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    Frostreaver

Problem - Chanter won't mez if 2 in camp

Joined
Sep 25, 2017
RedCents
3,230¢
I've tried every combo and my enchanter will not mez if there is one add in camp. Two or more, she goes to work, using Perplexing and then Delude individually. But if I bring 2 mobs on the pull, she will not mez that second mob for anything. What am I doing wrong?

[Mez]
MezOn=1
MezRadius=120
MezMinLevel=80
MezMaxLevel=109
MezStopHPs=1
MezSpell=Delude
MezAESpell=Perplexing Wave|2
 
Rich (BB code):
[Mez]
MezOn=1
MezRadius=120
MezMinLevel=80
MezMaxLevel=109
MezStopHPs=1
MezSpell=Delude|2
MezAESpell=Perplexing Wave|3

Have you tried it like this? That's what I use and works every time.
 
Don't use Delude. Use Chaotic. It gives you twincast for the next 2 nukes.

Rich (BB code):
[Mez]
MezOn=1
MezRadius=90
MezMinLevel=90
MezMaxLevel=113
MezStopHPs=60
MezSpell=Chaotic Delusion|2
MezAESpell=Perplexing Wave|3
 
Chaotic also doesn't have memblur which is even more reason to use it than delude, if you're not running the tank and the mob memblurs so its not on extended target so it doesn't automatically get picked up by the tank.
 
Ive noticed this issue of my chanter not mezzing 1 of the 3 mobs in camp occasionally when I am near rocks, trees and such. Wondering why my cleric or other non melee is taking damage I would switch to my chanter and face the npc not mezzed and right away she would cast the mez spell. For giggles, turn facemob on.
 
Rich (BB code):
[Mez]
MezOn=1
MezRadius=120
MezMinLevel=80
MezMaxLevel=109
MezStopHPs=1
MezSpell=Delude|2
MezAESpell=Perplexing Wave|3

Have you tried it like this? That's what I use and works every time.

Not working at all. Not even mezzing with 3 in camp.
 
Well the max level for mez on the spell is 113, how ever your MezMaxLevel is 109, could that be the problem?
 
Rich (BB code):
[Mez]
MezOn=1
MezRadius=120
MezMinLevel=80
MezMaxLevel=109
MezStopHPs=20
MezSpell=Delude ADD RANK
MezAESpell=Perplexing Wave ADD RANK|3

try and make the changes i highlighted in bold.
 
I made a simple change to help my bard mez in the exact same scenario. It worked for me, I hope it will work for you! It's a single line of code in kissassist.mac. I left the original line here as a comment for easy reference. This is in the DoMezStuff sub.

Rich (BB code):
        |/if (${MezMobCount}<2 && ${Spawn[=${MainAssist}].ID}) {        
/if (${MezMobCount}<1 && ${Spawn[=${MainAssist}].ID}) {

Feel free to correct me if I did something stupid, but yeah, it worked for me!
 
Well that statement is basically saying is there 1 mob on Xtar originally, and now is ther 0 mobs on Xtar that you changed it to and to skip the mez routine

So must of changed something else maybe? or there is something else going awry.

Needless to say, we have no idea if fixing the level range the spell can mez to fixed the problem for OP
 
Can you post your entire INI here and wrap it with the Code tag. Click the # button and paste in between. My enchanter is mezzing fine so it may be your camp radius or something.
 
I made a simple change to help my bard mez in the exact same scenario. It worked for me, I hope it will work for you! It's a single line of code in kissassist.mac. I left the original line here as a comment for easy reference. This is in the DoMezStuff sub.

Rich (BB code):
        |/if (${MezMobCount}<2 && ${Spawn[=${MainAssist}].ID}) {        
/if (${MezMobCount}<1 && ${Spawn[=${MainAssist}].ID}) {

Feel free to correct me if I did something stupid, but yeah, it worked for me!

It worked. I hope Maskoi rolls it into future updates.
 
Well I don't know if you fixed the max level also or not, but after i finally bought RoS this past week and leveled up my enc and got new spells i missed updating the level but I had spells updated. Messed on 3 pulls, but not 2 pulls. I didn't notice at first, i though my tank was just sucking in RoS... but most the adds weren't being messed.

