matthew8732
Active member
- Joined
- Jul 30, 2012
- RedCents
- 228¢
So for me I usually run wizards but recently I've been using my rogue a bit more.
I've noticed for my rogue when my tank pulls a mob and starts engaging even with my assist set to 99% hp the rogue still likes to stand around a bit (this is possibly due to my wizards going crazy and dropping its hp it huge spikes). This is just a super simple /attack on added when the tank starts attacking. I'm sure there are better ways to do this and clean this up but I hope this can be helpful for someone as it makes my rogue assist as soon as the tank attacks rather than at 50% HP or so.
NOTE:
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Find:
Replace with:
I've noticed for my rogue when my tank pulls a mob and starts engaging even with my assist set to 99% hp the rogue still likes to stand around a bit (this is possibly due to my wizards going crazy and dropping its hp it huge spikes). This is just a super simple /attack on added when the tank starts attacking. I'm sure there are better ways to do this and clean this up but I hope this can be helpful for someone as it makes my rogue assist as soon as the tank attacks rather than at 50% HP or so.
NOTE:
- Only works for Pullertank, Tank, Hunter roles
[*]Requires EQBC
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Find:
Rich (BB code):
| Speed up tanks attacking inc mobs MQ2Melee /killthis can cause a delay
/if (${Select[${Role},tank,pullertank,hunter]}) {
/if (${Me.Ability[Taunt]} && ${Me.AbilityReady[Taunt]}) /doability Taunt
/attack on
/stick ${StickHow} 13 id ${MyTargetID}
Replace with:
Rich (BB code):
| Speed up tanks attacking inc mobs MQ2Melee /killthis can cause a delay
/if (${Select[${Role},tank,pullertank,hunter]}) {
/if (${Me.Ability[Taunt]} && ${Me.AbilityReady[Taunt]}) /doability Taunt
/attack on
/echo Melee Assist Takeover: (Line 1010/1011) - Manually assisting melees with EQBC
/bct YourMeleeCharName1 //attack on
/bct YourMeleeCharName2 //attack on
/stick ${StickHow} 13 id ${MyTargetID}

