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IHCZerker

Release IHCZerker 1.2.1 - Berzerker bot - Updated 1/22/18 (1 Viewer) 1.2.1

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Dec 4, 2016
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This is heavily based off noobhaxors auto macros ( with permission of course )
It is basically Autozerker but I'll leave all the auto names for noob, so I give you IHCZerker 1.0!

IHCZerker has all the same requirements / dependencies as the auto mac's so your going to need a copy of autosubs.inc from the automacro's mega thread Attached at the bottom.
https://www.redguides.com/forums/threads/49545-Auto-Macros-**MEGA-THREAD**

Required: Set first slot of Extended Target 1 to AUTO!
Recommended: Setting a Group Assist Role

Use:
Target your main assist and type /mac ihczerker and watch it kill stuff!

an ini file will be created in your macro's folder named IHCZerker_YourCharacterName.ini
there are a few options that can be set described below, some default values are supplied:

Configuration settings
[General]
FollowToonName=NULL - Toon name to follow
UseFellowship=0 - Click back to campfire
LootOn=0 - Use NinjaAdvloot on / off
UseMelee=1 - Use melee? Yeah you need this on or its just gonna stand there, on by default
UseIntimidate=1 - Turn intimidate skill on/off
AllowMezBreak=0 - Break mez if target is below assist %
StickHow=behind - Custom stick command
UsePet=1 - Pet use on / off
UseAlliance=0 - Alliance use on/off ( Must have 3 zerkers including self or ForceAlliance=1 for this to be used )
ForceAlliance=0 - Force Alliance Use. Use when other Zerkers are present but not in the same group
UseOpener=1 - Use opening Kick/punch/slap ability
UseAoE=0 - Turn the use of AE abilities on/off
DoMed=0 - Auto med on / off
EndMedPct=80 - When to start medding
BurnAlways=0 - Constantly rotate through burn routines as they become available
BurnMobCount=3 - Start burns if there are this may mobs or more. 3 by default works kinda nice in group play
InstantRelease=0 - Release if I die?
AutoCampHold=0 - Camp on/off
AutoAssistAt=98 - Sets Mob HP% to start attacking at
AssistRange=100 - How far away the target can be to Attack.
UseSmartAssist=1 - Waits for mob to be in melee range of MA before engaging
AutoAxe=1 - Automatically summon axes 0=no 1=yes
AutoAxeCount=600 - Summon axes till we are at or above this number ( Default is 300 )
AutoAxeMin=101 - Start summoning axes when we have this number or less
AutoAxeName=Axe of the Demolisher - Axe name to summon
AutoAxeComponents=Masterwork Axe Components - Component name for the axes we want to summon
[Item]
ChestItemName=Selrach's Warmonger Coat - Name of the BP you want to use the click from
ChestCombatCast=1 - Turn on/off the use of a Chest piece defined in the ini
UsePoisons=0 - Automatic applying of weapon poisons
PoisonName=Spider's Bite XVI - Name of the weapon poison to use
PoisonBuffName=Spider's Bite - Name of the buff the poisons puts on you

COMMANDS
IHCZerker only
/ihchelp - will give a list of commands specific to this macro.
/tglburn - Burn all the time as discs become available
/tglalliance - Use ber alliance? there still needs to be >=3 zerkers for it to fire
/tglopener - Toggle ${cheapshot} ability ON/OFF
/tglpet - Pet toggle...cause sometimes they arent allowed
/tglmed - Toggle automatic medding, med % can be set in your ini file
/tglloot - Turn auto looting on/off
/tglintim - Use Intimidation skill?
/tglmezbreak - Allow attacking mez'd mobs if below assistat % - Ignores waiting for MA
/tglforce - Force Alliance Use. Use when other Zerkers are present but not in the same group
/tglaoe - Turn the use of AE abilities on/off
/tglautoaxe - Turn the Auto Axe summoning feature on/off
/tglbp - Turn on/off the use of a Chest piece defined in the ini
/tglpoison - Turn on/off the use of poison buffs
/burncount - Sets the number of targets to Start auto burn - ex: /burncount 3
/autoassistat - Sets Mob HP% to start attacking at - ex: /autoassistat 98
/assistrange - How far away the target can be to Attack
/smartassist - Waits for mob to be in melee range of MA before engaging
/medpct - % Endurance to start medding at /tglmed must be On to start medding

Kiss/Automac Combatible
/backoff - Clears target, breaks stick, and stops attacking
/campfire - Drops Campfire
/camphere - Camps at this one spot (Breaks camp on death, follow of another toon)
/campoff - Resets all camp settings and turns it off
/chaseoff - Stop Following
/chaseon - Start Following Targeted PC
/burn - On Demand Burn


Bugs? Feature requests? Other Suggestions? Questions?

