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Kiss10 (old version of KissAssist)

KissAssist Release Kiss10 (old version of KissAssist) 10.2.6

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KissAssist v10.2.6 Released 5/10/2018

Instructions/Settings Info Click Here

Current Features


  • Supports all classes for DPS Melee, Caster and Bards
  • Supports any level character
  • Set up characters to Pull, Tank or Assist others.
  • Select Player, Mercenary or Pet as Main Assist
  • Toons can follow Main Assist, remain stationary or return to anchor spot after mob dies.
  • Pets supported
  • Keep all buffs up Auras, Group, Self, Pet and Clickys
  • Creates an ini file for each toon
  • Separate Melee and Casting DPS settings.
  • Single Buff section for ease of use supports Spells/AA's/Items
  • Single DPS section for ease of use Spells/AA's/Items/Discs
  • Auto Mana/Endurance med detection depending on class.
  • Med settings to turn ON/Off and percentages to Start/Stop
  • Separate Bard twist setting for combat and non combat
  • Single Heal section for ease of use. Heal with any class or your pet
  • Loot mobs and set up what items to keep. sell, or destroy via ninjadvloot and separate loot.ini file
  • Auto accept rez if turned on via MQ2Rez
  • Auto accept party Invites
  • Auto accept trades from other players/toons
  • Mount support AA or Item.
  • Mez mobs feature
  • Auto detect progression servers and set variables accordingly for features not yet available. i.e. Extended Target Window.
  • Commands to turn on/off major features i.e. healing, mezzing, melee etc.
  • Basic mercenary control - Define when merc attacks.
  • Supports Attack Buffs
  • Supports Autofire
  • Rez players
  • Auto revive Mercs
  • AFK Tools - Inspired by AHTools
  • Burn Section
  • Pull mobs ini file support
  • Ignore mobs ini file support
  • Mez Immune ini file support
  • Recognition for players on Zek server
  • EQBC message support.

K.I.S.S. Assist is our macro for all classes/levels for exclusive use of our subscribers at RedGuides.com

Requires plugins* MQ2Cast, MQ2Exchange, MQ2Melee, MQ2MoveUtils, MQ2Posse, MQ2Rez, MQ2Twist (Bards), MQ2Gmail, Extended Target Window and ninjadvloot.inc file.

* All plugins are included in our compile.

Ninjadvloot.ini is included with the Official Compile

I included the current 10.2.5 as well, just in case someone has problems with 10.2.6.
 
Last edited by a moderator:
Re: KissAssist v10.2.6 Relaesed 05/10/2018

KissAssist 10.2.6 Released 05/10/2018
Changes this release:

Added Tells as an option to Gmail.

The CastMount routine will now use condition checks. So if you created a condition for your Mount buff entry,
it will now check the condition before casting your mount.

Rezall switches added.
/rezallon and /rezalloff. (Off by default)
Rezzers will try to rez a corpse 3 times, then add the corpse to the not to rez list. Turning rezall off will reset the not to rez list.
Note: All other rezzing still works the same. If there is a corpse that is a member of your group, Fellowship, and/or Guild.
there is no limit on the number of times they will try and be rezzed.

You can now have multiple items to rez with.
AutoRezWith: AA/Spell/Item
AutoRez1: AA/Spell/Item (Defaults to AutoRezWith)
AutoRez2: AA/Spell/Item
AutoRez3: AA/Spell/Item

/Stayhere alias added.
So now you have 3 aliases to use when dragging your group around the zone(s).
use /camphere to set camp at current location, and stop chasing.
Use /chase to abort camp and start following.
Use /stayhere to stop following, but don't make camp and just stay put where you are.

Added Before Combat check that allows for an action to be executed before turning on /attack.
Use the ambush tag at the end of your DPS entry to add this to the BeforeArray. Works with conditions.

Allows 5 entries and is used like so:
DPS1=Moving Mountains|100|ambush
DPS2=Slap in the face|95|ambush

XTarget Healing has been changed. You can now use all XTarget entrys as heal targets.
XTarget Healing options:
XTarHeal=0:
Will Heal Self, MainAssist, and Group. XTargets are ignored.
XTarHeal=1:
Will Heal Self, MainAssist, Group and XTargets
XTarHeal=2:
Will Heal Self, MainAssist, and XTargets. Ignores the Group.

