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KissAssist Release KissAssist 7 Updated 3/08/2014 v7.0.2

Re: KissAssist 7 Updated 3/83/2014 v7.0.2

Only issue I have seen so far is turning campfire on. My mage will open the window, destroy, then create the campfire, then repeat this process over and over. It stops when it has something else to do like buff or attack but once it has downtime it will continue making campfires.

This is happening to mine also. I was wondering if there was a timer I had set in my INI, but didnt see anything there.
 
yar those zones are numbered in eq in a way MQ2 can't recognize them in regards to if the campfire is down or not. Start listing the zones and i will hard code them.
 
yar those zones are numbered in eq in a way MQ2 can't recognize them in regards to if the campfire is down or not. Start listing the zones and i will hard code them.

If you are so inclined, you could remove the current zone check, tidy up the /for loop (because you are checking up to 12 times too many currently), and add in an automatically use campfire routine. You would just need to add a variable to the ini: AutoUseCampfire, and then /declare it somewhere. It would allow your toons to automatically campfire back should they find themselves in a non-combat zone unexpectedly. It is set for only the primary bindable non-combat in case you somehow die and dont get rezzed for whatever reason and make it to bind spot. It checks for rez effects too so you dont randomly campfire back as you run through.

Rich (BB code):
    Sub Campfire
    /if (${CampfireTimer} || ${Select[${Zone.ID},344,202,151,345]} || ${Me.Fellowship.Campfire} || !${CampfireOn} || ${Math.Distance[${CampYLoc},${CampXLoc}]}>${CampRadius} || ${DMZ}) /return
        /declare FellowCount int local 0
        /declare i int local
        /for i 1 to ${Me.Fellowship.Members} {
		/if (${SpawnCount[${Me.Fellowship.Member[${i}]} radius 50]}) /varcalc FellowCount ${FellowCount}+1
		}
	/next i
        /if (${FellowCount}>=3) {
            /call Event_Campfire
        } else {
            /echo Not enough fellowsip members trying again in 5 minutes
            /varset CampfireTimer 5m
        }
        /doevents TooSteep
    /return
    
    Sub AutoUseCampfire
	/if (${Me.Fellowship.Campfire} & ${Select[${Zone.ID},344,202,151,345]} && ${AutoUseCampfire} && ${Select[${Me.CombatState.Equal},RESTING,ACTIVE]} && ${If[(${Me.Buff[Revival Sickness].ID}||${Me.Buff[Resurrection Sickness].ID}),1,0]}) {
	/if (${Me.HaveExpansion[Veil of Alaris]}) /useitem ${FindItem[=Fellowship Registration Insignia].ItemSlot} ${FindItem[=Fellowship Registration Insignia].ItemSlot2}
	/if (!${Me.HaveExpansion[Veil of Alaris]}) /casting "Fellowship Registration Insignia"|item
	}
    /return

That is what I do for my bot mac mostly, though I also allow for custom fellowships but that isnt KeepingISS.
 
I have an issue where my MQ2 window is constantly spammed with things such as "/varset failed, variable 'FDTimer10' not found." - DPSTimer, etc. It happens once after a mob dies, and depending on the config it spams during combat.
I noticed if I take the DPS, Buffs, etc to 0 then it will stop.

Is there anything I can do to prevent the spam? The old KISS never did this. ;)

The moment I put DPS=1 or BuffsOn=1, even if all values are NULL, I get spammed.

- - - Updated - - -

With these options, I don't cast the SK self-only buff that is currently memorized. I have changed the timer from 20 to 0, and added the |Me portion at the end to see it if would help; it did not.

Rich (BB code):
[General]
KissAssistVer=7.1
Role=Tank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Shroud of Death|Me
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=0
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gift of Mana Spell
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
[Aggro]
AggroOn=1
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Drain Spirit|80|Tap
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=1
PetSpell=Malignant Dead
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Strengthen Dead
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
[Burn]
BurnText=Burn!
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
I have noticed my group dying over and over because my caster merc knocks a mob to 0% not dead but % is 0 so almost dead, then it does not cast anymore spells on it or swap off the almost dead mob and as more mobs spawn my guys all die. this happens in 1 in 100 mobs but still... so I have my wiz spawn a blade temp pet to kill off any 0% but other then that its afk all the way... I am leveling a 3 man team, 96 wiz 94 sk 89 mage, getting them all to 100! I have the lowbie JUST combat loot and hide in the back while my 2 higher levels post guard assist each other and let the random wanderers and pops just happen, nice and safe so far.... 1 level a night if not trained or if I did not get a magic 0% mob
 