Updated Jan 22nd 2018
FileName:ihczerker
Version 1.2.1
Release Notes:
*BUG FIX*
1) If chase was on or a FollowToon was set in the ini, when fighting mobs with a large radius /stick and /afollow would fight and cause a difficulty getting in / staying in position or "Jittering".
- If stick is active we no longer call the follow sub, stick should only ever be active on the MA's target....so if we're /stick'ing we're killing something
*IMPROVEMENTS*
1)Assist - More Assist tuning, we want fast...but not methhead fast! You can have that if you want though. AssistRange was added last time to allow the zerker to adjust how far away a target could be before attacking, the higher the setting the less likely you wouldend up with a zerker that just stood there doing nothing. The downside to this is if the mob is below the assistat % on incomming the zerker will charge out aftre it and not let it come to the puller/ma. Smartassist has been added to help with this.
-New ini setting UseSmartAssist (on by default), can be turned on/off by editing the ini.
-SmartAssist checks that the attack target is in melee range of the MA before engaging
TIPS for these features:
-Need to fight mobs at max range from the casters? Turn up AssistRange to make sure you'll run out and help kill it when its in that range.
-Tank is pulling past/through the melee? Smartassist on
-Need to zerg as soon as you even see a mob? Smart assist off, Crank up assist range, set assist % high, burnalways on....hope the tank/puller built enough aggro before you got to it!

Version 1.2
*BUG FIX*
1)RESPEK THE MEZ! Mez will not be broken just because a mob is under the assistat % and on target, this is the MA's job....unless you are the MA...or dont care, set AllowMezBreak in the ini or turn on/off with /tglmezbreak
*NEW FEATURES*
1)AoE is Here! Turn it on/off in the ini or use /tglaoe
- If there are 2+ mobs Furious Rampage will be used if ready since its a counter type buff I wanted to be sure it got used on more than 1 mob
- AE damage is 1st in the dps routine
- Rampage is used without reguard to mob count
- If 5+ mobs are in a radius of 25 Vicious is used otherwise Arcslice is used
2)BP check and use - Set ChestItemName in your ini to the name of the bp you want to use. ChestCombatCast turns its use on/off or toggle with /tglbp
3)Poisons - Keep a poison buff on your weapon. Set PoisonName to the name of the poison and PoisonBuffName to the name of the buff it casts on you in the ini. Set UsePoisons in the ini to turn on/off ot toggle with /tglpoison
4)Forced Alliance Use - Good for when other zerkers are around but not in group, this ignores zerkercount. Set ForceAlliance in the ini to turn on/off or use /tglforce
*IMPROVEMENTS*
1)Assist - Added a new Setting AssistRange ( default is 100 ). Assist was using a hard coded value of 50 from autosubs and this is small
-Changed to some faster TLO's for checks
-Removed some restrictions in the checks that could allow the target to not get picked up....because stick or pebble caused a line of site issue
-Moved Combat start to engage routine instead of target aquisition routine, stops a lot of too far awar and cant see messages which were sending a ton of calls to an event to try and handle this
2)Expanded in game command list. A lot of setting only changable by editing the ini can now be set in game. /ihchelp to see the expanded list
*OPEN ISSUES*
1)Wont summon newest axe type
2)Checking into not being able to manually play char after ending mac

*IN DEVELOPMENT*
- Bug fixes and REQUESTS
- Out of Group DPS Support
- Circle of power use
- Add more aggro management
- Code cleanup / optimization / expand use of certain disc's
 

Attachments

Last edited:
Re: ICHZerker 1.0 - Berzerker bot

Will give it a whirl tomorrow and report back. Thanks for the contribution.
 
Re: ICHZerker 1.0 - Berzerker bot

i will be testing this out for sure thanks alot.

