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Epic Laziness

Release Epic Laziness (1 Viewer) v0.4.25

ver 0.3.39

War pre 1.5 step 54 pathing got my gnome trapped near brew barrel all other steps, start to finish, completed flawlessly with minimal supervision

I made some modifications to the nav mesh that should help correct this issue.

Bard 1.5 steps 72-74 toon failed trying to get through the door to the underground section resulting in spamming the MQ window with messages, so I /unload ed everything and ran about by myself collecting them

I looked into this and I think that I have determined the issue. It will be fixed in the next version that I release hopefully.

War 2.0 , 57 of 65
Kill Essence of Kreljnok. Mob was dead and not looting the essence. Step stuck at waiting for him to spawn. Hand looted the item and manually did the combine for the epic 2.0

This was fixed in v0.3.37, from what I can tell you were running v0.3.34.
 
Epic Laziness version 2024-06-13 02:05:08

Rogue 1.5 Epic.

In Step 2 {ROG1.5-2] -- the script looks for the NPC Ramos Jerwen -- Fishing vendor in PoK. The correct NPC is <Ramos Jerwan> -- this seems to be a misspelling in the NPC's last name -- jerwEn rather than jerwAn.

Then, for Steps 3 through 7 -- the script tries to purchase Fishing Pole from the (misspelled) NPC vendor without success.

--- On a side note: You might want to check for (at least) The Bone Rod -- quest reward from an Anniversary task. Makes more sense to use that for future fishing if it is available...

Step 8 - Purchase Catch-a-Lot Bait fails in the same manner -- misspelled NPC vendor.

After having used the <Skip to next step> to get to Step 8 as active, I selected <Ramos Jerwan> and opened his Store Dialog. The script then bought a regular Fishing Pole, and proceeded to Step 9 - Travel to highpasshold.

-- More to come, I presume :-)
 
Epic Laziness version 2024-06-13 02:05:08

Rogue 1.5 Epic.

In Step 10 - [Move to Anson McBale] -- I just zoned into Highpass (got there via the script), and my Rogue did nothing. Console said >> [ROG1.5-11] Searching for nearest Anson McBale. <<

Do not know if this might be a Navigation/Mesh issue. My Rogue is on the latest CWTN Plugin, and I use the Mesh Updater to stay up-to-date with whatever is available through that -- no modifications / additions / tweaks.
---
Anson McBale was UP in the zone, so I ran to him Manually, moved the EL script to Step 11 to engage [Say I need to see Stanos to Anson McBale] -- and EL took over with the dialog and next steps.
 
Bard 1.5 step 113 again causes a stall this time checking that toon is 90+ but never mems a skill. Resolved by ending the script, since it was trying to mem a spell endlessly and I couldn't move even with the script paused, and handling the combat manually. I am running pretty much a barebones setup and leveled these toons very quickly, am I missing some expansions spells or some dependency?
Oddly steps 122 - 145 worked perfectly though I had already chosen a low level skill (Sarym's Scream of Pain) to use during my previous fight and still had it memmed. I removed that skill for the final fight and it still worked apparently Tjudawos chant of flame was memmed at some point?

A small suggestion about the travel sections. I realise you probably considered this but the Wishing Lamp from The Burning Lands gets you like 100yds from PoK and is unlimited reuse rather than using the nexus. Possibly adding check boxes for different available travel methods would reduce wait times. People having their bind point in guild lobby for casters for example.

War 1.5 step 94 did not appear to move item to inventory.
Step 125 Mask was created correctly but not removed from the bag so hand in failed. Pausing and removing the mask from the experiment section of the jewelers kit caused the script to then skip over the handin all together and start running off to Veksar. Pausing again and reseting to step 126 resolved the issue.
steps 145, 147, and 149 failed to collect the groundspawn correctly. Toon got caught in combat and the script started trying to pick up the ground spawn from 10000yds away spamming the MQ window. Resolved by manually running to ground spawn location and collecting the items
Failed one of the combines to make High Quality metal Bits so the script failed BS skill was at 144
 
Epic Laziness version 2024-06-13 02:05:08

Rogue 1.5 Epic.

