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Question - Firing off too soon.

Joined
Jun 30, 2020
RedCents
232¢
Hi all,
I have a mage with the following DPS section:
DPSOn=1
DPSSize=5
DPSSkip=20
DPSInterval=2
DPS1=Bolt of Flame|65|Once
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL

He fires off that Bolt of Flames as soon as the MOB is in camp. I thought the DPS1 statement says not until 65? Or am I missing something?
 
I do not use those values that way. I have not seen it work properly, per the wiki, myself. I use the AssistAt [Melee] values to control when my casters are nuking. If your mage seems to die on every pull adjust the AssistAt value much lower while keeping the PetAssistAt values high
 
You could also add a condition like Cond1 = ${Target.PctHPs} < 65 (in KConditions section of ini), which would make sure it doesn't fire before that. just |Cond1 after your current DPS entry.
 
With condition, DPSOn=2 will work - DPSOn=2 doesn't use the number as a health level, it just orders the DPS entries in descending order. So if 65 is the first number, it's going to fire as soon as the engage % in Melee is hit.
 
DPS1=Bolt of Flame|65|Once

should be the fix to this issue...

When your mob enters camp, it’s often already Below 100% (pulled, dotted, or hit on the way in). Sometimes even < 65% by the time your mage evaluates DPS, meaning the mob is already under 65% → OK to cast immediately

Goodluck
 
Question - Firing off too soon.

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