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Release Hatchery.mac 2023-04-03

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So I'm trying this Macro out and my only issue is the SK is zoning in sometimes before the rest of the group.

Is there any kind of fix for this?

Thank you.
 
Mine has done that a few times as well. Generally I stay on the window of the group leader - seems to give that window a slight edge in load time.

The only thing I am trying to figure out now is why sometimes the SK randomly gets pushed right out of the zone when most of the times she is rock solid in that corner.

Still a very productive weekend all things considered - new bst is already 59. Not bad considering mother days today and daddy daughter time yesterday kept me from going too ham.
 
So in using this macro this week - I got to thinking if anyone has worked up a dmg shield / level range efficiency model for this yet?

At the early levels - assuming an out of the box heroic SK the self DS skills were enough. But obviously as the PL'ees starting growing then adding the external DS sped things up quite a bit. My test runs have been with the bst I have been building up ( another thread on a FTP team) and I have been using a throw away bard as my PBAE caster. FYI - a 1pp investment in a horn at lvl 18 makes a world of difference using denon's as it will up the dmg to up around 50 a pulse.

Anyway - I started thinking as I leveled the little guys what would be the most efficient DS in say a 10 level range. I tried to use a really high lvl DS at lvl 60 and it was still way too high. Most mobs died before making it past a few rooms of the pull. So I went back down to my 85 druids thorns. Sadly none of the toons in my main group actually have a dmg shield buff oddly enough. I don't mind doing some test toons just to work through, was mostly curious if anyone else already has??
 
Two things to mention of DS.


Back slot self clicky
The Hatchery macro tries to click the back slot (cloak) item, to get its spell effect up. One of the earliest Ive seen is "Hateful Guard" a 25 point DS. Quite a few items have this clicky and available to characters 75/80+, and can be picked up for the non-heroic characters. I think this is the item that a heroic boosted SK gets, Heroic Drape of the Combatant. If check, can see that has the Hateful Guard on it.



External ask for DS
The macro script can be set to ask a character (not necessarily in group, but connected to receive /bct ) to cast a DS while the group is in PoK onto the SK. Personally as ive been monitoring the progress and not afk, Ive done this cast myself from my DS toon. For those wishing to edit, lines 40 something; Damageshieldcaster and Damageshieldspell, replace "EDIT" with the who to cast and what to cast names respective.

Not the early runs ( 23/24 mobs) but later on, from druid i have used Legacy of Thorn (level 59 group, 32 point DS), and mage I think was Aegis of Ro (level 60 group, 35 point DS). This started as I thought I wanted all the characters to have something, the SK, the AE guy, and the healer merc. Perhaps overkill, but I was learning.

For the later runs, i was using Brierbloom Bulkwark (level 82 single, 95 point DS) from druid or Brimstoneskin (level 81 single, 108 point DS) from mage.


Reflecting for a moment, rangers. Their spell for DS can be a higher and replace the clicky buff of Hateful Guard. Such that Ive been hit with "Rimespurs" and its 1800 point DS when looking for other buffs. That I feel is way too high for use in Hatchery, at least the level ranges Ive ran in.

Ive not tested this, but ranger 97, Cloak of Spurs is a 68 point DS, and would give a few extra points as a replacement to the clicky back slot item. Similar, Cloak of Needlebarbs at level 107 for ranger gives 109 point DS. These could be used alone, or compliment the druid / mage DS, to give a bit more DS if its felt the mobs are taking too long to kill themselves.




To date, Ive been fine with the 25+95 / 25+108 DS when finishing off the level 50s runs of Hatchery. I havent ran level 60+ Hatchery.




Regards and Best Wishes
 
I have used this with a 85 heroic sk and various levels 100, 105, 110 and 115 sk. I will say there are some tricky places with the buffs. For instance I had a bunch of buffs on the sk from grouping, included the mage ds like 5k ish and then the sk buffs on top of that, only to have the mobs pretty much gone by the time the bard even got in to position. I now drop all my buffs before running the hatchery.mac as the sk self buffs are sufficient.