FWIW - Rogue is level 100 Heroic on Gold account running CWTN Rogue plugin. No gear upgrades or serious twinking. So far, she has had no issues with mobs / kills.
---
Two quick items from Step 20 through Step 34 in NATIMBI
1. In the [Full Outline] part for Step 23, could you perhaps add to the text "Check if we have the items we need: Raw Squid" that you need (4) drops of the Raw Squid? I looted one, then started to be concerned that my toon kept looking for the same drop until I read up on the Quest.
2. When looking for "a_tide_feaster" -- one location, specifically @ 519, 762, 192 -- kept hanging me up. The feaster at that location is just under the surface, so something in the navigation did not pick up the z-axis. For a work-around, I just Paused, swam up, then Unpaused, to have EL take care of the kill. That said, I ended up hanging on this spot for 3 or 4 clears while swimming around looking for the drop, so it might be something to be aware of.

In-game, just completed Step 47 [Travel to gunthak]. The adventure continues ... *smile*
 
Epic Laziness version 2024-06-13 02:05:08

Rogue 1.5 Epic.

In Step 48 - [Farm for Shiv] -- the Rogue kept looting Shivs, but not updating the step. (I did not catch on for a while, as I was looking at something else).

When I discovered that she had 10 Shivs in her inventory, I just used the [>>] button to Skip forward, and EL continued happily onwards - Step 49 in this case.
 
Epic Laziness version 2024-06-13 02:05:08

Rogue 1.5 Epic.

In Step 2 {ROG1.5-2] -- the script looks for the NPC Ramos Jerwen -- Fishing vendor in PoK. The correct NPC is <Ramos Jerwan> -- this seems to be a misspelling in the NPC's last name -- jerwEn rather than jerwAn.

Then, for Steps 3 through 7 -- the script tries to purchase Fishing Pole from the (misspelled) NPC vendor without success.

--- On a side note: You might want to check for (at least) The Bone Rod -- quest reward from an Anniversary task. Makes more sense to use that for future fishing if it is available...

Step 8 - Purchase Catch-a-Lot Bait fails in the same manner -- misspelled NPC vendor.

After having used the <Skip to next step> to get to Step 8 as active, I selected <Ramos Jerwan> and opened his Store Dialog. The script then bought a regular Fishing Pole, and proceeded to Step 9 - Travel to highpasshold.

Fixed the NPC name.

The Bone Rod - The bonus to fishing from it isn't really necessary for any of the fishing needed for the epic, and it would add a lot of checks throughout the quest to determine if they have one. Not something I am planning on implementing at this time.


Rogue 1.5 Epic.

In Step 10 - [Move to Anson McBale] -- I just zoned into Highpass (got there via the script), and my Rogue did nothing. Console said >> [ROG1.5-11] Searching for nearest Anson McBale. <<

Do not know if this might be a Navigation/Mesh issue. My Rogue is on the latest CWTN Plugin, and I use the Mesh Updater to stay up-to-date with whatever is available through that -- no modifications / additions / tweaks.
---
Anson McBale was UP in the zone, so I ran to him Manually, moved the EL script to Step 11 to engage [Say I need to see Stanos to Anson McBale] -- and EL took over with the dialog and next steps.

I will take a look at this at some point tomorrow.

Bard 1.5 step 113 again causes a stall this time checking that toon is 90+ but never mems a skill. Resolved by ending the script, since it was trying to mem a spell endlessly and I couldn't move even with the script paused, and handling the combat manually. I am running pretty much a barebones setup and leveled these toons very quickly, am I missing some expansions spells or some dependency?
Oddly steps 122 - 145 worked perfectly though I had already chosen a low level skill (Sarym's Scream of Pain) to use during my previous fight and still had it memmed. I removed that skill for the final fight and it still worked apparently Tjudawos chant of flame was memmed at some point?