To set what XTargets to check for heals, set:
XTarHealList=1
This will check the first XTarget only.
XTarHealList=1|2
This will check the first and Second XTarget.
XTarHealList=1|3|5|7
This will check the first, third, fifth, AND seventh XTarget.
XTarHealList=all
This will try and use every XTarget.

Note: When using XTargets for healing, XTargets will be checked for Rezzing as well.
Note: You should have all your XTargets setup before starting Kissassist, and if you add or remove entries to your XTarget window,
you will need to restart kissassist


Made changes to how stick is used in Combat.
If you have UseMQ2Melee turned on then you will need to setup MQ2Melee stick commands.
Kiss will not use /stick commands in combat if you have MQ2Melee turned on.

StickHow=0:
Will use the /stick id ${Target.ID} command so you will have to tweak the MQ2MoveUtils settings for /stick.

StickHow=yourstickoptions:
will issue the /stick ${Target.MaxRangeTo} id ${Target.ID} ${StickHow} command.
Note: Kiss will try and use Max melee distance, so if you want to close the gap/get closser to the mob, use the % option in your StickHow option.
Example: StickHow=MoveBack 50% loose. This will move you back to 50% of targets MAX melee radius using loose movements.
Note: If durring Combat, you are to close to a mob, and can't see it. Kiss will try and back you up untill you can see the mob.

DPS, and Burn got a command Tag added.
The new command tag has 2 paramaters and can be used as follows:
DPS1=command|MobHP|Param1|Param2

Param2 is optional but Param1 is the command itself withOUT the /. Param2 would be used if the command itself required a paramter.

This can also be used with the mash, weave, and ambush tags. But the mash, weave, and ambush tag must be the last tag on the entry.

DPS1=command|99|stopdisc|ambush
DPS2=command|99|removebuff|levitation
DPS3=command|99|stopdisc|mash
DPS4=command|100|bandolier|activate shield

Note: The command tag is not setup to use ${Variables} in any of the paramaters. Conditionals are required.

Buffs and Heals got a class tag.
Buffs1=Buff to cast|class|war,ber,pal
Buffs2=Buff to cast|dual|Buff to check|class|clr,enc,dru

Heals1=Heal to cast|90|class|wiz,mag,enc

Class when used with dual has to be placed at the end of the entry.

Added Mass Group Buffing.
Uses Tranquil Blessing AA Not Mass Group Buff AA.
Will Not cast Group only spells(Group_V1).
You have to be in active or resting combat state.
Caster must NOT have the Buff.

Lootstuff routine now checks if MQ2Autoloot Plugin is loaded and active. Will allow Autoloot plugin to handle looting.

Added code that helps to keep GOM from hijacking heals and mezzing.

Clerics that are non-DPS will now burn named if BurnAllNamed is on.

Plus various other changes...

KissAssist 10.2.5 Released 02/25/2018
Changes this release:

This is mainly a maintenance update. Made some little fixes, but no new features.
Casting Interrupts
Major Heals fix if you use interrupts. Fixed error preventing Kiss from leaving current heal target.

Final Bard Medding fixes

KissAssist 10.2.4 Released 02/04/2018
Changes this release:

Puller Not waiting after No mobs found to pull. Fixed the message that was getting spammed.
Fixed a problem with blank entries getting added to /alert lists.
Added a change to the BackOff command. You can now pass a parameter to force ON or Off.
The standard /backoff command still toggles backoff on and off, the new paramters are: on, off, 1, and 0.
Use: /setbackoff on
/setbackoff 1
/setbackoff off
/setbackoff 0

Added the use of Caster and Melee to the dual tag.
Example: Buff1=Spell To Cast|Dual|Buff To Check|Caster
Buff2=Spell To Cast|Dual|Buff To Check|Melee
The Caster and Melee Tags MUST be at the end when used with dual.

