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Release lootnscoot (for emu) (1 Viewer) 05/16/2026

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You might be able to use OnlyLoot. I have used it for farming items in the past. I do not know if it works on emu servers though.

 
Sorry if i missed it but if i am farming for a certain quest item is there a way to only loot that item and not all other random crap in a low zone without setting new rules for new drops?
not directly... but you could adjust your thresholds so the items are to low value to keep by default and set a global rule for the item you are looking for.
 
not directly... but you could adjust your thresholds so the items are to low value to keep by default and set a global rule for the item you are looking for.
so the global rule will ignore item value? that's great thanks
 
@grimmier the one feature i really liked about teh way E3 handles loot is it will link to chat all of the items that it didn't loot. This is adjustable to go to the channel you want.

Is there any way to make that happen in LNS?
 
Setting an item to normal rule seems to be triggering PCs to loot the corpse again (which is great, if you want the item). This is particularly painful when you set an item to ignore (and then it holds you up while 6 dudes fight to open said corpse again).
Cheers!
 
@grimmier the one feature i really liked about teh way E3 handles loot is it will link to chat all of the items that it didn't loot. This is adjustable to go to the channel you want.

Is there any way to make that happen in LNS?
there is loot channel setting already, its /dgt by default, have you tried changing it to a normal channel?
 
Yeah, it tells me what people are looting in whatever channel I want. I was asking if it could tell me what it didn't loot, what its leaving on the corpse.
 
Yeah, it tells me what people are looting in whatever channel I want. I was asking if it could tell me what it didn't loot, what its leaving on the corpse.
you don't see stuff like this?


Code:
[20:12:46] sk Left Raw Amber Nihilite Corpse a murkglider (432)
[20:12:46] sk Sell Murkglider Claw Corpse a murkglider (432)
[20:13:31] clr Sell Emerald Corpse a murkglider (437)
[20:13:32] mag Keep Rugged Murkglider Skin Corpse a murkglider (353)
[20:13:34] sk2 Sell Murkglider Stomach Corpse a murkglider (677)
[20:13:58] clr2 Left Raw Amber Nihilite Corpse a murkglider (432)
[20:14:29] mag Sell Murkglider Stomach Corpse a murkglider (522)
 
Setting an item to normal rule seems to be triggering PCs to loot the corpse again (which is great, if you want the item). This is particularly painful when you set an item to ignore (and then it holds you up while 6 dudes fight to open said corpse again).
Cheers!
if you are confirming\changing a rule from new items popup\table it does unlock that corpse again but it should only do that if the new rule you set doesn't match the determined rule that's auto set on new items.
 
you don't see stuff like this?


Code:
[20:12:46] sk Left Raw Amber Nihilite Corpse a murkglider (432)
[20:12:46] sk Sell Murkglider Claw Corpse a murkglider (432)
[20:13:31] clr Sell Emerald Corpse a murkglider (437)
[20:13:32] mag Keep Rugged Murkglider Skin Corpse a murkglider (353)
[20:13:34] sk2 Sell Murkglider Stomach Corpse a murkglider (677)
[20:13:58] clr2 Left Raw Amber Nihilite Corpse a murkglider (432)
[20:14:29] mag Sell Murkglider Stomach Corpse a murkglider (522)
Looks like it only reports to the console, not in the loot channel like looted items. https://github.com/aquietone/lootnscoot/pull/40 added a separate setting in case someone wants just looted items or just skipped items or both to report into something like group chat
 
if you are confirming\changing a rule from new items popup\table it does unlock that corpse again but it should only do that if the new rule you set doesn't match the determined rule that's auto set on new items.
It seems to be doing it on ignore default when I confirm ignore
 
Yeah, it tells me what people are looting in whatever channel I want. I was asking if it could tell me what it didn't loot, what its leaving on the corpse.
I see what you mean i can add a report line to handle the items we don't pick up
 
Reporting back since grim asked in discord the other day... the only defaults I've come accross in the zone I'm in now are "Ask", but unfortunately, f I change that rule to ignore, the script still loots the corpse again.
 
Edit: I am not sure how in the heck this happened, but a restart later, and I am unable to reproduce this. Please disregard, with my apologies.

LNS seems to be looting when mercs is paused, which returns us out of our loop. I think it is busting directed mode.


[CODE lang="Lua" title="loot module" highlight="3"]function Module:GiveTime(combat_state)
if not Config:GetSetting('DoLoot') or not Config:GetSetting('LootCorpses') then return end
if Config.Globals.PauseMain then return end[/CODE]


View attachment eqgame_23B8J3wu65.mp4

Edit/Update: Seems like it may be going irrespective of those other settings on the second line as well.
 
