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Hide&Seek

Release Hide&Seek COV Update

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@Redmarine since this is having mq2nav, easy find, and ground spawns do all of the work outside of the table, you should consider ensure those plugins are loaded (and configured - ground spawns)
 
I'll look into having them all loaded. I guess I was thinking from a standard install and how I play. But everyone plays different.
 
This will run from zone to zone for the whole expansion we currently support LS.
 

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This will run from zone to zone for the whole expansion we currently support LS.

That alone is a nice value add.

Question - Not all classes are created equal in the eyes of mq2groundspawns. For gamers with a collection of toons, one of which may be a rogue/bard better suited for this task, can this script support farming on behalf of another character's needs? For example, will it assess what my cleric is missing, so that my rogue can go collect that?
 
Great question! In my previous project (which was scrapped for this one), I had designed it to dynamically fetch only the resources required by the character. However, it lacked the abilities of rogues, such as Hide and Sneak. Due to the nature of how collections function, you often end up with surplus items. So, I opted for a different approach where you can transfer these extras instead.
 
Redmarine updated Hide&Seek with a new update entry:

Added NOS

Added NOS (except Darklight Caverns, The zone is locked behind a quest.)
Rewrote the code to move the table out of the main script this will make adding new expansions faster.

new commands are /lua run hideandseek LS or /lua run hideandseek NOS

added random bugs and typos to be fixed in the next patch.

Read the rest of this update entry...
 
A link to the mesh updater may save some questions :)

Looking forward to giving this a go this weekend.
 
Because you won't have enough storage on you to loot EVERY item.


Currently 210, 114 from LS and 96 from NOS

Testing TOL right now it might even be live tonight.
That will add 96 more fore a total of 306
awesome thanks for the clarity
 
Testing TOL right now it might even be live tonight.
That will add 96 more fore a total of 306

Was fiddling around in meetings yesterday doing TOL manually with MQ2GroundSpawns and 4/10 wouldn't recommend -- missed zones, miscalculated collectables needed (distracted by meetings) 100% worth the cost for 1 expansion, let alone 3.

<Insert shut up and take my money meme>
 
Does this automatically collect them as you gather? If so, can there be an option to not?
 
Does this automatically collect them as you gather? If so, can there be an option to not?
General run-through of the Lua yields the following:

Test environment:
* Rogue Persona
* Started in PoK
* Already had Laurion's Inn Ground Collects

- Loads pre-reqs (Ground, EasyFind, Nav)
- Enables Hide and Sneak on Rogue
- Rogue Navigates to given expansion via PoK routes (no Guild Hall)
- Rogue gather ground spawns but DOES NOT "collect" them (they remain in inventory).
- Repeats for other zones in expac


Lua has no UI that I can see off-hand. It's hard enough work going over collects for each zone, so probably config and/or UI is low on the list.

Future nice to have (and personally only one I care about since I use TCX as well) is the ability to specify the amount of each collectable set (ie, if I 6 box, go around the zone until I have at least 6 of each collect before going to the next).

Even so, this has been an instant value add, just run X times and profit those AAs (and/or exp)

Edit: Even a normal farming of a zone for shinys can take forever -- getting multiple sets could leave you hanging out in a given zone for quite sometime.

Edit 2: I stopped prematurely -- as noted in FAQ, to stop searching after the Lua ends, use /ground active off
 
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Even a normal farming of a zone with Ground can take forever -- getting multiple could leave you hanging for quite sometime.
Please explain, this uses MQ2Groundspawns, it gathers the globes using that tool. How are you not 'hanging' due to multiples? RNG determines what you pick up.
 
Please explain, this uses MQ2Groundspawns, it gathers the globes using that tool. How are you not 'hanging' due to multiples? RNG determines what you pick up.

