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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Hide&Seek

Release Hide&Seek COV Update

If I /lua stop sometimes it still ends up in a movement loop that I have to log out of / Alt F4 to resolve. Any way to full kill the nav when it glitches? (I've tried /nav stop) It sometimes happens in water

Try "/ground active off"
 
Few things I noticed while running this on 3 rogues last night:
1) Deepshade seems pretty buggy. Lots of collectibles on top of mushrooms, HideAndSeek will just soft lock for a while.
2) Pathing is messed up in a few zones. In particular I saw movement loops in Heroe's Forge and Deepshade, and lots of getting stuck on furniture in Laurion Inn
3) This one is big.. Completion checks seem pretty buggy. Multiple times I Hide and Seek would try to find collectibles in zones I had all collectibles for, or in one case I collected and item twice before it registered. I also re-ran LS and NOS and the Lua would try to find collectibles in zones I had full (ground spawn) collections of.

Pretty solid Lua so far
 
Few things I noticed while running this on 3 rogues last night:
1) Deepshade seems pretty buggy. Lots of collectibles on top of mushrooms, HideAndSeek will just soft lock for a while.
2) Pathing is messed up in a few zones. In particular I saw movement loops in Heroe's Forge and Deepshade, and lots of getting stuck on furniture in Laurion Inn
3) This one is big.. Completion checks seem pretty buggy. Multiple times I Hide and Seek would try to find collectibles in zones I had all collectibles for, or in one case I collected and item twice before it registered. I also re-ran LS and NOS and the lua would try to find collectibles in zones I had full (ground spawn) collections of.

Pretty solid lua so far
Perfect opportunity for anyone in the community to update the meshes (I should learn myself since I noticed some issues)

These rely on the meshes for MQ2Nav
 
needs a check for collections already finished. wont let me move to next stuff keeps looking for hirpin in LI when i have the LI ground collects done already
 
Few things I noticed while running this on 3 rogues last night:
1) Deepshade seems pretty buggy. Lots of collectibles on top of mushrooms, HideAndSeek will just soft lock for a while.
2) Pathing is messed up in a few zones. In particular I saw movement loops in Heroe's Forge and Deepshade, and lots of getting stuck on furniture in Laurion Inn
3) This one is big.. Completion checks seem pretty buggy. Multiple times I Hide and Seek would try to find collectibles in zones I had all collectibles for, or in one case I collected and item twice before it registered. I also re-ran LS and NOS and the lua would try to find collectibles in zones I had full (ground spawn) collections of.

Pretty solid lua so far
1) As noted above it uses the community mesh's. but when i ran it a saw the same, I paused it looted the ones on top that were "off mesh" then the would start popping in on mesh spots.
2) see number 1
3) it rechecks your inventory every like 60 secs, so I'm not slamming your PC, so you might end up with two of the item before the recheck.

It isn't looking for your completed sets at all. it's looking for what items you are holding on you at the time of running, This way you can use if to farm for other toons, the first version looked only at what you had done, but then you aren't getting the rouge SOS. So i thought this was a cleaner way to do it.
 
needs a check for collections already finished. wont let me move to next stuff keeps looking for hirpin in LI when i have the LI ground collects done already
It isn't looking for your completed sets at all. it's looking for what items you are holding on you at the time of running, This way you can use if to farm for other toons, the first version looked only at what you had done, but then you aren't getting the rouge SOS. So i thought this was a cleaner way to do it. once you are holding all the items in LI it will move on to the next zone.
 
ok so tried this again last night i must be doing something wrong my rogue just stands there in the same spot and keeps looking for fancy hair pin and doing nothing in LI not sure whats going on i have the req stuff loaded like nav and ground spawn. any suggestions ?
 
Are you taking PR's for this? I added in the TOB expansion drops and zones, so I thought I would check on that. I also added a command line option to set the count, so you collect a certain minimum amount of each collectible.
 
Are you taking PR's for this? I added in the TOB expansion drops and zones, so I thought I would check on that. I also added a command line option to set the count, so you collect a certain minimum amount of each collectible.
You are now part of the team on this item, it should let you upload the update, or send it to me and I can get it added, THANKS for keeping this going.
 
Release Hide&Seek

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