Re: IHCZerker 1.1.2 Beta - Berzerker bot - Updated 1/4/18
Camp can be a bit funny sometimes, not really my code but I will look into it more. As for the back and forth movement real fast, try setting a stick command in the ini...."behind" works good for me, I know a lot of people like loose or something which is one of the default stick commands build into the mac
Since I read your post right before I started working on this today I got a fix in...and it was real easy lol. I put in a toggle / ini option to force Alliance use for exactly the reason you describe. Thanks for the suggestion
New Version Released. First post updated. Enjoy!
Updated Jan 21st 2018
FileName:ihczerker
Version 1.2
Release Notes:
*BUG FIX*
1)RESPEK THE MEZ! Mez will not be broken just because a mob is under the assistat % and on target, this is the MA's job....unless you are the MA...or dont care, set AllowMezBreak in the ini or turn on/off with /tglmezbreak
*NEW FEATURES*
1)AoE is Here! Turn it on/off in the ini or use /tglaoe
- If there are 2+ mobs Furious Rampage will be used if ready since its a counter type buff I wanted to be sure it got used on more than 1 mob
- AE damage is 1st in the dps routine
- Rampage is used without reguard to mob count
- If 5+ mobs are in a radius of 25 Vicious is used otherwise Arcslice is used
2)BP check and use - Set ChestItemName in your ini to the name of the bp you want to use. ChestCombatCast turns its use on/off or toggle with /tglbp
3)Poisons - Keep a poison buff on your weapon. Set PoisonName to the name of the poison and PoisonBuffName to the name of the buff it casts on you in the ini. Set UsePoisons in the ini to turn on/off ot toggle with /tglpoison
4)Forced Alliance Use - Good for when other zerkers are around but not in group, this ignores zerkercount. Set ForceAlliance in the ini to turn on/off or use /tglforce
*IMPROVEMENTS*
1)Assist - Added a new Setting AssistRange ( default is 100 ). Assist was using a hard coded value of 50 from autosubs and this is small
-Changed to some faster TLO's for checks
-Removed some restrictions in the checks that could allow the target to not get picked up....because stick or pebble caused a line of site issue
-Moved Combat start to engage routine instead of target aquisition routine, stops a lot of too far awar and cant see messages which were sending a ton of calls to an event to try and handle this
2)Expanded in game command list. A lot of setting only changable by editing the ini can now be set in game. /ihchelp to see the expanded list
*OPEN ISSUES*
1)Wont summon newest axe type
2)Checking into not being able to manually play char after ending mac
*IN DEVELOPMENT*
- Bug fixes and REQUESTS
- Out of Group DPS Support
- Circle of power use
- Add more aggro management
- Code cleanup / optimization / expand use of certain disc's
zerk bot does not return to camp. even with the option turned on in the .ini
also, the zerker is always adjusting its position on the mob, back and forth real fast, looks broke
Camp can be a bit funny sometimes, not really my code but I will look into it more. As for the back and forth movement real fast, try setting a stick command in the ini...."behind" works good for me, I know a lot of people like loose or something which is one of the default stick commands build into the mac
ihc385 Ok I have finally got some time to play my zerks running this. I like it
I have one question, and see what you think..
So.. going through your mac, i was looking at the alliance detection section.. Right now, its looking to see how many zerks are in the grp (min 3 per yer code, including the zerk running ihczerker) before it starts using the alliances.. This is great! But.. i wonder, is it possible to extend that? I sometimes play with 2 additional zerks outside of grp, not in raid, just assisting my grp tank, so with current code, they, or other zerks in raid, would not be detected? Being that the alliance is cast on the mob target, they can still be out of group and satisfy that alliance requirement..
Is it doable to do an AE check for other players with class=berserker in the alliance detection?
and IF you can get this to work.. I want to add that section into a modified EOKnuke / ROS nuke I have going, being it would be the exact same deal..
Since I read your post right before I started working on this today I got a fix in...and it was real easy lol. I put in a toggle / ini option to force Alliance use for exactly the reason you describe. Thanks for the suggestion
New Version Released. First post updated. Enjoy!
Updated Jan 21st 2018
FileName:ihczerker
Version 1.2
Release Notes:
*BUG FIX*
1)RESPEK THE MEZ! Mez will not be broken just because a mob is under the assistat % and on target, this is the MA's job....unless you are the MA...or dont care, set AllowMezBreak in the ini or turn on/off with /tglmezbreak
*NEW FEATURES*
1)AoE is Here! Turn it on/off in the ini or use /tglaoe
- If there are 2+ mobs Furious Rampage will be used if ready since its a counter type buff I wanted to be sure it got used on more than 1 mob
- AE damage is 1st in the dps routine
- Rampage is used without reguard to mob count
- If 5+ mobs are in a radius of 25 Vicious is used otherwise Arcslice is used
2)BP check and use - Set ChestItemName in your ini to the name of the bp you want to use. ChestCombatCast turns its use on/off or toggle with /tglbp
3)Poisons - Keep a poison buff on your weapon. Set PoisonName to the name of the poison and PoisonBuffName to the name of the buff it casts on you in the ini. Set UsePoisons in the ini to turn on/off ot toggle with /tglpoison
4)Forced Alliance Use - Good for when other zerkers are around but not in group, this ignores zerkercount. Set ForceAlliance in the ini to turn on/off or use /tglforce
*IMPROVEMENTS*
1)Assist - Added a new Setting AssistRange ( default is 100 ). Assist was using a hard coded value of 50 from autosubs and this is small
-Changed to some faster TLO's for checks
-Removed some restrictions in the checks that could allow the target to not get picked up....because stick or pebble caused a line of site issue
-Moved Combat start to engage routine instead of target aquisition routine, stops a lot of too far awar and cant see messages which were sending a ton of calls to an event to try and handle this
2)Expanded in game command list. A lot of setting only changable by editing the ini can now be set in game. /ihchelp to see the expanded list
*OPEN ISSUES*
1)Wont summon newest axe type
2)Checking into not being able to manually play char after ending mac
*IN DEVELOPMENT*
- Bug fixes and REQUESTS
- Out of Group DPS Support
- Circle of power use
- Add more aggro management
- Code cleanup / optimization / expand use of certain disc's