Also, had sow or (shaman version of run speed). This would cause the sk to run to zone so fast it took mobs a while to catch up leaving stragglers to show up after the bard was already casting aoe causing aggro to the bard. Again, clicked off the non sk buffs and fixed the issue.

I adjusted some timing delays right after the sk gets back to camp roughly 5s to wait for any stragglers before starting the routine to make sure all of the mobs were there prior to the bard moving in to aoe. All in all with a few tweaks, ran 124 instances in a row without an issue went from like 60 to 75.
 
Yah I worked out the kinks, ran 30 plus without any issues. Also got rid of the nagging error with the /face away or something to that effect. Making the SK nav to a location far enough away from the hail npc worked great giving the rest of the group plenty of time to load the instance before he gets to hail.

Is the sk nav possible to add to the macro? If so, where would i put it? This is my biggest issue ATM with this macro :(
 
my issue with this for some reason is the bard wont cast aoe until like 90% of the mobs are already dead and will only run it like twice and would have to rerun the macro and idk why
 
my issue with this for some reason is the bard wont cast aoe until like 90% of the mobs are already dead and will only run it like twice and would have to rerun the macro and idk why
The Aoe guy waits long until he moves in to do his thing, guess its to make sure the SK has enough aggro. If the mobs die to fast, maybe you should remove the druid DS or use a lesser one.
 
Is the sk nav possible to add to the macro? If so, where would i put it? This is my biggest issue ATM with this macro
Right in this area after requesting the task around line 206
INI:
    /dgt all \ayWaiting for instance to be ready.
    /nav loc 505.65 566.56 -124.25
 
my issue with this for some reason is the bard wont cast aoe until like 90% of the mobs are already dead and will only run it like twice and would have to rerun the macro and idk why
Like Robban says, this is most likely due to too much ds on the tank. This is the tricky part of balancing the right ds with the level of the mobs.

Here is what I use, this has some adjustments, sends in the group leader first, then group then the tank. some other stuff. feel free to edit.
 

Attachments

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Thanks cannon - will check this updated version out this week.

One thing I can say for those interested in using this - an out of the box heroic SK with next to no augs will carry a group of PL'ees from 10-59. ( my little SK only has the augs from The Dream completed) Once the mobs jump over the lvl 60 mark the SK will take a serious beating and typically die when they get back to the corner. A more skilled person could potentially dial in the merc better. But this is a solid base line.

I am going to put some serious time into my SK now to keep pushing this a bit more and get another team ready for gribbles.
 
Like Robban says, this is most likely due to too much ds on the tank. This is the tricky part of balancing the right ds with the level of the mobs.

Here is what I use, this has some adjustments, sends in the group leader first, then group then the tank. some other stuff. feel free to edit.

Using the macro attached, so far amazing (lol only did 2 runs so far but like it more) Thank you so much!


Thanks cannon - will check this updated version out this week.

One thing I can say for those interested in using this - an out of the box heroic SK with next to no augs will carry a group of PL'ees from 10-59. ( my little SK only has the augs from The Dream completed) Once the mobs jump over the lvl 60 mark the SK will take a serious beating and typically die when they get back to the corner. A more skilled person could potentially dial in the merc better. But this is a solid base line.

I am going to put some serious time into my SK now to keep pushing this a bit more and get another team ready for gribbles.

Good notes, I got a heroic 85 i'm working on a group and see if they hit 59 today :D
 
I leveled up my sk to 115 and gave him snowsquall armor, using honed wurmslayer and J5 Merc. Exp got slow after 75 but still dark blue mobs with caster at level 77 and SK is holding up strong. Putting an item like beetle eye or a trophy in main hand for norepo is important. Every time your sk hits a mob with his fist you will lose exp on that mob. Happens more than you might think. Another note just FYI. I haven't tried anything but bard for the aoe, however these are other classes with aoe spells.