Can you do me a favor and on your bard type the following command and let me knwo the result:

Code:
/memspell 1 "Tjudawos' Chant of Flame"

A small suggestion about the travel sections. I realise you probably considered this but the Wishing Lamp from The Burning Lands gets you like 100yds from PoK and is unlimited reuse rather than using the nexus. Possibly adding check boxes for different available travel methods would reduce wait times. People having their bind point in guild lobby for casters for example.

The travel logic is definitely something I would like to improve. I have some ideas, but I need to determine if they are feasible.

War 1.5 step 94 did not appear to move item to inventory.

Can you elaborate? Was it looted? Was it given to Korbuk Brimblade? Was it just hanging out on the cursor?

Step 125 Mask was created correctly but not removed from the bag so hand in failed. Pausing and removing the mask from the experiment section of the jewelers kit caused the script to then skip over the handin all together and start running off to Veksar. Pausing again and reseting to step 126 resolved the issue.

I will take a look at this tomorrow. It likely just needs a small delay between the combine and the hand in.

steps 145, 147, and 149 failed to collect the groundspawn correctly. Toon got caught in combat and the script started trying to pick up the ground spawn from 10000yds away spamming the MQ window. Resolved by manually running to ground spawn location and collecting the items

This is the most script breaking bug in EL at the moment. I will try to give it a look today, but more than likely it will be tomorrow before I can deal with this.

Failed one of the combines to make High Quality metal Bits so the script failed BS skill was at 144

I will make a note of this and add some checks in when I have some spare time.

Epic Laziness version 2024-06-13 02:05:08

Rogue 1.5 Epic.

FWIW - Rogue is level 100 Heroic on Gold account running CWTN Rogue plugin. No gear upgrades or serious twinking. So far, she has had no issues with mobs / kills.

Two quick items from Step 20 through Step 34 in NATIMBI
1. In the [Full Outline] part for Step 23, could you perhaps add to the text "Check if we have the items we need: Raw Squid" that you need (4) drops of the Raw Squid? I looted one, then started to be concerned that my toon kept looking for the same drop until I read up on the Quest.

I made a note of this, shouldnt be too hard of a fix.

2. When looking for "a_tide_feaster" -- one location, specifically @ 519, 762, 192 -- kept hanging me up. The feaster at that location is just under the surface, so something in the navigation did not pick up the z-axis. For a work-around, I just Paused, swam up, then Unpaused, to have EL take care of the kill. That said, I ended up hanging on this spot for 3 or 4 clears while swimming around looking for the drop, so it might be something to be aware of.

I will take a look at this tomorrow and see if I am able to replicate.

Epic Laziness version 2024-06-13 02:05:08

Rogue 1.5 Epic.

In Step 48 - [Farm for Shiv] -- the Rogue kept looting Shivs, but not updating the step. (I did not catch on for a while, as I was looking at something else).

When I discovered that she had 10 Shivs in her inventory, I just used the [>>] button to Skip forward, and EL continued happily onwards - Step 49 in this case.

If I remember correctly the script is set to farm a dozen of them.

You need:
2 x for boots
1x for bracer (x2)
1x for coif
1x for gloves
2x for pants
2x for sleeves
2x for tunic
For a total of twelve.

So far as I can tell they are consumed on the combines.
 
1718419238177.png

Paladin 1.5 epic step 95.

The pal was almost at the ground spawn but a horde of attackers interfered. It took a while to kill them all. The pal had moved a fair distance from the ground spawn. I had to move manually to the ground spawn. When I was close enough the module picked up the ground spawn.
 
I do not always have the EQ window focused could this be contributing?
The command "/memspell 1 "Tjudawos' Chant of Flame"" worked fine. The issue seemed similar but not the same as to the one I encountered on my ranger except this time it was spam trying to mem the spell, opening and reopening the spellbook as i ran across to contact the target Dire griffin. When I stopped it would have the spell book open but do nothing. My guess would be some kind of timing issue, similar to the one with the ground spawns, caused the script to get caught in a loop for the first mob and then it worked as intended for the next 3.
Sorry for the lack of clarity on the Warrior issue. The item appeared to be hanging out on the cursor as my toon was running off to the next step.
 