I have noticed my group dying over and over because my caster merc knocks a mob to 0% not dead but % is 0 so almost dead, then it does not cast anymore spells on it or swap off the almost dead mob and as more mobs spawn my guys all die. this happens in 1 in 100 mobs but still... so I have my wiz spawn a blade temp pet to kill off any 0% but other then that its afk all the way... I am leveling a 3 man team, 96 wiz 94 sk 89 mage, getting them all to 100! I have the lowbie JUST combat loot and hide in the back while my 2 higher levels post guard assist each other and let the random wanderers and pops just happen, nice and safe so far.... 1 level a night if not trained or if I did not get a magic 0% mob

Its a known bug when you have DPS=1 and nothing set up in your DPS section. will be fixed in next version. Meantime set your buff and dps section.
 
I have noticed my group dying over and over because my caster merc knocks a mob to 0% not dead but % is 0 so almost dead, then it does not cast anymore spells on it or swap off the almost dead mob and as more mobs spawn my guys all die. this happens in 1 in 100 mobs but still... so I have my wiz spawn a blade temp pet to kill off any 0% but other then that its afk all the way... I am leveling a 3 man team, 96 wiz 94 sk 89 mage, getting them all to 100! I have the lowbie JUST combat loot and hide in the back while my 2 higher levels post guard assist each other and let the random wanderers and pops just happen, nice and safe so far.... 1 level a night if not trained or if I did not get a magic 0% mob

Look in your casters' DPS section and set DPSSkip=0. this will make sure they keep casting until the mob is dead.
 
What zone is this happening in?

It's in all zones for me. I noticed today while doing Scouting that when my mage plopped down the fire and moved a ways from it, she stopped doing it. If she's on top of the fire or close to it, she'll destroy and remake over and over.
 
Maskoi . . .

1) My wizard will not assist if the mob is farther than 70 paces away... i tried changing camp radius but has no effect.. any way i can alter it so it will assist at any distance.. his spell range is 200+ with focus effect.

2) Wizard does not change targets to assist my mage if mage switches targets... i send pet in on target one then switch to target 2... and burn 2nd target down with rampage pets and nukes... but wizard stays on first mob once 97% assistat value reached. Any way to change this???? It ends up getting him killed 2/5 times.

Thanks for any feedback...
 
MeleeDistance=150 will solve assist issue.

/switch command will force toons to pick up new target on MA

/bca //switch best way to do it with eqbc
 
Recently I've noticed that when it's time to break for medding my bard no longer plays his one mana song. He now continues to try and twist all normal songs while trying to sit down between each song. It's very suspicious-appearing and something I've only recently noticed happening. Also having issues with accepting rezzes automatically and not camping after death which is causing corpses to ultimately poof while playing afk. I'm playing around the /rez options and /autocamp options to try and fix the latter two but don't know where to even start on the twisting issue.
 
You have nothing setup in your DPS section. DpsOn=1 with nothing setup will cause those errors.
 
My Kissassist 7 is ending upon zone, though a wizzy egressed us once and KA didn't end.

with KA active, my shaman is breaking invis to buff, etc, when nothing is on ext target - my understanding was while using KA and invis, it basically pauses the macro until there is aggro (inside camp radius?), right?

Would really like to figure out why KA stops after I zone. This happens on two seperate computers, new/Fresh installs of MQ2 and new ini files
 
Ending on all your toons or certain ones?
What is your shammy casting that breaks invis first?
 
Macro ends on all toons... I'll keep an eye on the shammy.

It's a 100 shaman, and 100 rogue, and once in awhile my 100 enc.. usually at the wheel for her though.

- - - Updated - - -

Here's the ini for the Shaman

usually I will use the /chase so shaman will follow the rogue around, and shaman is indiscriminately breaking invis


