• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Epic Laziness

Release Epic Laziness v0.4.25

SK 2.0 Step 61

Not sure if this is a problem with the Lua or another.

Loc: -1208,-951, -359

Not shrunk. Can't get over step without jumping.

View attachment 60986

View attachment 60987

That's just a small race issue. All my SK got stuck there. I put them on the horse or levi and they hopped it no problem.

It's funny on one of the run through one of my SK saw 2 other SK stuck at that exact point.
 
It was RGMercs Lua.

And it was just sitting there not doing any pulls?

Rog 2.0 step 59. Looks like the callback event isn't triggering. All my previous call back events with partial matching needed a space between last letter and the # sign for it to work properly.

View attachment 60981

I will take a look at this and put in a fix.

SK 2.0 Step 18

Was sitting after getting the bracer. Trying to port to Lobby. I manually clicked Drunkard Stein. It didn't recognize it was it PoK:

View attachment 60983


Edit: Looked at the outline. Maybe step 18 isn't needed. Once I click on 19 from PoK it started heading to the next place.

I will take a look at this and see if I can figure out what was happening. The Relocate here is not 100% necessary, but it does make things run much smoother as Charasis can be a bit of a pain in the ass for navigation.

SK 2.0 Step 60.

Misspelling: glove of discordant energy

View attachment 60985

Fixed the typo and added the rest of that step into the outline.

SK 2.0 Step 61

Not sure if this is a problem with the Lua or another.

Loc: -1208,-951, -359

Not shrunk. Can't get over step without jumping.

View attachment 60986

View attachment 60987

True. But it was trying to open a door to get around it, maybe a jump check also.

When the script finds itself stuck it does two things. The first is that it targets the nearest door and tries to click it (if it is within a certain distance.) A lot of stuck problems result from a door not being properly opened.

The second thing it does is makes use of MQ2AutoSize if the user has it loaded. This will have it make itself smaller, and larger, trying to get past whatever obstacle it is stuck on.

Loading mq2autosize before running the script is the most reliable way you will have to deal with issues like this.
 
BRD 2.0 Step 41

The character has a pre-looted Globe in inventory.

It was in Riftseekers after killing. It just stopped as it could not create a path. I was getting an EQ error of "The zone path window cannot be opened because there is no active path."

I moved the toon out of Riftseekers and restarted it.

This is an issue with the zoneconnection from riftseekers to provinggrounds. I have submitted a PR to MQ2EasyFind to correct this.
 
And it was just sitting there not doing any pulls?
It may have been because it defaulted to CWTN in the settings. I noticed this later, but I was already passed this step to test. When I noticed it, I believe it was in City of Mist and just stopped at the start, with Mercs still paused. I looked at the settings and CWTN was chosen. I changed it (hit save just in case) backed up a step and it was off to the races.

I thought I had set it to Mercs and saved it in at the beginning, but don't recall.



edit: Before I noticed the above, I was looking at the debug verbose and watching Rgmercs, and it was seeing the mobs, but it was OOR by being greater than the 300 camp.






