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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

CotF HA - Into the Hills v3 (Full Auto)

You make them move with the tank but when you do /moveto on a toon that is looting he wont move to. You need to keep /chase on so the looter moves after looting also.
 
Hmmmm my looter right now is a leech so not doing any dps.....he's moving with me and I have a 3 second delay before moving.
 
Hello
Does not seam to matter what I do the tank in into the hills and disrupting the ritual the tank runs to the south corner. Scouting ahead works just fine.
thought of what I am doing wrong?
 
Did you download the correct path files and put them in macro directory? I think into the hills calls hillsinto.ini and disrupting the ritual calls disruptingpath.ini

I am making small tweaks to disrupting still to iron out some bugs......first time today in about 20 attempts that tank didn't click all graves.....trying to find more reliable method still.

Also got stuck at waypoint 15 which he never did before so trying to figure that out
 
Once in the instance it seams to be working but it will not go to Gribble or target him.


At the start

Rich (BB code):
  DoCommand - Couldn't parse '/bcga //plugin mq2navigation'
 dead2all.mac@178 (GetInstance): /bcga //plugin mq2navigation
dead2all.mac@27 (Main): /call GetInstance
 DoCommand - Couldn't parse '/bcga //tar Gribble'
dead2all.mac@180 (GetInstance): /bcga //tar Gribble
dead2all.mac@27 (Main): /call GetInstance
 DoCommand - Couldn't parse '/bcga //navigate target'
dead2all.mac@182 (GetInstance): /bcga //navigate target
dead2all.mac@27 (Main): /call GetInstance
DoCommand - Couldn't parse '/bcga //sit'
 dead2all.mac@184 (GetInstance): /bcga //sit
 dead2all.mac@27 (Main): /call GetInstance

At the end of the instance

Rich (BB code):
463 (PullMobA(PullType, MaxMobs, PullRange, MezRange, NumberMobsToCheck)): /call ReturnToGribble
dead2all.mac@63 (Main): /call PullMobA 1 8 240 0 5
 DoCommand - Couldn't parse '/bcg //moveto loc 436.9 -282.3'
dead2all.mac@156 (ReturnToGribble): /bcg //moveto loc 436.9 -282.3
dead2all.mac@463 (PullMobA(PullType, MaxMobs, PullRange, MezRange, NumberMobsToCheck)): /call ReturnToGribble
dead2all.mac@63 (Main): /call PullMobA 1 8 240 0 5
DoCommand - Couldn't parse '/bcga //tar Gribble'
 dead2all.mac@158 (ReturnToGribble): /bcga //tar Gribble
dead2all.mac@463 (PullMobA(PullType, MaxMobs, PullRange, MezRange, NumberMobsToCheck)): /call ReturnToGribble
dead2all.mac@63 (Main): /call PullMobA 1 8 240 0 5
 DoCommand - Couldn't parse '/bcga //taskquit'
 dead2all.mac@165 (ReturnToGribble): /bcga //taskquit
dead2all.mac@463 (PullMobA(PullType, MaxMobs, PullRange, MezRange, NumberMobsToCheck)): /call ReturnToGribble
dead2all.mac@63 (Main): /call PullMobA 1 8 240 0 5
 DoCommand - Couldn't parse '/bcga //say back'
dead2all.mac@167 (ReturnToGribble): /bcga //say back
 dead2all.mac@463 (PullMobA(PullType, MaxMobs, PullRange, MezRange, NumberMobsToCheck)): /call ReturnToGribbleAt the end of instance
DoCommand - Couldn't parse '/bcg //end'
 dead2all.mac@154 (ReturnToGribble): /bcg //end
 dead2all.mac@
 
Are you using mq2eqbc from here? Seems it doesn't know the bcg command which is RG exclusive.....change them to bca commands if that is the case
 
I have been trying to run this and scouting ahead for a day now and it just kept running like crap until i seen this convo.
I enabled eqbc and eqnavigation.
I have no idea how it even half ass worked before i done this but it runs 500% better now.

What i do is enable the mac on my SK tank and also enable mq2bot for extra features. Works very well. Great job.

Again, amazing job Calaxa.
 
The idea is to chain the 4 so it goes non stop......into the hills, scouting ahead, disrupting the ritual (works about 90% for me.....gets stuck on a waypoint sometimes), death peace.....give those a try and let me know
 
I did not. ugghh. Still getting the hang of all this.
I think something is locking that doors txt file. Ill restart everything and ill let this run and let you know what happens.
 