- - - Updated - - -

ihc error.jpg got this when doing goblins and fools

Also is it possible to add a /chase on/off and anyway to add a something to start burn right then like /burnnow or something?

thanks again

- - - Updated - - -

Stands in front of the mobs with the tank alot (tank is ma) if i try and back up tank to get him on the back side he just walks back with the tank if i move him to the back he will stay there
 
Re: ICHZerker 1.0 - Berzerker bot

Rich (BB code):
|-Disable mq2melee if its running
	/if (${Plugin[MQ2Melee].Name.Equal[mq2Melee]}) {
		/if (${Melee.Enable}) {
			/if (${DEBUGALL}) /echo DEBUG - MQ2Melee is on turning it off
			/melee off
		}
	}

changed your disable mq2melee code a bit for us that dont even have the plugin loaded.

on line 249 you also call another mq2melee function !${Melee.DiscID} i changed that to !${Me.ActiveDisc.ID}
 
Re: ICHZerker 1.0 - Berzerker bot

Thanks everyone for the reports, first post has been updated with a new version. Few bug fixes and tweaks.

i will be testing this out for sure thanks alot.

- - - Updated - - -

View attachment 13032 got this when doing goblins and fools

Also is it possible to add a /chase on/off and anyway to add a something to start burn right then like /burnnow or something?

thanks again

- - - Updated - - -

Stands in front of the mobs with the tank alot (tank is ma) if i try and back up tank to get him on the back side he just walks back with the tank if i move him to the back he will stay there

The undeclared variable error should be fixed now.

As for the chase on/off...theoretically it should work...but it doesnt :( I'm looking into it but it might take a little while ( cant seem to get my zerker to respond to the binds at all, not sure what I'm doing wrong )
I'll also look into adding the /burnnow

I totally get what you meant about standing in front of the mobs...annoying as hell, meant to fix it before I put it out. I changed this so it should be on the mobs back now.


doesn't seem to allow for zerker to be main looter? can this be added?

Yep I'll look into that, didnt occur to me....I'm always ml and I use the in game advance loot, so I'll have to learn a little about looting first.


Rich (BB code):
|-Disable mq2melee if its running
	/if (${Plugin[MQ2Melee].Name.Equal[mq2Melee]}) {
		/if (${Melee.Enable}) {
			/if (${DEBUGALL}) /echo DEBUG - MQ2Melee is on turning it off
			/melee off
		}
	}

changed your disable mq2melee code a bit for us that dont even have the plugin loaded.

on line 249 you also call another mq2melee function !${Melee.DiscID} i changed that to !${Me.ActiveDisc.ID}

Much appreciated, thanks for the report. Your code is now included in the update


Edit: I've also disabled Frenzied resolve for now until I can think of a better way to use it....annoying have it root my zerker when my crew was on the move
 
Re: ICHZerker 1.0 - Berzerker bot

for frenzied resolve only have it fire if there is a camp setup, if not and you mvoe around, then dont fire it.
 
Re: ICHZerker 1.0 - Berzerker bot

Updated Nov 8th #2
Version 1.0.2
Kiss/Automac Combatible commands are now working!....mostly
/backoff - Clears target, breaks stick, and stops attacking
/campfire - Drops Campfire
/camphere - Camps at this one spot (Breaks camp on death, follow of another toon)
/campoff - Resets all camp settings and turns it off
/chaseoff - Stop Following
/chaseon - Start Following Targeted PC
/burn - On Demand Burn
/switchnow - not fully implemented but it keeps the mac from bugging out.

Frenzied Resolve is Back!
Frenzied resolve will be used if you have a camp set ( /camphere ), keeps you from rooting yourself when on the move
Thanks to Kaen01 for the suggestion
 
Re: ICHZerker 1.0 - Berzerker bot

Awesome ihc385 thanks so much for your hard work this thing is amazing. just missing my zerker being my main looter but im sure you will fix that when time allows again thanks so much.

- - - Updated - - -

OMG love the /burn msg

- - - Updated - - -

Sometimes when i zone the macro seems to bug out zerker will turn on attack but wont move to mobs at all till i restart it. it does not happen all the time mostly notice it when i go from one instance back to static zone then into another instance but have had it do it just zoning from FM to gates. as well.