Fixing the level max worked for me without the code change, that code change doesn't make sense, or at least my quick read through the subs and that variable it doesn't make sense to of fixed the issue. Did you turn on debug at all while you were having these issues and see what it spewed out without your code change?
 
It worked. I hope Maskoi rolls it into future updates.

You might as well just remove that line altogether. That line will always be skipped unless there are Zero mobs in camp, so why would you want to mez a mob when there is only 1 in camp.

I would think it would have more to do with the MezRadius, and some mobs in camp are NOT being included in the count because they are outside of the MezRadius.

Here is the code that would be at fault:

Rich (BB code):
    Sub MezRadar
        /if ((${DMZ} && ${Me.InInstance}==FALSE)) /return
        /if (${DebugMez}) /echo \atDEBUG MezRadar Enter \agLine#: ${Macro.CurLine}
        /declare NMMob int local 0
        /declare i int local
        /varset MezMobCount 0
        /varset MezMobAECount 0
        /varset MezAEClosest 0
        /for i 1 to 13
            /if (${DebugMez}) /echo \atDEBUG MezRadar:  ${i} ${Me.XTarget[${i}].ID} && ${Me.XTarget[${i}].TargetType.Equal[Auto Hater]} && ${Me.XTarget[${i}].Type.Equal[NPC]} \agLine#: ${Macro.CurLine}
            /if (${Me.XTarget[${i}].ID} && ${Me.XTarget[${i}].TargetType.Equal[Auto Hater]} && ${Me.XTarget[${i}].Type.Equal[NPC]}) {
                /varset NMMob ${Me.XTarget[${i}].ID}
                /varcalc MezMobCount ${MezMobCount}+1 
                | Setup closest mob for AE mez target necros can't aemez
                /if (${Select[${Me.Class.ShortName},BRD,ENC]}) {
                    /if (!${MezAEClosest} && ${Spawn[${NMMob}].Distance}<=${MezRadius}) /varset MezAEClosest ${NMMob}
                    /if (${MezAEClosest} && ${Spawn[${NMMob}].Distance}<${Spawn[${MezAEClosest}].Distance} && ${Spawn[${NMMob}].Distance}<=${MezRadius}) /varset MezAEClosest ${NMMob}
                    /if (${Spawn[${NMMob}].Distance}<=${MezRadius}) /varcalc MezMobAECount ${MezMobAECount}+1 
                }
                /if (${DebugMez}) /echo \atDEBUG MezRadar: MezMobCount ${MezMobCount} ${NMMob} \agLine#: ${Macro.CurLine}
                /if (${NMMob} && (${Spawn[${NMMob}].Type.Equal[Corpse]} || !${Spawn[${NMMob}].ID} || ${Spawn[${NMMob}].Distance}>${MezRadius})) /call RemoveFromArray MezArray ${Select[${NMMob},${MezArray[1,1]},${MezArray[2,1]},${MezArray[3,1]},${MezArray[4,1]},${MezArray[5,1]},${MezArray[6,1]},${MezArray[7,1]},${MezArray[8,1]},${MezArray[9,1]},${MezArray[10,1]},${MezArray[11,1]},${MezArray[12,1]},${MezArray[13,1]}]}
                /if (${MezMobCount}>0 && ${Select[${NMMob},${MezArray[1,1]},${MezArray[2,1]},${MezArray[3,1]},${MezArray[4,1]},${MezArray[5,1]},${MezArray[6,1]},${MezArray[7,1]},${MezArray[8,1]},${MezArray[9,1]},${MezArray[10,1]},${MezArray[11,1]},${MezArray[12,1]},${MezArray[13,1]}]}==0) {
                    /if (${DebugMez}) /echo \atDEBUG MezRadar: ADDING -> Name: ${Spawn[${NMMob}].Name} ID: ${NMMob} to mezlist \agLine#: ${Macro.CurLine}
                    /call AddToArray MezArray ${NMMob} 
                }
                /varset NMMob 0
            }
        /next i
        /if (${DebugMez}) /delay 5
       /if (${DebugMez}) /echo \atDEBUG MezRadar: MezMobCount: ${MezMobCount} Leave \agLine#: ${Macro.CurLine}
    /return

The highlighted part is most likely what is excluding mobs from the total count.
 
