• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - Convince me. Why should Kiss support MQ2AdvPath?

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
Just like the title says. Convince me. Why should Kiss support MQ2AdvPath?
 
I can easily write waypoints in realtime and then play them back on any toon or in any macro.... I never have to mess with a mesh file....

- - - Updated - - -

Like this: Want to max your safe fall? Zone to Butcherblock and run this!

butcher.ini (goes in the MQ2advpath directory)
Rich (BB code):
[bb]
1=1977.41 -263.33 35.52 
2=1975.66 -265.16 40.70 
3=1834.72 -389.44 12.28 
4=1987.65 -236.87 1.23

Safefall.mac (goes in macro directory)
Rich (BB code):
| safefall.mac
| Updated 2016.02.07
| Author: basically all of this was stolen from other macros
| Made to work with MQ2Advpath by Razkle

| This macro will run up and down a hill near the PoK book in Butcherblock Mtns until safe fall is maxed.

Sub Main

	:recheck
     /play bb
	/call StillMoving
	/goto :recheck
/return
	
Sub StillMoving
		/echo Moving to Level Safe Fall
			/delay 5
	     :StillMoving 
				{
				/delay 1
                    /if (${MoveTo.Moving} || ${Me.Moving}) /goto :StillMoving
                    /delay 0 !${Me.Moving}
                } else {
			/delay 5
			}			

/return

- - - Updated - - -

The great thing is that you don't have to be a programmer to make your own paths! you just need to run the record and save part of MQ2Advpath!
 
I use MQ2Advpath daily. Have short paths written for say PoK... to frequently used boos... to the Baz... to the library upstairs... to the general area of X class in the library... or for getting across X zone in a preset pattern that I know wont path over see invis stuffs... or off cliffs... or playing with fishes along the way.

And of course, when times mean you group needs to follow you VERY accurately, "/bca target ID ${Me.ID}, /bca //afoll"

Just my 2 cents

------------------

also find it very helpful for running mutliple toons through tasks/quest. Run to X , hail Y... easy to make some short hotkeys and paths right onthe spot then run through them
 
advpath allows you to designate how and where you want your toon to go , via meaning you can manage your AFK pulls instead of having him run all retarded


Main reason for me would be tight area's or in buildings or situations los would present a issue of pulling , allow controlled pulls in my opinion

- - - Updated - - -

advpath allows you to designate how and where you want your toon to go , via meaning you can manage your AFK pulls instead of having him run all retarded


Main reason for me would be tight area's or in buildings or situations los would present a issue of pulling , allow controlled pulls in my opinion


AKA that hard named in a room you could set a path for that


/play hardnamed path and he run it ?
 
The only bad part about Advpath is the creating paths. It is not for the everyday come and go MQ user. However, if others create paths and share them, or a library of paths is made available for the general RG users, then it is the same as having the mesh files. One of the nice things about advpath is you can define your own paths if you want. You CAN NOT do that with any of the other tools out there.

Also if you want you can always create multiple paths and use the Math.Rand[] function and choose a random path to take, you CAN'T even begin to get MQ2Navigation to do that. Would be great to be able to create multiple pull paths from one spot in the zone and be able to pull from just one or all of the paths, here again there are no other tools that will allow you to do that. What about wanting to be able to pull mobs in a specific area, but not the mobs behind you, that are behind a wall. With advpath you could do this, no way in hell would you ever accomplish this with MQ2Navigation.

MQ2Navigation is great for what it can do, but it is not as versatile as advpath. Agreed MQ2Navigation has a lot to offer out of the box, if you have the Mesh for the zone. Setting up AdvPaths requires a little more work, but the granular control you gain to me is well worth the extra work.

If I had to chose between MQ2Navigation and AdvPath, I would go with AdvPath.
 
Reason #1: Because we have a great community and we have some crazy skilled people here. The combination of Kiss and Nav can make for some great shares, either openly shared with public or donation based.. Either way, it encourages more activity among the Kiss community.

Reason #2: Because being able to set Kiss to Nav, instead of "camphere" or "chase", would be very helpful in some situations (epic quests come to mind)..

Reason not to do it: Kiss & Nav could be so overpowered and tempting to run AFK for long periods of time that users start to get too laissez-faire about hiding "botting". Next up: Whiners bitching about "very vanilla ultra safe RedGuides MQ got me ban"

Dem's mah 2 cents. Leave the change on the counter. :)
 
task support would be the main reason so far to add it

This is the one specific reason I brought it up. If you are going to do the quest support stuff come March release like mentioned back in nov'ish time frame, you have to be able to do waypoint pathing some how. As MQ2NAV gets more finesse, it might allow more simple moveto commands to be set but not sure how well that can work int he masses with everyone using unique meshes etc. The other thing would be ability to create pull paths for a puller in select area's similar to what the old puller macro did with it's advpath.inc style. Those are my reasons to have it support it.
 
OH yeah... one more big reason.. because Maskoi is amazing and can do ANYTHING with his KISS macro system. hehehe
 
Like THAT has ever worked..... oh if you don't then I will report it 142 times!
 
My two cents. Toons using it look less like a robot than those using navigation. You can record paths that look more like how a player actually plays.

For tasks, it is more precise than nav, which is nice for hails and update clicks.

Also, it will expand the number of zones we can reasonably use kiss in. Arghin hiz mines? No problem :)
 
I was at my favorite camp and was waiting on pulls and i thought to myself "HEY, it would be awesome to make my own run path for my toon to follow to pull from". My dreams were crushed when i realized there was no easy way of doing that with mq2nav.
 
Question - Convince me. Why should Kiss support MQ2AdvPath?

Users who are viewing this thread

Back
Top
Cart