 
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Shaman also have an ae DoT at level 15 Infectious cloud. Not sure if the ae DoTs work with this or if it has to be a ae dd.
1620833073391.png
 
Shaman also have an ae DoT at level 15 Infectious cloud. Not sure if the ae DoTs work with this or if it has to be a ae dd.
Has to be the purple gem ones. Most of the others only hit 4 mobs max. That is a targeted aoe. you want

PB AE (Point Blank Area of Effect)
 

That is a neat list.


I was aware other classes could take the role, yet for the few times I have put toons through its been with a "throw-away-bard". Level up, finish hatchery runs and re-roll.
Ive given them vendor bought Mandolin/Lute and Horn, as alternative to defiant plate Vambrace and Helm. Making use of Denon's Disruptive Discord from level 18+. It may all be in the mind, and make no real difference. No harm having something that aids the bards songs, than nothing.

One thing i picked up was the range difference between CoD and DDD, which is 30 and 35 respective from the stories of past era where bards pre-nerf would swarm kite.

This jumped out as looked over the Cleric, Druid and Magician spells listed. Tremor lists as range 30, where WoP and FF have range listed as 20. Are they close enough in the nav loc of hatchery, to get the mobs that pile up between the door and the SK? Im awful at judge the in game distance.

I had a look down the Cleric list of PB AE and the several "word" spell lines, continue with range 20. I did note that Tremor, as listed for Druid and range 30, appears as a Cleric spell for 34.

A similar look at the Mage list, and their PB AE remained as range 20 until saw Scintillation for level 51 with range 25.
 
Having been reading the classes and the PB AE spells, it almost feels like Hatchery has become a team sporting event with a play book of options.

In the past, I have ran it with a basic line-up. This may be similar for many others:
  • 85+ SK puller and DS tank equipped with the lethal fire beetle eyes, and no pet.
  • merc healer from the 85 SK
  • "throw-away-bard"
  • PLee #1
  • PLee #2 (optional)
  • PLee #3 (optional)
.. and that is the 6 person group that gets the quest, zone in, 2-4 of them benefiting from AE dmg to mobs bouncing of the SK DS.


The play book thoughts of deviation from the above.

In the lower level runs, may not even require to have the merc healer in the party, especially if the SK has a HP regen buff running from say high level druid / shaman etc?
Instead could run a 4th, PLee #4 in the group with SK and the "throw-away-bard" until 30 somethings, or more?

At this point, if there is a feeling heals are potential requirement, the bard gets dropped, the merc added. But who does the PB AE instead ??

Chances are one of the 4 PLee will be; Cleric, Druid, Magician, Necromancer or Wizard. They will have PB AE spells, and gained skill in casting ( macro runs while SK pulls ).
There is also the remote option at 45, an SK ( 2nd SK being PLee ? ) could take part, as they have the Clerc line, Word of Spirit available then.


To mind the deviation from the play book is off the table if the PLee were a mix of Berzerker, Beast, Rogues and Warriors etc, and whichever others dont have PB AE available.




All Im saying is, there are options that dont need to be overlooked.
Dont assume its limited to 3 PLee, as I had done previously.
Or assume that it will require 2 different runs through Hatchery to get an "extra" toon through, if, through some substitutions of who does the heals / AE, 4 PLee could be ran through.


If only I had known this back when I was using Hatchery to raise several toons quickly. :xd:





Regards and Best Wishes
 
Yeah, if you get good HP buffs and Regen on a Heroic SK a mercenary Cleric is 100% un-needed until 50s, and maybe one jump up from that. I wanna say fully buffed I ran 4 characters + Bard through to 59, no merc.

Nice discussion, and thanks CBD for tweaking the macro - very useful one to keep up.
 
I also added making the sk puller so he leaves the mercenary at the zoneline. Sometimes the merc would end up outside the door way after returning and get aggro and mobs would sit outside the door beating on him while the sk was trying to finish off mobs inside the doorway. I'm pretty sure I could PL to 85 with a j5 mercenary healer, honed wurmslayer and snowsquall armor. Exp slows down after 75 to like 10%, still getting around 6-8% a round at 82.

Yeah, if you get good HP buffs and Regen on a Heroic SK a mercenary Cleric is 100% un-needed until 50s, and maybe one jump up from that. I wanna say fully buffed I ran 4 characters + Bard through to 59, no merc.
Yes, I ran this to 60 without the merc, then it got risky.
 
