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Question - EQBC commands

WalterPeck

Well-known member
Joined
Apr 17, 2019
RedCents
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I've successfully used the command "/bca //keypress h" to hail, and I am now trying to press a numberpad key. Can someone clue me in to the proper syntax? "//keypress npad 1"? "//keypress num1"? I've tried it a few different ways to no avail.
 
I've successfully used the command "/bca //keypress h" to hail, and I am now trying to press a numberpad key. Can someone clue me in to the proper syntax? "//keypress npad 1"? "//keypress num1"? I've tried it a few different ways to no avail.
MacroQuest Keypress info

so looks like:
(Not in game atm to verify)

Code:
/keypress Nrm:1
 
What are you trying to do tho? There might be other ways that are less clunky than forwarding keypresses to achieve what you're trying to achieve
 
So here it is: I'm very new to boxing and MQ. I prefer to play in full screen mode. I was looking for a way to send key presses to my other toons without having to run in windowed mode (as I understand you must to use ISBoxer). I have a programmable keypad and my idea was to just program one of my keys with the command I wanted. (Number pad 1 is assigned to /afollow on my 2 boxed toons.) If there is a better way to accomplish this, or if my understanding of ISBoxer is flawed, I'm open to suggestions or correction. Is my preference for full screen loaded with disadvantages? My intent is attended play with only QoL automations.
 
you don't need to keypress a key to do that, any command you can type into your window can be sent via eqbc.

so, just send "//bcg //afollow spawn ${Me.ID}"

You can use that hot key from any char and anyone in the senders group will follow them
 
MQ2 comes with MQ2TargetInfo which has a mimic and follow button premade. Mimic will make all your toons mimic your main, what ever it say, hails or targets they will mimic.
Forever thing else i have a hotbar filled with eqbc macros, which u can assign keystrokes too, via eq option.
 
If there is a better way to accomplish this, or if my understanding of ISBoxer is flawed, I'm open to suggestions or correction.

Just to touch on this part a little bit, ISBoxer (and paid Wineq2) have an emulated full screen mode. This allows the program to run in windowed mode while still having the appearance of being in full screen. This is a feature I personally love because like you I prefer playing EQ in full screen and would prefer to not have a task bar and border taking up screen space. ISBoxer would also provide built in key broadcasting so you wouldn't need to have a ton of extra hotkeys cluttering up your main char just to make the others press a single button.
 
Old post but might find the information helpful. EQBC Command thread

Link brings me back to this post, but sounds like what I'm searching for.

MacroQuest Keypress info

so looks like:
(Not in game atm to verify)

Code:
/keypress Nrm:1

Thanks for the suggestion, but that doesn't seem to work either.

My other thought was if I can put these commands into the in-game social macro's, when I press a key to perform an action on the main, it could simultaneously perform in-game social macro's assigned to specific keys on the other characters. So on the main I have a social set to :
/pause 5, /cast 1
/bca //keypress nrm:1
Then on the other toons NPad1 might have a macro like:
/pause 80, /cast 1
/pause 80, /cast 2
/pause 80, /cast 3

Is this viable?
 
Write the macro in game and place it on your primary hot bar at number 1 and the syntax would be /bcga //keypress 1 that would press the marco on all toons in group.

On my wizzies I got mana and Damage pots on slot 1 and 2 which I trigger in kiss DPS section with a Command line and an associated conditional and works fine.
 
Excellent. I was able to accomplish what I was looking to do with a key bound to "1". Now, all I need to do is figure out the key press command for "number pad 1". Thanks for the help!
 
FYI: found what I was looking for in another thread: Search and ye shall find! The syntax is Num_1

Thanks to all that replied!
 
That's exactly what was on the page that sicpro linked above ... this one

He did fail to read it correctly though, the 'Nrm: 1' is just from the eq ini file for the 'normal' key bind. and the Alt: as the alternative keybind

the EQUI Binding list/names is something used a bit seperately for what you were asking, where you can '/keypress jump' and mq2 will hit the keybind for 'jump' regardless of what you have it set as.

that way you can make a macro press certain keys, and change your bindings without needing to change your macro



However while you got this working for yourself, I would highly suggest something more versatile/robust. You are using EQBC so far, which is a great step. If you are strictly only wanting to use hotkeys and use mq2 to facilitate that through full screen eq then you are not going to give yourself many QoL automations. You may find you will enjoy EQ a lot more and be able to accomplish a lot more if you take advantage of a bit more on offer here :)
 
If all you want is to broadcast old-school hotkeys, MQ2/EQBC can handle that. As noted above, MQ2 can also make that all super easy or even auto-reactive, to reduce your button mashing.

For anybody else in the same spot, I'd get these two MQ2 items setup, even if you plan to manually broadcast commands with no KissAssist or auto-macros:
  • (Optional, but recommended) Setup EQBC server which is included in Vanilla. This lets you relay commands from one toon's MQ2 window to other toons or your whole group at once. This lets you use the broadcast commands like /bcaa (send to all toons), /bcg (send to my group), /bct (tell command).
  • (Optional, but recommended) Setup MQ2Nav plugin which is included in Vanilla, but requires a "nav mesh" for each zone you want to use it in. These can be made with the included mesh generator (/Release/MQ2Nav folder) or downloaded from premade mesh resources (1 / 2). Meshes aren't included in Vanilla since they are large files 1-10 MB. Get the ones you need or download a whole batch. This powerhouse of a plugin will let KA/MQ2 navigate/pull around most obstacles and find its way through complex dungeon maps. After you download/make a new mesh, you need to use "/nav reload" to have the plugin refresh the zone's mesh info.
 
@Rooster I'm very interested in discussing what you consider more versitile/robust. It seemed that EQBC was the place to learn how all this works before I jumped into the wonderful world of macros. I did go out to a lonely area and turn on kissassist to see what it would do. From the little I experienced, it is amazing, but I had just loaded MQ, had read very little at that point, and had to gate out to get it to stop!

There is a lot to take in, so I'm taking things one step at a time to keep my stress levels manageable. I've been reading posts until I'm cross-eyed and going off on wild post tangents during the whole process. I have pages of notes of things that I want to go back to. In between, I need some game time too!

I got MQNav running first because EQ's lovely follow system is what initiated the search that eventually lead to RedGuides. I spent an entire evening creating meshes before I knew that you could dl them. I'm not upset about this as I learned a lot about zones and a little about the mesh generator.

Back when I used to play, I used the SARs UI. I was ecstatic to find that it was still maintained when I came back. A post above mention buttons that were placed on the group window by MQTargetInfo. I removed those buttons because they didn't really jive with SARs.

Then I learned MQ2Hud. I pretty much feel completely comfortable with that one. I have my hud exactly how I want it (tho I'm still looking for code to let you know if the target sees invs)

Now, I've got EQBC running as a service and everyone is connected. So now I am trying to set things up so that I don't have to Alt+Tab all the time like I have been doing. I've found many macros that I can use to make things easier and last night I finally got to actually run a GMM with my newly created broadcast macros and things went exceptionally well. I did notice that sometimes things don't fire consistently and some other bugginess, but it's nothing that I can't live with right now.

I haven't decided what my next step will be, and I'm certainly open to suggestions there. Thanks again for all the responses and help. I look forward to learning more.
 
Question - EQBC commands

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