Last edited:
LNS seems to be looting when mercs is paused, which returns us out of our loop. I think it is busting directed mode.


[CODE lang="lua" title="loot module" highlight="3"]function Module:GiveTime(combat_state)
if not Config:GetSetting('DoLoot') or not Config:GetSetting('LootCorpses') then return end
if Config.Globals.PauseMain then return end[/CODE]

View attachment 70597

Edit/Update: Seems like it may be going irrespective of those other settings on the second line as well.
try the loot module in the PR. I can't get this to replicate, my guy just sits there until i unpause them goes ham on corpses
 
try the loot module in the PR. I can't get this to replicate, my guy just sits there until i unpause them goes ham on corpses
I seem to be unabled to duplicate this with on my laz SHD, going to do some more playing with this, cheers.

Edit: Thanks for checking grim, I can no longer reproduce this.
I can only imagine as to how it happened in the first place.
 
aquietone updated lootnscoot (for emu) with a new update entry:

07/07/2025

Features ⛲


- Command line (#44)
Refactored some command line work.

`/lns [normalitem|globalitem|personalitem] [rule] [itemName|qty] [qty]`

Add an item rule to the Items database.
The item will be added to the proper database table based on which is issued normalitem, personalitem, or globalitem.
Qty is only applied if the rule is quest. if an item is on the cursor you can omitt the item name and it...

Read the rest of this update entry...
 
Most recent update appears to have introduced a bug.
Toons now ignore the "SaveBagSlots" setting and continue to loot until and after their bags are full (looting and dropping shit where they stand).
 
aquietone updated lootnscoot (for emu) with a new update entry:

07/10/2025

〰️Commits​


- Loot decision making work (#48)
Bug squashing the decision making routine.

Some rework on decision making especially for nodrop and new rules.

I've been chasing occasional looting items when we shouldn't have and narrowed it down to outside scripts / automation as the main cause.

there are plenty of debugging messages and I have yet to see it to enter the loot item when not supposed to...

Read the rest of this update entry...
 
aquietone updated lootnscoot (for emu) with a new update entry:

07/12/2025

〰️Commits​


- Refactor decision making (#49)
After thinking about this the entire 200mile drive there and 2 days of camping...

complete redo of the getRule function

cleaner, easier to work through. Now with Less Spaghetti!

no drop items will not create an initial rule if `lootNoDrop` and `lootNoDropNew` are NOT both enabled. this will keep it as NEW for all chars until the rule is confirmed.
...

Read the rest of this update entry...
 
Hi! LootnScoot works great! I use it on Project Lazarus. For some reason, after the July 12th update, none of my toons loot anything anymore and I went through their individual settings and cannot seem to find a reason why they don't loot anymore. The items I had in their inventory at the time was able to be sold to a vendor using the sell stuff option under the console tab. I use rgmercs Lua and that program is phenomenal! It loads the lootnscoot program but even if I don't run rgmercs and simply run /Lua run lootnscoot standalone, none of the toons will loot anymore. Hopefully it's a simple problem to fix but any feedback and suggestions would be helpful. Thank you for your time and thank you for the hard work you put into rgmercs and lootnscoot.
 
Hi! LootnScoot works great! I use it on Project Lazarus. For some reason, after the July 12th update, none of my toons loot anything anymore and I went through their individual settings and cannot seem to find a reason why they don't loot anymore. The items I had in their inventory at the time was able to be sold to a vendor using the sell stuff option under the console tab. I use rgmercs lua and that program is phenomenal! It loads the lootnscoot program but even if I don't run rgmercs and simply run /lua run lootnscoot standalone, none of the toons will loot anymore. Hopefully it's a simple problem to fix but any feedback and suggestions would be helpful. Thank you for your time and thank you for the hard work you put into rgmercs and lootnscoot.
hrm i will have to load up laz again and check this out.
try backing up your config and deleting the original to see if it still does this.

so far my guys are looting fine on laz and its been months since i have logged on with them.
 
hrm i will have to load up laz again and check this out.
try backing up your config and deleting the original to see if it still does this.

so far my guys are looting fine on laz and its been months since i have logged on with them.
I erased everything and reloaded lootnscoot files. I even deleted the files in the resources folder. The debug message I keep getting is as follows- lootMobs(): Skipping other corpses due to nearby player corpse. ..and that's if I toggle DoLoot to disabled.
 