- - - Updated - - -

Also would it be Possible to add Circle of power IV click from the item Rage of rolfron to the burn rotation?
 
Re: ICHZerker 1.0 - Berzerker bot

Awesome ihc385 thanks so much for your hard work this thing is amazing. just missing my zerker being my main looter but im sure you will fix that when time allows again thanks so much.

- - - Updated - - -

OMG love the /burn msg

- - - Updated - - -

Sometimes when i zone the macro seems to bug out zerker will turn on attack but wont move to mobs at all till i restart it. it does not happen all the time mostly notice it when i go from one instance back to static zone then into another instance but have had it do it just zoning from FM to gates. as well.

- - - Updated - - -

Also would it be Possible to add Circle of power IV click from the item Rage of rolfron to the burn rotation?

Really appreciate the feedback :hfive:

I'll look into the zoning bug asap, I pause my mac's when I zone which is why I probably didnt catch this.....I have an idea what it might be but gotta re-create it to fix it.

Added circle of power click items to my list. I just recently read about these but I dont have one so I'll really need feedback on this one. I see the items drop in PoWar...are they pretty easy to get now?
 
Re: ICHZerker 1.0 - Berzerker bot

we did it as a guild a while ago it was not too bad but the named in field of strife i guess has a chance to drop a power click i have power on zerk mana on bard and life on shaman..

keep up the good work the dps this puts out is on point better then what my KA ini was doing for me.
 
Re: ICHZerker 1.0 - Berzerker bot

Is there a way to disable autoburns i sent it to 0 and he poped burns right away.
 
Re: ICHZerker 1.0 - Berzerker bot

Yeah I'm looking at tweaking / giving more control over the burns. The defaults work good for normal xp grinding but during the increased rare spawn time we just had I found my burns got wasted sometimes right before the named when I really wanted them.

As a suggestion try setting BurnMobCount to like 10. It will still auto burn on named though or on demand. The way burns are supposed to get triggered is:

On Demand > Named > BurnMobCount. so setting BurnMobCount high should stop it from burning on large trash pulls unless you manually trigger it
Let me know if its not working that way or that suggetsion doesnt work, Like I said I'm working on adding a bit more control because some of the issue I ran into also. Once again I appreciate the feedback!
 
Re: ICHZerker 1.0 - Berzerker bot

sounds good man i did not even think about setting the count higher lol just been running alot of eok hero missions and HA's the past few weeks thanks for the idea.
 
Re: ICHZerker 1.0 - Berzerker bot

Yeah I'm looking at tweaking / giving more control over the burns. The defaults work good for normal xp grinding but during the increased rare spawn time we just had I found my burns got wasted sometimes right before the named when I really wanted them.

As a suggestion try setting BurnMobCount to like 10. It will still auto burn on named though or on demand. The way burns are supposed to get triggered is:

On Demand > Named > BurnMobCount. so setting BurnMobCount high should stop it from burning on large trash pulls unless you manually trigger it
Let me know if its not working that way or that suggetsion doesnt work, Like I said I'm working on adding a bit more control because some of the issue I ran into also. Once again I appreciate the feedback!



I would use a rule of thumb of any durational disc or buff (i.e. AA buffs), that is >15 min recast you only want to use for named. Anything below 10 mins you want to use up all the time. The grey area is 10-15 mins, those you'll have to decide on how important it is to you.

This is solely based on my guess of 1 named per hour frequency. So it makes absolute zero sense to save discs i.e. massive loss in dps by saving for just for named. You can always wait 10 mins for discs to come back up to engage namers, but 15 mins and people might start going after your named.



You tend to loose ALOT of dps by saving discs though.


If you look at my wizard ini for KA, thats how I made the decisions on saving vs not saving for named etc.
 
Re: ICHZerker 1.0 - Berzerker bot

I would use a rule of thumb of any durational disc or buff (i.e. AA buffs), that is >15 min recast you only want to use for named. Anything below 10 mins you want to use up all the time. The grey area is 10-15 mins, those you'll have to decide on how important it is to you.

This is solely based on my guess of 1 named per hour frequency. So it makes absolute zero sense to save discs i.e. massive loss in dps by saving for just for named. You can always wait 10 mins for discs to come back up to engage namers, but 15 mins and people might start going after your named.