GOM Events are now Bypassed when mezzing and healing.
Hybrids now Mash and Weave when in GOM while waiting for Spell Global cool down.
Fixed spam about not having EQBC Loaded, when you didn't want to use the plugin. REALLY!, Who doesn't want to use EQBC?
Fixed an issue with the weave routine getting skipped in certain situations, and the Mash routine not mashing like it should.
Changed some of the Combat logic, /stick should be more persistent for melee characters.
Fixed an issue in the heal routine. When the current target died before getting the heal cast. Now exits the routine properly.
Made some tweaks to the debuff routine to speed it up a bit.

Added a new bind to help with an issue while in chase mode. When trying to get other characters to follow/chase you, there is an issue if the character is memming a spell when you use EQBC to send the command to other characters. Using this bind will set the character to NOT Moveable while they are memming the spell. The character will finish memming the spell before trying to chase after you. I created a new /aliase /trackme

The new /trackme aliase has 3 parameters and should be called using /trackme 0 0 0, to use the standard /chase logic.
Here is an explanation of the 3 parameters:

First: StickOff 0-Ignore. 1-Turn /stick off when you reach your destination.
Second: UseNavOnly 0-Ignore. Will still try and use Navigation, But does NO validation. 1-Check to make sure Navigation is loaded and there is a mesh loaded, and a path exists to your target.
Third: IgnoreDistance 0-use current CampRadiusExceed distance. 1-Change CampRadiusExceed = 100000. Use this carefully. This will allow you to send your character across the zone.

Along with this change /chase will now try and use /nav first and /moveto second, and once within /stick range will stop /nav, and switch over to /stick.




KissAssist 10.2.3 Released 01/06/2018
More Bard fixes

KissAssist 10.2.2 Released 12/27/2017

Final Bard item casting fix.

KissAssist 10.2.1 Released 12/27/2017

Bard item casting tweak.

KissAssist 10.2 Released 12/27/2017

Bards are sooooooo SMmmooooooooooooove again.

BARDS FIXED
FUCKING GEM 5 ERROR FIXED

Changes since 10.1 - 10.1.4

Turbo changed from 80 to 120
Missing bites, gores,rampages,smashes added to Got Hit event
Replaced most /goto with /break or /continue to update and stream line Kiss for latest MQ2 updates
Tweaked mob distance checks to be more aware of character xyz in and out of camp
Added some labels for better Debugging
Mash AA fix
Toons not returning to camp fixed

Check ini will not show missing items due to summoned items not being in inventory on startup

New command added /chaseme
/chaseme will make all toons running Kiss follow who ever issuses the /chaseme command Requires MQ2EQBC to be loaded.

/switch has been changed /switchnow. So check all of your hotkeys if you use this command

Drag added to Gmail Events
The puller now will drag their corpse back to camp from out in the field if they died for a rez if he comes within 80' of it while pulling

Kiss no longer saves settings to mq2moveutils ini file. - From EQmules version

Conditions have been added to AE section.

Kiss will now add a _I to instanced zone names in KissAssist_Info.ini file to indicate the zone is an instance

Cast Section revamped

Pull section revamped

Bard not twisting randomly Fixed

Changed to use the 13th spellgem.
 
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Next Release

10.2.4 had enough patches, that I pushed out 10.2.5, and pushed the beta 10.2.5 out to 10.2.6. 10.2.6 has some new features. Stay tuned.
 
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Re: KissAssist v10.2.4 Relaesed 02/04/2018

Got a bug where a bard goes into a stop song loop. Writing it up now.
 
Re: KissAssist v10.2.4 Relaesed 02/04/2018

send me a debug log as well and make sure you are using the default UI. I have several bards running this and none are hanging..

I even started a level 85 and put him in a camp where he gets killed a lot so I could fix the hangup after he gets rezed..
 