I do not always have the EQ window focused could this be contributing?

I do almost all my testing with the windows unfocused, so this should not be an issue.

The command "/memspell 1 "Tjudawos' Chant of Flame"" worked fine. The issue seemed similar but not the same as to the one I encountered on my ranger except this time it was spam trying to mem the spell, opening and reopening the spellbook as i ran across to contact the target Dire griffin. When I stopped it would have the spell book open but do nothing. My guess would be some kind of timing issue, similar to the one with the ground spawns, caused the script to get caught in a loop for the first mob and then it worked as intended for the next 3.

Thanks, this is exactly what i needed, I will look into it asap (waiting on a ranger to finish pre 1.5 rn)

Sorry for the lack of clarity on the Warrior issue. The item appeared to be hanging out on the cursor as my toon was running off to the next step.

Alright, it just fired off the auto_inv function too soon then.
 
Rog 1.5 prequest, while gambling, hit 2500 chips, and then...
1718494846712.png
i was warped down to the jails, in a cell with a prisoner...
Then i was Stalled in a loop, saying
1718494947839.png

Had to manually overide, kill the prisoner, leave the jail and then nav back to her, without the urn obvious and start this whole part over.
 
Rog 1.5 prequest, while gambling, hit 2500 chips, and then...
View attachment 62487
i was warped down to the jails, in a cell with a prisoner...
Then i was Stalled in a loop, saying
View attachment 62488

Had to manually overide, kill the prisoner, leave the jail and then nav back to her, without the urn obvious and start this whole part over.
I will take a look at this and probably rewrite the function, its been consistent in causing problems.
 
War 2.0 step 23 Toon waited for larnik the Recluse to spawn without moving. Larnik did not spawn until I manually followed the map directions to near his location at which point the Lua took over and began moving my toon again. I was looking at the Full Outline page of the Lua so did i miss that i was supposed to move myself to the mob?
 
This last update saw several bits of code updated. There is definitely a potential of problems, so please let me know if you encounter any so I can correct them asap.
 
1718674909561.png
For Paladin epic 1.5 step 172 the above error message was generated. This is with the latest version 6/17 of epiclaziness. This is an improvement over the last version. I updated my meshes and reran the epic. The error was the same. Is there a custom mesh for Qinimi?
 
View attachment 62539
For Paladin epic 1.5 step 172 the above error message was generated. This is with the latest version 6/17 of epiclaziness. This is an improvement over the last version. I updated my meshes and reran the epic. The error was the same. Is there a custom mesh for Qinimi?

When this was occuring was the character in Qinimi or in Abysmal Sea?
 
It was Qinimi. I have updated version. This error no longer occurs. I'm on version 6/17/24 19:04:36. I get a different error message.
That is odd, the travel to that location should be happening in Abysmal Sea.

What error message are you getting now?
 
Can we add Throne of Heroes as a possible gate/click in the future, and an auto buyer for gate/invis potions if class needs them.
 
Can we add Throne of Heroes as a possible gate/click in the future, and an auto buyer for gate/invis potions if class needs them.

The script already makes use of Throne of Heroes. I am reworking the script currently to operate in the following manner.

Determine the distance between starting zone and ending zone

Determine the distance between zones we can relocate to (pok with stein, lobby with throne of heroes, home city with origin, etc) (only looking at values for transportation methods currently not on cooldown)

Select the path of the shortest distance and use it to navigate to the destination zone.

There are some small bugs with the system, and there are still various improvements i want to make, but this is the way the script will be operating moving forward.
 
Ranger 1.5
Step 4, locks up because Targen Stonefall is up on the second floor balcony that there is no pathing to as you have to climb a ladder, same goes for the next step as you are stuck up there and need to be manually moved back to the ground.
Step 32, locks up because there is no path to Tox forest from the bottom of Paineel. Throne of Hero's is up btw.
Step 33/34/35, back to Targren and same issue as step 4.

Would be nice if the ranger used invis instead of face pulling every trash mob along their path.

