• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

IRL - Dec 2025 Update + Shattering of Ro (Test: 11/19; live 12/2) (1 Viewer)

Sic

Administrator
Moderator
Joined
May 5, 2016
RedCents
49,476¢
Pronouns
He/Him
We don't know when Shattering of Ro will be turned on for Test. they just did the usual next month's update today, and the live patch is happening on Dec 2nd.

For discussions on the content/etc of Shattering Of Ro, please use the existing discussion thread > HERE <

November 19, 2025
_____________________
*** Shattering of Ro ***
Welcome to EverQuest: Shattering of Ro, the 32nd expansion for EverQuest!
Druzzil Ro is murdered! Adventurers stand accused. Rampant storms of broken magic sweep across Norrath.
Primordial tempers flare and battle lines are drawn as an enraged Solusek Ro invades the Plane of Growth. Rallos Zek and Innoruuk have already joined the invasion, but Tunare does not stand alone. Mithaniel Marr has come to her aid while Quellious seeks an altogether different alternative to war. Amidst this turmoil, the rest of the pantheon watches and waits, but there is an ominous silence from the Underfoot.
Planar conflict seems inevitable as the gods rally their allies and followers. Will you heed their call to either uncover the truth behind these catastrophic events or fan the flames of war?
- Learn new spells, combat abilities, and alternate abilities.
- Find new items and learn new tradeskill recipes.
- Explore six new zones.
- Participate in new raids and quests.
- Complete new achievements.
- Gain a pair of new shared bank slots.
- Join the fight as a Vah Shir Druid and embrace the spirituality of Nature.
- To start, enter Shattered Grove through the burning tree in Wakening Lands.

*** Items ***
- Fixed an issue where arrows could go into the Equipment Key Ring when changing persona.
- Fixed an issue where bandolier was not properly updating Weapon Stance buffs.
- In honor of the new Vah Shir Druid race and class combination, Vah Shir heritage crates are available on the marketplace for a limited time.
- The bandolier can now insert and remove items from the Equipment Key Ring. It will add items to the Equipment Key Ring if you have the Store Equipment Set Items setting enabled.


*** AA ***

- Melee - Fixed an issue with the Archetype AA, Finishing Blow, ranks 39-44 that let it trigger on targets 6 and 7 levels lower than the caster instead of 8.
- Beastlord - Updated the Class AA, Roar of Thunder, all ranks, to apply its Str/Dex/Agi debuff as a triggered spell with values at approximately 90% of those provided by the Necromancer spell Line Grip of Mori and the Shadow Knight spell line Dire Constriction. Additionally, the hate reduction component of this AA has been increased at higher ranks while the damage component has been decreased so that the hate reduction is consistently 5 times stronger.
- Druid - Updated the Class AA, Season's Wrath, to have a max incoming damage effect value of 16-20% at rank 8, but all ranks now include an additional flat incoming damage effect that will continue to scale with future ranks. These effects no longer increase the damage of procs.
- Ranger - Updated the Class AA, Elemental Arrow, to have a max incoming damage effect value of 12-20% at rank 13, but all ranks now include an additional flat incoming damage effect that will continue to scale with future ranks. These effects no longer increase the damage of procs.
- Rogue - Updated the Class AA, Twisted Shank, all ranks, to apply its incoming damage, poison counters, and healing reduction as a triggered spell with max values of 18-22%, 12, and -20% at rank 42 so that its DoT effect can now stack. Additionally, the incoming damage effect no longer increases the damage of procs.


*** Miscellaneous ***

- Added the '/swapdisc' command to remove the currently active combat ability and activate a new ability.
- Improved transparency and translucency rendering.
- Added two new shared bank slots for players who purchase Shattering of Ro.


