After the first month of SoR, I'm not thinking this is a successful expansion. Now, personally, I'm slowly taking my 6 man team through things; it's got challenges, but that's OK. I don't raid, so I'm ignoring anything to do with that.
The success I’m referring to is not actually about mechanics, mission, or “conquering” the expansion, rather it’s about how much people are playing – or not playing.
I have 6 gold accounts and play maybe 10 hours a week, the rest of the time I have 4 traders and 2 accounts that forage, fish or do tradeskills to feed the traders. I sell items from the missions and any named I manage to find, collection items, foraged items needed in the current expansion and – most of all – various forms of tradeskills. I usually don’t sell the completed TS level 1 armor bits, but the partially formed elements like round cut gems, Scroll Ability to enchant Honed… The idea is that I sell time. Instead of having to spend time scrounging up the bits and pieces and maybe not have high enough TS in one or the other area, I so that and sell you the result. I also sell consumables like food and drink.
I guess I’ve become less Everquest and more MarketQuest. I do that so I can equip my team with the best possible gear so we spend more actual game time winning than corpse runs. Much of my team is in high end raid gear because it is sellable on my server.
I usually make between 100 and 200 million in a good month. December was a very good month. I’ve done this for the last 5 expansions, so my data set is pretty good. What I’ve seen after the holidays is … crickets. Same stuff for sale, always the lowest prices (it’s fake money so I’d rather make 10 plat than see you make 11 plat). There just isn’t a market. I see upticks on the weekends, but I think the average guy has checked out of this expansion due to it’s well documented challenges. Maybe that will pick up, but winter time in the US is usually a heavy play time due to being stuck inside.
I see in this patch they are adding a new port. I think they see the same thing as I see. We may see other “easy-mode” assists, or more double experience times. They wanted to try a challenging expansion, and that’s what we got. They may have misjudged the market. I wonder if people will come back?
The success I’m referring to is not actually about mechanics, mission, or “conquering” the expansion, rather it’s about how much people are playing – or not playing.
I have 6 gold accounts and play maybe 10 hours a week, the rest of the time I have 4 traders and 2 accounts that forage, fish or do tradeskills to feed the traders. I sell items from the missions and any named I manage to find, collection items, foraged items needed in the current expansion and – most of all – various forms of tradeskills. I usually don’t sell the completed TS level 1 armor bits, but the partially formed elements like round cut gems, Scroll Ability to enchant Honed… The idea is that I sell time. Instead of having to spend time scrounging up the bits and pieces and maybe not have high enough TS in one or the other area, I so that and sell you the result. I also sell consumables like food and drink.
I guess I’ve become less Everquest and more MarketQuest. I do that so I can equip my team with the best possible gear so we spend more actual game time winning than corpse runs. Much of my team is in high end raid gear because it is sellable on my server.
I usually make between 100 and 200 million in a good month. December was a very good month. I’ve done this for the last 5 expansions, so my data set is pretty good. What I’ve seen after the holidays is … crickets. Same stuff for sale, always the lowest prices (it’s fake money so I’d rather make 10 plat than see you make 11 plat). There just isn’t a market. I see upticks on the weekends, but I think the average guy has checked out of this expansion due to it’s well documented challenges. Maybe that will pick up, but winter time in the US is usually a heavy play time due to being stuck inside.
I see in this patch they are adding a new port. I think they see the same thing as I see. We may see other “easy-mode” assists, or more double experience times. They wanted to try a challenging expansion, and that’s what we got. They may have misjudged the market. I wonder if people will come back?


