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Guide - Icebound Avatar - Hero Mission - MQ2Events

happend on my KA toons, i had to add a /target clear to my line to fix it. my cwtn ones normaly do it wiht the posted code
 
It’s the strangest thing it works absolutely fine on cleric but the melee will not duck no matter what i do and MQ2Melee is set to 0 in KA. And I’ve added target /clear and the DUCK command works typing it. I press manual duck when I can see auto attack is of and it stands me up.
 
It’s the strangest thing it works absolutely fine on cleric but the melee will not duck no matter what i do and MQ2Melee is set to 0 in KA. And I’ve added target /clear and the DUCK command works typing it. I press manual duck when I can see auto attack is of and it stands me up.
post your events file here, i guarantee there is someone will notice whats wrong. these guys/gals are superbly helpful
 
Edit - I’m an idiot for some reason I was thinking /meleeon was toggling KA. so I’ve been running both MQ2 Melee and KA. How do I get KA to stick to mobs without MQ2Melee running seems like that is my issue now
 
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Edit - I’m an idiot for some reason I was thinking /meleeon was toggling KA. so I’ve been running both MQ2 Melee and KA. How do I get KA to stick to mobs without MQ2Melee running seems like that is my issue now

Actually maybe thats not it the plugin isn’t loaded /meleeon does that change MQ2melee or KA settings? Using /meleeon during the event manually to set it off meant that the duck worked but then they won’t attack the mobs. do I need /meleeon toggles in my Events file?

INI:
[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on ; /attack off ; /target clear ; /keypress DUCK
[stand]
trigger=#1#The Avatar of War nods, accepting the subservience of those that gave it#2#
command=/if (${Me.Ducking}) /multiline ; /mqp off ; /keypress DUCK ; /attack on
[avatarp2]
trigger=#1#The Avatar of War changes the rules and chooses a new field of battle!#2#
command=/multiline ; /target npc Icebound Avatar of War ; /attack on ; /nav spawn Icebound Avatar of War
 
in my bard i use meleeOn and turn eqmelee off

So that's what is weird. mq2melee is not loaded on these chars from a plugin perspective. I even just double checked after starting KA. But using /meleeon (to shut melee off during the event manually) seems to make the event work. Of course then my issue is I'm constantly restarting ber.
 
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So that's what is weird. mq2melee is not loaded on these chars from a plugin perspective. I even just double checked after starting KA. But using /meleeon (to shut melee off during the event manually) seems to make the event work. Of course then my issue is I'm constantly restarting ber.
did you try /mqp on; /target clear
 
did you try /mqp on; /target clear

Yep that's in the above events file:

[kneel]
trigger=#1#The ice encrusted Avatar of War shouts that |${Me}| must bend the knee!#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on ; /attack off ; /target clear ; /keypress DUCK
 
yep exactly what mine is on all the KA toons
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /twist off; /attack off; /target clear; /keypress DUCK

and i have been doing KD almost every day. now i do have to /event load soon as i zone in as sometimes it doesnt seem to load
 
Does the character react at all to the emote? Or does it react appropriately and just not stay ducked after initially doing what it's supposed to?
 
Does the character react at all to the emote? Or does it react appropriately and just not stay ducked after initially doing what it's supposed to?

I neeed to watch closer because I’m not sure about the duck. It definitely shuts of melee and twist. But the duck is not happening and since I manually duck something is making it stand. I’m going to try again and throw in melee on/off toggle into the events to see if that works since when I do it manually it definitely ducks. Some /meleeon is impacting it even though KA is not setup to use EQ2Melee and the plugin itself is not loaded (i’ve checked multiple times). It’s very odd but hoping I can bypass the issue with the toggles In events.
 
