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When I am running this my bard wont walk into range to damage the mobs at the end, but it does cast the DMG spell. Not sure whats wrong, I've used this before to great success.
do you have mq2nav loaded with a mesh?When I am running this my bard wont walk into range to damage the mobs at the end, but it does cast the DMG spell. Not sure whats wrong, I've used this before to great success.

/squelch /bct ${groupLead} //nav locxyz -54.71 1.89 7.15
/squelch /bct ${groupLead} //twist 1
/nav locxyz -54.71 1.89 7.15
/twist 1
/plugin mq2twist
/nav waypoint <waypoint>
-
/nav wp <waypoint>
/moveto loc -11 -45 4

Beam or rain?
Its definitely a nav issue. Its giving me an error saying it cant locate the destination.
I tried your fix by changing the code in the macro to no avail. Bard isn't levitating either.
Also re-downloaded and replaced the entirety of the nav meshes.
still just getting, ideas anyone?
/if (${PauseAggro}) {
if (! ${Target.PctAggro} ) {
/delay 2s
}
}

yes, i was using the one from post 40
i deleted the one from my macros folder, pasted in yours went and fired it up
so now after the fix seeing
View attachment 17508
plGroup why on earth do I even have it in there, it is useless
it now runs the SK thru the zone, doesnt end the macro which is farther then gotten before..
the bard steps maybe three steps turns twist on, then twist off then the sks ds just killed everything
also when manually trying to bard ae he just gets aggro and dies
SK: spellset (spellgem doesn't matter) 2 aoe hate spells (max 4), 2 terror spells (max 4), lifetap (max 1), dico and a backitem with skinspikes equipped (I use 3 aoe/4
k new version let seerunning bard plus 4 more
Great to hear.works like a charm now, bard skill and the levels
The bard enters first in my version, so always scales to its level.isnt this supposed to scale also? or am i wrong lol
yup - this is exactly how i do itFor future updates maybe someone could add in bandolier switching? One for non-riposte items while rounding up mobs, then another to switch to our main weapons for a higher AC stat once he sits in the corner.
|--- You need a Bandolier set named "NoRipo" and "Wurm"
|--- I use 2 fire beetle eyes for NoRipo and Wurmslayer & Shield for Wurm
|--- You get the worn effect from the wurmslayer even while non-all-access
Added it to my version.For future updates maybe someone could add in bandolier switching? One for non-riposte items while rounding up mobs, then another to switch to our main weapons for a higher AC stat once he sits in the corner.
lol
