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Tip - Icebound Avatar - ToV Kael - Hero Mission

Anyone have an example event multi-line they use for a character running IHC or will the KA /mqp command work for that too? I run a tank with the CWTN plugin (see examples for that) and 5 IHC powered others (multiple combos of Enchanter/Bard/Magex2/Monk/Ranger/Cleric
 
Anyone have an example event multi-line they use for a character running IHC or will the KA /mqp command work for that too? I run a tank with the CWTN plugin (see examples for that) and 5 IHC powered others (multiple combos of Enchanter/Bard/Magex2/Monk/Ranger/Cleric
yup, works fine - I have examples for my bard running kissassist in my post on the mission - i just have them pause their macro, and do the duck thing etc


MQ2Events_Bardarino.ini
[kneel] trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /twist off; /attack off; /target clear; /keypress DUCK

[stand] trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp off
 
yup, works fine - I have examples for my bard running kissassist in my post on the mission - i just have them pause their macro, and do the duck thing etc


MQ2Events_Bardarino.ini
[kneel] trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /twist off; /attack off; /target clear; /keypress DUCK

[stand] trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp off
Thanks Sic, figured the same lines would work since it is a macro I just wanted to double check to save a wipe if possible!
 
Thanks Sic, figured the same lines would work since it is a macro I just wanted to double check to save a wipe if possible!
definitely take care to /twist off with the bard - if its twisting and you pause the macro twist will keep on twistin lol - but as long as you mqp early in that, should be fine
 
/event load /event on
/event on /event load idk which way ur supposed to use this

yes below mq2events dll

MQ2Events_toonname.ini

For Bard in Kiss
[[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) ;/mqp ;/pause 10 ;/stoptwist ;/keypress x
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /keypress x ;/mqp
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/nav spawn Icebound Avatar of War

mq2eskay

[kneel]
trigger=#1#The ice encrusted Avatar of War shouts |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /attack off ; /keypress x
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress x ; /attack on
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /target npc Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War

mq2zerker
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /zerk mode 0 ; /attack off ; /keypress x
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress x ; /zerk mode vorpal
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /zerk mode 0 ; /target Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War

mq2 bst

[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /bst mode 0 ; /attack off ; /keypress x
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress x ; /bst mode assist
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /bst mode 0 ; /target Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War

mq2cleric

[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /keypress x
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /keypress x
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/nav spawn Icebound Avatar of War


What am i missing here?
 
@hytiek does this daily and runs IHC - have any tips for RangerDanger, or anything special about your events for your ihc dudes?

I treat IHC and KA the same way, using the /mqp on - which is MQ2 related, not KA related (specifically).
 
Not trying to troll here.. just trying to get this to work. made my Events_Toonname.ini's under my Events in my release folder turned on events. and it simply says Ini loaded but nothing comes up and my toons don't duck. disabled auto stand. was wondering if it was suppose to run the event in a script like your loading the Ini for ihc or kiss? this is what I have..
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /attack off; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp on;
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /mqp off; /chaseon;
 
Not trying to troll here.. just trying to get this to work. made my Events_Toonname.ini's under my Events in my release folder turned on events. and it simply says Ini loaded but nothing comes up and my toons don't duck. disabled auto stand. was wondering if it was suppose to run the event in a script like your loading the Ini for ihc or kiss? this is what I have..
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /attack off; /target clear; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp on;
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /mqp off; /chaseon;
just to be clear, you named it mq2events_toonname.ini, correct? and not events_toonname.ini

1595391135070.png
 
so wait, you confirmed that it was it - meaning you had your file spelled wrong, but now it is correct?


(this is in response to demark saying it was wrong, but then deleted his response for some reason - adding this so other users don't get confused.)
 
so wait, you confirmed that it was it - meaning you had your file spelled wrong, but now it is correct?
Says Events enabled .. but nothing else. The Event_toonname.ini is not loading. maybe I forgot to download something not quite sure.
 
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Tip make a hot key to test the duck. I made the same mistake and was just doing event load and not event enable, all worked except zerkers. Now they work. Target the toon to test and make this hot key below. You can get it worked out pretty quickly.

/say The ice encrusted Avatar of War shouts that %T must bend the knee!
/pause 20
/say The Avatar of War nods, accepting the subservience of those that gave it
 
Does Mq2events only work with KS? im running IHC merc on bst, shammy, and cleric.. Run Ranger and Bard on KS.. No one is ducking! watched the video etc. etc. Beat this mission twice just making random hotkeys but its really a pain! And thats if my cleric don't fail a kneel. Made the Toon.name_ini's, /plugged in Mq2events /event load /events on and no one is ducking?
doesn't matter what macro you're running or even if you are running a macro at all
 
Tried it still didn't work beat this twice just using random hotkeys but its a major pain!.. Made the hotkey and did the test still no ducking /mq2events load /event load and /events on. I really want it to work .. think for some reason its not reading my ini files? Created them under text documents in my notepad and saved them under the MQ2events.dll
 
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Tried it still didn't work beat this twice just using random hotkeys but its a major pain!.. Made the hotkey and did the test still no ducking /mq2events load /event load and /events on.
sounds like either you don't have the correct mq2events file setup for your toons or you have the files in the wrong location.

they are in your MQ2-> Release folder under MQ2Events_Toonname.ini for each of your toons
 
Mq2events.dll is not correct. In fact, if you've overwritten that file, you've likely boned up mq2events altogether and will need to reinstall.
they are in your MQ2-> Release folder under MQ2Events_Toonname.ini for each of your toons
This is the right answer.
 