I neeed to watch closer because I’m not sure about the duck. It definitely shuts of melee and twist. But the duck is not happening and since I manually duck something is making it stand. I’m going to try again and throw in melee on/off toggle into the events to see if that works since when I do it manually it definitely ducks. Some /meleeon is impacting it even though KA is not setup to use EQ2Melee and the plugin itself is not loaded (i’ve checked multiple times). It’s very odd but hoping I can bypass the issue with the toggles In events.
Practice sending yourself the emote in a chat channel while outside of the event and seeing how your character reacts.
 
Practice sending yourself the emote in a chat channel while outside of the event and seeing how your character reacts.

I’ll do that but it’s all tied to /meleeon where any issue is coming up. When I shut it off (ber won’t fight as directed then) it works just fine to duck. So emote is defintiely good. the issue seems to be why That command is fixing it. Plugin for eq2melee isnt’ loaded and use EQ2Melee is set to 0 in the KA
 
So extensive testing tonight it seems it's tied to something with KA which is best I can figure out. So the events work but it forces me to autostand. Macro is paused, mq2melee is not even loaded.

What's super interesting is I found as soon as I move even slightly to the left or right I can suddenly duck. And the event works or I can manually duck.

So am I missing some setting in KA or is this a bug in the 12 version? Blank macro file below is what I used for testing and I included my events file (works great for everything but the DUCK).
 
You are ducked it's an animation bug cause you where in the middle of another animation when trying to go into another animation. Can test by casting a spell wait for it to cast then duck and you will still look standing but move a bit and you will duck
 
You are ducked it's an animation bug cause you where in the middle of another animation when trying to go into another animation. Can test by casting a spell wait for it to cast then duck and you will still look standing but move a bit and you will duck

Except that’s not accurate. It will let me use bloodlust aura. What’s going on i s it is still sticking to the mob. I just can’t figure out why if EQmelee is unloaded.
 
then its kiss reassisting it has its own combat routines outside of mq2melee, but if you are pausing the macro its something else, but what i said can be witnessed without mq2 loaded it is an eq bug.
 
then its kiss reassisting it has its own combat routines outside of mq2melee, but if you are pausing the macro its something else, but what i said can be witnessed without mq2 loaded it is an eq bug.

So definitely aware of the bug. And I agree it's KA. but I can't for life of me figure out why. I event started a blank KA file on the char and the behavior is happening. From what I can tell something is forcing it to "stick" to the mob even after the MQP ON. Part of me wonders if this is a bug in KA12. Less people using KA these days and even less doing this mission (leveling a lot of alts). I'm sure thats not it but for life of me even in my blank file below (fresh KA ini from scratch) I can't figrue out whats doing it. It's definitely being forced to stick to mob after pause though.

INI:
[General]
KissAssistVer=12.001
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedStop=100
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
CorpseRecoveryOn=0
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Berserker|115|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=1
[Buffs]
BuffsOn=0
BuffsSize=20
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=0
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=1
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=0
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
Aggro2nd=0
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
AutoRezOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
RezMeLast=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Burn]
BurnAllNamed=0
UseTribute=0
BurnSize=15
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=0
CondSize=5
Cond1=TRUE
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[KissError]
LastCMD:=/endmacro
ErrorDateTime:=01/24/2021 22:54:55
ErrorMsg:=DoCommand - Couldn't parse '/twist on'
DataError:=NULL
SyntaxError:=Could not find channel group
RunningTime:=364298511
BuildDate:=20210114
CurrentUI:=Default
 
Are your melee characters following the mob or are they following your MA? Even with KissAssist paused your characters will attempt to follow your MA if at some point previously you did an /afollow or even a regular EQ /follow command. I use a custom "Chase OFF" button when I engage AoW so that all these "auto" movement activities get disabled!

But even with that, my bard fails at least once per fight and gets DT'd. My casters never fail however. And since my only melee character is the bard I just combat rez him and continue fighting. Bards are just magic that way.
 