Re: KissAssist v10.2.4 Relaesed 02/04/2018

getting some issue on druid if i have healon, and dpson and i am running as tank. it spam targets me and the mob, like super spam

Rich (BB code):
[General]
KissAssistVer=10.2.4
Role=tank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|96
AcceptInvitesOn=0
GroupWatchOn=0
CastingInterruptOn=1
EQBCOn=1
IRCOn=0
MiscGem=12
MiscGemLW=0
MiscGemRemem=1
HoTTOn=0
CampfireOn=0
CharInfo=Druid|105|GOLD
GroupEscapeOn=0
DPSMeter=1
ScatterOn=1
ConditionsOn=2
[SpellSet]
LoadSpellSet=2
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsCOn=1
BuffsSize=10
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
Buffs1=Aura of Life|Aura|Aura of Life
Buffs2=PREINCARNATION
Buffs3=Nature's Response
Buffs4=Legacy of Daggerspurs
Buffs5=Talisman of the Faithful
Buffs6=Shieldstone Blessing
Buffs7=Copsetender's Unity|Dual|Mask of the Copsetender
Buffs8=Swarm of Fireflies|ma
Buffs9=Communion of the Cheetah
Buffs10=Nurturing Growth|mana|80
BuffsCond1=TRUE
BuffsCond2=TRUE
BuffsCond3=TRUE
BuffsCond4=TRUE
BuffsCond5=TRUE
BuffsCond6=TRUE
BuffsCond7=TRUE
BuffsCond8=TRUE
BuffsCond9=!${Me.Mount.ID}
BuffsCond10=${Spell[Nurturing Growth].MyCastTime} < 30000 && ${Me.PctMana} <80 && !${Me.Buff[Nurturing Growth].ID}
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=175
StickHow=behindonce loose 15
AutoFireOn=0
UseMQ2Melee=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMCOn=0
GoMSize=1
GoMSpell1=Horde of Aculeids|mob
GoMCond1=TRUE

[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMailSize=1
GMail1=NULL

[AE]
AEOn=0
AESize=1
AERadius=50
AE1=NULL
AECOn=0
AECond1=FALSE
[DPS]
DPSOn=2
DPSCOn=1
DPSSize=11
DPSSkip=0
DPSInterval=2
DebuffAllOn=0
DPS1=Paralytic Spores|100
DPS2=Blessing of Ro|99
DPS3=Blizzard Breath|98
DPS4=Skin to Seedlings|97

DPS5=Chill of the Copsetender|90
DPS6=Consuming Sunray|89
DPS7=Argent Thornmaw|88
DPS8=Sunflash|87
DPS9=Horde of Aculeids|86

DPS10=Fire Storm|70
DPS11=Nature's Fiery Wrath|69

DPSCond1=!${Target.Buff[Paralytic ].ID}
DPSCond2=!${Target.Buff[Blessing of Ro].ID} && ${Target.Buff[Paralytic ].ID}
DPSCond3=!${Target.Buff[Blizzard Breath].ID} && ${Target.Buff[Paralytic ].ID}
DPSCond4=!${Select[${Target.Body},Construct,Undead]} && !${Target.Buff[Skin to Seedlings].ID} && ${Target.Buff[Paralytic ].ID}

DPSCond5=${Target.Buff[Paralytic ].ID}
DPSCond6=${Target.Buff[Paralytic ].ID}
DPSCond7=${Target.Buff[Paralytic ].ID}
DPSCond8=${Target.Buff[Paralytic ].ID}
DPSCond9=${Target.Buff[Paralytic ].ID}

DPSCond10=${Target.Buff[Paralytic ].ID} && ${Target.PctHPs} < 5
DPSCond11=${Target.Buff[Paralytic ].ID} && ${Target.PctHPs} < 5

[Aggro]
AggroOn=0
AggroSize=1
Aggro1=Veil of the Underbrush|80|>
AggroCond1=TRUE

[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsCOn=0
HealsSize=6
Heals1=Nature's Boon|15|Mob
Heals2=Convergence of Spirits|25|MA
Heals3=Blessing of Tunare|40|MA
Heals4=Spirit of the Bear|60|MA
Heals5=Spirit of the Wood|70|MA
Heals6=Resurgence|75
XTarHeal=0
XTarHeal2=0
AutoRezOn=0
AutoRezWith=Your Rez Item/AA/Spell
HealGroupPetsOn=0
HealsCond1=TRUE
HealsCond2=TRUE
HealsCond3=TRUE
HealsCond4=TRUE
HealsCond5=TRUE
HealsCond6=TRUE