*** UI ***

- Progression servers, regardless of expansion unlocks, will now use EQUI_BigBankWnd.xml. For servers that have not unlocked Prophecy of Ro, they will still be restricted to only 16 regular bank slots.
- Fixed an issue with Cash Loot being sold if it is in a locked slot.
- Moved font declarations for the new UI engine to CSS rather than game code.
- - This will allow players to choose their fonts by changing the defined fonts at the bottom of the main.css file in the uiresources/skin folder.
- - Several fonts have already been defined as examples and included in the default skin font folder.
- - Please note that changing anything in the default folder will be overwritten when the client is patched.
- - As a reminder, you can reload changes made to these files while in-game by using /ui reloadhtml.
- Refined several of the shaders related to rendering fonts to increase clarity.
- When trying to create a guild, if your previously created guild still exists, more information will be given in the guild failure message.
- When trying to create a guild, if 24 hours since your last guild creation hasn't passed, more information will be given in the guild failure message.

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_BigBankWnd.xml

- Removed -
EQUI_BankWnd.xml

*** Previously Updated ***
- Removed Charred Rune-Etched Stone until Shattering of Ro opens.
- Added speculative fixes for rendering crashes on modern NVIDIA and AMD GPUs with the latest drivers.
- Disabled the removal of AFK players on Teek, Tormax, and Fangbreaker.

- The EverQuest Team
 
Added the '/swapdisc' command to remove the currently active combat ability and activate a new ability.
Having trouble understanding the need for this... is it just to get rid of everyone's /stopdisc buttons? lol

Wait, is it kind of a workaround for something like was asked for here in 2018?!
 
Having trouble understanding the need for this... is it just to get rid of everyone's /stopdisc buttons? lol

Wait, is it kind of a workaround for something like was asked for here in 2018?!
i actually am still skeptical of swapdisc even working lol - still in 2025 it is bad enough sometimes trying to fire a disc while a: you dont have a current one and b: your disc is ready being told you can't fire it yet
 
Having trouble understanding the need for this... is it just to get rid of everyone's /stopdisc buttons? lol

Wait, is it kind of a workaround for something like was asked for here in 2018?!
Incorporatng the concepts..perhaps?
Code:
DPS9=command:/stopdisc|99|Cond5
DPS10=Deftdance Discipline|100|Cond7
Welcome to RedGuides DBG... hehe :toot: :devil:
 

EverQuest Official #announcements-and-news:

Estimated downtime is extended to 1:00 P.M. PT.
 
I didn't play beta and don't know a lot about the expansion, but I read you need to go to Wakening Lands to zone in. Is there a PoK stone for new expansion or is the zone in going to be close to an existing stone? Thanks for an info
 
I didn't play beta and don't know a lot about the expansion, but I read you need to go to Wakening Lands to zone in. Is there a PoK stone for new expansion or is the zone in going to be close to an existing stone? Thanks for an info
you can use guild portal setter dude
 
Omg I am so dumb I didn't think of that....WTF! I guess thats what happens when you stop playing for over 2 years and come back. Thanks Sic and sorry for sounding dumb.
 
are we up already?

Also just wanted to say ty to Sic cwtn and all the developers, thx for the hard work and great products.
 
When the programs/plug-ins are updated, does that include updating the spells that the plug in uses? So if I level to 126 and go buy my spells for mage and necro, will the program know to use the new spells?
 
When the programs/plug-ins are updated, does that include updating the spells that the plug in uses? So if I level to 126 and go buy my spells for mage and necro, will the program know to use the new spells?
since you didn't say what program, nor post in a location that would answer the answer is "maybe"
if you mean mq2mage and mq2necro - yep.
 
I am new, how do i get Meshes?
run the meshupdater from the RG Launcher / RedFetch
or you can download them manually from MQMesh

If you download them manually, ensure you're placing them in the correct placethese go in your MQ->Resources->MQ2Nav folderthey do NOT go in MQ->MQ2Nav folder
 
IRL - Dec 2025 Update + Shattering of Ro (Test: 11/19; live 12/2)

Users who are viewing this thread

Back
Top
Cart