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Epic Laziness

Release Epic Laziness (8 Viewers) v0.4.25

might help to say which cleric part, pre quest, 1,5, 2.0 and at what stage in the actual script it does that. Try help those thats trying to help you...
 
might help to say which cleric part, pre quest, 1,5, 2.0 and at what stage in the actual script it does that. Try help those thats trying to help you...
Cleric has nothing done and it's on the start up.
 
I've run into the same thing as burd. Came back from vacation, updated to the latest version and hit the same error. The error causes the Lua to crash and does not get to any GUI. It is not while the Lua is running for a specific class. I hit it on my Bard.
 
Something is happening on the bard 1.5. When it gets to step 108, it's stating it cannot find the Dark Orb to turn in. it looks like it's killing Vesthon, but not killing the Dracholiche of Hsagra. I have to reobtain the Cracked Dragon Bone, The Dragon Wing Bone, Dragon Claw Bone, and Dragon Tail Bone then i will attempt again.



1713795710925.png
 
dangit, about to start 4th epic 2.0 today, and now mine wont start since last update!. so yeah, trying to start the Lua and errors up like those above.
 
ChatGPT fixed it for me :)


[CODE title="logger.Lua"]-- @type Mq
local mq = require('mq')

local actions = {}

actions.LogConsole = nil

local elHeaderStart = "\ar[\agEpic Laziness"
local elHeaderEnd = "\ag]"

--- @type number
local currentLogLevel = 3
local logToFileAlways = false

-- Initialize the State with default values or ensure it exists
State = State or {
epic_list = {},
epic_choice = "defaultChoice",
step = "defaultStep"
}

local logLevels = {
['super_verbose'] = { level = 6, header = "\atSUPER\aw-\apVERBOSE\ax", },
['verbose'] = { level = 5, header = "\apVERBOSE\ax", },
['debug'] = { level = 4, header = "\amDEBUG \ax", },
['info'] = { level = 3, header = "\aoINFO \ax", },
['warn'] = { level = 2, header = "\ayWARN \ax", },
['error'] = { level = 1, header = "\arERROR \ax", },
}

function actions.get_log_level() return currentLogLevel end
function actions.set_log_level(level) currentLogLevel = level end
function actions.set_log_to_file(logToFile) logToFileAlways = logToFile end

local function getCallStack()
local info = debug.getinfo(4, "Snl")
local callerTracer = string.format("\ao%s\aw::\ao%s()\aw:\ao%-04d\ax",
info and info.short_src and info.short_src:match("[^\\^/]*.Lua$") or "unknown_file",
info and info.name or "unknown_func", info and info.currentline or 0)
return callerTracer
end

local function log(logLevel, output, ...)
if currentLogLevel < logLevels[logLevel].level then return end
local callerTracer = getCallStack()

if (... ~= nil) then output = string.format(output, ...) end

local now = string.format("%.03f", mq.gettime() / 1000)

if logLevels[logLevel].level <= 2 or logToFileAlways then
local fileOutput = output:gsub("\a.", "")
local fileHeader = logLevels[logLevel].header:gsub("\a.", "")
local fileTracer = callerTracer:gsub("\a.", "")
mq.cmd(string.format('/mqlog [%s:%s(%s)] <%s> %s', mq.TLO.Me.Name(), fileHeader, fileTracer, now, fileOutput))
end

if actions.LogConsole ~= nil then
local classShortName = mq.TLO.Me.Class.ShortName()
local epicList = State.epic_list or {}
local epicChoice = State.epic_choice or "defaultChoice"
local step = State.step or "defaultStep"
local consoleText = string.format('[%s] [%s%s-%s] %s', logLevels[logLevel].header, classShortName, epicList[epicChoice], step, output)
actions.LogConsole:AppendText(consoleText)
end

printf('%s\aw:%s \aw<\at%s\aw> \aw(\ag%s%s-%s\aw) \aw(%s\aw)%s \ax%s', elHeaderStart, logLevels[logLevel].header, now, mq.TLO.Me.Class.ShortName(),
State.epic_list[State.epic_choice], State.step, callerTracer, elHeaderEnd,
output)
end

function actions.GenerateShortcuts()
for level, _ in pairs(logLevels) do
actions["log_" .. level:lower()] = function(output, ...)
log(level, output, ...)
end
end
end

actions.GenerateShortcuts()

return actions
[/CODE]
 
I'll fix this bug now. Sorry about that, its related to the new functions i added.
 