Not your fault but the step 36 path is nuts, you are headed to north karana, so you go from PoK to freeport, run across the commonlands, kith, highpass, and east karana to get to NK.
 
Last edited:
Ranger 1.5
Step 4, locks up because Targen Stonefall is up on the second floor balcony that there is no pathing to as you have to climb a ladder, same goes for the next step as you are stuck up there and need to be manually moved back to the ground.
Step 32, locks up because there is no path to Tox forest from the bottom of Paineel. Throne of Hero's is up btw.
Step 33/34/35, back to Targren and same issue as step 4.

Would be nice if the ranger used invis instead of face pulling every trash mob along their path.

Not your fault but the step 36 path is nuts, you are headed to north karana, so you go from PoK to freeport, run across the commonlands, kith, highpass, and east karana to get to NK.

Step 4, 33, 34, 35 - I will look into this, can you confirm if you are running the latest meshes for nedaria's landing?

step 32 - There is a bug in the current travel routine. I am trying to get a fix for it out today.

Regarding invis. Open the settings tab and there will be a setting in General settings to invis whil etraveling.

36 - I have ideas, but they are a ways off from full implementation.
 
also ask
the script packageman.Lua is asking for package luasocket to be installed on your system from the macroquest repository.

tried on a monk and the same message.


Epiclazziness_error.jpg
 
also ask
the script packageman.lua is asking for package luasocket to be installed on your system from the macroquest repository.

tried on a monk and the same message.


View attachment 62810


Did you click ok when packagman tried to install luasocket?

The script attempts to install luasocket so that it can make http requests. At line 748 it is attempting to use the luasocket package that was installed to make an http request to grab the latest version information. If luasocket is not available, it will error.
 
Did you click ok when packagman tried to install luasocket?

The script attempts to install luasocket so that it can make http requests. At line 748 it is attempting to use the luasocket package that was installed to make an http request to grab the latest version information. If luasocket is not available, it will error.
Yes, I clicked install. It kept asking, kept going until i reached like pid 15 and status -1.

I figured I was missing a file. So I looked around and could not find the Lua's.
 
Yes, I clicked install. It kept asking, kept going until i reached like pid 15 and status -1.

I figured I was missing a file. So I looked around and could not find the lua's.

I just deleted luasock and tested and had it install without issue. When you click install it should open up a terminal window to install, is the terminal window opening?
 
My client just crashes after i hit install. But I do now get the gui, just before it crashes.

There is no log that I can upload.
 
Paladin epic 2.0 step 45.
I give Galrun's Bag to Galrun Starforge and receive the following text, "Hello, ______ , I hope you are doing well today?" The module doesn't seem to check the response from Galrun.

There is no error in the macroquest window. The module just continues to the next step. If I allow it to proceed to the LDON instance, entrance is not given to the instance.

In general settings, I had turned off the "Stop if tradeskill requirements are unmet." in the general settings tab. I brought Brewing to over 226 and tried again and got the same response.
 
My client just crashes after i hit install. But I do now get the gui, just before it crashes.

There is no log that I can upload.

I have removed the requirement for luasock, this should not happen for you now.

The luasock requirement was there for when the version was incrementing several times a day to insure users were using the latest version.

Currently we are having much fewer updates, so it seems unnecessary. If the updates start rolling like before this feature will be activated once more.

Paladin epic 2.0 step 45.
I give Galrun's Bag to Galrun Starforge and receive the following text, "Hello, ______ , I hope you are doing well today?" The module doesn't seem to check the response from Galrun.

There is no error in the macroquest window. The module just continues to the next step. If I allow it to proceed to the LDON instance, entrance is not given to the instance.

In general settings, I had turned off the "Stop if tradeskill requirements are unmet." in the general settings tab. I brought Brewing to over 226 and tried again and got the same response.

There is a group size check that takes places around this step. You must have a group of 6, and all players in felwithe for this step. Unfortunately due to the lack of logs being provided I am unable to tell what happened with this check. Please attempt to run this step again, and provide me with the relevant log output (Preferably with logging set to super-verbose) so that I can get a better idea of what is happening, and what went wrong.
 
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