Edited to not call out MQ2GroundSpawns exclusively -- your right RNG does determine what you pick up, but some spawns seem to be rarer than others (hence why you're hanging out collecting for a while)
 
Testing again this morning and additional behaviors to note for users (just so they know what to expect)

- During my last update I ended after picking up just one zone. When running this time it "resumed" (off of my inventory?) and went to the next zone in the list. (If you are doing daily runs or something, you may wish to parcel to a mule).
- Doesn't care if I've "collected" before and have the achievement -- as long as I'm in the zone, it will run around and collect until I have at least 1 of everything.
- I would highly discourage running this AFK (as with anything) -- sometimes you just get stuck and it will become obvious to others.
- You may wish to make an E-Stop hotkey to quickly stop this Lua and MQ2GroundSpawn -- especially in LI I run across player camps and even though I am SoS it's best to not cross their camps (might also want to pick when you get into a zone)
- I have yet to determine that if I "collect" an item while gathering, if the Lua will run until I have all items + the item that I used up if I do not have more than 1.
-- I suspect above will loop until I have them all if I am consuming while gathering just glancing at the logic.
- Lua expects you to run as Rogue (did not know this until I was glancing at the logic)
- Expansion names are CASE SENSITIVE and currently in all caps.. /lua run hideandseek ls will throw an error while /lua run hideandseek LS will not
 
1713455713195.png

My rogue navigated to Deepshade but once there just repeats this over and over. Tried moving to where all the globes were, and exact same. Is this a bag space issue?

Edit: I cleared out my bags and tried again. It just enters Deepshade and does nothing except periodically "looking for: Bottle of Blue Spores". Am I doing something wrong?
 
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View attachment 60538

My rogue navigated to Deepshade but once there just repeats this over and over. Tried moving to where all the globes were, and exact same. Is this a bag space issue?

Edit: I cleared out my bags and tried again. It just enters Deepshade and does nothing except periodically "looking for: Bottle of Blue Spores". Am I doing something wrong?
Do you have a mesh downloaded for Deepshade?
 
Testing again this morning and additional behaviors to note for users (just so they know what to expect)

- During my last update I ended after picking up just one zone. When running this time it "resumed" (off of my inventory?) and went to the next zone in the list. (If you are doing daily runs or something, you may wish to parcel to a mule).
- Doesn't care if I've "collected" before and have the achievement -- as long as I'm in the zone, it will run around and collect until I have at least 1 of everything.
- I would highly discourage running this AFK (as with anything) -- sometimes you just get stuck and it will become obvious to others.
- You may wish to make an E-Stop hotkey to quickly stop this lua and MQ2GroundSpawn -- especially in LI I run across player camps and even though I am SoS it's best to not cross their camps (might also want to pick when you get into a zone)
- I have yet to determine that if I "collect" an item while gathering, if the Lua will run until I have all items + the item that I used up if I do not have more than 1.
-- I suspect above will loop until I have them all if I am consuming while gathering just glancing at the logic.
- Lua expects you to run as Rogue (did not know this until I was glancing at the logic)
- Expansion names are CASE SENSITIVE and currently in all caps.. /lua run hideandseek ls will throw an error while /lua run hideandseek LS will not
This is all based off what you have on you. I would suggest going to your house and using
shiny / reward by Jande ( https://www.redguides.com/community/resources/shiny-reward.2319/ )
"/mac shiny put LS"

The first version of this was based on your achievements but only worked for the current toon and you lost the SOS of the rouge. So it now loots one of each and then you can pass it off. we don't have a way to know what a globe is before we pick it up so i will keep looking for a random drop until it loots it.

It will not "collect" them but again looking to Jande i use. "/mac reward clickall" Thought about including it but its so easy to just pick for yourself afterword's. I don't think it will go back for an item after you collected it if you click it. you could use click all and then it will go fill the holes back in.
 
1713458321445.png
I don't know I'm stumped... I use /nav target in all of these zones all the time and for both NOS and LS the Lua just isn't doing anything. :( It /travelto's to the right zone, then nothing happens once I'm there... any suggestions?
 