Fixed and uploaded. RG should grab this in about 40 minutes.

The issue you are experiencing is that I added a hashing function to check if the user is using the correct navmesh files, and to throw an error at you (but still run) if not.

At the point that the error was being thrown some variables used in the debug logger were not yet created causing the crash.
 
Fixed and uploaded. RG should grab this in about 40 minutes.

The issue you are experiencing is that I added a hashing function to check if the user is using the correct navmesh files, and to throw an error at you (but still run) if not.

At the point that the error was being thrown some variables used in the debug logger were not yet created causing the crash.
I checked the mesh in your repository but I only see 3 files in there. Are there suppose to be more?
 
I checked the mesh in your repository but I only see 3 files in there. Are there suppose to be more?

Those are the only 3 that are currently necessary that havent been added to the main repository for the meshes yet. The other dozen or so have already been added to the main repository.
 
Got this error on my bard when starting epic 2.0. As soon I hit start and click on the full outline tab, it crashed the UI. Repeatable every time, happens in any zone.
1713800398887.png
 
Resized the window twice while bard 1.5 was running. Both times EQ crashed to desktop with no MQ error.
 
Resized the window twice while bard 1.5 was running. Both times EQ crashed to desktop with no MQ error.

I did some testing and was able to reproduce this. It seems that on the tabs that have a table (Outline, Full Outline) vertically sizing the window smaller to a point where the table is no longer visible will cause a crash. I will work on getting this fixed in the next day or two.
 
Bard Epic 1.5... running to North Karana it zoned in and crashed. Had to update, but after i restarted it carried on.

1713802800495.png
 
I manually killed dire and dragon in North Karana and then /travelto the stonebrunt mountains to see if the Bard 1.5 epic would continue from there. It failed in traveling there as it selects Tox -2 and stuck in POK, I selected Tox -1 manually and it continued to stonebrunt. Once there I started the Lua and it crashed with the following. I have all the latest downloads just FYI.
I love that this is working most of the time and is saving me a ton of work. Much appreciated.
 

Attachments

  • bard epic 1.5 error stonebrunt.png
    bard epic 1.5 error stonebrunt.png
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Bard Epic 1.5... running to North Karana it zoned in and crashed. Had to update, but after i restarted it carried on.

View attachment 60684

This bug has been corrected as of a few versions ago. Make sure you are running the latest version released about 25 minutes ago.

I manually killed dire and dragon in North Karana and then /travelto the stonebrunt mountains to see if the Bard 1.5 epic would continue from there. It failed in traveling there as it selects Tox -2 and stuck in POK, I selected Tox -1 manually and it continued to stonebrunt. Once there I started the Lua and it crashed with the following. I have all the latest downloads just FYI.
I love that this is working most of the time and is saving me a ton of work. Much appreciated.

That crash was just fixed in the version that released 25 minutes ago. I will look into the traveling issues first thing tomorrow.


I just now put in a fix for this. It should be up on the site in about 30 minutes.
 
It's repeating the same issue above for all of the steps requiring you to unequip your weapons.
 
Does the Lua unload current looting luas and plugins? I noticed sometime Epiclaziness get hung up with yalm running after getting the item needed from a farming session and does not advance unless you do it manually.
 
Does the LUA unload current looting luas and plugins? I noticed sometime Epiclaziness get hung up with yalm running after getting the item needed from a farming session and does not advance unless you do it manually.
It does not, but it will run into issues if you, or another script, loot the item before it has the chance.

I suppose I could add something to the loot function to see if it already is in inventory or not.
 
Thanks for this. After losing my original accounts, I told myself I’d never do any more time consuming tasks again. This made it painless.
 
Not sure if the pull min threshold is set at an earlier stage for RGMERC If it's not set to grey by default, any step that's dependent on RGMERC during bard's epic for farming will end up sitting there and never pull the grey mobs.

The later steps for Bard epic that uses navigation and radar to kill mobs work flawlessly.

Also for farming raw diamond for step 56 for Bard epic 1.5, can we loot raw diamond while we're farming for blood and other components in PoP? Up until that point, all the raw diamond are left to rot on corpse and later the script goes back to farm raw diamond in step 56.

1713822289388.png
 
Hello, I just purchased this today and I'm struggling with it.

I started the bard 1.5 today on my 125 bard and the main issue I'm running into, and can't figure out how to resolve, is that the Lua keeps getting stuck on "Removing invis" when I am not invised.

