Is there a way to get a ranger to backoff a fight after the tank merc has engadged? i am using /mac kiss assist puller but at the moment I am having to set my tank merc on auto assist so he runs out and starts fighting the mob and my ranger can then goto autofire mode but and heres the but sometimes the merc is late rushing out to meet the mob and my ranger stands there with yellow text saying he's to close to use a range weapon.
heres the ini file
Anyway around this would be great or add a separate Puller mode for Rangers that can make them backup from a fight after merc is fighting mob to enable auto would be great.
heres the ini file
Rich (BB code):
[General]
KissAssistVer=9.2.4
Role=Assist
CampRadius=40
CampRadiusExceed=210
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=10
MedCombat=1
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=1
CharInfo=Ranger|105
CastingInterruptOn=1
MiscGemRemem=1
DPSMeter=0
ScatterOn=0
[SpellSet]
LoadSpellSet=1
SpellSetName=Ranger 105
[Buffs]
BuffsOn=1
Buffs1=Bellow of the Presator Rk. II
Buffs2=Eyes of the Harrier Rk. II
Buffs3=Copsestalker's Unity Rk. II|Dual|Energized by the Hunt Rk. II|Protection of the Forest Rk. II
RebuffOn=1
CheckBuffsTimer=9000
BuffsSize=3
PowerSource=NULL
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=100
StickHow=loose
AutoFireOn=1
UseMQ2Melee=0
[DPS]
DPSOn=2
DPSSkip=20
DPSInterval=2
DPS1=Entrap|30|Once
DPS2=Focused Arrowrain Rk. II|98
DPSSize=2
DebuffAllOn=0
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Pack Hunt|90
Burn2=Auspice of the Hunter
Burn3=Blisterbeetle Swarm Rk. II|80
Burn4=Cohort's Natureward Coat
BurnSize=4
UseTribute=0
[Pull]
PullWith=Dove's Cry|Ancient Arrows
MaxRadius=210
MaxZRange=210
PullWait=5
PullRoleToggle=1
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=2
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=1
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=99
[MySpells]
Gem1=Focused Arrowrain Rk. II|98
Gem2=NULL
Gem3=NULL
Gem4=NULL
Gem5=NULL
Gem6=NULL
Gem7=NULL
Gem8=NULL
Gem9=NULL
Gem10=NULL
Gem11=NULL
Gem12=NULL
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSize=3
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHeal2=0
HealGroupPetsOn=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
Anyway around this would be great or add a separate Puller mode for Rangers that can make them backup from a fight after merc is fighting mob to enable auto would be great.