You tend to loose ALOT of dps by saving discs though.


If you look at my wizard ini for KA, thats how I made the decisions on saving vs not saving for named etc.

Totally agree, which is why I tried to add a bit more criteria for burn triggering by having a adjustable mob count to trigger burns too, thinking disc'ing/aa'ing on single pulls would be a bit of a waste but I've been playing /testing my burnalways mode and have found sdps over a decent period of time with fast pulls has resulted in a pretty big dps bump ( like 40k ) over the balanced mode, so now I always have it on and if a named pops and theres trash in the way I toggle it off to save the burn. I figure leaving the options in lets people adjust to how they want to play but I will be changing some defaults so people get the dps they are looking for out of the box.

New version coming soon ( tonight/tomorrow ) - Lots of new stuff
 
Re: ICHZerker 1.0 - Berzerker bot

looking forward to testing the new stuff keep up the good work!
 
Re: ICHZerker 1.0 - Berzerker bot

Awesome ihc385 thanks so much for your hard work this thing is amazing. just missing my zerker being my main looter but im sure you will fix that when time allows again thanks so much.

- - - Updated - - -

OMG love the /burn msg

- - - Updated - - -

Sometimes when i zone the macro seems to bug out zerker will turn on attack but wont move to mobs at all till i restart it. it does not happen all the time mostly notice it when i go from one instance back to static zone then into another instance but have had it do it just zoning from FM to gates. as well.

- - - Updated - - -

Also would it be Possible to add Circle of power IV click from the item Rage of rolfron to the burn rotation?

It would be a lot easier for you to use mq2autoloot and just have your zerker set at the master looter in your group then for him to add looting code to his macro.
 
Re: ICHZerker 1.1 - Berzerker bot - Updated 11/23/17

Happy Thanksgiving!

Updated Nov 23rd
Version 1.1
Release Notes:
- BUG FIX
- Turns on attack but wont move to the mob - Intermittent -
-Added events/doevent calls for too far away and can not see target messages.
-Cleaned up some formatting that could cause the condition to not be parsed correctly ( possibly a #turbo issue )
-Added Drawn to blood use incase we cant engage mob cause of being rooted
- REMOVED
- /switchnow there was no code and its not needed, this mac will auto follow the ma without being told
- NEW FEATURES
- Added Help command, /ihchelp will give a list of commands specific to this macro. This does not include compatability commands
- Added swarm pet use, this can be toggled on/off with /tglpet
- Added Allliance functionality for 3+ zerker groups, this can be toggled on/off with /tglallliance.
-When enbled a check will be performed at startup and any time someone leaves or joins the groups
- Added BurnAlways Toggle, use /tglburn to turn it on/off
-Hint this being on will give highest sdps over a long periods pulling lots of mobs but burns may not be ready for named. Must try mode!
- Added auto med feature per request - Set DoMed=1 in your ini to turn on/off or toggle with /tglmed, set EndMedPct= in your ini to the % you want to start medding at ( default is 80 )
- Added opening attack support - "**** in the shins/teeth/face/throat"
- Added Configureable sticking - It will still stick how it always has but if you want to pin or moveback loose go right ahead and set StickHow in your ini.
- LOOT - Its in as requested! Set it to 1 in your ini to use...its ninjadvloot but not very well tested as I use in game advanceloot, sorry!
- IMPROVEMENTS
- Frenzied Resolve gets used in burnalways mode even without a camp set. Drawn to blood will be used to help keep on target
- IN DEVELOPMENT
- Bug fixes and REQUESTS
- AoE logic / setting / switch
- BP check and use
- Circle of power use
- More support for non Max lvl chars
- Add more aggro management
- Code cleanup / optimization / expand use of certain disc's
 
Re: ICHZerker 1.1 - Berzerker bot - Updated 11/23/17

Ich here is the info for zerkers from Beta for 106-110:

Axe of the Demolisher=Axe of the Mangler (106)
Demolishing Frenzy=Mangling Frenzy (106)
Tendon Tear=Tendon Rupture (106)
Open Wound=Ritual Scarification (106)
Demolishing Volley=Mangling Volley (109)
Jarring Smite=Jarring Jolt (109)
Bubbling Rage=Smoldering Rage(107)
Kick in the Shins=Sucker Punch (107)
Temple Demolish=Temple Slam (108)
Demolishing Axe Throw=Mangling Axe Throw (108)
Amplified Frenzy=Bolstered Frenzy (109)
Stormwild Frenzy=Torrid Frenzy (110)
Shared Cruelty=Shared Ruthlessness (110)
Prior Retaliation=Proactive Retaliation (106)
Vicious Cyclone=Vicious Cycle (107)
Axe of Numicia=Axe of Rekatok
Disconcerting Discipline=Mangling Discipline(108)
 
Last edited:
Re: ICHZerker 1.1 - Berzerker bot - Updated 11/23/17

Be careful with those updated discs. They don't quite replicate the effects of the pre 110 abilities (ie mangling discipline is much longer cooldown but shares the same timer as disconcerting discipline, though it has a much higher boost to skills)
 
Re: ICHZerker 1.1 - Berzerker bot - Updated 11/23/17

will test this out tonight after i wake from my food coma :) Happy thanksgiving and thanks for all your hard work.
 
Re: ICHZerker 1.1 - Berzerker bot - Updated 11/23/17

Happy Thanksgiving!

Updated Nov 23rd
Version 1.1
Release Notes:
- BUG FIX
- Turns on attack but wont move to the mob - Intermittent -
-Added events/doevent calls for too far away and can not see target messages.
-Cleaned up some formatting that could cause the condition to not be parsed correctly ( possibly a #turbo issue )
-Added Drawn to blood use incase we cant engage mob cause of being rooted
- REMOVED
- /switchnow there was no code and its not needed, this mac will auto follow the ma without being told
- NEW FEATURES
- Added Help command, /ihchelp will give a list of commands specific to this macro. This does not include compatability commands
- Added swarm pet use, this can be toggled on/off with /tglpet
- Added Allliance functionality for 3+ zerker groups, this can be toggled on/off with /tglallliance.
-When enbled a check will be performed at startup and any time someone leaves or joins the groups
- Added BurnAlways Toggle, use /tglburn to turn it on/off
-Hint this being on will give highest sdps over a long periods pulling lots of mobs but burns may not be ready for named. Must try mode!
- Added auto med feature per request - Set DoMed=1 in your ini to turn on/off or toggle with /tglmed, set EndMedPct= in your ini to the % you want to start medding at ( default is 80 )
- Added opening attack support - "**** in the shins/teeth/face/throat"
- Added Configureable sticking - It will still stick how it always has but if you want to pin or moveback loose go right ahead and set StickHow in your ini.
- LOOT - Its in as requested! Set it to 1 in your ini to use...its ninjadvloot but not very well tested as I use in game advanceloot, sorry!
- IMPROVEMENTS
- Frenzied Resolve gets used in burnalways mode even without a camp set. Drawn to blood will be used to help keep on target
- IN DEVELOPMENT
- Bug fixes and REQUESTS
- AoE logic / setting / switch
- BP check and use
- Circle of power use
- More support for non Max lvl chars
- Add more aggro management
- Code cleanup / optimization / expand use of certain disc's

Cant hit the thanks button enough for that!!
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

loot dont seem to be working for me with my ini for the zerker i use the advloot and he justs loots everything after we exit combat not having that happen here. he sure cranks the dps tho and i have had no more issues with him after zoning.

keep up the great work.

- - - Updated - - -

sometimes when i pull mobs into camp zerker will just sit there trying to use kick in the shins and not attack after first mob dies he will attack 2nd mob.

- - - Updated - - -

when set to return to camp he does not always do so

- - - Updated - - -

he will run back to his spot if i move him a little my self.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

loot dont seem to be working for me with my ini for the zerker i use the advloot and he justs loots everything after we exit combat not having that happen here. he sure cranks the dps tho and i have had no more issues with him after zoning.

keep up the great work.

- - - Updated - - -

sometimes when i pull mobs into camp zerker will just sit there trying to use kick in the shins and not attack after first mob dies he will attack 2nd mob.

- - - Updated - - -

when set to return to camp he does not always do so

I figured loot might end up being an issue, I really didnt test it much beyond looting a couple items, I'll get it fixed but it might take a bit while I learn more about looting with macs.