[04/29/2024 18:07:29.5421046] [TOON:DEBUG (pull.Lua::FindTarget():929 )] <696689.095> PULL::FindTarget :: Mode: Normal :: npc radius 300 targetable zradius 100 range 1 999 playerstate 0
[04/29/2024 18:07:29.5429466] [TOON:DEBUG (pull.Lua::FindTarget():933 )] <696689.096> PULL::FindTargetSearch (npc radius 300 targetable zradius 100 range 1 999 playerstate 0) Found :: 16
[04/29/2024 18:07:29.5437222] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.096> PULL::FindTarget Checking Nav Pathing to Howling Spectre (10462)
[04/29/2024 18:07:29.5569259] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.110> PULL::FindTarget Potential Pull Howling Spectre is OOR --> Distance 505
[04/29/2024 18:07:29.5581481] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.111> PULL::FindTarget Checking Nav Pathing to an elementalbone skeleton (10465)
[04/29/2024 18:07:29.5595659] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.112> PULL::FindTarget Potential Pull an elementalbone skeleton is OOR --> Distance 512
[04/29/2024 18:07:29.5735468] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.126> PULL::FindTarget Checking Nav Pathing to a hexbone skeleton (10451)
[04/29/2024 18:07:29.5747142] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.128> PULL::FindTarget Potential Pull a hexbone skeleton is OOR --> Distance 506
[04/29/2024 18:07:29.5754912] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.128> PULL::FindTarget Checking Nav Pathing to a sepulcher spirit (10512)
[04/29/2024 18:07:29.5916265] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.144> PULL::FindTarget Potential Pull a sepulcher spirit is OOR --> Distance 513
[04/29/2024 18:07:29.5928784] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.145> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10790)
[04/29/2024 18:07:29.5942514] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.147> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 303
[04/29/2024 18:07:29.6082144] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.161> PULL::FindTarget Checking Nav Pathing to an undertaker skeleton (9333)
[04/29/2024 18:07:29.6099892] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.163> PULL::FindTarget Potential Pull an undertaker skeleton is OOR --> Distance 454
[04/29/2024 18:07:29.6110742] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.164> PULL::FindTarget Checking Nav Pathing to an undertaker skeleton (10109)
[04/29/2024 18:07:29.6240963] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.177> PULL::FindTarget Potential Pull an undertaker skeleton is OOR --> Distance 394
[04/29/2024 18:07:29.6251678] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.178> PULL::FindTarget Checking Nav Pathing to an undertaker skeleton (9982)
[04/29/2024 18:07:29.6263631] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.179> PULL::FindTarget Potential Pull an undertaker skeleton is OOR --> Distance 339
[04/29/2024 18:07:29.6388200] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.192> PULL::FindTarget Checking Nav Pathing to a helot spectre (10281)
[04/29/2024 18:07:29.6399769] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.193> PULL::FindTarget Potential Pull a helot spectre is OOR --> Distance 406
[04/29/2024 18:07:29.6411738] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.194> PULL::FindTarget Checking Nav Pathing to a helot spirit (10116)
[04/29/2024 18:07:29.6552880] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.208> PULL::FindTarget Potential Pull a helot spirit is OOR --> Distance 393
[04/29/2024 18:07:29.6564834] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.209> PULL::FindTarget Checking Nav Pathing to a hexbone skeleton (10792)
[04/29/2024 18:07:29.6576291] [TOON:DEBUG (pull.Lua::FindTarget():956 )] <696689.211> PULL::FindTarget Potential Pull a hexbone skeleton --> Distance 280
[04/29/2024 18:07:29.6707197] [TOON:DEBUG (pull.Lua::FindTarget():971 )] <696689.224> PULL::FindTarget Have Allow List to Check!
[04/29/2024 18:07:29.6718002] [TOON:DEBUG (pull.Lua::FindTarget():991 )] <696689.224> PULL::FindTarget Possible Add Count: 4
[04/29/2024 18:07:29.6842866] [TOON:DEBUG (pull.Lua::FindTarget():993 )] <696689.237> PULL::FindTarget Insert Allowed: false
[04/29/2024 18:07:29.6854192] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.238> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10796)
[04/29/2024 18:07:29.6870133] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.240> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 302
[04/29/2024 18:07:29.6996269] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.252> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10803)
[04/29/2024 18:07:29.7013583] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.254> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 358
[04/29/2024 18:07:29.7022589] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.255> PULL::FindTarget Checking Nav Pathing to a hexbone skeleton (10459)
[04/29/2024 18:07:29.7156655] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.269> PULL::FindTarget Potential Pull a hexbone skeleton is OOR --> Distance 455
[04/29/2024 18:07:29.7170932] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.269> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10799)
[04/29/2024 18:07:29.7182680] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.271> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 357
[04/29/2024 18:07:29.7291698] [TOON:DEBUG (pull.Lua::FindTarget():951 )] <696689.282> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10805)
[04/29/2024 18:07:29.7307155] [TOON:DEBUG (pull.Lua::FindTarget():999 )] <696689.284> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 429
 
It may have been because it defaulted to CWTN in the settings. I noticed this later, but I was already passed this step to test. When I noticed it, I believe it was in City of Mist and just stopped at the start, with Mercs still paused. I looked at the settings and CWTN was chosen. I changed it (hit save just in case) backed up a step and it was off to the races.

I thought I had set it to Mercs and saved it in at the beginning, but don't recall.



edit: Before I noticed the above, I was looking at the debug verbose and watching Rgmercs, and it was seeing the mobs, but it was OOR by being greater than the 300 camp.






