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    Frostreaver

AutoCleric 2.0

Yea im using 2.0 /chase only or /chase on ? Do i need tank in ini followtoon ? Because it just says chase on will post log when i get home she doesnt move at all
 
Yea im using 2.0 /chase only or /chase on ? Do i need tank in ini followtoon ? Because it just says chase on will post log when i get home she doesnt move at all

You should never actually have to edit the INI. You can just use the commands on mainpage.

Here is the usage for chase (you probably don't have a target)
Follow Player - /chase -- Target PC to follow that toon / No Target cancels Followtoon -- /chaseon and /chaseoff are valid **KissAssist Commands**
 
Rich (BB code):
[2016/04/25 21:28:58] [MQ2] -----AutoCleric LOADING------

[2016/04/25 21:28:58] MQ2Rez :: Spawn OFF

[2016/04/25 21:29:07] [MQ2] Reset General ChaseAssist 1

[2016/04/25 21:29:08] [MQ2] Following  Tank name 

[2016/04/25 21:29:10] [MQ2] toggle ChaseAssist on

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Rich (BB code):
[Spells]
mountitem=Bracelet of the Severed Hand
[General]
AutoRez=1
pethealpoint=0
tbmhealpoint=65
raidhealpoint=65
Manatonuke=40
usepromheals=1
DivineBuffOn=0
usedruid=0
FollowToonName=Tank name
ClericCampOn=0
AlwaysHoldCamp=0
UseFellowship=1
InstantRelease=1
QMGroup=0



You should never actually have to edit the INI.


via your response did not edit the Ini

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I am getting nothing from my cleric movement not sure wtf the issue is
 
Rich (BB code):
[2016/04/25 21:28:58] [MQ2] -----AutoCleric LOADING------

[2016/04/25 21:28:58] MQ2Rez :: Spawn OFF

[2016/04/25 21:29:07] [MQ2] Reset General ChaseAssist 1

[2016/04/25 21:29:08] [MQ2] Following  Tank name 

[2016/04/25 21:29:10] [MQ2] toggle ChaseAssist on

- - - Updated - - -

Rich (BB code):
[Spells]
mountitem=Bracelet of the Severed Hand
[General]
AutoRez=1
pethealpoint=0
tbmhealpoint=65
raidhealpoint=65
Manatonuke=40
usepromheals=1
DivineBuffOn=0
usedruid=0
FollowToonName=Tank name
ClericCampOn=0
AlwaysHoldCamp=0
UseFellowship=1
InstantRelease=1
QMGroup=0






via your response did not edit the Ini

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I am getting nothing from my cleric movement not sure wtf the issue is

Do you have mq2advpath loaded? the follow requires it.

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Just checked and saw that the macro didn't check for it, I added that check so in next release it should autoload it.
 
I am having issues with it trying to spam Twelfth Night on people that are at exactly 35% but the game saying they are not a valid target for the spell. Might change that check to be at 34% instead of 35%? Otherwise has been going great.
 
I am having issues with it trying to spam Twelfth Night on people that are at exactly 35% but the game saying they are not a valid target for the spell. Might change that check to be at 34% instead of 35%? Otherwise has been going great.

Great bug find Pugs, Thirteenth through 10th all fire below 35% and fourteenth/fifteenth fire below 45% I never know that. I'll include this bug fix in the official release today.

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Coded all fixes and its had enough exposure it should make for a very stable release for the Official 2.0. I'm going to start with out of group / raid improvements this week, so be looking for that.
 
Discovered a bug today that is kinda my fault, I was away for a week and left a team that had a bad week, somehow my 105 Cleric is now 97 (like I said, a bad week) so now autocleric stopped working because it cannot mem the spells as it seems to look for the highest spell and not the highest spell for your level.... powerleveling the cleric back to 105 so it will go away by tomorrow but still...
 
Ouch Raz. That happens in KA too so I think it's part of core or a plugin, or even EQ. EQ will leave mem'd spells mem'd but reded out if you delevel iirc, and they remain in your spellbook but uncastable/ummemable. I doubt any of the code, plugin or mac, checks to see if you can actually cast a spell that you clearly have so had to be of a level to mem it in the first place. It'll be interesting to see what Noob says.
 
... somehow my 105 Cleric is now 97 (like I said, a bad week) ...

