriken, Curse of Thirteen Fingers when it doesn't bug out.

Burn rotation is as follows main burn if you want to call it require you to use glyph with this main burn.
Dicho, First Spiro, heel, zan fi whistle, dragons balance with a glyph This rotation can produce roughly 400K dps on a test dummy that's a red con.
Second portion = two finger wasp, crane stance, five point palm, focused d. force, speed

The part you fire off whenever they come up along with the anything that might be up at the time.
ironfist, terrorpalm, eye of the storm, earthforce
I only raid if I do group its to get through all the achievements only.

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I don't use KA due to quite a few issues I've found with it when pulling red cons.

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In the past say 3 years the main rotation for monks hasn't changed really. So unless your gear changes your dps is going to stay pretty much the same. The difference is the dicho rotation.
 
Using this ini for my monk who is only 101 so i used the kissini to downgrade for now. I have an issue though, KA keeps wanting to use dragon punch, which moves the mob all over the place. Any way to keep it from using that ability?
 
Config - Lvl 105 Monk with Holy's etc enjoy

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