Okay so ive been running your full auto mac for about a week now. I am pretty happy with it and it does pretty well on most stuff.
I only have a few things that I have issues with and they are pretty minor and can get around them easily.

First thing is that when I go "into the hills" it does a great job until it gets to stage 2. There is usually a group of 2 or 3 around the adventurers. For some reason it always pulls the far straight group instead of the far left group. So when it does pull the far straight it pulls them and the far left ones along with it.
It's usually 4-6 mobs which can be a little sketchy until my bard mezzes but i seen few deaths at this spot.

The other thing is (maybe because i start the mac inside HA due to crashes) in Disrupting HA. It always just start by going straight out past the first mob right in the middle where there are about 6-8 mobs. I always clear it myself first and then let the bot do its thing after and it works great.

Those are the only two things i noticed and so far I'm loving it. Very nice job.
 
Into the hills, well I cheated here and used William12's pull script and a bard doesn't mez quite as fast as a chanter. Hopefully your tank is geared nice and should be firing off fortitude or deflection to do this spot. I tried altering the way points many times but with a warr, he just refuses to face the nearer mobs. On a SK/Pally you can play with that waypoint and you should be able to pull the closer one. You can also try modifying the pull distance in the macro.

I think it's this line:
call PullMobA 1 8 240 0 5 where the 240 is the range....can play with that and see if he pulls the closer one.

For disupting the ritual, unfortunately you really can't restart it once you are inside since it sets the alerts before zoning in and determines which path to choose. You would have to start the macro and then manually set the correct variables, so it can read the correct one. The graveyards are path 1, which it defaults to and probably why you are running straight past 8 mobs (I probably should have flipped the default now that I am writing this).

I do plan on adjusting these so that it uses advloot and maybe remove mq2navigation as mucha s possible since so many people are crashing on it. I hope you are able to chain the 4 HAs on a consistent basis since that was what I was trying to do with these.
 
When you guys say "chain" them are you manually switching macs/running chars to quest giver? Or is there some cool guy runs through all 4 without my intervention thing I am missing?
 
this macro calls the next one (scouting ahead which calls the next one disrupting the ritual which calls the next one death peace and back to this). I'm able to cycle through them without intervention...just start it once and let it go
 
Awesome, that's pretty amazing. So I just download all your macs and run this one first?
 
You can run them in any order since they will call the next one in the chain
 
here is the last into the hills I had this one was never posted it includes a bunch of fixes.

You can take several of the fixes and just copy and paste them into yours.
 

Attachments

Do you run dead2all on all the toons? Do you have to run other macs with this? Still new to all this sorry
 
Does anyone see a reason in this toons ini/melee why it keeps getting lost? About halfway through each HA my mage just stops responding to the eqbc move commands. I thought at first it was some over ride while the mage meds but I shut off med and it didnt fix the problem.