[04/29/2024 18:07:29.5421046] [TOON:DEBUG (pull.lua::FindTarget():929 )] <696689.095> PULL::FindTarget :: Mode: Normal :: npc radius 300 targetable zradius 100 range 1 999 playerstate 0
[04/29/2024 18:07:29.5429466] [TOON:DEBUG (pull.lua::FindTarget():933 )] <696689.096> PULL::FindTargetSearch (npc radius 300 targetable zradius 100 range 1 999 playerstate 0) Found :: 16
[04/29/2024 18:07:29.5437222] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.096> PULL::FindTarget Checking Nav Pathing to Howling Spectre (10462)
[04/29/2024 18:07:29.5569259] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.110> PULL::FindTarget Potential Pull Howling Spectre is OOR --> Distance 505
[04/29/2024 18:07:29.5581481] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.111> PULL::FindTarget Checking Nav Pathing to an elementalbone skeleton (10465)
[04/29/2024 18:07:29.5595659] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.112> PULL::FindTarget Potential Pull an elementalbone skeleton is OOR --> Distance 512
[04/29/2024 18:07:29.5735468] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.126> PULL::FindTarget Checking Nav Pathing to a hexbone skeleton (10451)
[04/29/2024 18:07:29.5747142] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.128> PULL::FindTarget Potential Pull a hexbone skeleton is OOR --> Distance 506
[04/29/2024 18:07:29.5754912] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.128> PULL::FindTarget Checking Nav Pathing to a sepulcher spirit (10512)
[04/29/2024 18:07:29.5916265] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.144> PULL::FindTarget Potential Pull a sepulcher spirit is OOR --> Distance 513
[04/29/2024 18:07:29.5928784] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.145> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10790)
[04/29/2024 18:07:29.5942514] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.147> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 303
[04/29/2024 18:07:29.6082144] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.161> PULL::FindTarget Checking Nav Pathing to an undertaker skeleton (9333)
[04/29/2024 18:07:29.6099892] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.163> PULL::FindTarget Potential Pull an undertaker skeleton is OOR --> Distance 454
[04/29/2024 18:07:29.6110742] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.164> PULL::FindTarget Checking Nav Pathing to an undertaker skeleton (10109)
[04/29/2024 18:07:29.6240963] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.177> PULL::FindTarget Potential Pull an undertaker skeleton is OOR --> Distance 394
[04/29/2024 18:07:29.6251678] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.178> PULL::FindTarget Checking Nav Pathing to an undertaker skeleton (9982)
[04/29/2024 18:07:29.6263631] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.179> PULL::FindTarget Potential Pull an undertaker skeleton is OOR --> Distance 339
[04/29/2024 18:07:29.6388200] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.192> PULL::FindTarget Checking Nav Pathing to a helot spectre (10281)
[04/29/2024 18:07:29.6399769] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.193> PULL::FindTarget Potential Pull a helot spectre is OOR --> Distance 406
[04/29/2024 18:07:29.6411738] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.194> PULL::FindTarget Checking Nav Pathing to a helot spirit (10116)
[04/29/2024 18:07:29.6552880] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.208> PULL::FindTarget Potential Pull a helot spirit is OOR --> Distance 393
[04/29/2024 18:07:29.6564834] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.209> PULL::FindTarget Checking Nav Pathing to a hexbone skeleton (10792)
[04/29/2024 18:07:29.6576291] [TOON:DEBUG (pull.lua::FindTarget():956 )] <696689.211> PULL::FindTarget Potential Pull a hexbone skeleton --> Distance 280
[04/29/2024 18:07:29.6707197] [TOON:DEBUG (pull.lua::FindTarget():971 )] <696689.224> PULL::FindTarget Have Allow List to Check!
[04/29/2024 18:07:29.6718002] [TOON:DEBUG (pull.lua::FindTarget():991 )] <696689.224> PULL::FindTarget Possible Add Count: 4
[04/29/2024 18:07:29.6842866] [TOON:DEBUG (pull.lua::FindTarget():993 )] <696689.237> PULL::FindTarget Insert Allowed: false
[04/29/2024 18:07:29.6854192] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.238> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10796)
[04/29/2024 18:07:29.6870133] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.240> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 302
[04/29/2024 18:07:29.6996269] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.252> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10803)
[04/29/2024 18:07:29.7013583] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.254> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 358
[04/29/2024 18:07:29.7022589] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.255> PULL::FindTarget Checking Nav Pathing to a hexbone skeleton (10459)
[04/29/2024 18:07:29.7156655] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.269> PULL::FindTarget Potential Pull a hexbone skeleton is OOR --> Distance 455
[04/29/2024 18:07:29.7170932] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.269> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10799)
[04/29/2024 18:07:29.7182680] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.271> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 357
[04/29/2024 18:07:29.7291698] [TOON:DEBUG (pull.lua::FindTarget():951 )] <696689.282> PULL::FindTarget Checking Nav Pathing to a mortiferous golem (10805)
[04/29/2024 18:07:29.7307155] [TOON:DEBUG (pull.lua::FindTarget():999 )] <696689.284> PULL::FindTarget Potential Pull a mortiferous golem is OOR --> Distance 429