[General]
KissAssistVer=7.1
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=12
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Ancestral Pact|mana|85|20
Buffs2=Cannibalization|mana|60|60
Buffs3=Perfected Levitation
Buffs4=Fatigue|MA
Buffs5=Preincarnation
Buffs6=Reinforced Waistband
Buffs7=Sir Rothan's Blackened Fingerbones
Buffs8=Ancient Pauldrons of Power
Buffs9=Jlane's Visage of Defense
Buffs10=Tuankod's Earring of Hope
Buffs11=Giant's Fuzzy Coat
Buffs12=Arctender's Signet of Station
Buffs13=Pack of Kriegas
Buffs14=Talisman of the Courageous Rk. II|Dual|Insistent Focusing Rk. II
Buffs15=Spirit of Bih`li
Buffs16=Pact of the Wolf|Dual|Pact of the Wolf
Buffs17=Rampant Growth|MA
Buffs18=Talisman of Celerity
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gift of Mana Spell
[AE]
AEOn=0
AERadius=50
AE1=Wind of Malo
AE2=Tigir's Swarm
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Malosinete|98
DPS2=Turgur's Swarm|93
DPS3=Turgur's Swarm|92
DPS4=Talisman of the Snow Leopard Rk. II|91|Me
DPS5=Frigid Gift|85|MA
DPS6=Phase Spider Blood|80
DPS7=Banescale's Venom Rk. II|77
DPS8=NULL
DPS9=NULL
DPS10=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Belzon's Recourse Rk. II|20
Heals2=Reckless Restoration|40
Heals3=Union of Spirits|50
Heals4=Blezon's Mending Rk. II|85
Heals5=Wisp of Renewal Rk. II|95
Heals6=NULL
Heals7=NULL
Heals8=NULL
Heals9=NULL
Heals10=NULL
XTarHeal=0
AutoRezOn=1
AutoRezWith=Rejuvenation of Spirit
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=1
PetSpell=Kriegas' Faithful
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Talisman of the Courageous Rk. II|Dual|Insistent Focusing Rk. II
PetBuffs2=Spirit of Bih`li
PetBuffs3=Talisman of Celerity
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetToysGave=
[Burn]
BurnText=Decepticons Attack
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Easier way to check if a campfire is up would be

${fellowship.CampfireDuration} rather than looking for a particular zone. It returns how long the campfire has until it goes poof which for the default campfire is 6 hours. Could include a check that will after like 5 hours redo the campfire?
 
I have never been able to get my monks melee settings to work in Kiss.

I have my monk setup to Feign at 50% and get back up at 70%. If while fighting a mob I use the command /melee load when she gets below 50% durring that fight she feigns and gets back up at 70%. but when she goes to pull again the feign doesn't work anymore.

Anyone got any ideas?
 
I am getting the same errors with the DPS sections filled on a SHM.

A screen print of the errors is attached.

I have an issue where my MQ2 window is constantly spammed with things such as "/varset failed, variable 'FDTimer10' not found." - DPSTimer, etc. It happens once after a mob dies, and depending on the config it spams during combat.
I noticed if I take the DPS, Buffs, etc to 0 then it will stop.

Is there anything I can do to prevent the spam? The old KISS never did this. ;)

The moment I put DPS=1 or BuffsOn=1, even if all values are NULL, I get spammed.

- - - Updated - - -

With these options, I don't cast the SK self-only buff that is currently memorized. I have changed the timer from 20 to 0, and added the |Me portion at the end to see it if would help; it did not.

Rich (BB code):
[General]
KissAssistVer=7.1
Role=Tank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Shroud of Death|Me
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=0
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gift of Mana Spell
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
[Aggro]
AggroOn=1
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Drain Spirit|80|Tap
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=1
PetSpell=Malignant Dead
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Strengthen Dead
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
[Burn]
BurnText=Burn!
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 

Attachments

  • 5-3-2014 7-40-56 AM.jpg
    5-3-2014 7-40-56 AM.jpg
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Last edited:
I need more information of Kiss ending after zoning.

/plugin mq2log
/mlog on
zone
Post the info right before and after zoning from the log file in your macroquest2/Logs/toon_Servername.log file
 
Easier way to check if a campfire is up would be

${fellowship.CampfireDuration} rather than looking for a particular zone. It returns how long the campfire has until it goes poof which for the default campfire is 6 hours. Could include a check that will after like 5 hours redo the campfire?

This will not work because the idea is to plant the campfire in the zone you are. ${Fellowship.CampfireDuration} would tell Kiss you have a campfire up and if you zoned it would not recast it in the new zone. This is an MQ2 issue because some of these zone IDs are above where MQ2 thinks zones end. Like Grand Guild Hall is 33506 and higher than the Max_Zone number so ${Me.Fellowship.CampfireZone} fails. I am trying to come up of a way to get around this.
 
This is the line of code, i let eqmule know.

