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Problem - KA + Lootnscoot problems

Joined
Mar 24, 2018
RedCents
5,774¢
Version of KissAssist.mac?
v12.002
When did your problem start?
always
Character Role?
  1. Assist
  2. Puller
What class is having this issue?
  1. Berserker
How often does this issue occur?
Always
Can you reproduce the issue?
yes
I noticed some problems with the two together.

If you have a /camphere set it will stop the character from looting. Lootnscoot runs to a corpse but then it gets pulled back by /camphere and doesn't reach the corpse. Having a larger camphere radius will help but it can still cause problems. I've been editing the lootnscoot init.Lua to pause KA every time it loots and unpause when it finishes. But I have to redo it each update. I noticed with ninjadvloot it can loot all nearby corpses without the /camphere dragging it back.

Also if you have KA set to pull, if lootnscoot loots something while it is pulling the character will go inactive. Again I noticed with ninjadvloot instead it somehow knows how to loot all the corpses and then pull. Could that delay be put into lootnscoot or could KA be made to cope or something?
PullWait=1 helps but only a bit.

(It is all classes not berz)
 
in theory you could replace the /call lootmobs line in kissassist with a bit of macro that calls the lootnscoot like this /lua run lootnscoot once and then waits for the Lua to end, but that would mean you cant have the Lua running to use the ui, which would kinda be annoying i guess?

if the lootnscoot could be altered to set a macrovarible to a certain value when its done a loot then it could use the /lns loot command instead, but that would have to be a permanent change for the lootnscoot
 
Problem - KA + Lootnscoot problems

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