Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

Thats what I ended up trying to do, but could not seem to get it to work. My necro is farming in an area with high FR mobs so really just need to put up a few poi dots. Still lowish level. Would be nice if he could spam that extra mana around the group. Or have some time of "medding" setting where he spams out mana.I am not sure how to approach using twitch. I am not sure if you can set it up using the mana tag in the buffs section will work or not. I have never tried to use twitch from KA.

There are plenty of other members that are way more versed than myself when it come to being creative with this kind of issue. Here let me tag a few of them. @deathlock , @B_I_G__D_A_D_D_Y , and lets see @kadce.
${Target.Master.Class} will return a class type in text format (only when a pet is targeted!). So if the OP just wants to cast Nights Dark Terror on ALL pets in the group that will work by itself as a suitable condition.${Target.Master.Class.Equal[Magician]} it returns an error No such 'class' member 'Equal' And I can't remember how to do a text equality check when it's not built into the TLO and I don't need to do an /if statement.${Target.Master.Class.Name.Equal[mage]} or ${Target.Master.Class.Name.Equal[magician]} might work.
${Target.Master.Class.Name.Equal[Magician]}/addpull ${Target.CleanName}
/echo ${Target.CleanName}

/echo ${Target.CleanName}
/addpull ${Target.CleanName} (via hotkey)
/addpull ${Target.CleanName}
/addpull ${Target.CleanName} (via hotkey)
/echo ${Target.CleanName}
/echo ${Target.CleanName}
/addpull ${Target.CleanName} (via hotkey)
The only thing I can find in the code is where there is a local variable getting defined s_SpawnName that is being set based on several checks. Is it posable you are using something that also declares s_SpawnName.
While running KA try /echo ${s_SpawnName} and see what you get. You should get an error.



I am sorry, I somehow overlooked that this was a question, and not that I am aware of. I am just using Kissassist on my pullers, with required plugins. I am using LeRogue with/KA for Rogue, and MQ2Heals with my Cleric. Will be more than happy to provide a list if it would help.Is it posable you are using something that also declares s_SpawnName.
/addignore ${Target.CleanName}
/addpull
Thanks to @ctaylor22 my issue was resolved! I needed quotes arount my ${Target.CleanName}.... ieSomething odd going on with the /addpull command....
I normally use a hotkey with, and I'm not gettting the proper results anymore.Code:/addpull ${Target.CleanName}
So I targeted something and issued, and got the proper results. Then hit the hotkey, and then manually typed the command (just in case!), Hotkey again, Echo'd again. Change targets and tried again.Code:/echo ${Target.CleanName}
and it results look like this....
View attachment 50622
/addpull "${Target.CleanName}"
You can change the setting for TargetSwitchingOn to =1, and then just change your target to the one you want to targetGot another question for you guys. I've looked over the threads/forums to find my answer before coming once again to you. I've figured out everything and have made everything work flawlessly. EXCEPT for when my Main tank grabs mobs from my bard pulling he only focus's on one and doesn't pull the adds off other group members. Is there a way to do this?
| MeleeDistance | 75 | Any # | Mobs outside this radius will not be engaged. Tank modes will use this distance to decide if mobs should be engaged. This distance applies to casters engaging with spells as well and will be checked even when MeleeOn=0.NOTE: Setting this entry to the same value as CampRadius will keep the Tank from taking that initial Jump at the mob on incoming. |
if you're asking if there is a way for your tank to automatically switch to multiple mobs in camp to ensure it has aggro on each of them, the answer is no. The best bet would to be use AE threat abilities in your AE section. Or CC with a bard or chanter.
[GoM]
GoMSize=1
GoMSpell1=
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
Can the GOM section use conditions? The GOMSHelp and wiki don't indicate that it can. It would be very useful if we could use conditions, such as the ability to see if a DOT is already on the MOB before using GOM to overwrite it.
WARNING: Undefined Variable DPSTimer1 used on line [email protected]
/if (${Select[${DPSPart3},Me,MA,maonce]}==0 && ${DPSTimer${i}} && (${Me.CombatAbility[${DPSPart1}]} || ${Me.Skill[${DPSPart1}]})) /break
I could be totally off base here or completely misunderstanding you but I have never seen that command used to facilitate combat, which is what I am reading from your post. You can change the setting in your ini either manually (which I have only done once when setting up the ini) or with an edit or by the /dpson X(which I have never tried) but if you are trying to run KA in manual mode and drive with that toon, why not use the dpson=2 in your ini and then simply /mqp on/off if you want to pause and restart KA?Hello all. I am trying to KA in manual mode for the first time, when I turn "/dpson 2" and start getting busy with a mob I get the following error:
Code:WARNING: Undefined Variable DPSTimer1 used on line [email protected] /if (${Select[${DPSPart3},Me,MA,maonce]}==0 && ${DPSTimer${i}} && (${Me.CombatAbility[${DPSPart1}]} || ${Me.Skill[${DPSPart1}]})) /break
Any ideas?
Miscellaneous[edit]
Manual mode[edit]
/mac kissassist manual - starts kissassist with everything turned off. You may then use In Game Commands to turns certain things on, such as /buffson, /healson, /dpson, etc.
Also, if you start the macro with DPSOn=0 then none of the DPTimers get created,
I made a change to fix this. Will post an update later.Found a bug on line 1915 of kissassist.mac
${DPSAdv.ElapsedTime} should be ${DPSAdv.TimeElapsed}
Error can be seen when /dpsmeter and /dpswrite are on.
The big change for this version is that you can now use MQ2SpawnMaster for determining Named mobs. The Macro does not need MQ2SpawnMaster loaded to work. KissAssist reads the MQ2SpawnMaster.ini file for the current zones entries and adds them to an alert list that is used to match Spawns names to the list. To use this new feature. Just run the macro and then /end. Edit your character.ini file and turn on UseSpawnMaster=1 in the [General] section.
See MQ2SpawnMaster for directions on how to...