Damn, man... how the heck... lol

I got pissy about eating ONE death on my SK the other day and dropping from 99% into 105 to 90%. hah
 
I was testing a feature of mq2rez and well its a nice feature but apparently it can cause undesired effects. Like no rez's being taken but at least my guy released instantly! lol

this code in your [MQ2rez] section will cause your toon to release immediately, thought it would be good to bind cleric at camp and set it to release so he could keep going, lets just say, the 5 min wait is worth it to release....
Rich (BB code):
spawn=1
 
lol... like to let spawns that spanked you reset rather than instantly fucking own you again? hahaha
 
lol... like to let spawns that spanked you reset rather than instantly fucking own you again? hahaha

and again, and again, and again, and again, and again................../infinity
 
I noticed the level 77 - 95 Heal Over time spells were missing so I added them in.

Rich (BB code):
|----------------------------------------------------------------------------
| SUB: CheckSpells
|---------------------------------------------------------------------------- 
Sub CheckSpells
	|---Ward Spell Slot 1 or Heal over time for low level
	/if (${Me.Level}>=102 && ${Me.Book[${Spell[Ward of Surety].RankName}]})  {
		/varset wardspell ${Spell[Ward of Surety].RankName}
	} else /if (${Me.Level}>=97 && ${Me.Book[${Spell[Ward of Certitude].RankName}]})  {
		/varset wardspell ${Spell[Ward of Certitude].RankName}
	} else /if (${Me.Level}>=95 && ${Me.Book[${Spell[Elixir of the Beneficent].RankName}]})  {
		/varset wardspell ${Spell[Elixir of the Beneficent].RankName}
	} else /if (${Me.Level}>=92 && ${Me.Book[${Spell[Zealous Elixir].RankName}]})  {
		/varset wardspell ${Spell[Zealous Elixir].RankName}
	} else /if (${Me.Level}>=90 && ${Me.Book[${Spell[Elixir of the Ardent].RankName}]})  {
		/varset wardspell ${Spell[Elixir of the Ardent].RankName}
	} else /if (${Me.Level}>=87 && ${Me.Book[${Spell[Earnest Elixir].RankName}]})  {
		/varset wardspell ${Spell[Earnest Elixir].RankName}
	} else /if (${Me.Level}>=85 && ${Me.Book[${Spell[Elixir of Expiation].RankName}]})  {
		/varset wardspell ${Spell[Elixir of Expiation].RankName}	
	} else /if (${Me.Level}>=82 && ${Me.Book[${Spell[Devout Elixir].RankName}]})  {
		/varset wardspell ${Spell[Devout Elixir].RankName}	
	} else /if (${Me.Level}>=80 && ${Me.Book[${Spell[Elixir of Atonement].RankName}]})  {
		/varset wardspell ${Spell[Elixir of Atonement].RankName}	
	} else /if (${Me.Level}>=77 && ${Me.Book[${Spell[Solemn Elixir].RankName}]})  {
		/varset wardspell ${Spell[Solemn Elixir].RankName}
	} else /if (${Me.Level}>=72 && ${Me.Book[${Spell[Sacred Elixir].RankName}]})  {
		/varset wardspell ${Spell[Sacred Elixir].RankName}
	} else /if (${Me.Level}>=67 && ${Me.Book[${Spell[Pious Elixir].RankName}]})  {
		/varset wardspell ${Spell[Pious Elixir].RankName}
	} else /if (${Me.Level}>=65 && ${Me.Book[${Spell[Holy Elixir].RankName}]})  {
		/varset wardspell ${Spell[Holy Elixir].RankName}
	} else /if (${Me.Level}>=62 && ${Me.Book[${Spell[Supernal Elixir].RankName}]})  {
		/varset wardspell ${Spell[Supernal Elixir].RankName}
	} else /if (${Me.Level}>=59 && ${Me.Book[${Spell[Celestial Elixir].RankName}]})  {
		/varset wardspell ${Spell[Celestial Elixir].RankName}
	} else /if (${Me.Level}>=44 && ${Me.Book[${Spell[Celestial Healing].RankName}]})  {
		/varset wardspell ${Spell[Celestial Healing].RankName}
	} else /if (${Me.Level}>=29 && ${Me.Book[${Spell[Celestial Health].RankName}]})  {
		/varset wardspell ${Spell[Celestial Health].RankName}
	} else /if (${Me.Level}>=19 && ${Me.Book[${Spell[Celestial Remedy].RankName}]})  {
		/varset wardspell ${Spell[Celestial Remedy].RankName}
	}
	/if (!${Me.Gem[${spellgem}].Name.Equal[${wardspell}]}&&${Me.Book[${wardspell}]}) /call MemSpells "${wardspell}" ${spellgem}
	/if (${Me.Book[${wardspell}]}) /varcalc spellgem ${spellgem}+1
 
