Another SOD raid, Rallos Returns. In this raid you are supposed to protect the rathe council (yes those same dudes from the poearth raid in pop) from rallos zeks forces.
In this raid the councilmen are split in 2 groups, at the start of the raid a huge group of ogres spawns and fights their way to the councilmen. 3 minutes into the raid tallon and vallon zek spawn and beeline for the first group of rathe members. Whats supposed to happen is if any one of the council dies the event fails and resets, but if you get the first group of 6 completely wiped out (train them on the ogres asap) before tallon/vallon spawn then the event bugs and does not reset.
from this point you set up in a room with the 2nd group of rathe council members. get yourself a bard/puller, a beefy tank (raid gear required here) and a couple clerics.
single pull tallon and vallon one at a time to the 2nd group of rathe dudes. they will attack and since they hit for 4k and theres 7 of them they will do all the DPS you need to win the raid. you just need to keep a tank alive long enough.
when the zek bros are dead rallos himself pops. once again pull him into the room, tank him (hes a 13k hitter) while the rathe members beat his ass down. It takes about 3 or 4 minutes for them to do enough dps to kill rallos, so you just need to keep your tank alive long enough.
rallos dies, you get 2 armour pieces, 2 rank 3 spell runes, and two drops from this list.
IT GETS BETTER! last patch introduced "hard mode" raids. so you can win the hard version of this raid in the exact same fashion for even more loots (the hard loots are in the 1k hp/mana range)
also, the lock out timer can be exploited since as long as the requestor of the raid has no lock out you can chain spawn this raid over and over and over. both hard and normal.
now you probably see why this is getting nerfed today from an emergency patch.
this has been exploitable since SOD launched, it just got insanely popular after hard mode came out now the nerf bat is being swung.