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probably because not anyone is using dannet jet
because it adds additional layers needed when folks don't have dannet configured correctly or use dannet at all.Thank you for the fix! I don't want to open a can of worms but
Is there an easy explanation of why you want to avoid dannet functionality? Time? Too much code? Just curious. Thanks again.
Nope, no idea. You sure you are?On emu server using this lua shows when the other toons in my group are invis but does not show the toon I'm on being invis even though they are. Any ideas on why and how I can address this?
Yes the toon I am on and checking is invis and does not show in the window as invis. I have resized the window to make sure it's big enough.Nope, no idea. You sure you are?
Have you unlocked the window and ensured you have enough size to display everything?

Did you try the unlock command shown in the commands section Here?I use two monitors and My invisdisplay has somehow gotten put off the screen on my second monitor. I can barely see the corner of it and I cant seem to move it. How do I move it to a location I can manipulate?
Yes, I did and it does not work for me. The only part of the invisdisplay window that I can see is the bottom left of it. It does not allow me to grab it and move it around.Did you try the unlock command shown in the commands section Here?
you can't know that without utilizing something like dannet or actors which is why it is how it isAny chance of adding different colors for group members for double invis? They are green no matter what invis they have. The driver toon is either the default, blue for ivu and green when they have both.
Ok cool! Ive been using /dgga /status invis to double check when I need double invis. It works for now.you can't know that without utilizing something like dannet or actors which is why it is how it is
i do have plans on adding actor usage in this sometime in the future
Q. Does this differentiate different invis types?
A. Only for the character's screen it is visible on.