You don't happen to have the followme button on do you?
Nope I typically have it turned off except when moving. The heroes seem to be sticking to the mob even though target clear/mqp is on. So I dug into the Utilieis macro you highlighted and under the Stick section there is a breakontarget setting that is set to off. Now I believe in reading it since you called it out that KA used MQ2Moveutility. apparently the default setting for this is off because it usually means the chars re switching targets. I’m turned it on and just need to do some testing later to see if it’s stop the sticking.

I’m not hopeful though because I feel like others should have run into this issue since it’s a default plugging.

[/QUOTE]
Are your melee characters following the mob or are they following your MA? Even with KissAssist paused your characters will attempt to follow your MA if at some point previously you did an /afollow or even a regular EQ /follow command. I use a custom "Chase OFF" button when I engage AoW so that all these "auto" movement activities get disabled!

But even with that, my bard fails at least once per fight and gets DT'd. My casters never fail however. And since my only melee character is the bard I just combat rez him and continue fighting. Bards are just magic that way.

Sticking to the mob is the issue - no follow/afollow. If i turn left or right on the char the stick breaks and I can duck. My best guess at the moment is it’s the mq2moveutility plugin.
 
Add /stick off to your multi bind see if that helps

So MQ2Utility did not fix it but the /stick off addition to the event did. So Here’s the question if mq2melee is not loaded. I have macro on pause. What the hell could cause me to stick to the mob lol?

Either way sincerely thank you. I just kept powering through mission but I level a lot of alts so I’m doing it a lot. It was a truly obnoxious glitch.
 
In kiss it must be issuing a /stick command

So that’s interesting I don’t think I understood the way KA works then on the Melee section. I thought melee section for the Stickhow (like Snaproll or behind 50% etc..) was a standard for melee. I would of thought I’d see more scripts on here to stick off. Unless everybody is literally playing casters.
 
Yeah it’s definitely not auto stand. still didn’t work. the macros all work except the Duck command (and no longer seem to be having an issue manually duck. I wonder if I should just switch it to press my x key which is my duck key. It definitely is not ducking though despite rest of script working.
I had some problems with /keypress DUCK not doing anything. Had to unload eqwire and have windows not be hidden behind others then next time forgot to unload eqwire and no problems. It drives me nuts trying to figure out why characters autostand. Still have not figured it out completely.
Personally use /keypress x
 
I had some problems with /keypress DUCK not doing anything. Had to unload eqwire and have windows not be hidden behind others then next time forgot to unload eqwire and no problems. It drives me nuts trying to figure out why characters autostand. Still have not figured it out completely.
Personally use /keypress x

So on my end seemed to be KA forcing stick. I added a stick off command to events and it works now. I haven't run the event since VV is down on test but as soon as it is back up I'll run it again since I've got a shaman needs all 4 tov missions to hit 115.
 
So on my end seemed to be KA forcing stick. I added a stick off command to events and it works now. I haven't run the event since VV is down on test but as soon as it is back up I'll run it again since I've got a shaman needs all 4 tov missions to hit 115.
Ill have to go back and try that !
 
So on my end seemed to be KA forcing stick. I added a stick off command to events and it works now. I haven't run the event since VV is down on test but as soon as it is back up I'll run it again since I've got a shaman needs all 4 tov missions to hit 115.

Thanks for this! I bet this is why my bard fails sometimes. I've added the /stick off command too based on your info! I'll come back and hit you up with a RedCent when the server resets my supply!
 
Thanks for this! I bet this is why my bard fails sometimes. I've added the /stick off command too based on your info! I'll come back and hit you up with a RedCent when the server resets my supply!

Happy to help. This drove me nuts no had a lot of people weigh in on issue while I tracked it down. I haven’t run avatar yet (will later tonight) but the /stick off did work when testing via say. Hope it works for you As well.

As an FYI if it doesn’t work using /say and testing let me track it down easier. What it noticed was I was sticking to mob even though mqp was on pause and attacking had stop. Found it weird since MQ2Melee was off but I guess KA was forcing it.
 