[Cures]
CuresOn=1
CuresSize=2
Cures1=Purified Spirits|MA
Cures2=Radiant Cure|MA
[Pet]
PetOn=0
PetSpell=Nature Walker's Behest
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffsSize=1
PetBuffs1=NULL
PetCombatOn=0
PetAssistAt=0
PetToysSize=1
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetHoldOn=1
PetForceHealOnMed=0
[Burn]
BurnCOn=0
BurnSize=8
BurnText=maim
BurnAllNamed=0
Burn1=Spirit of the Black Wolf
Burn2=Fundament: First Spire of Nature
Burn3=Nature's Guardian
Burn4=Nature's Fury
Burn5=Improved Twincast
Burn6=Season's Wrath
Burn7=Spirits of Nature
Burn8=Selrach's Lifewalker Tunic
UseTribute=0
BurnCond1=TRUE
BurnCond2=TRUE
BurnCond3=TRUE
BurnCond4=TRUE
BurnCond5=TRUE
BurnCond6=TRUE
BurnCond7=TRUE
BurnCond8=TRUE
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[MySpells]
Gem1=Blizzard Breath
Gem2=Skin to Seedlings
Gem3=Chill of the Copsetender
Gem4=Consuming Sunray
Gem5=Argent Moonbeam
Gem6=Sunflash
Gem7=Horde of Aculeids
Gem8=Nature's Fiery Wrath
Gem9=Nurturing Growth
Gem10=Twincast
Gem11=Resurgence
Gem12=NULL
Gem13=NULL
 

Attachments

Re: KissAssist v10.2.4 Relaesed 02/04/2018

Just posted a fix for when healing MA out of group, the MA was not getting healed.

Yes the MA gets targeted each round to make sure the MA's spawn is refreshed. The target is the most reliable information when checking anything. So is it going to spam when you have a healer do DPS, well yea. I do have a question, is your MA and healer the same character?
 
Re: KissAssist v10.2.4 Relaesed 02/04/2018

yes, yes it is, lol.
 
Re: KissAssist v10.2.4 Relaesed 02/04/2018

i mean also sk's would not have fun like this with their taps in healsection.
 
Re: KissAssist v10.2.4 Relaesed 02/04/2018

oh seems to function fine when i set healson=2
 
Re: KissAssist v10.2.4 Relaesed 02/04/2018

You have to have a mob targeted to do Taps. If you want to Target yourself and cast a Tap, who am I to say NO! lol..

HealsOn=2 skips the CheckMA HP code.
 
Re: KissAssist v10.2.4 Relaesed 02/04/2018

hmm
usually i run this ini with heals 1 but in this release it functions the same on heals2, i am good with either rofl. i need to root and dot cuase trhats kinda fun
 
Re: KissAssist v10.2.4 Relaesed 02/04/2018

hmm
usually i run this ini with heals 1 but in this release it functions the same on heals2, i am good with either rofl. i need to root and dot cuase trhats kinda fun



What's the difference between healon=1 and healon=2? The Guide doesn't say anything about healson=2 nor the what the difference is between both, or were you referring to something else as heals1 and heals2.
 
Re: KissAssist v10.2.4 Released 02/04/2018

just saw in the source it was testing for healson=2 so tried it

but according to ctaylor, healson=1 checks for xtarget healing too, and healson=2 dont. or something along those lines.
 
Re: KissAssist v10.2.4 Released 02/04/2018

1 will heal the mainassist , 2 doesn't heal the mainassist unless you have the mainassist sutup to be healed as an xtarheal.
 
Re: KissAssist v10.2.4 Released 02/04/2018

Just updated again to help with a meming spell issue... please re-download..
 
Re: KissAssist v10.2.4 Released 02/04/2018

idk if any of you keep DI on yourself as a healer i do :)

/if (${SHealThem}==${MainAssistID} && ${Spawn[${MainAssist} ${MainAssistType}].ID}) /removebuff Divine Barrier

will remove any divine buff including DI making you rebuff yourself with it over and over.
 
Re: KissAssist v10.2.4 Released 02/04/2018

idk if any of you keep DI on yourself as a healer i do :)

/if (${SHealThem}==${MainAssistID} && ${Spawn[${MainAssist} ${MainAssistType}].ID}) /removebuff Divine Barrier

will remove any divine buff including DI making you rebuff yourself with it over and over.

