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LeRogue (Updated for SOR)

Release LeRogue (Updated for SOR) 3.4.0

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ok I was pretty sure I wasn't losing my mind on that cause I even tried multiple times to activate it manually while in combat and it wouldn't
so this is one of the endurance regens you gotta be outta combat for

sadly I got no clue on coding Lua so I'll have to wait and let rawmotion fix it
 
ok I was pretty sure I wasn't losing my mind on that cause I even tried multiple times to activate it manually while in combat and it wouldn't
so this is one of the endurance regens you gotta be outta combat for

sadly I got no clue on coding Lua so I'll have to wait and let rawmotion fix it
Around line 439 you can add not in combat. This also affects the calm stuff listed in the spell file. Not sure if they are all the same requiring out of combat or not.
'breather',
'rest',
'reprieve',
'respite
Code:
local function doOther()
      execute('disarm')
    execute('hide')
    if mq.TLO.Me.PctEndurance() < 18 and not mq.TLO.Me.Combat() then
        execute(other.calm, 'buff')
    end
end
 
added that in thank you and once I get my next disc up for that I'll test it again to see if it changes
 
Hey raawmotion before you change the code I did find something
up until and including breather they are out of combat the ones after that
hiatus at 106, Relax at 111, Night's calming at 116 are in Combat Versions
 
Yeah. I used to use Night's Calming here instead, but it casts a heavy slow on you too.
Breather should be enough to keep the endurance up without having to stop DPSing.
 
Thank you for the fix raw i used the patch mad scientist gave me but itll get over written next time I start up due to auto download however what would it take to include the in combat ones reason I ask is I have a not so well
geared rogue and would like to have those available just to kinda help keep things going? as my poor rogue atm stays ooe bout 50-60% of the time
 
Thank you for the fix raw i used the patch mad scientist gave me but itll get over written next time I start up due to auto download however what would it take to include the in combat ones reason I ask is I have a not so well
geared rogue and would like to have those available just to kinda help keep things going? as my poor rogue atm stays ooe bout 50-60% of the time
Well, it's actually not possible to use them both. They are on the same timer.
And you're better off using breather anyway.
- Breather only works only below 25% but it has a refresh time of only 1.5min
- Nights calling (the combat version) only works below 30% but it has a refresh time of 6min! (So if you use nights calling, breather becomes unavailable for 6 min too)
The way I have it set up now, you should be able to stay between 15-25% endurance even if you're in non-stop combat.
 
ahh ok I didn't realize they used the same timer my bad on that I'm still learning some of the ins and outs on a rogue
 
hey rawmotion just curious I realized earlier intimidation increases our bs damage by 55% for x amount of time at cap with the aa do you have it included in lerogue?
 
aye the aa is passive but i just noticed intimidation wasnt in lerogue so I jsut added it myself
 
As a rogue, I feel embarrassed that I didn't even know this.

However, using intimidation all the time could have some unwanted effects.
 
I haven't watched it closely, but it is definitely a part of my DPS rotation in KISS. Didn't notice any particular negative effects....

and reading the AA description, can cause target to seize in fear, unable to react for 10 seconds. Sounds like a stun!
 
no unwanted side effects ive seen a 55% backstab boost for 30 seconds when it lands and it triggers the secondary effect you get what is basically a 10 second stun
nothing bad there I see unless lowering damage to the tank is a bad thing
 
I will test it out. If they removed the fear effect then it should indeed be added. Thanks for the tip.
 
Ah, I see what they did. It's still a "Fear" effect, but they changed it to function as a stun. It no longer makes them run away.

1685822779711.png
 
cool thanks raw I had added it myself but like it better when its put in the way the author has laid out for it
 
Hi! thanks for this Lua! I love it! How can I make it stop spamming conditioned reflexes when out of combat? Or just make it stop casting it altogether and I can manually cast it when it is used up.
 
Hi! thanks for this Lua! I love it! How can I make it stop spamming conditioned reflexes when out of combat? Or just make it stop casting it altogether and I can manually cast it when it is used up.
There's currently no setting to disable it.
But it should not be spamming; it should only cast it when it's run out (like once per hour?).
Is something else blocking it?
It could also be that another macro is trying to make you sit/move and keeps interrupting the cast.
(I have /mqp mapped to a key on my keyboard for when this happens. When, for example, LeRogue or MQ2Eskay is trying to rebuff me, but pocketfarm.mac or something keeps trying to sit me down.)

Let me know if you figure out what's happening.
 
Hi! Nothing is blocking it. I definitely see it in my buff window. None of my other macros try to make me sit automatically. I do use melee to autohide me.
 
Hi! Nothing is blocking it. I definitely see it in my buff window. None of my other macros try to make me sit automatically. I do use melee to autohide me.
I can't reproduce this. Can you show me the messages in your mq and chat windows when its spamming? You can send it in a DM if you want.

It should only cast conditioned reflexes if all the following are true:
- You don't currently have the conditioned reflexes effect
- You haven't learned Practiced Reflexes (the higher level version)
- you're not stunned, dead, feigning, ducking, silenced, charmed, mezzed, or invulnerable
- you're not in combat (i.e., there is nothing in your xtarget window)
- you're not moving
- you're not casting
- you don't have rez effects (i.e., you weren't recently rezzed)
- your HP aren't below 25%
- You don't have evader's stealth effect (i.e., you didn't recently use escape)
- there are no NPCs within a 60-foot radius
If anyone of those is false, it won't cast it.
 
Will this on a level 1 to 50 in TLP?
Considering there is only backstab and autoattack until lvl 50 - it should. Its made for 85 to 120 tho, as stated in first sentence of its description. Its free. Just try it.
If MQ works on your particular TLP is another question.
 
I was told never to run more than one plugin/ macro at a time. Does that hold true for LeRogue because I believe someone suggested running it with the plugin was optimal? Do Luas not count as Macros? I can run a Lua with a plugin or Macro? I am 100% asking here because I don't know. Thanks.
 
You can run LeRogue together with Macros. Luas are not macros.
I run LeRogue together with Kissassist all the time.
 
I was told never to run more than one plugin/ macro at a time. Does that hold true for LeRogue because I believe someone suggested running it with the plugin was optimal? Do Luas not count as Macros? I can run a Lua with a plugin or Macro? I am 100% asking here because I don't know. Thanks.
Conflicting automation is the problem. And you shouldn't run stuff that is going to conflict.
 
Sic I swear you have told me this already. So do the heal assist type programs people are talking about act as detrimental when with say the Cleric plugin? I may be off topic sorry Sic.
 
Sic I swear you have told me this already. So do the heal assist type programs people are talking about act as detrimental when with say the Cleric plugin? I may be off topic sorry Sic.
Yes. Please don't run conflicting things with the cwtn class plugins. Some automation like AF nuke or MQ2 melee was designed with the idea of being complementary. The CWTN plugins were not.

But as rawmotion said, they use lerogue with kissassist
 
Release LeRogue (Updated for SOR)

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