I'll get looking into the kick in the shins issue today hopefully, this is a good one, thank you! I'll throw some more thanks your way when I have some to give :)
Can I ask where you were having this issue? camp spot? I wanna go setup there so hopefully I can find this quick
turning camp on lessens the issue? but it does still happen?
could I possibly see your ini? so I can set mine the same.
Thanks again for the report, much appreciated :)
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Yeah man i was camping bridge keeper camp in chardok testing new changes i was set up right outside tunnels to queen raid area set up in the corner i had /camphere set on the zerker and its very random on when it happens seems to happen when i have 3-7 mobs in camp more then when its singles/dbls i have default ini the mac creates turned axes on and have it make 600 and have it following my SK i have my main pc down atm but ill link my ini here in a while

- - - Updated - - -

[General]
FollowToonName=my sk
UseFellowship=0
LootOn=1
UseMelee=1
StickHow=NULL
UsePet=1
UseAlliance=0
DoMed=0
EndMedPct=80
BurnAlways=0
BurnMobCount=3
InstantRelease=0
AutoCampHold=1
AutoAssistAt=98
AutoAxe=1
AutoAxeCount=600
AutoAxeMin=60
AutoAxeName=Axe of the Demolisher
AutoAxeComponents=Masterwork Axe Components
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

not auto accepting rez's would think auto accept anything 90% or greater also will not break invis even if the rest of the group is fighting.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

I think I have the kick in the shins issues solved, I'll look into the rez accepting and get him to break invis if the MA is in combat. Still not much progress on loot yet though :(

I'll try and get a update out probably this weekend, admittedly I've been slacking the last week working on another mac and finishing my artisian's prize, my apologies :shh: :)
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

hey man no worries it does what it needs to do for now and thats lay some waste what other project you working on if you dont mind me asking.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

hey man no worries it does what it needs to do for now and thats lay some waste what other project you working on if you dont mind me asking.

Next one coming out from me is an enchanter. I planned on doing one for each of my classes but after talking with some folks on the boards here I've found a lot of the classes are already in the works ( see the new autobeast and autodruid posts, saw someone is working on a pally ) so I'm gonna try and fill in missing classes that others dont wanna do. I think the goal is to have one for every class eventually....soon'ish
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

ill have to check that stuff out thanks again.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Great work, just a couple of problems i have.... toon dosent sit to gain endurance nor does it hit 7th wind or breather.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Great work, just a couple of problems i have.... toon dosent sit to gain endurance nor does it hit 7th wind or breather.

weird that he dont sit and med i have my set like this
Rich (BB code):
DoMed=1
EndMedPct=80

he will sit and med when not in combat
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Ok, thank u ill check that when i get home





it worked, goh ill look next time, when it said no set up i took it to heart
 
Last edited:
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

it worked, goh ill look next time, when it said no set up i took it to heart

yeah he edited his first post there are a bunch of / commands now you can use in game or edit the ini your self.

Love this thing seeing huge numbers from my zerker now.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Hey IHC,

So far have been overall happy with this setup. Couple small requests:
1) Can you set it up so if in follow assist mode that it doesn't use the root discs and/or set a toggle that can be set in the ini for if it does it or not?
2) Can you put a toggle in for the opening attack line? Had a couple instances where a zerker spent all fight trying to get it off and not engaging. Not sure if it was the specific situation or what but a toggle for it would be appreciated.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Hey IHC,

So far have been overall happy with this setup. Couple small requests:
1) Can you set it up so if in follow assist mode that it doesn't use the root discs and/or set a toggle that can be set in the ini for if it does it or not?
i have not had this issues since he made changes my zerker will only use them when i /camphere if i have him /chaseon he will not fire them.