Yea, there are quite a few Divine Barrier type of spells that would need to be checked for, and Divine Interventions definitely needs to be excluded from the /removebuff command. Will have to do a little testing and see if there is a way to get this to work the way it was intended.

Also, that line of code has been around for ever, and no one has ever said anything about it being an issue.
 
Re: KissAssist v10.2.4 Released 02/04/2018

Yea, there are quite a few Divine Barrier type of spells that would need to be checked for, and Divine Interventions definitely needs to be excluded from the /removebuff command. Will have to do a little testing and see if there is a way to get this to work the way it was intended.

Also, that line of code has been around for ever, and no one has ever said anything about it being an issue.

I dont think people use DI on themselves :)
 
Re: KissAssist v10.2.4 Released 02/04/2018

Pulling with Melee & stickwithmelee=1. Many times character will run up to the mob flash attack for only a second and then attack off. Sometimes the moving mob is too far away and none of the melee hits so the character just ends up following the mob forever. Can we get an option/version where pulling with melee = melee always on?
 
Re: KissAssist v10.2.4 Released 02/04/2018

Just updated again to help with a meming spell issue... please re-download..

Your changes corrected the issues that I was having with long cooldown/cast buffs being interuppted. Thanks.

I do see a new issue when buffing and fighting interact together and it seems to affect all buffing spells.

If a character begins to go through it's buffing check, the script seems to hang a while after a spell is memmed in the MiscGem slot. It will eventually cast the spell and proceed on. If a mob fight is started during this process, it appears that the character will hang and not cast until the fight is over and then finish the buff casting. Sometimes I can use the /switchnow command to "wake up" the script and the character will start to DPS. Other times, I have to wait for the script to "catch up" or restart Kissassist to get DPS working before the fight ends (longer Named encounters).

Thanks for all you do!
 
Pulling with Melee & stickwithmelee=1. Many times character will run up to the mob flash attack for only a second and then attack off. Sometimes the moving mob is too far away and none of the melee hits so the character just ends up following the mob forever. Can we get an option/version where pulling with melee = melee always on?

This bug is especially noticeable when in Hunter mode. I tried farming silks but it was very slow due to this exact reason. Should be easy to reproduce
 
Re: KissAssist v10.2.4 Released 02/04/2018

Where can I find older version of Kissassist.......it doesnt heal or mez or do much of nothing with newest version.
 
Re: KissAssist v10.2.4 Released 02/04/2018

I don't think /attack is being turned off by the code, but because of distance. When pulling with melee once /attack is turned on it isn't turned off until you have agro.
 
Re: KissAssist v10.2.4 Released 02/04/2018

I think version of Kissassist was pushed way too early. It is super buggy. No offense to all the hard work done but this version was not tested enough.
 
Re: KissAssist v10.2.4 Released 02/04/2018

I think version of Kissassist was pushed way too early. It is super buggy. No offense to all the hard work done but this version was not tested enough.

I am currently running it on 2 teams and I am not having issues.. I am sorry to here you are having such a hard time. Please post the issue you are having, with some examples, and we can see about fixing the problems.
 
Re: KissAssist v10.2.4 Released 02/04/2018

I'm getting a lot of "DoCommand - Couldn't parse '/echo ...

It's happening for almost everything. Buffing, DoPet, Attacking, Weaving, Mashing, Meming, you name it. It's only happening on my casters for some reason, though. Both wizards and Mage, at least. I haven't tried the other toons, yet. But Ranger, beast, war, cleric, zerker, etc. are up and working fine. I'm really at a loss as to what is going on. I should also mention it's happening in ALL versions of kiss... so I'm thinking it must be something wrong with a common .ini (macroquest.ini?) or include file (ninjaloot, maybe).

Just thought I'd pop it in here first to see if anyone has a quick fix before I delete Macroquest and redownload a refresh install.
 
Re: KissAssist v10.2.4 Released 02/04/2018

check your aliasses for a an alias for /echo stuff
 
Re: KissAssist v10.2.4 Released 02/04/2018

Yep, that's not a Kiss error, but normally something to do with a bad /aliase.
 
KissAssist Release Kiss10 (old version of KissAssist)

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