Depends on the room. but here is a trick if you can use if you have control over the bard.
"Bypass Single Pull
This is a great technique for bypassing loads of mobs and pulling named_mob_01 ALONE from one side of the zone to the other, WITHOUT adds. First, you must know that there are two kinds of agro: Direct Agro, and Assist Agro. Both work differently.
Direct Agro (DA) is the agro you get when you attack a mob, or a mob sees you first and attacks you.
Bypass Single Pull
This is a great technique for bypassing loads of mobs and pulling named_mob_01 ALONE from one side of the zone to the other, WITHOUT adds. First, you must know that there are two kinds of agro: Direct Agro, and Assist Agro. Both work differently.
Direct Agro (DA) is the agro you get when you attack a mob, or a mob sees you first and attacks you.
Assist Agro (AA) is the agro you get when a mob (or mobs) is in range to assist a mob that has DA on you.
Now they both seem the same; in both ways you end up with a mob trying to kill you. But here is the difference:
A mob with DA on you will be able to attract nearby allies and cause them to AA on you.
A mob with AA on you will never attract allies to assist you, even if he runs right over them. Only a mob with DA on you can do that.
The Technique:
The goal for this pull is to make named_mob_01 get Assist Agro (AA) on you. You will need an invis song or clicky ready (not fade), along with a mez, Fading Memories aa, and possibly a lull song.
Step 1: Locate named_mob_01. You will NOT be taking any action against this mob.
Step 2: Get to a safe spot.
Step 3: If possible, lull mobs in range of named_mob_01 (do not lull named_mob_01).
Step 4: Mez a mob in assist range to named_mob_01. This will cause the mezzed mob to DA on you, but it will be unable to attack. Named_mob_01 should AA on you and begin running at you.
Step 5: Quickly invis up and run to camp with named_mob_01 in tow. If you did all of the above correctly, since named_mob_01 only has AA on you, he will not be getting help from allies as he runs by them, and should be alone by the time he gets to camp.
Step 6: Once named_mob_01 is close enough to camp, fade off the mezzed mob. The mezzed mob will completely forget about you whether or not he was still mezzed by the time you faded.
Tips
A mezzed mob will normally attack when mez wears off. If you fade before mez wears of, the mezzed mob will not remember you when it wakes up and will not attack.
Don't worry if mez wears off before you get to camp. Just stay invis and keep running with named_mob_01 in tow. There is still plenty of distance between you and named_mob_01, and the massive train the now awakened mob is bringing towards you. Just don't forget to fade when you get to camp.
This technique will get you praises from your group members, but you will still look bad if you end up training another group. If the mezzed mob wakes before you get to camp, it will start a train and possibly hurt any players caught in the middle. Be sure the path between named_mob_01 and your group camp is clear of other parties before you pull"
at 110 bard gets upgrade to his aa invis that will give him invis vs undead as well.