When the script reaches that step, and rgmercs is set as the automation to use in Epic Laziness, it should set a proper hunt radius, not use camp mode, and work properly.
 
Is anyone else getting hangup after porting back to guild lobby and they'll get stuck at using invisibility if they're already in sneak mode with their rogue? This is my 3rd rogue run through and all of them get hangup once in awhile in this exact situation.

So far my work around for it is just turn off use invisibility while traveling.
 
In the shaman epic 2.0 version 4-25-2417:04, it was stuck in step 56. It needed to advance to step 59. The macroquest window had a message about the Lightning Warrior Spiritseeker being killed. Then the module goes into seeking the Spiritseeker. The glowing Trace of Might was already looted. I advanced it one and it was fine from there.

Basically, the Lightning Warrior Spiritseeker gets killed and looted before the module starts looking for it.
 
Last edited:
Is anyone else getting hangup after porting back to guild lobby and they'll get stuck at using invisibility if they're already in sneak mode with their rogue? This is my 3rd rogue run through and all of them get hangup once in awhile in this exact situation.

So far my work around for it is just turn off use invisibility while traveling.

I will take a look at the hide/sneak stuff tomorrow and see if I can find the cause for this.

In the shaman epic 2.0 version 4-25-2417:04, it was stuck in step 56. It needed to advance to step 59. The macroquest window had a message about the Lightning Warrior Spiritseeker being killed. Then the module goes into seeking the Spiritseeker. The glowing Trace of Might was already looted. I advanced it one and it was fine from there.

This should be corrected as of version 0.2.2 (Afternoon of april 27th)
 
I will take a look at the hide/sneak stuff tomorrow and see if I can find the cause for this.



This should be corrected as of version 0.2.2 (Afternoon of april 27th)
I think I may have narrowed it down. If you have CWTN plugin using hide and sneak, this could cause issues. I've turned it off in the plugin and so far it's running smoothly.
 
I think I may have narrowed it down. If you have CWTN plugin using hide and sneak, this could cause issues. I've turned it off in the plugin and so far it's running smoothly.

Ahh yes, that could definitely cause an issue. Generally Epic Laziness should try to pause CWTN plugins when not actively killing something, but this may not happen 100% of the time.
 
running shaman 1.0 right now and my guy moves forward a few feet then stops then moves again and stops. any clue what might be going on with him? i did 2.0 on another server and my guy didn't move like this at all
 
running shaman 1.0 right now and my guy moves forward a few feet then stops then moves again and stops. any clue what might be going on with him? i did 2.0 on another server and my guy didn't move like this at all

There are 3 reasons it stops while running.
  1. If it is not invis, but the invis while travel setting is on. It will stop and attempt to use the invis skill that is selected for that class in the Settings tab.
  2. If it does not have a travel speed buff applied, but is set to do so with the Use Travel Speed Skills. If it is a class with a travel speed skill, it will attempt to use the skill. It only uses AA based travel speed skills because fighting with class automation scripts for spell memorization is a pain. In the case of the Shaman it would be attempting to use Communion of the Cheetah.
  3. If there are more auto hater targets in your XTarget list than you have set in the Settings tab under "Number of mobs to clear XTarget list."

If you could provide logs, preferably set to Super Verbose, of when this is taking place I can help you further troubleshoot.
 
If it does not have a travel speed buff applied, but is set to do so with the Use Travel Speed Skills. If it is a class with a travel speed skill, it will attempt to use the skill. It only uses AA based travel speed skills because fighting with class automation scripts for spell memorization is a pain. In the case of the Shaman it would be attempting to use Communion of the Cheetah.
this was it thanks. new baby shaman so i don't have all the aa yet. thanks for the help
 
Rogue 1.5 148-150. At step 148, we just give the whole stack of ore causing 150 to fail. Still got all the mats needed.

