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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Question - Evolve Neck

I'm working on the Evolve necks for my toons and I am curious what everybody else is using or what the best augs are? I run a sk, shm, bard, monk, zerk, and beast. As of now I have the 2 defense augs (ac softcap and mitigate .8% damage) in my sk, but am wondering what the consensus is for those?
 
We use the front percent for tanks and then plus stats augs. The AC soft cap can't really be parsed with a difference. Just my 2 cents. The extra heroics stars boost you accuracy, str etc.
 
From my personal parsing, that Ruby of Offense is not worth equipping if you are raid geared. And only helps very little if your group geared.
 
First one belongs to one of my tank and second one belongs to one of my dps.

At this point the stats are so over inflated I just slap whatever I have with % modifier on my stuff. Doubt it make a noticeable difference.

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Question - Evolve Neck

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