You guys rock! Thanks for all the advice on this thread. Was able to set up MQ2Events easy. Note, I included tank by mistake that switched him to assist mode every time anyone was triggered. Had a hot key to put me back in manual. The big note on this is to have a good switch target plan to knock out the adds and don't use dots. Team make up, WAR, SHM, CLR, BRD, WIZ, RNG. War is CoV T3, and everyone else is CoV T2.
 
You guys rock! Thanks for all the advice on this thread. Was able to set up MQ2Events easy. Note, I included tank by mistake that switched him to assist mode every time anyone was triggered. Had a hot key to put me back in manual. The big note on this is to have a good switch target plan to knock out the adds and don't use dots. Team make up, WAR, SHM, CLR, BRD, WIZ, RNG. War is CoV T3, and everyone else is CoV T2.
I think it's infinitely easier to only allow the tank to attack AoW during phase 1 and let the dps fight adds only as they come. Even in groups of 6 live players, I frequently told people, "just don't attack AoW at all." A tank can whittle his HP down easy enough. He has very few HP. And you completely save yourself the headache of getting everyone to switch at the right time and not leave dots/swarms/stray dmg on AoW.
 
Just finished this mission.. OMG was this ever the most frustrating mission EVER!!!

Read over these posts countless times, Trying to figure out what i was doing wrong.. finally I got it!!

I NEVER WANT TO DO THIS MISSION AGAIN!!!😡🤬

There is a lot of good info about this mission.. just a matter of putting it all to use :)

Group was War,Clr,Shm CWTN Plugins, Mag,Nec,Brd Kiss.. had to put shm on heal stance ( cut down on the dot's and backup heals ), and completely pause the nec until phase 2. would just tab over to the nec and manually cast a few dots on the adds throughout the fight..

Thanks everyone here that shared tips and strats.. saved me a few gray hairs from this mission lol
 
Just finished this mission.. OMG was this ever the most frustrating mission EVER!!!

Read over these posts countless times, Trying to figure out what i was doing wrong.. finally I got it!!

I NEVER WANT TO DO THIS MISSION AGAIN!!!😡🤬

There is a lot of good info about this mission.. just a matter of putting it all to use :)

Group was War,Clr,Shm CWTN Plugins, Mag,Nec,Brd Kiss.. had to put shm on heal stance ( cut down on the dot's and backup heals ), and completely pause the nec until phase 2. would just tab over to the nec and manually cast a few dots on the adds throughout the fight..

Thanks everyone here that shared tips and strats.. saved me a few gray hairs from this mission lol

the biggest thing is that It’s a control mission. You want to kill the avatar slowly unless your in top end raid gear. If you are you can burn through the mission (Which I’ve done) but it usually means I might have a bad round and die when tank 5-6 mobs. the other thing is I find it makes second phase harder because I used by biggest burn on phase 1.

I haven’t messed it it much since I can handle 2 adds no issue with avatar - but for the grouper the easiest thing would be some way to manually tell your group to attack which mobs via hotkeys. I assume it’s possible with the back off and various commands but that pretty much how you want to play it. pre VV I use to do this mission regular with my group gear team of sk, ench, cleric, 3 mage. it was easy because the casters were easy to control when to attack or not.

I will say though take a break before doing Ary because i feel like that one is a lot more “fun’ then icebound. Congrats on the win and you’ll also be doing it again if you level up new alts - I’ve lost track of how many times I’ve done this mission thanks to my problem with building new alts.
 
i cant get this plugin to work properly sic or someone who knows this can you please help?
 
i cant get this plugin to work properly sic or someone who knows this can you please help?
Are you referring to Events? Make sure you have /log on and /mlog on, as well as the MQLog plugin enabled. Turn on MQEvents, create an .ini for each character. I can’t post my events ini from work but someone will or I can later today. You can test it in /say before you go into the mission.
 
Guide - Icebound Avatar - Hero Mission - MQ2Events

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