Is there a way to use mq2event to do the raid triggers for the kneel? The Gina we have is [ Avatar of war shouts that each of these must bend the knee: {S1}, {S2}, and {S3} ] where the toonname can appear in any of the 3 positions
 
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Is there a way to use mq2event to do the raid triggers for the kneel? The Gina we have is [ Avatar of war shouts that each of these must bend the knee: {S1}, {S2}, and {S3} ] where the toonname can appear in any of the 3 positions
it's not elegant, but you could make 3 different events that trigger off
1) must bend the knee: toonname
2) , toonname,
3) , and toonname
The action would be identical in all 3 cases.
 
Code:
[AoWKneel]
trigger=#*#must bend the#*##1##*#
command=/if (${Spawn[=${EventArg1}].ID}==${Me.ID}) /multiline ; /stopcast ; /keypress ESC ; /mqp on ; /keypress DUCK ; /rs I Ducked
 
Code:
[AoWKneel]
trigger=#*#must bend the#*##1##*#
command=/if (${Spawn[=${EventArg1}].ID}==${Me.ID}) /multiline ; /stopcast ; /keypress ESC ; /mqp on ; /keypress DUCK ; /rs I Ducked

I tried that and it triggers everytime whether or not the toonname is in the event arg or not.
 
you are correct. i discovered painfully on tuesday night too... find below my amendments
Code:
[AoWKneel]
trigger=#*#shouts that each of these must bend the knee:#*#|${Me}|#*#
command=/multiline ; /stopcast ; /keypress ESC ; /mqp on ; /keypress DUCK ; /gs I Ducked
 
If any care here are the stand up (after a kneel) events I use. You have to use two.

The first is for when everyone succeeded on the kneel

[StandUp]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/multiline ; /stand ; /mqp off ; /Tell SomeToonName Stood!

And the second is for when someone failed the emote, otherwise you will be stuck with the macro paused and ducking

[Standup1]
trigger=#*#The restless Avatar of War punishes#*#
command=/multiline ; /stand ; /mqp off ; /Tell SomeToonName Stood!

You typically won't see fails for your own group all running events, but you likely will see them in a raid if you are having a bad raid night
 
FYI if you use Sic's MQ2Events stuff and a CWTN plugin, you need to make sure your toons are in Mode 0.
 
I have Events loaded, they work out of combat when tested, but not reliably when actually fighting. I run KA 12 on all my toons.

Warrior- doesn't get emoted cause he's tanking
Beastlord - Iksar - Passes the emote every time
Shaman - Iksar - Passes the emote every time
Bard - Woodelf - Fails the emote most the time
Berserker - Dwarf - Fails the emote most the time

I don't know what to do. When everyone ducks correctly this is a super easy mission, but it's sooo unreliable as it stands. I heard people say it's a visual bug with characters ducking, but I'm not using any illusions on any characters. I noticed a few others say Bards and Berserkers running KA are having issues also. Is this still the case for anyone else or just me? Did anyone figure this out?

Thanks
 
I also use MQ2Berzerker and had to completely unload the plug-in at the kneel emote and reload after the all clear. I couldn’t get the pauses to reliably work.
 
I also use MQ2Berzerker and had to completely unload the plug-in at the kneel emote and reload after the all clear. I couldn’t get the pauses to reliably work.
this is likely because you are in chase mode - where you will follow the sit/stand state of your tank - autostand off isn't enough.
I explained in the video that you should use manual mode and call for assisting (mainly because of wtf exploding the named too fast) but chase mode will mess you up if you have it on and are trying to do trixsy stuff like ducking
 
this is likely because you are in chase mode - where you will follow the sit/stand state of your tank - autostand off isn't enough.
I explained in the video that you should use manual mode and call for assisting (mainly because of wtf exploding the named too fast) but chase mode will mess you up if you have it on and are trying to do trixsy stuff like ducking

Nope. That’s good info, but I’m always in manual mode. I couldn’t get it to work any other way, but unloading and reloading worked great.
 
Nope. Not sure if something is getting enabled after the fact. Like I said, it works great when I unload the plugin and reload when its time to use it.
 
Code:
[BendKnee]
trigger=#*#that YourNameGoesHere must bend the#*#
command=/multiline ; /zerk autostandonduck off; /zerk mode 0; /attack off; /keypress esc; /keypress x
[StandUp1]
trigger=#*#Avatar of War nods, accepting the subservience of those that gave#*#
command=/if (${Me.Ducking}) /multiline ; /zerk autostandonduck on; /stand; /zerk mode 0
If it's not autostandonduck, my guess is that you're not clearing your target and turning attack off. The above has worked for me every time I do this missions, and I did this mission a lot until I got all the currency I'd ever need from this expac. unloading the plugin sounds like the sledgehammer solution.

Only thing I do slightly differently is that I leave the zerk is mode 0 and he only fights adds (manual control), never fights AoW because AoW's hp will drop too fast if all my dps is attacking him.
 
Tip - Icebound Avatar - ToV Kael - Hero Mission

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