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InvisDisplay

Release InvisDisplay (1 Viewer) 7-12-2022

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Thank you for the fix! I don't want to open a can of worms but
Is there an easy explanation of why you want to avoid dannet functionality? Time? Too much code? Just curious. Thanks again.
 
probably because not anyone is using dannet jet
Thank you for the fix! I don't want to open a can of worms but
Is there an easy explanation of why you want to avoid dannet functionality? Time? Too much code? Just curious. Thanks again.
because it adds additional layers needed when folks don't have dannet configured correctly or use dannet at all.
 
On emu server using this Lua shows when the other toons in my group are invis but does not show the toon I'm on being invis even though they are. Any ideas on why and how I can address this?
 
On emu server using this lua shows when the other toons in my group are invis but does not show the toon I'm on being invis even though they are. Any ideas on why and how I can address this?
Nope, no idea. You sure you are?

Have you unlocked the window and ensured you have enough size to display everything?
 
Nope, no idea. You sure you are?

Have you unlocked the window and ensured you have enough size to display everything?
Yes the toon I am on and checking is invis and does not show in the window as invis. I have resized the window to make sure it's big enough.
 
So I am having the issue where the UI is not staying put.
I think that it may be something with my IsBoxer set up (Below) and interaction with ImGUI.
But I am not familiar enough with the ImGUI windowing to understanding the interaction between It and the IS boxer regions.

Steps to Recreate.
1) /invisdisplay unlock
2) position the invisdisplay window where I want it to be (Main toon in region 1)
3) /invisdisplay lock (happens with or without lock actually)
4) Switch toon (Any toon in region 3-7)
This puts my main toon in region 2
5) Switch back to main toon
Puts Main toon back into region 1

Invis display window is moved.

After playing around with it to me it seems that there is some odd bounds checking that is moving the invisdisplay window.

As long as I keep the top left of the invisdisplay in the red bounded region in the image the UI stays put.
If I the invisdisplay window outside of the red bounds the location of the window is adjusted so that the top left is within the red bounds.

I realize this is probably less about the script and more about IsBoxer/ImGUI interaction but since someone else posted a similar issue (2022) Id add this here, also this is the only thing I use that this happens to.

1747338383242.png
Active region 1
Reset region 1
 
ill be damned ... thank you.

sometimes there is just too much going on :/
 
I use two monitors and My invisdisplay has somehow gotten put off the screen on my second monitor. I can barely see the corner of it and I cant seem to move it. How do I move it to a location I can manipulate?
 
I use two monitors and My invisdisplay has somehow gotten put off the screen on my second monitor. I can barely see the corner of it and I cant seem to move it. How do I move it to a location I can manipulate?
Did you try the unlock command shown in the commands section Here?
 
Did you try the unlock command shown in the commands section Here?
Yes, I did and it does not work for me. The only part of the invisdisplay window that I can see is the bottom left of it. It does not allow me to grab it and move it around.
 
if you need to reset the location of all your imgui windows you can do a

/mqoverlay reload
 
Any chance of adding different colors for group members for double invis? They are green no matter what invis they have. The driver toon is either the default, blue for ivu and green when they have both.
 
Any chance of adding different colors for group members for double invis? They are green no matter what invis they have. The driver toon is either the default, blue for ivu and green when they have both.
you can't know that without utilizing something like dannet or actors which is why it is how it is
i do have plans on adding actor usage in this sometime in the future

Q. Does this differentiate different invis types?
A. Only for the character's screen it is visible on.
 
Release InvisDisplay

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