1714507565063.png
 
So I am getting very near to having 50% of classes having the full path to the 2.0 epic.

I just wanted to thank everyone for their patience, bug reports, and suggestions. I appreciate you all for providing me the information to make this script better.
 
Rouge 1.5 step 797 need a delay on the platform. Only time I've seen it work is at really late at night and there's no lag which the port platform can port you right away.

Thanks for making this script.
 
Rouge 1.5 step 797 need a delay on the platform. Only time I've seen it work is at really late at night and there's no lag which the port platform can port you right away.

Thanks for making this script.

I added a check earlier today that will allow me to make this portion function a little better. I will try to work on this at some point tomorrow.
 
ROG 1.5-77, starting in guildhalllrg
Grouped with a druid. Setting to group with specific toon (instead of whole group). Same computer. RGmercs Lua: Paused on both toons.

Keeps pausing to wait for a cast. But I am not seeing anything go to the druid to cast it. Am I missing a setting?

1714596437062.png

Also, not sure if it is feasible, but with a druid couldn't a gate be cast (to great divide)?


1714596691731.png



EDIT:

1714597422636.png

I also saw this. Shouldn't it be 939 instead of 0?
 
Paladin 1.5 gets stuck in a zone loop between letis and they grey, looks like easyfind has Scarlet desert set as they grey . tried to use that to navigate insted of the script and still took me to gery as epic script paused


EQ000212.jpg
 
Looks like it's still not triggering.

View attachment 61036


I will attempt to test this again. Unfortunately this is a really hard step to actually test without having a rogue at this point of the quests. But I should be able to figure something out.


ROG 1.5-77, starting in guildhalllrg
Grouped with a druid. Setting to group with specific toon (instead of whole group). Same computer. RGmercs lua: Paused on both toons.

Keeps pausing to wait for a cast. But I am not seeing anything go to the druid to cast it. Am I missing a setting?

View attachment 61040

Also, not sure if it is feasible, but with a druid couldn't a gate be cast (to great divide)?


View attachment 61041



EDIT:

View attachment 61043

I also saw this. Shouldn't it be 939 instead of 0?

I have a few questions about this. What is the class of the character that is in these logs with their name crossed out? You have mentioned druid, but that is the skill it should be selecting for Shaman.

Then in the "Having use their travel speed skill" line, it should actually have the name of the character that should be using their skill, but there is no name there, so it is not actually picking a character or skill.

As to making use of teleport skills from druid/wizard, this may be a feature i add in the future.

Paladin 1.5 gets stuck in a zone loop between letis and they grey, looks like easyfind has Scarlet desert set as they grey . tried to use that to navigate insted of the script and still took me to gery as epic script paused


View attachment 61050

I've submitted a PR to easyfind for this.
 
I have added the Paladin 2.0 epic. Unfortunately you will have to deal with Pashia Clouddancer manually as that quest step is simply to buggy to attempt to handle via the script.
 
I have a few questions about this. What is the class of the character that is in these logs with their name crossed out? You have mentioned druid, but that is the skill it should be selecting for Shaman.

Then in the "Having use their travel speed skill" line, it should actually have the name of the character that should be using their skill, but there is no name there, so it is not actually picking a character or skill.
It was a rogue grouped with a druid. Rogue 110, Druid 111(I think).

I found the Group Cheetah ability as an AA under Druid Archtype. It is why I mentioned 939 as the is the alt ability number. If I remember right, it refreshes every 15s and is a 115% speed buff.
 
Last edited:
It was a rogue grouped with a druid. Rogue 110, Druid 111(I think).

I found the Group Cheetah ability as an AA under Druid Archtype. It is why I mentioned 939 as the is the alt ability number. If I remember right, it refreshes every 15s and is a 115% speed buff.

I put in a fix for this earlier today. It should be working right on the latest versions.
 
This latest update has added functionality into the check boxes in the outline tab.

The check box has 3 possible settings.

Green unfilled square is a step that has not yet been executed, and will be executed as normal.
Yellow checkmark square is a step that you would like the script to stop at, so that you can complete the step manually. (Useful for in era raid encounters that will require a bit more work than controlling a single group can accommodate.)
And a red solid square means one of two things. The first is that we have already passed this step. If you set it to a step you have not yet reached yet, the script will skip over that step to the next step in the outline.
 
Release Epic Laziness

Users who are viewing this thread

Back
Top
Cart