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/if (${ShowDebug}) DEBUGCHAT [${Macro.Name} @ ${Macro.CurLine}] ---> Sending PLee's into the instance.
/if (${UsePlee1}) /squelch /bct ${PLee1} //say ready
/if (${UsePlee2}) /squelch /bct ${PLee2} //say ready
/if (${UsePlee3}) /squelch /bct ${PLee3} //say ready
/if (${UsePlee4}) /squelch /bct ${PLee4} //say ready
/if (${UsePlee5}) /squelch /bct ${PLee5} //say ready
/delay 5s
:TankEnter
/if (${ShowDebug}) DEBUGCHAT [${Macro.Name} @ ${Macro.CurLine}] ---> ${Tank} attempting to enter instance.
CHATMETHOD Attempting to enter instance on Tank
/say ready
Not sure why but when i try and DL the latest version it keeps giving me 1.56. same with pulling from the launcher. this might be part of my problem to begin with.If you need one, get a free code editor like Notepad ++ and then open the hatchery macro. Should be around line 130-ish:
Code:/if (${ShowDebug}) DEBUGCHAT [${Macro.Name} @ ${Macro.CurLine}] ---> Sending PLee's into the instance. /if (${UsePlee1}) /squelch /bct ${PLee1} //say ready /if (${UsePlee2}) /squelch /bct ${PLee2} //say ready /if (${UsePlee3}) /squelch /bct ${PLee3} //say ready /if (${UsePlee4}) /squelch /bct ${PLee4} //say ready /if (${UsePlee5}) /squelch /bct ${PLee5} //say ready /delay 5s :TankEnter /if (${ShowDebug}) DEBUGCHAT [${Macro.Name} @ ${Macro.CurLine}] ---> ${Tank} attempting to enter instance. CHATMETHOD Attempting to enter instance on Tank /say ready
Change that "/delay 5s" before :TankEnter to whatever you think you need, 10s or 15s or such.
Sorry for the delay on the New Hatchery Been distracted by IHC, LOL no excuse i know but Here we go!
Hatchery NEW FEATURES!
Works for SK as tank - Automems All Spells. Requires lvl 85 or higher SK.
Runs Cskillup for all Casters In group - Requires U to have the proper Spells.! or it will not work. But will not affect hatchery performance.
Reworked Zonein Routine
Reworked Task Acquire Routine.
*Personally tested with the new 115 Cap And was able to Sucessfully Even if not productively level...
nicemorisato updated Hatchery.mac with a new update entry:
Hatchery Full Auto! -
Read the rest of this update entry...
Find the solution to that is to use a smaller damage Shield. If you use the 115 Shield, it's a bit too strong. And as far as the positioning goes if you leave it to do all of its taunts. It's not an issue cuz it's dropped for 4 aes.I just tried the new version last night really nice. Many improvements love the faster cycling of the zones and cskill up addition.
I did find at higher level (my AOE toon is 80) that 50% of the mobs were dead before the AOE person would move into position. I changed when the AOEer would move to between when the AA agro spells were cast and also changed how close the AOE person was with a rand of 30 on ever spell I use there is no need to have the AOE person so close to the fighting.
Agro doesn't seem to be the issue, I have found with the positions you use the AOE person is sometimes is in the middle of the pack of mobs and gets hit (don't know exactly what to call it small AE from the mobs......)Find the solution to that is to use a smaller damage Shield. If you use the 115 Shield, it's a bit too strong. And as far as the positioning goes if you leave it to do all of its taunts. It's not an issue cuz it's dropped for 4 aes.
Hard to do with the Ds I am referring to is Being cast By a Out of group Mage or druid that is standing outside the zone The Sk Ds is not the issue. its low enough i find. but when u stack all the super ds it does dmg to fast, I did find there is some Shaman Spell that Turns off the DS until u click the spell off which worked nicely but not really practical for this usage.just strip the DS and use an event trigger to know when the AOE person cast the AE so your SK can cast the DS
I did find when the AOE person hit 80 I needed a merc. Would go in the first time and come out at 50% health and the next mission would die. Happened twice so dropped one toon and started using the merc. No more problems with death.Okay I've never had that as a Issue i even tested up to 85 Which BTW was not very efficient. But i succeeded in pulling and tanking the whole hatch on my 115 sk, had to turn on merc thou.
Removed some leftover Echotests Pthat caused a weird bug. and changed The Taunt spell for lvl 86-90 Range ae taunts. to correct spell.
Your changes Can and likely will result in 1 Slow zoner messing everyone up so you know.
sub Declares
|---------------Start Edit-----------------------------------|
|------------------------------------------------------------|
/declare Damageshieldcaster string outer Gandalf
/declare Damageshieldspell string outer Flameshield of Ro
Ohh sorry yes, the version on the download button isn't the same as the code shared in the first post. Try something like this:
INI:sub Declares |---------------Start Edit-----------------------------------| |------------------------------------------------------------| /declare Damageshieldcaster string outer Gandalf /declare Damageshieldspell string outer Flameshield of Ro
Like Morisato said use the lvl10 Mac, 14 would be the minimum, if you can’t do red wine because of faction you can do fire beetle eyes in Oggok.I personally run my toons to 21 using Level10.mac before hatchery. and Lines 46/47
/declare Damageshieldcaster string outer Dweeb1123
/declare Damageshieldspell string outer Dreamfire coat
Would be what you change.
Err no. It is correct e.g Honed Wurmlayersmall typo in line 220
/if (${Me.Inventory[13].Name.NotEqual[Honed Wurmslayer]})
should be
/if (${Me.Inventory[13].Name.NotEqual[Horned Wurmslayer]})
missing the r
Err no. It is correct e.g Honed Wurmlayer
Thanks I was testing it I missed the notEqualErr no. It is correct e.g Honed Wurmlayer