2) Can you put a toggle in for the opening attack line? Had a couple instances where a zerker spent all fight trying to get it off and not engaging. Not sure if it was the specific situation or what but a toggle for it would be appreciated.

and yes this is a pita esp when he would engage a named what i do when he is doing this for now is just restart the mac and he will get back to work, i do think IHC is aware of this bug.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Hey IHC,

So far have been overall happy with this setup. Couple small requests:
1) Can you set it up so if in follow assist mode that it doesn't use the root discs and/or set a toggle that can be set in the ini for if it does it or not?
2) Can you put a toggle in for the opening attack line? Had a couple instances where a zerker spent all fight trying to get it off and not engaging. Not sure if it was the specific situation or what but a toggle for it would be appreciated.
Appreciate the feedback!
1) He should be using drawn to blood to keep on targets as you move, I think it needs a little fixing though, but yes I will add in a check for if follow is on, this ones been a bit of a balancing act...I feel your pain as I dont usually camp and pull,I tend to be on the move constantly.
2) This is a bug that should be fixed in my next release ( tonight hopefully ), had some whack logic, but I'll also throw in a toggle for it, at least that way if it still messed up it can be turned off. Trying to milk every ounce of dps out of this but the opening move isnt a huge deal compared to not doing any dps lol

i have not had this issues since he made changes my zerker will only use them when i /camphere if i have him /chaseon he will not fire them.



and yes this is a pita esp when he would engage a named what i do when he is doing this for now is just restart the mac and he will get back to work, i do think IHC is aware of this bug.

Expect a fix for this tonight! Now that I got that evil ass artisan's quest done I'm back to improving this and finishing the other mac's
Do you still have the problem with not accepting rez? I tried to reproduce this but I might need to turn a few plugins off ( guessing autoaccept might be masking this problem on my end )
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

I am running this mac as a level a zerker for my friend and also running my zerker we wiped and my zerker accepted the res while the other box ignored it. mine 105 maxed aa this one heroic toon around 86 at the time.

cant wait to test out the new version, been playing my bst alot playing around with toots autobeast that thing is alot better then my ini was and it keeps getting better.

and as always man thanks so much for this i have turned a few friends on to it and they love it as well.
 
Re: IHCZerker 1.1 - Berzerker bot - Updated 11/23/17

Updated Dec 3rd
Version 1.1.1
Release Notes:
*BUG FIX*
1)Opening move spam with no target engage
- Really unsure why this is happening so I've added some fail safes
- Mob hp was set kinda low ( >=1 ) now it should get skipped if the mob is below 90%
- Added redundant /attack on and calls to engage just for this ability to get the zerker into combat
- Ini setting + toggle to turn off completly - If this is all thats stopping it from running like normal, please turn it off

2)Not Auto Acepting Rez
- added a call, you should see mq2rez status show up as the mac loads

*NEW FEATURES*
1)Toggle for opening move ( Kick/Slap/Punch in the shins/teeth/etc) set UseOpener in your ini or use /tglopener to toggle it ON / OFF ( Default is on )

*IMPROVEMENTS*
1)Medding ON by default now. As pointed out by da Man, this is supposed to be a point and shoot mac and most people med! As always it can be toggled ON/OFF

2)Improved Frenzied Resolve logic
-If /chaseon is active Frenzied Resolve wil get skipped even if burnalways is on, without this you could get left behind in chase mode

3)Improved Drawn to Blood use ( added some checks because self roots dont actually register as being rooted )

*OPEN ISSUES*
1)Opening move spam with no target engage
- Still watching this one for a while before closing

2)Will not break invis even if the rest of the group is fighting

3) Loot - borked? still investigating ( seriously )

*IN DEVELOPMENT*
- Bug fixes and REQUESTS
- AoE logic / setting / switch
- BP check and use
- Circle of power use
- More support for non Max lvl chars
- Add more aggro management
- Code cleanup / optimization / expand use of certain disc's

- - - Updated - - -

I am running this mac as a level a zerker for my friend and also running my zerker we wiped and my zerker accepted the res while the other box ignored it. mine 105 maxed aa this one heroic toon around 86 at the time.

cant wait to test out the new version, been playing my bst alot playing around with toots autobeast that thing is alot better then my ini was and it keeps getting better.

and as always man thanks so much for this i have turned a few friends on to it and they love it as well.

I'm kinda curious about this, how does this work on the lower lvl zerker? I mean does it do any meaningful dps or is it kinda just there auto attacking lol. Love me some autobeast, I've tweaked and played with mine a bit for the little bugs...damn bl can outdps my zerker and wiz sometimes
 
Release IHCZerker 1.2.1 - Berzerker bot - Updated 1/22/18

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