I was testing a feature of mq2rez and well its a nice feature but apparently it can cause undesired effects. Like no rez's being taken but at least my guy released instantly! lol

this code in your [MQ2rez] section will cause your toon to release immediately, thought it would be good to bind cleric at camp and set it to release so he could keep going, lets just say, the 5 min wait is worth it to release....
Rich (BB code):
spawn=1


Sounds like you knew what it was, but! you might have been a target of a 0% rez train.
If you are found by some nasty people I have read about this being the new "thing" to do to botters.
 
nah have it set to only take 96% rezzes, this was just the healer going down, repopping, the healer going down again, now no way to get more mana so tank goes down then dps dies but cleric just keeps respawning and with no mana, well tank dropped to 103, dps to 104 and cleric to 97.... so no more spawn=1

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No one on my server seems to want to fuck with me, the last guy found 100 toons camped on his camp and murdering anything he targetted
 
I noticed the level 77 - 95 Heal Over time spells were missing so I added them in.

Ouch, you added some really bad spells. Take out the group ones, and honestly I don't know if i'd even bother with elixir line past 80 since its not really doing you many favors. Elixir of the spells are just god awful for mana and heal for crap. Let me know how you like the single target elixir spells post 80 though, there might be some benefit to it, but you will sacrifice some healing power putting it in.

- - - Updated - - -

nah have it set to only take 96% rezzes, this was just the healer going down, repopping, the healer going down again, now no way to get more mana so tank goes down then dps dies but cleric just keeps respawning and with no mana, well tank dropped to 103, dps to 104 and cleric to 97.... so no more spawn=1

- - - Updated - - -

No one on my server seems to want to fuck with me, the last guy found 100 toons camped on his camp and murdering anything he targetted

Lol, if you notice when you launch autocleric it turns spawn=0 as I want the macro to release your corpse with /instantrelease. Changing this to 1 after launching autocleric might put you into an infinite loop. So, use /instantrelease and not mq2rez spawn=1.
 
Ouch, you added some really bad spells. Take out the group ones, and honestly I don't know if i'd even bother with elixir line past 80 since its not really doing you many favors. Elixir of the spells are just god awful for mana and heal for crap. Let me know how you like the single target elixir spells post 80 though, there might be some benefit to it, but you will sacrifice some healing power putting it in.

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awesome! thx

Lol, if you notice when you launch autocleric it turns spawn=0 as I want the macro to release your corpse with /instantrelease. Changing this to 1 after launching autocleric might put you into an infinite loop. So, use /instantrelease and not mq2rez spawn=1.
 
Ouch, you added some really bad spells. Take out the group ones, and honestly I don't know if i'd even bother with elixir line past 80 since its not really doing you many favors. Elixir of the spells are just god awful for mana and heal for crap. Let me know how you like the single target elixir spells post 80 though, there might be some benefit to it, but you will sacrifice some healing power putting it in.

- - - Updated - - -



Lol, if you notice when you launch autocleric it turns spawn=0 as I want the macro to release your corpse with /instantrelease. Changing this to 1 after launching autocleric might put you into an infinite loop. So, use /instantrelease and not mq2rez spawn=1.

Really curious on this. I haven't played a 105 Cleric, but having Cleric Main'd in the past (>90), HoTs have always been powerful. Do you have any more thoughts on your perspective? I'd be really curious on it.

HoT was always a great way to add more healing. If was cast once on a named or something on inc and you got zero aggro and overlapping heal help for the rest of the fight. And they are not that inefficient, really, especially with extended duration AA/gear I'd think they actually give a run for your money on mana efficiency versus a standard Light or something. A standard light at 103 unmodified also heals ~5250/second (chain'd), whereas Elixir heals ~1300/second. Cast early before real damage hits that's something like an effective ~25% increase in healing over the active time?