Yeah, if my tank main was a SK I would like to have tried taking it further. I also never got a Honed Wurmslayer for the Heroic, might get him one and level him. SKs better anyway, right?
 
Just for clarification, Horned Wurmslayer
Required level of 105.

So this is definitely in the "Playbook" but can't be accomplished with a fresh Heroic SK.
 
Just for clarification, Horned Wurmslayer
Required level of 105.

So this is definitely in the "Playbook" but can't be accomplished with a fresh Heroic SK.
You can use the Honed Wurmslayer for the worn effect Wurmslayer's Guard at any level. Wielding the Wurmslayer Protects you against 100% of incoming melee damage up to 1750 points of damage per hit.
 
You can use the Honed Wurmslayer for the worn effect Wurmslayer's Guard at any level. Wielding the Wurmslayer Protects you against 100% of incoming melee damage up to 1750 points of damage per hit.
Yeah, and the Honed Wurmslayer is Prestige, but the buff works on FTP chars =)
 
You can use the Honed Wurmslayer for the worn effect Wurmslayer's Guard at any level. Wielding the Wurmslayer Protects you against 100% of incoming melee damage up to 1750 points of damage per hit.

That is interesting. As it was listed 105, i didnt look any further into it.
Yet I am now wondering how much of a challenge it would be to get something like that for an 85 SK.



Yeah, and the Honed Wurmslayer is Prestige, but the buff works on FTP chars =)

That was the other factor that put me away, the prestige for gold only.

Now I get the feeling in my bones, the nerf bat will start swinging at some point soon.



But both these pieces of information, put the Honed Wurmslayer back on the radar of something that should be picked up.
 
Here is another modified version. This will nav your tank to a different spot in pok waiting for the instance to be ready based on the group leader leveling up. Also, will invite group back before putting the merc on passive, to possibly grab a rez before exiting instance if a group member dies.
 

Attachments

Just for clarification, Horned Wurmslayer Honed Wurmslayer
Required level of 105. The melee guard portion you want here works at any level.

So this is definitely in the "Playbook" but can't be accomplished with a fresh Heroic SK. It's pretty easy. I got one for my Warrior and Bard when they were in their 60s. If the mob isn't up, it's never taken me very long to pop it. People usually always offer the Claw rot if you OOC that you're looking for one. Should be doable with most any character that can kill in FM, I got my first two using a 105 SHM, solo. Have likely given away half a dozen or more of em, so if you don't have a 105+ I'd just say go park your character there, log in occasionally and check to see if anyone minds killing Denmother / Gerald.
 
Here is another modified version. This will nav your tank to a different spot in pok waiting for the instance to be ready based on the group leader leveling up. Also, will invite group back before putting the merc on passive, to possibly grab a rez before exiting instance if a group member dies.

Just a quick question, the DS buff from outside group, does it only work with Druid or Mage DS? Can't seem to get my ranger to cast his Shield of Needlebarbs with it.
 
You need to edit these two lines. The Person casting and the spell you want him to cast. Also, there is a level limit that starts this casting, I think around Will start using the out of group ds at 50. not sure off hand.

Note: Any DS outside of the SK self buffs before 50 will kill the mobs to fast to get the max exp out of them.

|---------------Start Edit-----------------------------------|
|------------------------------------------------------------|
/declare Damageshieldcaster string outer EDIT
/declare Damageshieldspell string outer EDIT
 
You need to edit these two lines. The Person casting and the spell you want him to cast. Also, there is a level limit that starts this casting, I think around Will start using the out of group ds at 50. not sure off hand.