Rich (BB code):
    case CampfireZone:
        if(((PSPAWNINFO)pCharSpawn)->CampfireZoneID)
        {
			DWORD zoneID = ((PSPAWNINFO)pCharSpawn)->CampfireZoneID;
			if(zoneID<=1000) {//ugly but for now until i can figure out where the other zones are stored...
				Dest.Ptr=((PWORLDDATA)pWorldData)->ZoneArray[zoneID];
				Dest.Type=pZoneType;
				return true;
			}
        }
THis needs changed to something else:
Rich (BB code):
if(zoneID<=1000) {//ugly but for now until i can figure out where the other zones are stored...
Really it just needs removed probably. I think it could be changed to:
Rich (BB code):
if(((PWORLDDATA)pWorldData)->ZoneArray[zoneID]) {
Or something similar, may need something slightly different.

the 1000 serves no tangible purpose other than to block all zone IDs over 1000, including guild halls.
 
The tlo was causing people to CTD previously so i am not sure if that is the fix he put in our not to stop that.
 
The tlo was causing people to CTD previously so i am not sure if that is the fix he put in our not to stop that.
Oh ya, i mean im sure that is why it was put in, i just meant 1000 was mostly arbitrary and that if you just perform that basic if check on the zone database it should work fine. It wont return an invalid pointer if it doesnt exist that way, which appears to be the original intent of the 1000 check.
 
KA still shutting off when I zone.


Zoned from Shards Landing to Chelsith - both KA's stoped, so I restarted, and then zoned them back to shards landing, and they both stoped again.

MQ2 and Everquest are on the same drive, but it is not the C: drive. probably doesn't matter but thought I would mention that.

When the shaman zones, she has a pet, and hits greater hold like 5 or 6 times, then KA shuts of. The rogue just shuts off.

I attached the logs and some spew file.

As far as shaman breaking invis goes I'll track that down later. I need to clean my ini file up anyways. Would really like it to keep running when it zones.
 

Attachments

Heya all,

Original Question deleted, I found the help page for setting KA up..... lol, Note to self start reading up top.

Thx Crystane.

- - - Updated - - -

Note on the campfire zone, since the location is shown in the campfire setup window. Cant you access the Name from there via the Windows.Child and simply compare it to current zone???

Like I use to look for a Disc being up in one of my macros
Rich (BB code):
/if (${Select[${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text},NULL,No Effect]}>0)
There should be similar for the campfire window. Can look it up in the XML code of that window I assume.

Hope this helps Maskoi.

Crystane.
 
Last edited:
Good Idea but it can't reach the variable

/echo ${Window[FellowshipWnd].Child[FP_CampPage].Child[FP_CurrentCampLoc].Text}

returns just Current Camp Location: and not the actual location
 
is there any update on GoM not working with this current version? I have been told its in the works to be fixed
 
Good Idea but it can't reach the variable

/echo ${Window[FellowshipWnd].Child[FP_CampPage].Child[FP_CurrentCampLoc].Text}

returns just Current Camp Location: and not the actual location
Close.

/echo ${Window[FellowshipWnd].Child[FP_CampPage].Child[FP_CampsiteViewer].Text}
 
GoM should be working fine. In the works is choice of a second spell if first is not ready.
 
That works thanks crystane for the idea and pete for the right window part. I should be able to fix the looping campfire now.
 
Hey Maskoi,

I might have an easy solution for TargetOfTarget Heals/Buffs/etc, can we get another Argument implemented please like |ToT so to use it instead of |MA or |ME and just let your macro not switch the target at all for the spell to cast if it finds the Argument ToT. Will also get rid off the spooky merc and player targeting while useing such spells.

Crystane.
PS: Who would vote for such, if possible to implement?
 
Kiss will always target the merc to check its buffs and write them to an ini file so the group knows what buffs are on the merc.

I will look into a nuke heal flag but i am thinking its just going to be |Mob for the heals section.
 
Hmmm, ok understood. But why does KA check for the merc after each indivdual cast in midcombat? I d rather avoid any unnecessary targetchange in combat, thus avoiding any delay waitin for the right target to appear in the target window.

So to get it right I can place a ToT Healnuke in the DPS section then it checks for the health of the mob on when to cast, and I can place it in the Heals section so it fires once the healthpercentage of eighter grp or MA is triggered, depending KA judges the spell as grp or single target heal?
 
I cant get aggro to work right.

[Aggro]
AggroOn=1
Aggro1=Demand for Power Rk. II|90|<|Mob
Aggro2=Terror of Desalin|90|<|Mob
Aggro3=Terror of Rerekalen Rk. II|90|<|Mob
Aggro4=NULL
Aggro5=NULL

I have tested this by getting aggro on my wizard on purpose and the SK never uses any of these to get it back.
 
I've noticed a few minor issues with agro as well on this build.
 
KissAssist Release KissAssist 7 Updated 3/08/2014 v7.0.2

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