Well considering you never fully clarified what you changed when you changed it, hard to isolate what caused or what actually solved your problem.


All I can say is I have no issues with my enc in Ross and have had chars running on auto in T2 and my tank isn't at all special and only dies it I miss a named spawn/pull.

The highlighted part isn't really 'broken' or need to be fixed, since you don't want to mess mobs too far from your camp ideally. It's just a likely cause....only if it was what caused your initial problem and what solved your problem we can only speculate with the information you provided.
 
ctaylor22: since this last patch my chanter doesn't seem to want to mez anything.. is there something i need to look for in particular?

Would aliases affect mez not working? And I hope its something dumb, because I am pulling my hair out.

Rich (BB code):
[General]KissAssistVer=10.0.4.1.55
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=10
MedOn=1
MedStart=1
MedCombat=0
LootOn=0
RezAcceptOn=1|96
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Enchanter|65|GOLD
CastingInterruptOn=0
DPSMeter=1
MiscGemLW=0
MiscGemRemem=1
ScatterOn=0
ConditionsOn=0
TheWinTitle=NULL
Scatter=0
MoveCloserIfNoLOS=0
GemStuckHelp=Sometimes the spellgems get stuck in a foreverloop, casting a altability that has a cast time will unstick it, this is a eq bug.
GemStuckAbility=NULL
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Voice of Quellious
Buffs2=Vallon's Quickening
Buffs3=Night's Dark Terror|MA
Buffs4=Gray Wolf Saddle|mount
Buffs5=Overwhelming Splendor|me
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
BuffsSize=20
BuffsCOn=0
[Melee]
AssistAt=98
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
GoMSize=3
GoMCOn=0
[AE]
AEOn=1
AERadius=50
AE1=Wind of Tashanian|3
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AESize=10
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
AECOn=0
[DPS]
DPSOn=0
DPSSkip=1
DPSInterval=2
DPS1=Tashanian|99|debuffall|tash
!DPS2=Cripple|98|debuffall|
!DPS3=Weakness|97|debuffall
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPSSize=20
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=2
DPSCOn=0
DPS2=NULL
DPS3=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
AggroSize=5
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
Heals6=NULL
Heals7=NULL
Heals8=NULL
Heals9=NULL
Heals10=NULL
Heals11=NULL
Heals12=NULL
Heals13=NULL
Heals14=NULL
Heals15=NULL
XTarHeal=5
AutoRezOn=1
AutoRezWith=Reanimation
HealGroupPetsOn=0
HealsSize=5
XTarHeal2=4
HealsCOn=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
CuresSize=5
[Burn]
BurnText=Burnthis
BurnAllNamed=1
Burn1=Forlorn Deeds
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
BurnSize=15
BurnCOn=0
[Pull]
PullWith=Tashania
MaxRadius=1000
MaxZRange=500
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullMeleeStick=0
UseWayPointZ=0
PullRadiusToUse=90
CheckForMemblurredMobsInCamp=0
PullNamedsFirst=0
ActNatural=1
UseCalm=0
CalmWith=Harmony
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Pet]
PetOn=1
PetSpell=Aeldorb's Animation
PetShrinkOn=1
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffs1=NULL
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetBuffsSize=8
PetToysSize=6
PetHoldOn=1
PetForceHealOnMed=0
PetAssistAt=95
PetToysGave=
[Mez]
MezOn=1
MezRadius=200
MezMinLevel=1
MezMaxLevel=80
MezStopHPs=80
MezSpell=Bliss
MezAESpell=Your AE Mez Spell|0
[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[MySpells]
Gem1=Tepid Deeds
Gem2=Tashani
Gem3=Suffocate
Gem4=Chaos Flux
Gem5=Clarity
Gem6=Entrance
Gem7=Mesmerization
Gem8=Augmentation
Gem9=NULL
Gem10=NULL
Gem11=NULL
Gem12=NULL
[Bandolier]
BandolierOn=0
BandolierCOn=0
BandolierSize=2
Bandolier1=NULL
Bandolier2=NULL
[OhShit]
OhShitOn=0
OhShitCOn=0
OhShitSize=2
OhShit1=NULL
OhShit2=NULL
 
ctaylor22: since this last patch my chanter doesn't seem to want to mez anything.. is there something i need to look for in particular?

