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Fixed call to wrong table in zone_travel function, line 565.
Fixed auto_inv fuction. Failed to nil check cursor.
Fixed call to relocate function calling actions instead of travel. (init line 432)
Fixed outline for Cleric pre 1.5 listing incorrect head to loot.
Fixed typo in SK 2.0 causing looping from step 38 to 4.
There are more bugs to squash right now, I just wanted to get out a version with most of them fixed before I was stuck in dnd for a few hours.
Beastlord 1.5 - farming the Ailing Walrus. Lua crashes if named mob isn't up.
View attachment 60246
Shaman 1.5 step 120. gave Swirling Fearl Essence to Irionu, did not receive the sealed note...have repeated twice and nothing. Up until the second time turning in, I used the lua provided. Advice?
running the Cleric pre-1.5, step 17-18, I had to answer the prompt to loot the head of High Priestess Shima
After step 29, I was stuck inside the tent, so I had to stop nav to get around the tent, then let it continue
View attachment 60236
I came back to the end of the script, but apparently he had not looted the other heads, so I went back on the steps. I was able to go to step -5 before I stopped (might want to stop at 0)
I am going to re-run the steps with loot confirmation turned off (I am assuming that is the cause of the issues)
Also, on the outline, both steps 9 and 19 say to loot the head of Valon, is that correct?
View attachment 60243
sk 2.0 does not check for pre farmed items in steps 14 , 17 , and 37 i had these items already and skipped to turn in for earthly anchor and it dropped the lua all together
Cleric 2.0 every time i try and start it gives me this errorView attachment 60253
I am really looking forward to purchasing this app, but it appears to be no where near done.
Added pre farm checks for Lhranc's Ring, Bracer, and Pendant to SK2.0
Fixed crash at start of Shaman 1.5
Removed the test strings of loopity loop loop
Added default themes file in case user does not use themez
Added a selector in settings for how many mobs need to be on auto-hater list in order to stop and fight. Setting to 21 will make this never stop because of adds.
I have been unable to replicate the crash on start in init.lua on line 494. If you come across this bug please provide me...

Temp fix for the line 494 crash
Thank you for the attempt so quickly. I loaded and tested, same result but different error line now.Lisie updated Epic Laziness with a new update entry:
Temporary fix
Read the rest of this update entry...

Thanks again for this.I've taken care of the bugs I was able to find for the night. But I am going to call it quits and relax a bit for the rest of the night.
My thoughts are somewhere prior to this step something was missed. I will just restart it down the road (not a priority just trying to help debug where I can) and keep you posted.I can see no reason this should happen. I will send a beastlord to test it later tonight.
This was actually Beastlord 1.5. Can you tell me what items from the quest may be in the characters inventory? I will give you a list of what to look for.
Petrified Fangshrub, Roaring Grass, Taut Leather Swatch, Blue Diamond x 3, Wildspirit Tear, Plain Animist Helm, Shiny Sewing Needle, Helm of the Feral, Letter from Muada, Darkened Spirit Essence, Disturbed Beast Essence, Note to Irionu, Swirling Feral Essence.
Thank you.
The pathing at step 29 there is wonky at best. I will take another look at it and check if it can be made a bit less error prone. I thought I had confirming to loot no drop items working. I will test it again and get it fixed.
I fixed step 9 to show the proper head.
I will add checks for those items. How do you mean it dropped the lua?
Im not sure what would be causing this. But I will look into it to see if I can reproduce it.
A macro already exists to do these quests minus the class specific sections where you need to handle it.any thoughts on doing An Epic Request after epics have been done ?
This is true but the macro is broken with mqnext which we use.A macro already exists to do these quests minus the class specific sections where you need to handle it.
First I've heard of it being broken and we've been on MQ for over a year now. There is no more MQnext. Has anyone posted in that resource thread about it being broken?This is true but the macro is broken with mqnext which we use.
Tried running it yesterday...did not work. All I know.First I've heard of it being broken and we've been on MQ for over a year now. There is no more MQnext. Has anyone posted in that resource thread about it being broken?

Same thing happened to my clericCleric 2.0 doing this after navigating to a noc and killing it the script then searches for the sections of the signet and then crashes tried skipping to step 10 to kill another noc after restarting and keeps doing the same thing over and over. will kill the noc
look for next section of Engraves Signets then crash again.
View attachment 60308
Just fyi sk1.0 is not currently implemented. Right now I am doing either 1.0 or pre 1.5 for each class (depending on difficulty/length of the quests) with the ultimate goal of getting that class to a 2.0. I will then be going back and filling in the missing quests for all the classes.SK 1.5 prequest is stuck at step 4 "Take on this task", it does a loop here but not sure if there is supposed to be a task assigned or not to be honest. But cannot get him past this part. I select it myself and I don't get assigned any task in the Quest tasks so not sure if it is broken or if the quest is broken. Cheers, Tshadow
If pre-quest is broken I guess i will try doing the 1.0 then try it again.
My your wire figure looks so handsomely familiar, did you take a photo of me in public...or are we vector brothers from another mother?Beastlord Epic 2.0 at pottery combine. Cannot find the kiln - maybe not defined as new tanaan kiln?
View attachment 60306
SK 1.5 prequest is stuck at step 4 "Take on this task", it does a loop here but not sure if there is supposed to be a task assigned or not to be honest. But cannot get him past this part. I select it myself and I don't get assigned any task in the Quest tasks so not sure if it is broken or if the quest is broken. Cheers, Tshadow
If pre-quest is broken I guess i will try doing the 1.0 then try it again.
Corrected typo in gate function. (missing space between /squelch and /relocate)
Corrected typo in Shaman 1.5 quest outline.
Changed script to stop instead of close on unknown type in step.
Fixed crash in travel loop calling navUnpause wrong.
Added tonumber() on checks that use item.zone for step number (This will fix the crashes after attempting to loot)
yes i do


