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Fork / Mod [EQBC] - Cut melee standing around time in half

matthew8732

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Joined
Jul 30, 2012
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So for me I usually run wizards but recently I've been using my rogue a bit more.

I've noticed for my rogue when my tank pulls a mob and starts engaging even with my assist set to 99% hp the rogue still likes to stand around a bit (this is possibly due to my wizards going crazy and dropping its hp it huge spikes). This is just a super simple /attack on added when the tank starts attacking. I'm sure there are better ways to do this and clean this up but I hope this can be helpful for someone as it makes my rogue assist as soon as the tank attacks rather than at 50% HP or so.

NOTE:

  • Only works for Pullertank, Tank, Hunter roles
    [*]Requires EQBC

---------------------------------------------------------

Find:
Rich (BB code):
                    | Speed up tanks attacking inc mobs MQ2Melee /killthis can cause a delay
                    /if (${Select[${Role},tank,pullertank,hunter]}) {
                        /if (${Me.Ability[Taunt]} && ${Me.AbilityReady[Taunt]})  /doability Taunt
                        /attack on
                        /stick ${StickHow} 13 id ${MyTargetID}

Replace with:
Rich (BB code):
                    | Speed up tanks attacking inc mobs MQ2Melee /killthis can cause a delay
                    /if (${Select[${Role},tank,pullertank,hunter]}) {
                        /if (${Me.Ability[Taunt]} && ${Me.AbilityReady[Taunt]})  /doability Taunt
                        /attack on
			/echo Melee Assist Takeover: (Line 1010/1011) - Manually assisting melees with EQBC 
			/bct YourMeleeCharName1 //attack on
                        /bct YourMeleeCharName2 //attack on
                        /stick ${StickHow} 13 id ${MyTargetID}
 
I would like a permanent solution for this also. My toons are all set to assist at 99%, but most of the time they engage at ~95% (running sk as pullertank / cleric, druid, mage, enchanter).
 
I have a macro set up for rangers beasty and berzerkers and paladins atm that assists better then kiss. You have to set up ifs statments in melee thou but i stoped using kiss all together for melee toons because of poor reaction times good for alot of classes just not personal favorite atm

- - - Updated - - -

One think you need to look at in kiss.ini is camp radius zaxis and such if melee is out of radius he will wait until default to assist or atleast that has been my experience. One thing to do is really read the pull section of kiss instruction set up because it talks about zaxis and pull set up. If you have submit a ticket for maskoi to look at this for a fix.
 
So for me I usually run wizards but recently I've been using my rogue a bit more.

I've noticed for my rogue when my tank pulls a mob and starts engaging even with my assist set to 99% hp the rogue still likes to stand around a bit (this is possibly due to my wizards going crazy and dropping its hp it huge spikes). This is just a super simple /attack on added when the tank starts attacking. I'm sure there are better ways to do this and clean this up but I hope this can be helpful for someone as it makes my rogue assist as soon as the tank attacks rather than at 50% HP or so.

NOTE:

  • Only works for Pullertank, Tank, Hunter roles
    [*]Requires EQBC

Are your toons all in the same group on the same computer?
 
Fork / Mod [EQBC] - Cut melee standing around time in half

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