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you know if you consider what everything cost in 1999 to what it cost today MMO subscriptions really havent gone up at the same rate. Whats $10 one less starbucks a month ?The question you have to ask yourself is it fun enough to pay $10 a month to help find bugs for them or fun enough that you can afford to through $10 away on something that they could have done to live to make it more "FUN"
Zeb
I logged into EQL and I was shocked and what I saw, which I thought would be impossible to do in Everquest.
1) Floating damage - What! How come! I know people will say, "Well in Live EQ its just too much text" You could just have an option to sum the entire round into 1 number, just show the total for each combat round etc, there are ways to reduce spam. The fact they did it, crazy!
2) Built in Modern UI frame options - WHA?!? Why not us?!?!
3) Old Models can ride horses - WHA? I thought they said we just can't they don't have enough skeletons in the model - Well apparently you can add skeletons to a model?!?! I prefer old models to the luclin models, the problem is old models on Live look stupid on mounts, their helmets don't stay on, the robes just vanish, but I guess in EQL those things are not issues?!!?
4) Rituals - There was a thread about what benefits a persona should provide if you level one up. Well, EQL figured it out, Rituals. Long term buffs or some ports, maybe stuff like Invis and lev, etc.
5) Pet inventory - OH MY GOD, a pet inventory window, which I think EQ said was impossible at some point
6) Dungeon difficulty and increased EXP - Wow
7) The color of the mob's name matches the consider
8) The MAP - It has multiple layouts and can function like a minimap and tracking shows up on the map!!!!
I can go on and on, but it's insane what that team does. But hey, our team got us 2 extra shared bank account slots - so yah.
They are going to get new items new spells everything. We get the same items, same spells and same AA's every expansion. There hasn't been a real effort into putting together an expansion since the burning lands. They just rely on the art time to try and make everything look as nice as the code will allow and everyone else works in the copy and paste department
Whats $10 one less starbucks a month ?
Shaman pet is decent compared to live, it was nice to have up as extra DPS and pets in EQL cast class specific spells (Harm touch, Slow, Dots, etc).Has anyone played a Shaman in Beta? Do they get a real pet on Legends since it's more solo based?
Thank you.Shaman pet is decent compared to live, it was nice to have up as extra DPS and pets in EQL cast class specific spells (Harm touch, Slow, Dots, etc).
One problem is the max level pet likes to cast the lowest dot sometimes which is kind of annoying. They also pull threat very easily. I struggled in the hole pulling 2+ mobs without the pet just getting instant aggro and dying. Nice for solo kills for sure.
I heard through discord that these being tradable was actually an oversight and they will be no trade when game launches. Somehow no economy got even worse.
- Economy and No Trade Loot - There is no economy. The only thing worth selling/buying would be the global items called Motes. These drop in tiers of 1 through 10 and can be used to directly feed experience into items and spells. These are tradeable and would be likely be the primary in game currency for trading
I don’t get why they thought imposing zero economy on everyone was a good idea. Optional SSF mode would have been way better, but gotta fight that RMT boogie man I guess.I heard through discord that these being tradable was actually an oversight and they will be no trade when game launches. Somehow no economy got even worse.
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no.will eqNQV will be aviable for evequest legend?
That's a shame, I was only back to EQ waiting for Legends to start...no.
there are no plans at RG to offer anything for eqlegends
What you are saying is EQ just killed itself for a clone like version of itself. Legends beta is nothing about how the version will hold itself even 1 month after release. The concept of EQ players excited for something new, I can understand, but to drop EQ for a potential easier (in a way of playing) and still not fully known pay to win little odds and ends would not retain players. EQ, while not as powerful as they once were, has survived 2 decades of of competition in their arena and still standing. Legends is not yet known to hold sway, for those excited for it, I truly hope the best.That's a shame, I was only back to EQ waiting for Legends to start...
Was hoping this would be available for Legends, as i think its subscription base is far higher than regular EQ subscriptions now.... The had over 70k Beta subscriptions, and i'm sure that will go far higher in regular release.
EQ currently holds only around 64-66k paid subscribers, and i expect that will drop precipitously this month, with a lot of people moving to Legends exclusively.
Would like to know where these counts came from? All I could find was half that for beta and those were all given away and never have know EQ to release how many paid subscribers they have.That's a shame, I was only back to EQ waiting for Legends to start...
Was hoping this would be available for Legends, as i think its subscription base is far higher than regular EQ subscriptions now.... The had over 70k Beta subscriptions, and i'm sure that will go far higher in regular release.
EQ currently holds only around 64-66k paid subscribers, and i expect that will drop precipitously this month, with a lot of people moving to Legends exclusively.
many folks are of the opinion that legends is a "cool to check out for a short-term, but not a good daily driver".i expect that will drop precipitously this month, with a lot of people moving to Legends exclusively.

So what you're sayin is, botters are keeping the lights on.I see no evidence of any of those numbers. I would love to see the raw data. The only actual data I can find is from MMO Populations website. EQ has an abysmal peak daily concurrent user data line of 4,762 over the last 30 days.
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If you are taking youtuber "data" on account numbers as fact that is just obtuse.

The 40K figures you are seeing were published in April, the EQL Discord had over 80k users on beta opening day, so i'm saying 70k to be safe, figure is probably higher.Would like to know where these counts came from? All I could find was half that for beta and those were all given away and never have know EQ to release how many paid subscribers they have.
I'm rooting for that. I actually think EQL will bring *additional* people to live, so nlwin win winThe 40K figures you are seeing were published in April, the EQL Discord had over 80k users on beta opening day, so i'm saying 70k to be safe, figure is probably higher.
Its not a game I would ever consider not playing EQ1 for, not the way TLPs pulled me away from live. BUT its a pleasant change."cool to check out for a short-term, but not a good daily driver".
I would bet my house the live team has full access to anything they're doing. Daybreak gave them the current build of the game and host everything related to it from accounts, servers, payment processing, etc.Having had a beta account for Legends for a while I will chime in quickly. Its fun, its fun in a way that takes less time than getting 6-12 characters on, finding a camp and spending hours farming something. I really like that game play loop still, but this is a "I have 2 hours, and want to murder a thousand frogloks, and almost guarantee I get something to upgrade something I am using" way. The whole vibe is a lot different. I agree 100% with what Sic said
Its not a game I would ever consider not playing EQ1 for, not the way TLPs pulled me away from live. BUT its a pleasant change.
My other 2 cents is that you have to remember its a community manager from Daybreak and infrastructure support from Daybreak. The dev team is Game Jawn, theres a decent chance they are not sharing a ton of code back to Live. Some maybe, but who knows. I didn't get offered to read their contract, I just would not count on it.
Sarc