

/ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private./target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs./lua run
Many of those things use dannet (which is a reason dannet is the default), plus mostly outside automatically loaded and usable without having to run a server and setup a bunch of stuffMy only preference is to be able to use as many useful scripts and macro's as possible. If that means dannet then that's fine. But you said some things are easier with dannet; is that easier for users or developers?
I'm a CWTN/Sic and RGMercs user. Outside of that I'd like to use the auto-mission scripts and anything else that makes things simpler.
RGMercs uses actors whenever possible nowadays, but we do have some legacy fallback that use Dannet under the hood. To the end user, none of that much matters, you can use anything to broadcast commands.i use EQBC , because i am too old and set in my ways, alth i think some RGmercs maybe uses Dalnet
There was a problem for a while with EQBC server slowing way down if it didn't have process priority set high enough and you had a lot of EQ instances competing with it. I believe Knightly fixed that a while back. It has been a long time since i've seen any slowness out of it.I used EQBC for years and finally had to navigate to Dannet because EQBC is not very friendly when you are using 40 or more accounts. The connection times got bad and wouldn't connect to some toons. Since I started using Dannet, I have not had the problems like I did with EQBC. Having to change all my hotkeys was a pain but worth the time.