The Group HoTs were also great if you knew there was a lot of AE coming. You could get ahead of it in order to give you more time to heal the MT instead of having to cast several group instant heals that eat time you are not directly healing the MT (they're slower). Also a fantastic way to spend a GoM.

I don't think I'd generally cast them every mob, but they were always quite useful. Love to hear and understand more thoughts here.
 
You are right about the group hots so that would be the level 85 and 80 ones.Was at work (bored) just copying the rest in from alla. The reason I needed Earnest was mainly for names that stunned. (Looking at you Warpriest Poxxil)
 
Well after ward line, elixir's are pretty much a moot point as ward's are far and away better. I think if we had 14 spell slots we could work elixir in, but its not worth giving up anything else that is currently in the line up. I don't see any harm working single target elixir's in before we get ward line though. Then again, I just play group game, so if any other max level clerics want to chime in, please do! I'm always looking for ways to improve AutoCleric.

- - - Updated - - -

Oh, I could always give up an intervention spell for elixir if deemed to be an improvement.
 
nah have it set to only take 96% rezzes, this was just the healer going down, repopping, the healer going down again, now no way to get more mana so tank goes down then dps dies but cleric just keeps respawning and with no mana, well tank dropped to 103, dps to 104 and cleric to 97.... so no more spawn=1

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No one on my server seems to want to fuck with me, the last guy found 100 toons camped on his camp and murdering anything he targetted

I love it lol
 
I'm looking for a workaround to use the highest Yaulp spell available instead of using the AA, I bought the AA thinking it may be better but after maxing it out it's worse than the current spell yaulp. Without the need for a petition to ask them to refund my yaulp AA's i'd like to find a workaround to just use the current yaulp spell at 105 instead of the AA. I looked in the code and it says over 91 it will use the aa. Even after I put in the name of my yaulp spell in the settings it still uses the aa.
 
I'm looking for a workaround to use the highest Yaulp spell available instead of using the AA, I bought the AA thinking it may be better but after maxing it out it's worse than the current spell yaulp. Without the need for a petition to ask them to refund my yaulp AA's i'd like to find a workaround to just use the current yaulp spell at 105 instead of the AA. I looked in the code and it says over 91 it will use the aa. Even after I put in the name of my yaulp spell in the settings it still uses the aa.
The reason for not using the spell is lack of spell slots. I never have mana issues expecially at 105 but let me see what I can come up with.

Sent from my SAMSUNG-SM-G920A using Tapatalk
 
Yaulp is way more mana regen than sitting on a horse and in some zones you can't use mounts, I have always used yaulp and that's why I liked fastheal.mac It always kept yaulp up. I'm not sure but my cleric is geared in ROF raid gear and using newer TDS spells so I have some mana problems using all these new heal-nukes and stuff. If I'm just straight healing it's fine. But the AA yaulp is 13 mana regen less than the current rk II spell version. Sorry to nit pick but I wish I never bought the AA Yaulp.
 
I am still seeing the bug where the cleric has the spell book open and hangs there. This stops the healing and most times the group wipes. I have noticed that the spell book would be open and the macro is trying to cast circle of divinity or the other aura over and over again.

I think a fix might be a timer on memming spells, say if the spell book is open for say 10 seconds, the macro automatically closes it. I think that would prevent the spell book hang. Just a thought.
 
I am still seeing the bug where the cleric has the spell book open and hangs there. This stops the healing and most times the group wipes. I have noticed that the spell book would be open and the macro is trying to cast circle of divinity or the other aura over and over again.

I think a fix might be a timer on memming spells, say if the spell book is open for say 10 seconds, the macro automatically closes it. I think that would prevent the spell book hang. Just a thought.

I have also seen this. I suspect lag stops mq2cast from memorizing the spell, then the book does not close nicely.
 
Haven't paid attention to the forums much so sorry if this was reported:

HUGE issue if the Cleric casts AA Improved Twincast (not even sure what's causing her to cast this???) but then she tries to cast Channeling the Divine. And attempts to re-cast it. AKA spam casts it b/c it doesn't stack with ITC. There needs to be some kindof check for one or the other and honestly I'm not sure why ITC is even coded in esp. if it's flipping out CtD.

