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Question - How do you dispel?

Joined
Dec 8, 2014
RedCents
1,058¢
Hello all,

I did look and found some hotkey examples of dispelling specific buffs off of mobs but is that the best practice?

Anyone have a tried and true process for removing buffs from mobs?

Thank you in advance,
Playbetter
 
Isn't it an issue that if you dispel you can remove the debuffs you cast on s mob?

So wouldn't you try and dispel before you debuff?
 
Rich (BB code):
/if (${Target.Beneficial.ID} && !${Target.Beneficial[38728].ID} && !${Target.Beneficial[38727].ID} && ${Target.CurrentHPs}<=${mobhealth} && !${Me.Moving} && ${Me.AltAbilityReady[Eradicate Magic]}) /alt act 547
I dispel with Datspell ^ (December, all month long, Dad Jokes!)

I do it in a holy
 
Enchanters, Rangers.... and Druids? have spells/aa's that only dispel non-detrimental spells off a mob, so they can be cast at any time throughout combat. Enchanters is an AA called Eradicate Magic.
 
Ranger main. I pull with a bow or entropy of nature, or in close quarters I just pull with entropy of nature. Some of the EoK mobs have some wicked self buffs and friend buffs. The lab comes to mind...
 
I don't use KA, but have the following setup in my weave. The condition is designed to not waste ~1 sec (yes its an instant aa but still wastes 0.3-1sec) to cast the spell if you don't need it, since its restricted by zones, as well. I'm sure you can incorporate it into a holyflag for your needs. Also, it may waste less time incorprated into the mq2melee plugin vs a macro, since a plugin will process stuff faster.


If[${Target.Beneficial.ID} && ${Select[${Zone.ID},21,777,555,980]},TRUE,FALSE]
 
Isn't it an issue that if you dispel you can remove the debuffs you cast on s mob?

So wouldn't you try and dispel before you debuff?

I saw I was clearing detrimental spells, my crews dots, to get to the mobs buffs.

Thanks all,
Playbetter
 
Rich (BB code):
/if (${Target.Beneficial.ID} && !${Target.Beneficial[38728].ID} && !${Target.Beneficial[38727].ID} && ${Target.CurrentHPs}<=${mobhealth} && !${Me.Moving} && ${Me.AltAbilityReady[Eradicate Magic]}) /alt act 547
I dispel with Datspell ^ (December, all month long, Dad Jokes!)

I do it in a holy

I love your code... what are the two spells that you're not casting it on?
 
Rich (BB code):
/if (${Target.Beneficial.ID} && !${Target.Beneficial[38728].ID} && !${Target.Beneficial[38727].ID} && ${Target.CurrentHPs}<=${mobhealth} && !${Me.Moving} && ${Me.AltAbilityReady[Eradicate Magic]}) /alt act 547
I dispel with Datspell ^ (December, all month long, Dad Jokes!)

I do it in a holy


Dad is a great approach. It requires dad you are a higher level, Eradicate Magic is a level 100 AA.
RANGERS level 71 spell "Nature's Entropy" removes beneficial buffs only from the mob.
But since I do not have those,

I will try to muddle through and create holy's and a down dad clears all their buffs and then turns the crew loose;
...........For the dispel caster create holy's
checks for Beneficial.ID, cast a dispel if true
checks for Beneficial.ID, sets groups assistat to 99 if false
.......... For the crew members not pulling or dispelling create a down
checks resting state ( how? ), sets assistat to 80 if true.

And I will post the results...........


Results:
Ranger level 71 Nature's Entropy
Rich (BB code):
holyflag1 =1
holyshit1=/if (${Target.Beneficial.ID} && !${Me.Moving} && ${Cast.Ready[Nature's Entropy]}) /casting "Nature's Entropy"


As always,
Playbetter
 
Last edited:
Enchanter + Wiz + Mag and probably necro have the AA = Eradicate Magic

Apparently these ignores are for King Tranix?
!${Target.Beneficial[38728].ID} = Fiery Vigor http://everquest.allakhazam.com/db/spell.html?spell=38728
!${Target.Beneficial[38727].ID} = Searing Sparks http://everquest.allakhazam.com/db/spell.html?spell=38727

Trying this in mq2melee
Rich (BB code):
downshit23=1
downshit23=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && !${Me.Moving} && ${Me.AltAbilityReady[Eradicate Magic]} && ${Target.Beneficial.ID} && !${Target.Beneficial[38728].ID} && !${Target.Beneficial[38727].ID} ) /alt act 547
 
Enchanter + Wiz + Mag and probably necro have the AA = Eradicate Magic

Apparently these ignores are for King Tranix?
!${Target.Beneficial[38728].ID} = Fiery Vigor http://everquest.allakhazam.com/db/spell.html?spell=38728
!${Target.Beneficial[38727].ID} = Searing Sparks http://everquest.allakhazam.com/db/spell.html?spell=38727

Trying this in mq2melee
Rich (BB code):
downshit23=1
downshit23=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && !${Me.Moving} && ${Me.AltAbilityReady[Eradicate Magic]} && ${Target.Beneficial.ID} && !${Target.Beneficial[38728].ID} && !${Target.Beneficial[38727].ID} ) /alt act 547

Please correct me if I'm wrong, but how would that shit fire if you're using a downshit, but checking:
Rich (BB code):
${Me.CombatState.Equal[COMBAT]}
?

My understanding is if you're in combat you're looking at a holyshit, not a downshit. Right?
 
My understanding is if you're in combat you're looking at a holyshit, not a downshit. Right?

not exactly.

holyshits are for MELEE combat
downshits are for not MELEE combat

me.combatstate refers to the crossed swords icon and not melee combat.
 
Cool, thanks. I had learned that at some point, but I guess it didn't "stick". Appreciate the correction!
 
Question - How do you dispel?

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