Thanks

Rich (BB code):
[General]
KissAssistVer=8.2.1
Role=Assist
CampRadius=30
CampRadiusExceed=150
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=0
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=1
IRCOn=0
MiscGem=12
HoTTOn=0
CampfireOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Glowing Black Drum|Mount
Buffs2=Dark Symbiosis|Dual|Dark Symbiosis Recourse
Buffs3=Praetorian Guardian
Buffs4=Shield of Consequence
Buffs5=Shield of the Pellarus
Buffs6=Arcane Distillect|Aura|0
Buffs7=Circle of Flameweaving
Buffs8=Gather Magnitude|Mana|85
Buffs9=Mana Reserve|MANA|19
Buffs10=Group Perfected Levitation
Buffs11=Slimy Tentacle
Buffs12=Wand of Dark Modulation|Summon|Wand of Pelagic Modulation|1
Buffs13=NULL
Buffs14=Large Modulation Shard|Summon|Summoned: Large Modulation Shard|1
Buffs15=Summoned: Large Modulation Shard|Mana|85
Buffs13=Arcing Lightning Ring
Buffs14=NULL
Buffs15=Group Perfected Levitation
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=98
MeleeOn=0
FaceMobOn=0
MeleeDistance=185
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=Remorseless Servant|Mob
GoMSpell2=Spear of Molten Shieldstone|Mob
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=0
DPSInterval=30
DPS1=Malosinete|97|Once
DPS2=Banestrike|95
DPS3=Force of Elements|93
DPS4=Fickle Conflagration|95
DPS5=Remorseless Servant|89
DPS6=Bolt of Molten Shieldstone|87
DPS7=Spear of Molten Shieldstone|85
DPS8=Spear of Blistersteel|83
DPS9=Virulent Talon|95
DPS10=NULL
DPS11=Thaumatize Pet|81
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Renewal of Calix|70|Pet
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=1
PetSpell=Convocation of EARTH
PetFocus=NULL
PetShrinkOn=1
PetShrinkSpell=NULL
PetBuffsOn=1
PetBuffs1=Velocity
PetBuffs2=Burnout XII
PetBuffs3=Circle of Flameweaving
PetBuffs4=Iceflame Armaments
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=outer
PetToysOn=1
PetToys1=Grant Thassis' Armaments|Summoned: Thalassic Ragesword|Summoned: Thalassic Shortsword
PetToys2=Grant Visor of Gobeker
PetToys3=Grant Thassis' Plate
PetToys4=Grant Calix's Heirlooms
PetToys5=NULL
PetToys6=NULL
PetToysGave=Xeker|Grant Thassis' Armaments:Summoned: Thalassic Ragesword1|Grant Thassis' Armaments:Summoned: Thalassic Shortsword2|Grant Visor of Gobeker|Grant Thassis' Plate|Grant Calix's Heirlooms   
PetBreakMezSpell=Remorseless Servant
PetRampPullWait=1
PetSuspend=0
[Burn]
BurnText=Die Die Die
BurnAllNamed=0
Burn1=Fortify Companion|pet
Burn2=Aegis of Kildrukaun|pet
Burn3=Frenzied Burnout|pet
Burn4=Host in the Shell|pet
Burn5=Virulent Talon|pet
Burn6=Host of the Elements|Mob
Burn7=Arcane Whisper
Burn8=Silent Casting
Burn9=Empowered Focus of Arcanum
Burn10=Elemental Union
Burn11=Fundament: First Spire of the Elements
Burn12=Fire Core
Burn13=Castaway Robe of the Conjuror
Burn14=Darkwater Crystal Earring
Burn15=NULL
[Pull]
PullWith=Pet
MaxRadius=600
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=3
AFKPCRadius=700
CampOnDeath=0
ClickBacktoCamp=1
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=95
[Custom]
ExecuteCustomMods=0
PlayTimer=330

Rich (BB code):
[MQ2Melee]
downflag0=0
downflag1=1
downflag2=1
downflag3=1
downflag4=1
downflag5=1
downflag6=1
downflag7=1
downflag8=1
downflag9=1
downflag10=1
downflag11=1
downflag12=1
downflag13=1
enrage=1
facing=1
infuriate=1
melee=1
petassist=0
petengagehps=100
petmend=20
petrange=75
plugin=1
resume=75
stickbreak=1
stickrange=75
synergy=0
downshit0=/if (${Target.Named} && ${Me.AltAbilityReady[Fire Core]} && ${Target.PctHPs}<95) /casting "Fire Core"
downshit1=/if (${Target.Named} && ${Me.AltAbilityReady[Empowered Focus of Arcanum]} && ${Target.PctHPs}<95) /casting "Empowered Focus of Arcanum"
downshit2=/if (${Target.Named} && ${Me.AltAbilityReady[Virulent Talon]} && ${Target.PctHPs}<95) /casting "Virulent Talon"
downshit3=/if (${Target.Named} && ${Me.AltAbilityReady[Frenzied Burnout]} && ${Target.PctHPs}<95) /casting "Frenzied Burnout"
downshit4=/if (${Target.Named} && ${Me.AltAbilityReady[Fundament: First Spire of the Elements]} && ${Target.PctHPs}<95) /casting "Fundament: First Spire of the Elements"
downshit5=/if (${Target.Named} && ${Me.AltAbilityReady[Improved Twincast]} && ${Target.PctHPs}<95) /casting "Improved Twincast"
downshit6=/if (${Target.Named} && ${Cast.Ready[98735]} && ${Target.PctHPs}<95) /casting "Manifested Etheric Robe of the Conjuror"|Item
downshit7=/if (${Me.CombatState.Equal[COMBAT]} && ${Cast.Ready[Twincast]} && ${Target.PctHPs}>70 && ${Target.PctHPs}<90 && ${Target.Type.Equal[NPC]}) /casting "Twincast"
downshit8=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.PctHPs}>60 && ${Mercenary.State.Equal[ACTIVE]} && ${Mercenary.Stance.NotEqual[Balanced]} && ${Mercenary.Class.Name.Equal[Wizard]}) /stance balanced
downshit9=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.PctHPs}<60 && ${Mercenary.State.Equal[ACTIVE]} && ${Mercenary.Stance.NotEqual[Burn]} && ${Mercenary.Class.Name.Equal[Wizard]}) /stance burn
downshit10=/if (${Target.PctHPs}<80 && ${Me.XTarget} <= 1 && ${SpawnCount[npc radius 100]} && ${Me.CombatState.Equal[COMBAT]} && ${Cast.Ready[Coronal Rain Rk. II]} && !${Me.Invis} && !${Me.Moving}) /casting "Coronal Rain Rk. II"
downshit11=/if (${Target.PctHPs}<85 && ${Me.XTarget} <= 1 && ${SpawnCount[npc radius 100]} && ${Me.CombatState.Equal[COMBAT]} && ${Cast.Ready[Rain of Cutlasses Rk. II]} && !${Me.Invis} && !${Me.Moving}) /casting "Rain of Cutlasses Rk. II"
downshit12=/if (${Target.Named} && ${Me.Pet.ID} && !${Me.PetBuff[Aegis of Kildrukaun]} && ${Me.AltAbilityReady[Aegis of Kildrukaun]} && ${Me.Pet.PctHPs}<90 && !${Me.Moving} && !${Me.Invis}) /casting "Aegis of Japac"
downshit13=/if (${Target.Named} && ${Me.Pet.ID} && !${Me.PetBuff[Aegis of Kildrukaun]} && ${Me.AltAbilityReady[Aegis of Kildrukaun]} && ${Me.Pet.PctHPs}<90 && !${Me.Moving} && !${Me.Invis}) /casting "Shieldstone Stance"
version=7.050
 
