"Let's Get Dangerous"
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"Let's Get Dangerous"
I'll DM you to set up a time to look at this on your system. We'll get it sorted. Sorry for the trouble.I've nothing in the extended target window. Not Grouped. No Targets. I attached a pic of my Xtarget window, I also clicked each slot all the way down the list to be sure they were all on "*Auto".
/varset invisAbility ${Select[TRUE,${Me.AltAbilityReady[Cloak of Shadows]},${Me.AltAbilityReady[Shauri's Sonorous Clouding]},${Me.AltAbilityReady[Group Perfected Invisibility]},${Me.AltAbilityReady[Perfected Invisibility]},${Me.AltAbilityReady[Natural Invisibility]},${Me.AltAbilityReady[Shared Camouflage]},${Me.AltAbilityReady[Camouflage]},${Me.AltAbilityReady[Group Silent Presence]},${Me.AltAbilityReady[Silent Presence]}]}
Sub rogueInvis
|Don't need to check if I'm rogue, because we did that before calling the sub
|Check to see if we are sneaking and hiding
|If I'm already SoS, we can exit this sub early
/if (!${Me.Sneaking} && !${Me.Invis}) /message Let's get dangerous!
:checkagain
/if (${Me.Sneaking} && ${Me.Invis}) /return
/while (!${Me.AbilityReady[Hide]}) {
/delay 1s
}
/if (${Me.Sneaking}) {
/doability Hide
/delay 3s ${Me.Invis[SOS]}
/message Hiding
} else {
/doability Sneak
/delay 3s ${Me.Sneaking}
/message Sneaking
}
/goto :checkagain
/return
Did you write the AA name in there yourself originally?@Denethor I deleted the aap name from the character ini for clicky and it works.
you can do /explore ros tssIs there a way to skip an expansion? House of Thule is done, but it keeps going back and trying to redo it.
awesome, ty, ill give that a tryyou can do /explore ros tss
that would do only ros and tss expansion for example...choose what you like instead of all.
is there a fix to this issue? im running into the same issueHaving an error where my toon is unable to leave LDoN missions themselves. I receive the error message "Couldn't parse '//windowstate AdventureRequestWnd close' and "Couldn't parse '//notify ConfirmationDialogBox CD_Yes_Button leftmouseup'
Fixed the eqbc stuff by jchanging line 35-37 to look at dannet only in the explore mac
That stopped the eqbc stuff
#define /commTell "/docommand /dgt"
#define /commGroup "/docommand /dgga"
#define /commCommand "/docommand /noparse /dgga"
#define /commEXEC "/docommand /noparse /dgga "
for the blnWait, I just changed it to local instead of outer. Not sure if that screwed up something but I couldn't find blnWait anywhere else in the mac so not sure
is this something i need to modify the macroeo?Please try the workaround posted here:
If you still have issues, let me know.
I may need to forego supporting EQBC and just make Dannet the single comms mechanism for the macro.
#define /commEXEC "/docommand ${If[${Bool[${Plugin[mq2eqbc]}]},/noparse /bcga /,${If[${Bool[${Plugin[mq2dannet]}]},/noparse /dgga /,/echo \ar NO NETWORK COMMUNICATION LOADED]}]}"
#define /commEXEC "/docommand ${If[${Bool[${Plugin[mq2eqbc]}]},/noparse /bcga /,${If[${Bool[${Plugin[mq2dannet]}]},/noparse /dgga ,/echo \ar NO NETWORK COMMUNICATION LOADED]}]}"
I've run this on a couple characters a month or two ago without hitting that issue but running one this past weekend got into that same loop back and forth. Kept trying to run an /end command between the zoning but eventually just did an unload from the MQ icon.This has happened on a couple toons now
This is a known issue caused by using different / unsupported meshes. The mesh requirement is mentioned in the Requirements section of the macro, This exact issue mentioned in the FAQ:(Image removed)
This has happened on a couple toons now
It's only the East Cabilis mesh that needs replacement, IIRC, but I'd just replace both. You can always overwrite them later using the updater again.Q: It keep looping between East and West Cabilis. Why?
A: Wired420 has updated his meshes since this macro was first published. The new mesh provided by the Updater is the issue. The meshes in my repo will work. https://github.com/BDeakins/DeneCore-Meshes
Did you start it in PoK?Just tried to run this today... I run the macro, I get no errors, she says going to first person... The macro echo's "Let's get Dangerous" - but nothing happens at all.
DeneCore is installed.
/mac exploreDid you start it in PoK?
Did you do /mac explore or a single route like /mac explore tss?
Set all of your extended targets to Auto. You have something hard-set in there and the macro is seeing a target on the list and thinking we have agro. So it is jumping into the combat handler.Just tried to run this today... I run the macro, I get no errors, she says going to first person... The macro echo's "Let's get Dangerous" - but nothing happens at all.
DeneCore is installed.
That isn't a bug in the macro. It's an issue with the mesh (E/W Cab is the big stand-out example of this). Use the meshes I provide from my repo (https://github.com/BDeakins/DeneCore-Meshes) instead of the one from the downloader. This is also mentioned in the FAQ for the macro. (You can probably get away with just replacing E/W Cab and use the rest of the ones from the downloader.)I have used the macro 2-3 times in the last week, with no problems. There is one bug I found while running from East/West Cabilis to Field of Bone where the toon will keep going back and forth between the zones, but still works really well.