Note: Any DS outside of the SK self buffs before 50 will kill the mobs to fast to get the max exp out of them.

|---------------Start Edit-----------------------------------|
|------------------------------------------------------------|
/declare Damageshieldcaster string outer EDIT
/declare Damageshieldspell string outer EDIT


Yup, I have edited those 2 lines, caster name for first, spell for second line. The toons I'm working with this script are +70 so I don't think that is an issue. I see the "Thanks for DMG shield X" call but nothing happens. DS buffer is also in /bct (I believe, they do autoconnect to this)

I also have noticed the SK does rebuff cloak DS but is not using Helot Skin after pulls for some reason
 
are the buffs stackable? do you have the spells that the sk is trying to cast? Also, Helot Skin and some other SK DS require components. Helot Skin requires a pearl in inventory.
 
Helot Skin does stack with RNG Shield of Needlebarbs, yes. I can cast Helot Skin and receive the Ranger DS
 
Yup, I have edited those 2 lines, caster name for first, spell for second line. The toons I'm working with this script are +70 so I don't think that is an issue. I see the "Thanks for DMG shield X" call but nothing happens. DS buffer is also in /bct (I believe, they do autoconnect to this)

Line49 has 2 spaces between Damageshieldspell and string /declare Damageshieldspell string outer EDIT

Remove the 2nd space and it should work.
 
hmm having issue running this for the first time. toons aren't getting exp.
85 heroic SK with honed wurmslayer and two fire beetle eyes as suggested.
level 10 bard as group leader and all others in group are level 10
Bard has Cords of Dissonance in slot 8
Bard doesn't run to kill spot before the mobs are well over half dead.

Update:
Figured it out Bard is being resisted at level 10 saw others post need to be level 12 at a min for it too work
 
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There is a bracket missing in the Sub CheckTankDS.

INI:
    } else {
    /while (!${Me.Buff[${Spell[${SelfDS}].RankName}].ID} && ${Group.Leader.Level} > 39) {
        /call CASTMODE "${Spell[${SelfDS}].RankName}"
    }
    /useitem 8
Curly bracket opened after else, but it isn't closed. Just need to add another one before /useitem and that will probably get SK SelfDS to cast.
 
hmm having issue running this for the first time. toons aren't getting exp.
85 heroic SK with honed wurmslayer and two fire beetle eyes as suggested.
level 10 bard as group leader and all others in group are level 10
Bard has Cords of Dissonance in slot 8
Bard doesn't run to kill spot before the mobs are well over half dead.

Update:
Figured it out Bard is being resisted at level 10 saw others post need to be level 12 at a min for it too work


Robban gives a decent method for getting new characters to level 12. Since yours are level 10, they will probably end up level 14 or so.

Or pickup and handin
Boom lvl 12
 
Line49 has 2 spaces between Damageshieldspell and string /declare Damageshieldspell string outer EDIT

Remove the 2nd space and it should work.

There is a bracket missing in the Sub CheckTankDS.


INI:

} else {
/while (!${Me.Buff[${Spell[${SelfDS}].RankName}].ID} && ${Group.Leader.Level} > 39) {
/call CASTMODE "${Spell[${SelfDS}].RankName}"
}
/useitem 8

Curly bracket opened after else, but it isn't closed. Just need to add another one before /useitem and that will probably get SK SelfDS to cast.
Good Catch. I never used the outside ds lines. :)
 
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hmm is there a delay setting for the sk to zone in my sk about 1 in 4 times is zoning in first and getting splatted.
 
hmm is there a delay setting for the sk to zone in my sk about 1 in 4 times is zoning in first and getting splatted.
Try the version I posted has a delay. https://www.redguides.com/community/attachments/hatchery-mac.30202/

There is also a post in the thread about moving the sk away from the quest mob to delay.
Right in this area after requesting the task around line 206
INI:

/dgt all \ayWaiting for instance to be ready.
/nav loc 505.65 566.56 -124.25
 
Try the version I posted has a delay. https://www.redguides.com/community/attachments/hatchery-mac.30202/

There is also a post in the thread about moving the sk away from the quest mob to delay.
Right in this area after requesting the task around line 206
INI:

/dgt all \ayWaiting for instance to be ready.
/nav loc 505.65 566.56 -124.25

SK is still zoning in first sometimes

Edit: just realized anytime anyone in the group says ready everyone is zoning in at the same time so it doesn't matter if the SK is further away still zoning in at the same time.
 
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