1713832155832.png

This is the 3rd step that it's happened and I have to manually complete the task.

I've tried making myself invis and watch the Lua remove the invis for me, but won't continue.

I've also tried toggling Invis while traveling in General Settings. It stops on either setting.

Can you please let me know how to resolve this?
 
Bard epic 1.5. Script keep skipping 95-105 and then proceed to return to bind point and move onto 106-108 without the Dark Orb.

1713834182379.png
 
Not sure if the pull min threshold is set at an earlier stage for RGMERC If it's not set to grey by default, any step that's dependent on RGMERC during bard's epic for farming will end up sitting there and never pull the grey mobs.

The later steps for Bard epic that uses navigation and radar to kill mobs work flawlessly.

Also for farming raw diamond for step 56 for Bard epic 1.5, can we loot raw diamond while we're farming for blood and other components in PoP? Up until that point, all the raw diamond are left to rot on corpse and later the script goes back to farm raw diamond in step 56.

I will add something to startup of rgmercs to set the min con for mobs to pull to grey.

As for the raw diamonds. I currently do not have a way to have those looted during the other steps. It is something I may add in the future. I will add it to my list of feature requests.

Lua has crashed twice tonight while working on Bard 1.5

This will be fixed in the next version.

Hello, I just purchased this today and I'm struggling with it.

I started the bard 1.5 today on my 125 bard and the main issue I'm running into, and can't figure out how to resolve, is that the lua keeps getting stuck on "Removing invis" when I am not invised.

This is the 3rd step that it's happened and I have to manually complete the task.

I've tried making myself invis and watch the lua remove the invis for me, but won't continue.

I've also tried toggling Invis while traveling in General Settings. It stops on either setting.

Can you please let me know how to resolve this?

I will take a look at this issue and get it resolved.

Bard epic 1.5. Script keep skipping 95-105 and then proceed to return to bind point and move onto 106-108 without the Dark Orb.

View attachment 60712

I will take a look at this and get it resolved.
 
Hello, I just purchased this today and I'm struggling with it.

I started the bard 1.5 today on my 125 bard and the main issue I'm running into, and can't figure out how to resolve, is that the lua keeps getting stuck on "Removing invis" when I am not invised.

View attachment 60709

This is the 3rd step that it's happened and I have to manually complete the task.

I've tried making myself invis and watch the lua remove the invis for me, but won't continue.

I've also tried toggling Invis while traveling in General Settings. It stops on either setting.

Can you please let me know how to resolve this?

I took a look at this and it looks like this was mainly an issue with the status being set to "removing invis" but not set back to the previous status message after doing so.

The actions that should be taking place were still taking place for me.

So it looks like you were having two problems. A problem in displaying the proper status message, and likely whatever class automation script you were using not being properly setup at script startup (this is a me problem)

What class automation are you running on your bard? Is it RGMercs Lua?
 
I manually killed dire and dragon in North Karana and then /travelto the stonebrunt mountains to see if the Bard 1.5 epic would continue from there. It failed in traveling there as it selects Tox -2 and stuck in POK, I selected Tox -1 manually and it continued to stonebrunt. Once there I started the Lua and it crashed with the following. I have all the latest downloads just FYI.
I love that this is working most of the time and is saving me a ton of work. Much appreciated.

I am going to need more information for this. You were manually traveling to stonebrunt from North Karana with the /travelto command?

If this caused you issues it is more likely related to MQ2EasyFind or MQ2Nav.

But as far as it selecting tox-2 in PoK this is what it should be doing. Is it possible it just failed to click the stone?
 
I took a look at this and it looks like this was mainly an issue with the status being set to "removing invis" but not set back to the previous status message after doing so.

The actions that should be taking place were still taking place for me.

So it looks like you were having two problems. A problem in displaying the proper status message, and likely whatever class automation script you were using not being properly setup at script startup (this is a me problem)

What class automation are you running on your bard? Is it RGMercs Lua?

Thanks for reviewing my posts. I was able to finish the epic last night, just had to manually do a few things. Bard went off nav track in DN at the ring event with the casters and liches but after a few settings tweaks it ran smoother. I had the issues with both RGMercs and KA. I don't use RGMercs and didn't realize that was the default. I changed it to KA and it still had a few issues. I changed KA from assist to tank and that helped.
 
Release Epic Laziness

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