This is with the normal 2.0 release.
 
Well after ward line, elixir's are pretty much a moot point as ward's are far and away better. I think if we had 14 spell slots we could work elixir in, but its not worth giving up anything else that is currently in the line up. I don't see any harm working single target elixir's in before we get ward line though. Then again, I just play group game, so if any other max level clerics want to chime in, please do! I'm always looking for ways to improve AutoCleric.

- - - Updated - - -

Oh, I could always give up an intervention spell for elixir if deemed to be an improvement.

That's funny,

I wanted to come in here to first compliment you on your amazing macro then to let you know the thing keeps meming a lv 70s era heal over time (Solemn Elixir) in the top spell slot, even though my box cleric is now in his 90s. Even if I remove it, it just puts it back. But it sounds like the macro doesn't even use those anyway, so I'm confused as to why it keeps wanting to add it back in. Is there a log file or something which I could provide, or is this something that is known? Seems like that spell slot could be useful for something else.
 
I noticed this uses a spell for resurrection instead of using the cleric AA Blessing of Resurrection. Are there plans to simply use the AA instead of memorizing the spell and casting?
 
I am SO impressed! I had an extra cleric level 92 and I tossed him in a group of 105s and set him to "try" to keep the tank up (raid geared tank) and with AutoCleric he does a fine job of it and he is 98 now!

He is the only healer in the group btw... Great job!
 
I'm just now finally trying this macro, and I'm so impressed!

I don't know anything about clerics. I sat my cleric in front of spell vendors and hit /mac scribe. Never looked in the spellbook, my hotbar is 100% empty.

And with AutoCleric, I'm never going to learn a damn thing. It's the most painless macro I've ever ran, like a free j5 merc.
 
Hello, im new to this site, trying out kissassist and of course this awesome macro i was wondering before i tried it in a raid how is the Xtarget healing on it? anyone had any experience with it?
 
Quite honestly the best macro I've ever used. Thank you so very much sir :hfive:.
 
Hello, im new to this site, trying out kissassist and of course this awesome macro i was wondering before i tried it in a raid how is the Xtarget healing on it? anyone had any experience with it?

Quite frankly, it needs to be better. I want to revamp it and work on out of group healing / raid healing. I am about to start a new job and will be doing some long hours migrating an entire business from data center to new data center, so I probably won't get around to this quickly, but I will keep working at it in my spare time. I'm going to be releasing a minor update this month, with some nit pick fixes (85-95 Heal over Time) Ward spell replaces HoTs after that range, and a couple maintenance fixes.

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I noticed this uses a spell for resurrection instead of using the cleric AA Blessing of Resurrection. Are there plans to simply use the AA instead of memorizing the spell and casting?

This will be fixed in next update. Technically this is a bug, it actually uses the AA and then memorizes the Spell and never casts it unless there is more than one corpse.

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Haven't paid attention to the forums much so sorry if this was reported:

HUGE issue if the Cleric casts AA Improved Twincast (not even sure what's causing her to cast this???) but then she tries to cast Channeling the Divine. And attempts to re-cast it. AKA spam casts it b/c it doesn't stack with ITC. There needs to be some kindof check for one or the other and honestly I'm not sure why ITC is even coded in esp. if it's flipping out CtD.

This is with the normal 2.0 release.

I've seen this before, I will code a fix for this.

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Coded all these into today's alpha. If all goes well I'll push it to public beta tomorrow.
 
Another thing I've noticed is that in the latest version (maybe some of the later versions of 1 as well) the Cleric is having a horrible time keeping "Shining" up on the tank. DI is maintained fine... auras... other stuff for the most part. Anyone else having problems with this?
 
Another thing I've noticed is that in the latest version (maybe some of the later versions of 1 as well) the Cleric is having a horrible time keeping "Shining" up on the tank. DI is maintained fine... auras... other stuff for the most part. Anyone else having problems with this?

I've noticed this a bit, I'll look back through the code and see what I can do to make it 100% like DI.

- - - Updated - - -

Just released Beta 1, let me know if you guys see any issues. Ran it over night without a hitch pulling lvl 108 mobs with a tank merc.
 
AutoCleric 2.0

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