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Release Heroes Are Forged Mission Script 1.7.1 Auto-Update Config

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I've done everything. The thing runs my toons 20 different directions. Keeps trying to run the tank through the webbing causing him to get ported around and then runs him back into the webbing over and over again. I don't know how anyone gets this to work.
Just to make sure. You start and run the Lua only on the tank? and you have the LEM updated and are running it before starting the mission on each character?
 
That was fun I used a 4 pet DPS group with pet swarm macros on all 4 and a separate macro for the eggs. Worked like a charm.
 
Just to make sure. You start and run the lua only on the tank? and you have the LEM updated and are running it before starting the mission on each character?
I've been running it on all my toons. There are no clear directions on how to use this thing. Do I only run it on the tank?
 
Just to make sure. You start and run the lua only on the tank? and you have the LEM updated and are running it before starting the mission on each character?
Thanks! That works running it only on the tank. LOL
 
My config is set as follows:

[CODE title="config"][general]
OpenChest=true
GroupMessage=dannet[/CODE]

But he does not open the chest, the Lua just ends at the end of the mission. Any ideas what might be wrong?
 
This works great in the mission - thank you!

Sorry if this is not quite on topic but does anyone know whether the LEM will also work in the raid version (to avoid notes on boxed characters)?
 
This works great in the mission - thank you!

Sorry if this is not quite on topic but does anyone know whether the LEM will also work in the raid version (to avoid notes on boxed characters)?
With some adjustments maybe. The raid calls more than 2 names and the lem is only setup to react to 2. It also seems to run the toons around the main area and I know when our guild does the raid we have folks run down the steps and further away as we don't want the notes anywhere around the raid party while we're DPS'ng Shal
 
A Huge Thank You to @num1pkfutura for this! It is very much appreciated.

With your Lua you created here, I was able to take out 3 of 4 eggs tonight. I have had a lot of wipes but won it 3 times which was enough to get all my toons Paragon. After I finally make some gear that I need to make for my toons, I think I will be able to turn all the eggs to omelets (thanks also to @Oldman66 for the in game key name :cool: ).




Most of my toons (more than 6) are still in mostly CoV TS gear. All weapons have been upgraded to at least LS TS in addition to a few memoryforged weapons. Augs are ok but still wanting. My main tank is mostly raid geared with NoS.

This all produces a difficult road to beat this mission. I only started to try to farm this and Final Fugue within the last week. I completed LS Hunter first and got some upgrades in the process.

I also read thru all 9 pages of this discussion and tried to prep the best I could with it with all the lessons learned and shared. Thank you all who shared!

~TheFiddler~
 
Using 2 Lua's[Heroes Are Forged Mission Script] and [Mighty Lua Event Manager] should get you the Sound Proof achievement if you have a group with descent gear, and running class plugins. Along with the required software (read script instructions), EQLog Parser (optional) and the MQ2Nav.ini insert (in original instructions) create these Hotkeys on your 'Tank' character (Total of 12 hotkeys):

Vorpal Assist for your non tank characters: Use this button just before you kill Lich (Set your Camp Radius as instructed in the original instructions). I found that if you use the hide macro while in Vorpal Assist the players just return to the fight and you fail Sound Proof. (1 Macro 5 lines).

/dexecute ToonOne /class mode 3
/dexecute ToonTwo /class mode 3
/dexecute ToonThree /class mode 3
/dexecute ToonFour /class mode 3
/dexecute ToonFive /class mode 3

Burn: You can click the Burn and the group Vorpal assist macro at the same time at the end of the Lich Fight. (1 Macro 5 lines)
/dexecute ToonOne /class burnallnamed
/dexecute ToonTwo /class burnallnamed
/dexecute ToonThree /class burnallnamed
/dexecute ToonFour /class burnallnamed
/dexecute ToonFive /class burnallnamed

Hide: Listen for Log Parser or read emotes for the 2 affected characters. (5 Macro's 2 lines each)
/dexecute ToonOne /class mode 0
/dexecute ToonOne /nav wp hide

/dexecute ToonTwo /class mode 0
/dexecute ToonTwo /nav wp hide

/dexecute ToonThree /class mode 0
/dexecute ToonThree /nav wp hide

/dexecute ToonFour /class mode 0
/dexecute ToonFour /nav wp hide

/dexecute ToonFive /class mode 0
/dexecute ToonFive /nav wp hide

Return from hiding after about 20-35 seconds: This gives time for the echo's to fade and your characters return and start fighting. (5 macro's 2 lines each)

