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Yah I worked out the kinks, ran 30 plus without any issues. Also got rid of the nagging error with the /face away or something to that effect. Making the SK nav to a location far enough away from the hail npc worked great giving the rest of the group plenty of time to load the instance before he gets to hail.

The Aoe guy waits long until he moves in to do his thing, guess its to make sure the SK has enough aggro. If the mobs die to fast, maybe you should remove the druid DS or use a lesser one.my issue with this for some reason is the bard wont cast aoe until like 90% of the mobs are already dead and will only run it like twice and would have to rerun the macro and idk why
Right in this area after requesting the task around line 206Is the sk nav possible to add to the macro? If so, where would i put it? This is my biggest issue ATM with this macro
/dgt all \ayWaiting for instance to be ready.
/nav loc 505.65 566.56 -124.25
Like Robban says, this is most likely due to too much ds on the tank. This is the tricky part of balancing the right ds with the level of the mobs.my issue with this for some reason is the bard wont cast aoe until like 90% of the mobs are already dead and will only run it like twice and would have to rerun the macro and idk why
Like Robban says, this is most likely due to too much ds on the tank. This is the tricky part of balancing the right ds with the level of the mobs.
Here is what I use, this has some adjustments, sends in the group leader first, then group then the tank. some other stuff. feel free to edit.
Thanks cannon - will check this updated version out this week.
One thing I can say for those interested in using this - an out of the box heroic SK with next to no augs will carry a group of PL'ees from 10-59. ( my little SK only has the augs from The Dream completed) Once the mobs jump over the lvl 60 mark the SK will take a serious beating and typically die when they get back to the corner. A more skilled person could potentially dial in the merc better. But this is a solid base line.
I am going to put some serious time into my SK now to keep pushing this a bit more and get another team ready for gribbles.

Has to be the purple gem ones. Most of the others only hit 4 mobs max. That is a targeted aoe. you wantShaman also have an ae DoT at level 15 Infectious cloud. Not sure if the ae DoTs work with this or if it has to be a ae dd.
PB AE (Point Blank Area of Effect) |
- Bard - Chords of Dissonance at level 2.
- Cleric - Word of Pain at level 9.
- Druid - Tremor at level 21.
- Magician - Fire Flux at level 1.
- Necromancer - Word of Shadow at level 20.
- Wizard - Numbing Cold at level 1.

Yes, I ran this to 60 without the merc, then it got risky.Yeah, if you get good HP buffs and Regen on a Heroic SK a mercenary Cleric is 100% un-needed until 50s, and maybe one jump up from that. I wanna say fully buffed I ran 4 characters + Bard through to 59, no merc.
You can use the Honed Wurmslayer for the worn effect Wurmslayer's Guard at any level. Wielding the Wurmslayer Protects you against 100% of incoming melee damage up to 1750 points of damage per hit.Just for clarification, Horned Wurmslayer
Required level of 105.
So this is definitely in the "Playbook" but can't be accomplished with a fresh Heroic SK.
Yeah, and the Honed Wurmslayer is Prestige, but the buff works on FTP chars =)You can use the Honed Wurmslayer for the worn effect Wurmslayer's Guard at any level. Wielding the Wurmslayer Protects you against 100% of incoming melee damage up to 1750 points of damage per hit.
You can use the Honed Wurmslayer for the worn effect Wurmslayer's Guard at any level. Wielding the Wurmslayer Protects you against 100% of incoming melee damage up to 1750 points of damage per hit.
Yeah, and the Honed Wurmslayer is Prestige, but the buff works on FTP chars =)
Just for clarification,Horned WurmslayerHoned Wurmslayer
Required level of 105.The melee guard portion you want here works at any level.
So this is definitely in the "Playbook" but can't be accomplished with a fresh Heroic SK.It's pretty easy. I got one for my Warrior and Bard when they were in their 60s. If the mob isn't up, it's never taken me very long to pop it. People usually always offer the Claw rot if you OOC that you're looking for one. Should be doable with most any character that can kill in FM, I got my first two using a 105 SHM, solo. Have likely given away half a dozen or more of em, so if you don't have a 105+ I'd just say go park your character there, log in occasionally and check to see if anyone minds killing Denmother / Gerald.
Here is another modified version. This will nav your tank to a different spot in pok waiting for the instance to be ready based on the group leader leveling up. Also, will invite group back before putting the merc on passive, to possibly grab a rez before exiting instance if a group member dies.
You need to edit these two lines. The Person casting and the spell you want him to cast. Also, there is a level limit that starts this casting,I think aroundWill start using the out of group ds at 50.not sure off hand.
Note:Any DS outside of the SK self buffs before 50 will kill the mobs to fast to get the max exp out of them.
|---------------Start Edit-----------------------------------|
|------------------------------------------------------------|
/declare Damageshieldcaster string outer EDIT
/declare Damageshieldspell string outer EDIT
Yup, I have edited those 2 lines, caster name for first, spell for second line. The toons I'm working with this script are +70 so I don't think that is an issue. I see the "Thanks for DMG shield X" call but nothing happens. DS buffer is also in /bct (I believe, they do autoconnect to this)
/declare Damageshieldspell string outer EDIT } else {
/while (!${Me.Buff[${Spell[${SelfDS}].RankName}].ID} && ${Group.Leader.Level} > 39) {
/call CASTMODE "${Spell[${SelfDS}].RankName}"
}
/useitem 8
hmm having issue running this for the first time. toons aren't getting exp.
85 heroic SK with honed wurmslayer and two fire beetle eyes as suggested.
level 10 bard as group leader and all others in group are level 10
Bard has Cords of Dissonance in slot 8
Bard doesn't run to kill spot before the mobs are well over half dead.
Update:
Figured it out Bard is being resisted at level 10 saw others post need to be level 12 at a min for it too work
Or pickup and handin
Boom lvl 12![]()
Shattered Krithgor Keystone
Everquest Item Information for Shattered Krithgor Keystoneeverquest.allakhazam.com
Good Catch. I never used the outside ds lines.Line49 has 2 spaces between Damageshieldspell and string /declare Damageshieldspell string outer EDIT
Remove the 2nd space and it should work.
There is a bracket missing in the Sub CheckTankDS.
INI:
} else {
/while (!${Me.Buff[${Spell[${SelfDS}].RankName}].ID} && ${Group.Leader.Level} > 39) {
/call CASTMODE "${Spell[${SelfDS}].RankName}"
}
/useitem 8
Curly bracket opened after else, but it isn't closed. Just need to add another one before /useitem and that will probably get SK SelfDS to cast.

Try the version I posted has a delay. https://www.redguides.com/community/attachments/hatchery-mac.30202/hmm is there a delay setting for the sk to zone in my sk about 1 in 4 times is zoning in first and getting splatted.
Try the version I posted has a delay. https://www.redguides.com/community/attachments/hatchery-mac.30202/
There is also a post in the thread about moving the sk away from the quest mob to delay.
Right in this area after requesting the task around line 206
INI:
/dgt all \ayWaiting for instance to be ready.
/nav loc 505.65 566.56 -124.25