I erased everything and reloaded lootnscoot files. I even deleted the files in the resources folder. The debug message I keep getting is as follows- lootMobs(): Skipping other corpses due to nearby player corpse. ..and that's if I toggle DoLoot to disabled.
try turning on `IgnoreMyNearCorpses` setting
sounds like the char has a corpse nearby
 
try turning on `IgnoreMyNearCorpses` setting
sounds like the char has a corpse nearby
The 'IgnoreMyNearCorpses' was enabled but I was still getting the nearby player corpse message in debug mode. Later I logged in my tank and healer and once I enabled 'CheckCorpseOnce' the healer started looting everything. The strange thing is that for months I've had 'CheckCorpseOnce' disabled on all toons. Enabling it seems to have fixed my looting problem. I just don't understand why, now, disabling it won't let anyone loot. Thank you for your time. I hope this helps someone else with the same problem out (unless I'm the only one LOL).
 
The 'IgnoreMyNearCorpses' was enabled but I was still getting the nearby player corpse message in debug mode. Later I logged in my tank and healer and once I enabled 'CheckCorpseOnce' the healer started looting everything. The strange thing is that for months I've had 'CheckCorpseOnce' disabled on all toons. Enabling it seems to have fixed my looting problem. I just don't understand why, now, disabling it won't let anyone loot. Thank you for your time. I hope this helps someone else with the same problem out (unless I'm the only one LOL).
hrm ok thats good to know and also gives me some more details to figure out the issue.


found it. had a not on the wrong side of a (
 
aquietone updated lootnscoot (for emu) with a new update entry:

07/14/2025

〰️Commits​


Fixes tweaks new commands (#52)

* new command, tooltips and help

New Command
`/lns corpsereset` resets the current zones list of already looted corpeses

added tooltip for the new search options to the item lookup tab

updated help window to reflect new command.

* corpse reset

oops that command was `/lns corpsereset`

* reporting tweaks

* fix: checkcorpseonce lockout bug

fixed a bug...

Read the rest of this update entry...
 
ran into issue today where, if one char is looting the corpse and another attempts to loot the corpse and gets the "someone is already looting that corpse" message, the Lua just shuts off on the 2nd character that attempted to loot while someone else was already looting. Not sure if this is intended or not so thought I'd bring it up.
 
aquietone updated lootnscoot (for emu) with a new update entry:

07/14/2025

〰️Commits​


Search OR option (#53)

You can also do multi searches by placing them in { } curly braces and separated by either ( , or | )
a comma will be treated as AND in the search while a pipe ( | ) will be treated as OR

example: {hp>=500, ac<=100} this will return items with hp values of 500 and up, and ac values of 100 and below

example: {name~"words of" | name~"rune of"} will find items with...

Read the rest of this update entry...
 
ran into issue today where, if one char is looting the corpse and another attempts to loot the corpse and gets the "someone is already looting that corpse" message, the lua just shuts off on the 2nd character that attempted to loot while someone else was already looting. Not sure if this is intended or not so thought I'd bring it up.
is this still happening? its been a while since i have seen this happen
 
ran into issue today where, if one char is looting the corpse and another attempts to loot the corpse and gets the "someone is already looting that corpse" message, the lua just shuts off on the 2nd character that attempted to loot while someone else was already looting. Not sure if this is intended or not so thought I'd bring it up.
I had the same thing happen to me after that latest update. I was wondering why lootnscoot was shutting off on all toons but one.
 
is this still happening? its been a while since i have seen this happen
yes, as of this morning it will shut off the script on chars for 2 specific reasons i've found. The first is if it attempts to loot a corpse that someone else is already looting as stated before. The other is if I sell something to a vendor that I had set to ignore previously, the script seems to not like that and shuts off.
 
I had the same thing happen to me after that latest update. I was wondering why lootnscoot was shutting off on all toons but one.
yes, as of this morning it will shut off the script on chars for 2 specific reasons i've found. The first is if it attempts to loot a corpse that someone else is already looting as stated before. The other is if I sell something to a vendor that I had set to ignore previously, the script seems to not like that and shuts off.
so I have been trying to get this to happen so i can diagnose it and have been failing to reproduce it even with 18 chars trying to loot the same corpse at once.

a few questions.

Was this run as standalone or was it through RGMercs Lua?

Was there any error messaging in the MQ console?

can you try running `/lns debug on` on your chars? debug on will spew more info and also spit it out to the main MQ console.
 
Release lootnscoot (for emu)

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