Would aliases affect mez not working? And I hope its something dumb, because I am pulling my hair out.

Rich (BB code):
[General]KissAssistVer=10.0.4.1.55
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=10
MedOn=1
MedStart=1
MedCombat=0
LootOn=0
RezAcceptOn=1|96
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Enchanter|65|GOLD
CastingInterruptOn=0
DPSMeter=1
MiscGemLW=0
MiscGemRemem=1
ScatterOn=0
ConditionsOn=0
TheWinTitle=NULL
Scatter=0
MoveCloserIfNoLOS=0
GemStuckHelp=Sometimes the spellgems get stuck in a foreverloop, casting a altability that has a cast time will unstick it, this is a eq bug.
GemStuckAbility=NULL
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Voice of Quellious
Buffs2=Vallon's Quickening
Buffs3=Night's Dark Terror|MA
Buffs4=Gray Wolf Saddle|mount
Buffs5=Overwhelming Splendor|me
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
BuffsSize=20
BuffsCOn=0
[Melee]
AssistAt=98
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
GoMSize=3
GoMCOn=0
[AE]
AEOn=1
AERadius=50
AE1=Wind of Tashanian|3
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AESize=10
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
AECOn=0
[DPS]
DPSOn=0
DPSSkip=1
DPSInterval=2
DPS1=Tashanian|99|debuffall|tash
!DPS2=Cripple|98|debuffall|
!DPS3=Weakness|97|debuffall
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPSSize=20
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=2
DPSCOn=0
DPS2=NULL
DPS3=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
AggroSize=5
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
Heals6=NULL
Heals7=NULL
Heals8=NULL
Heals9=NULL
Heals10=NULL
Heals11=NULL
Heals12=NULL
Heals13=NULL
Heals14=NULL
Heals15=NULL
XTarHeal=5
AutoRezOn=1
AutoRezWith=Reanimation
HealGroupPetsOn=0
HealsSize=5
XTarHeal2=4
HealsCOn=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
CuresSize=5
[Burn]
BurnText=Burnthis
BurnAllNamed=1
Burn1=Forlorn Deeds
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
BurnSize=15
BurnCOn=0
[Pull]
PullWith=Tashania
MaxRadius=1000
MaxZRange=500
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullMeleeStick=0
UseWayPointZ=0
PullRadiusToUse=90
CheckForMemblurredMobsInCamp=0
PullNamedsFirst=0
ActNatural=1
UseCalm=0
CalmWith=Harmony
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Pet]
PetOn=1
PetSpell=Aeldorb's Animation
PetShrinkOn=1
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffs1=NULL
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetBuffsSize=8
PetToysSize=6
PetHoldOn=1
PetForceHealOnMed=0
PetAssistAt=95
PetToysGave=
[Mez]
MezOn=1
MezRadius=200
MezMinLevel=1
MezMaxLevel=80
MezStopHPs=80
MezSpell=Bliss
MezAESpell=Your AE Mez Spell|0
[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[MySpells]
Gem1=Tepid Deeds
Gem2=Tashani
Gem3=Suffocate
Gem4=Chaos Flux
Gem5=Clarity
Gem6=Entrance
Gem7=Mesmerization
Gem8=Augmentation
Gem9=NULL
Gem10=NULL
Gem11=NULL
Gem12=NULL
[Bandolier]
BandolierOn=0
BandolierCOn=0
BandolierSize=2
Bandolier1=NULL
Bandolier2=NULL
[OhShit]
OhShitOn=0
OhShitCOn=0
OhShitSize=2
OhShit1=NULL
OhShit2=NULL

The ini you posted has nothing to do with the latest version of kiss(10.2.5). If you are running the RG version of Kiss, you may want to start over with your ini file.
 
ok.. i think it was because i was trying both the RG version and the eqmule fork just to get him to start mezzing things..

and now all of a sudden he's working like he should.. i got no idea what just happened..

