Here are the modification to your ini I suggest:
your spells section should be:
[CODE lang="ini" title="Spells"][Spells]
MiscGem=6
MiscGemLW=5
MiscGemRemem=6
CastingInterruptOn=0
LoadSpellSet=2
SpellSetName=KissAssist
Gem1=Aria of the Composer
Gem2=Thunderous Barrier
Gem3=Arcane Chorus
Gem4=Lyrin's Spiteful Lyric
Gem5=NULL
Gem6=NULL
Gem7=Lullaby of the Forlorn
Gem8=NULL
Gem9=Slumber of Kolain
Gem10=Wave of the Conductor
Gem11=NULL
Gem12=Pulse of Lunanyn
Gem13=NULL[/CODE]
modified mez-songs, SpellSetName, MiscGem, MiscGemLW
your Heals section should be disactivated, as otherwhise it will interfere. Bards are not really usefull at healing (HealsOn=0)
this would be your modified heals-section
[CODE lang="ini" title="Heals"][Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealsSize=5
Heals1=Pulse of Lunanyn|99
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=1
AutoRezOn=0
RezMeLast=0[/CODE]
modified : HealsOn=0
| MezOn | 0 | 0/1/2/3 | 0=Off/1=Single & AE Mez/2=Single Mez only/3=AE Mez only. |
I understood that your bard is 94.
If thats the case, he can't mem "Wave of Dreams", and he can't mezz upto 112
I adapted your "Spells"-section accordingly above and here's your mez-section
leave MezzOn=2 (single target mez only) til you hit 95. The ae "wave of the conductor" is lvl 95
at lvl 95 set MezzOn=1 and your bard will single mezz and ae-mezz, depending on the amout of targtes to mezz and if ae-mezz is on cooldown
[CODE lang="ini" title="Mez"][Mez]
MezOn=2
MezRadius=100
MezMinLevel=60
MezMaxLevel=98
MezStopHPs=90
MezSpell=Slumber of Kolain
MezAESpell=Wave of the Conductor|3
MezDebuffOnResist=0
MezDebuffSpell=Your Debuff Spell[/CODE]
your mezzes will work upto lvl 98 so modified "MezMaxLevel=98" and the mezz-songs
finally, to make things run smoother I would modify the dps-section
-set the lines of dps in order of importance (Thousand Blades on DPS1)
-avoid to "stopdisk" in the dps-section ... bards can launch insta-cast aas while playing a melody
-for the line "DPS1=command:/dismount|100|Once" I see no reason/motivation .. it will just cost valuable cycle-time
[CODE lang="ini" title="DPS"]
[DPS]
DPSOn=2
DPSSize=20
DPSSkip=1
DPSInterval=2
DPS1=Thousand Blades|99|Cond2
DPS2=Funeral Dirge|99|Cond2
DPS3=Quick Time|99|Cond2
DPS4=Spire of the Minstrels|99|Cond2
!DPS5=Song of Stone|99|Cond2
DPS5=NULL
DPS6=Vainglorious Shout|99|Cond3
DPS7=NULL
DPS8=Dance of Blades|99|Cond2
DPS9=NULL
DPS10=Deftdance Discipline|100|Cond6
DPS11=command:/pet qswarm|99|Cond7
!DPS12=Lyrical Prankster|99
DPS12=NULL
DPS13=Bladed Song|99
DPS14=Fierce Eye|99
DPS15=Cacophony|99|Mob
DPS16=Intimidation|99|Mash
DPS17=${InvSlot[Chest].Item.Name}|99
DPS18=Boastful Bellow|98|Cond4
DPS19=NULL
DPS20=NULL
DebuffAllOn=0[/CODE]
Please remove "Buffs5=Pulse of Lunanyn" in the Buffs-section ... it may cause interferences that way, not shure about it
In the header we have "TwistWhat=12" which will ask the bard to sing "Gem12=Pulse of Lunanyn" continuously whenever there are no mobs in camp and he has time to do it.
As well we have "TwistMed=12" which will ask the bard to sing "Gem12=Pulse of Lunanyn" continuously whenever he is medding.
Actually we have "MeleeTwistWhat= 12" in the melee-section. This will ask the bard to sing "Gem12=Pulse of Lunanyn" even when there is 1 or more mobs in camp, continuously whenever there is no duty to mezz mobs.
NB: "Vainglorious Shout" this song is a directional AE song. I am not keen enought to let my bard sing this song with KA. If there's a named and time enought, I launch it manually.
If you are in close quaters, you may end up with more mobs closeby, as you intended.