/dexecute ToonOne /class mode 3
/dexecute ToonOne /nav id ${Me.ID}

/dexecute ToonTwo /class mode 3
/dexecute ToonTwo /nav id ${Me.ID}

/dexecute ToonThree /class mode 3
/dexecute ToonThree /nav id ${Me.ID}

/dexecute ToonFour /class mode 3
/dexecute ToonFour /nav id ${Me.ID}

/dexecute ToonFive /class mode 3
/dexecute ToonFive /nav id ${Me.ID}


P.S. Here are the Log parser Settings to create an Echo trigger:
Match Pattern w/Regex button checked: ^.*begins to move toward (.*?) and (.*?)\.$
Text to Display: >>> Echo on ${1} and ${2} <<<
Text to Speech (optional): Echo on ${1} and ${2}
Save
 
Using 2 Lua's[Heroes Are Forged Mission Script] and [Mighty Lua Event Manager] should get you the Sound Proof achievement if you have a group with descent gear, and running class plugins. Along with the required software (read script instructions), EQLog Parser (optional) and the MQ2Nav.ini insert (in original instructions) create these Hotkeys on your 'Tank' character (Total of 12 hotkeys):

Vorpal Assist for your non tank characters: Use this button just before you kill Lich (Set your Camp Radius as instructed in the original instructions). I found that if you use the hide macro while in Vorpal Assist the players just return to the fight and you fail Sound Proof. (1 Macro 5 lines).

/dexecute ToonOne /class mode 3
/dexecute ToonTwo /class mode 3
/dexecute ToonThree /class mode 3
/dexecute ToonFour /class mode 3
/dexecute ToonFive /class mode 3

Burn: You can click the Burn and the group Vorpal assist macro at the same time at the end of the Lich Fight. (1 Macro 5 lines)
/dexecute ToonOne /class burnallnamed
/dexecute ToonTwo /class burnallnamed
/dexecute ToonThree /class burnallnamed
/dexecute ToonFour /class burnallnamed
/dexecute ToonFive /class burnallnamed

Hide: Listen for Log Parser or read emotes for the 2 affected characters. (5 Macro's 2 lines each)
/dexecute ToonOne /class mode 0
/dexecute ToonOne /nav wp hide

/dexecute ToonTwo /class mode 0
/dexecute ToonTwo /nav wp hide

/dexecute ToonThree /class mode 0
/dexecute ToonThree /nav wp hide

/dexecute ToonFour /class mode 0
/dexecute ToonFour /nav wp hide

/dexecute ToonFive /class mode 0
/dexecute ToonFive /nav wp hide

Return from hiding after about 20-35 seconds: This gives time for the echo's to fade and your characters return and start fighting. (5 macro's 2 lines each)

/dexecute ToonOne /class mode 3
/dexecute ToonOne /nav id ${Me.ID}

/dexecute ToonTwo /class mode 3
/dexecute ToonTwo /nav id ${Me.ID}

/dexecute ToonThree /class mode 3
/dexecute ToonThree /nav id ${Me.ID}

/dexecute ToonFour /class mode 3
/dexecute ToonFour /nav id ${Me.ID}

/dexecute ToonFive /class mode 3
/dexecute ToonFive /nav id ${Me.ID}


P.S. Here are the Log parser Settings to create an Echo trigger:
Match Pattern w/Regex button checked: ^.*begins to move toward (.*?) and (.*?)\.$
Text to Display: >>> Echo on ${1} and ${2} <<<
Text to Speech (optional): Echo on ${1} and ${2}
Save
reguarding the cwtn stuff you have there - i don't know if this is your code or num1's code
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<< :)

/cwtn mode 0 -> everyone but the issuer goes into mode 3
/cwtn mode 3 -> everyone but the issuer goes into mode 3

/cwtn mode 3
/dgge /nav id ${Me.ID} -> tells everyone in your group (other than yourself) to issue /nav id ${Me.ID}

INI:
/dexecute ToonOne /class burnallnamed
/dexecute ToonTwo /class burnallnamed
/dexecute ToonThree /class burnallnamed
/dexecute ToonFour /class burnallnamed
/dexecute ToonFive /class burnallnamed
[B]
[/B]
this should all be using "nosave" so it doesn't potentially change *and save* people's settings they might otherwise prefer

@num1pkfutura i hope you 're not skipping using the nosave thing - we've talked about it before :'(
 
Release Heroes Are Forged Mission Script

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