It stops responding to eqbc commands?

I usually don't like lev on toons and that might cause your follow issues. Have you tried the other follow type commands I suggest to you in PM? Maybe, you can try going back to the original way that the toons followed using KA's chaseassist. I didn't like it for these HAs cause my toons would fall off the bridge or get stuck in the water a lot but maybe it'll work better for you. The only other thing I can think of that would cause eqbc problems is if you have things stuck on your cursor (ie rods, foraged items, etc). Things build up and the macro will be stalled. If that's the case, you can add a down to say /if (!${Cursor.ID}==NULL) /autoinventory (check syntax of this). Those are what I can think of offhand.

Also noticed a few funny things with your ini:

Buffs10=Group Perfected Levitation
Buffs15=Group Perfected Levitation

Duplication

Buffs12=Wand of Dark Modulation|Summon|Wand of Pelagic Modulation|1
Buffs14=Large Modulation Shard|Summon|Summoned: Large Modulation Shard|1

You can have both rods but aren't they on same use timer? Also, you actually never even use the wand of dark modulation unless you doing it manually. Waste of mana, waste of time resources

How do those holies work for AE? I thought about doing that but always worried that my mage gets caught in their own rain =)
 
if my non-tank toons are only running kissassist how will they know how to exit the instance and go to the new instance?
 
cause the tank tells them to quit the task via eqbc....can also change the script to be /kickplayer task or whatever the command is in game (I forget)
 
Calaxa,

Nope, sadly those fixes didn't solve the problem. I'll keep poking with it, will let you know what works.

Thanks for the ini edits. Guess I got sloppy there.

The rain flags work great in pullerpettank the verdict is still out as to well they work with a real tank. They haven't killed me yet.

Sorry so short. On my phone.
 
DH HA gribble is usually very crowded and I don't want to look like a MQ2 noob in front of that crowd....so to get this correct do I target gribble then type /mac dead2all on my tank with the rest of my crew kissassisting already the main?
 
What's the lockout timer on these now? I haven't done one since before TDS came out and they were talking about 6 hour lockouts
 
Damn, so not really worth doing anymore then if I'm just looking to gear up some 105s hey?
 
question regarding mq2eqbc, is there a way to run 2 seperate eqbc clients on the same machine?

I 12 box on the same machine but I want group a and group b's commands to only go to their respective groups.
 
My tank runs into the wall after completing phase 1 (triggering the skeletons/ghosts). I have no idea how people are getting this to work. Also, this is a brand new Macro to me, even though its somehow version 3 and the search function for these forums is terrible - so this post really only helps people that already know what you're talking about - can you link to the original which would, I hope, have more documentation?
 
CotF HA - Into the Hills v3 (Full Auto)

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