thanks anyway ctaylor22!
 
the reason why that change worked is because how the original line was coded
Rich (BB code):
if {we see mobs other then what the ma has targeted} and is less then 2 that meets that criteria we single target mezz.
was changed to
Rich (BB code):
if { we see no mobs other then what the ma is targeting} we single target mezz
so the issue is still there you just removed the code checking for mezzable adds... your MezMobCount is the issue its returning 0, which means your mez radius is to small for your camp radius. best fix take you camp radius and match your mez radius to it and should be ok for mezzing
 
I made a simple change to help my bard mez in the exact same scenario. It worked for me, I hope it will work for you! It's a single line of code in kissassist.mac. I left the original line here as a comment for easy reference. This is in the DoMezStuff sub.

Rich (BB code):
        |/if (${MezMobCount}<2 && ${Spawn[=${MainAssist}].ID}) {        
/if (${MezMobCount}<1 && ${Spawn[=${MainAssist}].ID}) {

Feel free to correct me if I did something stupid, but yeah, it worked for me!

i was having this same problem and this fixed it.

i changed campradius to same as mezradius, 200, but that didnt help. i changed MezSpell=Glamour of Kintaz to MezSpell=Glamour of Kintaz|2 but that didnt help, seem to make it worse.

Rich (BB code):
[General]
KissAssistVer=10.2.3
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=70
MedCombat=0
LootOn=0
RezAcceptOn=0|98
AcceptInvitesOn=1
GroupWatchOn=0
CastingInterruptOn=0
EQBCOn=0
IRCOn=0
MiscGem=8
MiscGemLW=0
MiscGemRemem=1
HoTTOn=0
CampfireOn=0
CharInfo=Enchanter|60|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
ConditionsOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsCOn=0
BuffsSize=20
Buffs1=Koadic's Endless Intellect|Me
Buffs2=Aanya's Quickening|Melee
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=0
MeleeDistance=75
StickHow=snaproll rear
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMCOn=0
GoMSize=3
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AECOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=1
DPSCOn=0
DPSSize=20
DPSSkip=2
DPSInterval=1
DPS1=Tashanian|97|Once
DPS2=!Tepid Deeds|90|Once
DPS3=Color Skew|40
DPS4=!Color Slant|20
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealsCOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHeal2=0
HealGroupPetsOn=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pet]
PetOn=0
PetSpell=YourPetSpell
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffsSize=8
PetBuffs1=NULL
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetAssistAt=95
PetToysSize=6
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetHoldOn=1
PetForceHealOnMed=0
[Mez]
MezOn=1
MezRadius=200
MezMinLevel=1
MezMaxLevel=57
MezStopHPs=80
MezSpell=Glamour of Kintaz
MezAESpell=Mesmerization|3
[Burn]
BurnCOn=0
BurnSize=15
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

edit: someone mentioned something about xtarget - i have group MA's target as my xtarget1, could that make any difference?

- - - Updated - - -

i dont know how well my testing is but i think it has something to do with whats set in your xtarget window.

i changed my xtarget1 back to auto, changed
Rich (BB code):
/if (${MezMobCount}<1 && ${Spawn[=${MainAssist}].ID}) {
back to
Rich (BB code):
/if (${MezMobCount}<2 && ${Spawn[=${MainAssist}].ID}) {

and im mezzing like normal
 
You blind? I said exactly what I did in post #16 on this thread.

You never clarified if you ever even tried some of the other fixes offered apart from the dodgy code change. Which has been clearly noted does nothing but create essentially some ignored section of code. Especially if your maxlevel was left as what it was you in original post, it'll never mez mobs as high as the spell is able to. I even re-produced this myself as I posted. The code still has to check whether the mez spell level in the ini is lower/higher then than the mob level anyway.So if you happened to fix that, maybe your broken code fix didn't in fact 'fix' it for you.

So that is why I said what I said, since we don't know if you changed anything else or in what order.

There are many things which could cause the issue as highlighted with people posting in this thread. At any rate, so long as your enchanter is messing that is the main thing and you can keep playing to your desire.
 
Problem - Chanter won't mez if 2 in camp

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