This is all based off what you have on you. I would suggest going to your house and using
shiny / reward by Jande ( https://www.redguides.com/community/resources/shiny-reward.2319/ )
"/mac shiny put LS"

The first version of this was based on your achievements but only worked for the current toon and you lost the SOS of the rouge. So it now loots one of each and then you can pass it off. we don't have a way to know what a globe is before we pick it up so i will keep looking for a random drop until it loots it.

It will not "collect" them but again looking to Jande i use. "/mac reward clickall" Thought about including it but its so easy to just pick for yourself afterword's. I don't think it will go back for an item after you collected it if you click it. you could use click all and then it will go fill the holes back in.
Just observations to pass along to others -- I'm happy with the behavior :)
 
View attachment 60547
I don't know I'm stumped... I use /nav target in all of these zones all the time and for both NOS and LS the LUA just isn't doing anything. :( It /travelto's to the right zone, then nothing happens once I'm there... any suggestions?
If you zone in but aren't searching try "/ground addglobal glowing globe"
 
General run-through of the lua yields the following:

Test environment:
* Rogue Persona
* Started in PoK
* Already had Laurion's Inn Ground Collects

- Loads pre-reqs (Ground, EasyFind, Nav)
- Enables Hide and Sneak on Rogue
- Rogue Navigates to given expansion via PoK routes (no Guild Hall)
- Rogue gather ground spawns but DOES NOT "collect" them (they remain in inventory).
- Repeats for other zones in expac


Lua has no UI that I can see off-hand. It's hard enough work going over collects for each zone, so probably config and/or UI is low on the list.

Future nice to have (and personally only one I care about since I use TCX as well) is the ability to specify the amount of each collectable set (ie, if I 6 box, go around the zone until I have at least 6 of each collect before going to the next).

Even so, this has been an instant value add, just run X times and profit those AAs (and/or exp)

Edit: Even a normal farming of a zone for shinys can take forever -- getting multiple sets could leave you hanging out in a given zone for quite sometime.

Edit 2: I stopped prematurely -- as noted in FAQ, to stop searching after the lua ends, use /ground active off
I LOVE ALL THE FEED BACK...... THANKS UI is on the list but low i'll get there before I finish all the sets but for now, we have what we have. but I do want to add it. the real reason I went with just one of each is that you could pass off the one of each and it will go loot a ton more again. I started with looting 6 of each (a full group but it took a LONG TIME) but at some point your zone is "dry" you are better yo go to the next zone then finish the loop and if you need to circle back around the zone will have repoped at least a little.
 
I LOVE ALL THE FEED BACK...... THANKS UI is on the list but low i'll get there before I finish all the sets but for now, we have what we have. but I do want to add it. the real reason I went with just one of each is that you could pass off the one of each and it will go loot a ton more again. I started with looting 6 of each (a full group but it took a LONG TIME) but at some point your zone is "dry" you are better yo go to the next zone then finish the loop and if you need to circle back around the zone will have repoped at least a little.
Personally I would want more expansions over the UI :p

Out of curiosity -- are the items for each expansion defined in the items.ini file and then you add the Expansion to the if check in the script?

On that note I notice that TOV isn't in the if check (pretty sure I have the updated version, but do not quote me on that).

Edit: appears I am updated
1713464692093.png

Edit 2: I have not tried to run /lua run hideandseek TOV to see if there is an issue with TOV
 
Personally I would want more expansions over the UI :p

Out of curiosity -- are the items for each expansion defined in the items.ini file and then you add the Expansion to the if check in the script?

On that note I notice that TOV isn't in the if check (pretty sure I have the updated version, but do not quote me on that).

Currently supporting LS, NOS, TOL.... working on more now.
 
If I /Lua stop sometimes it still ends up in a movement loop that I have to log out of / Alt F4 to resolve. Any way to full kill the nav when it glitches? (I've tried /nav stop) It sometimes happens in water
 
Release Hide&Seek

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