- Joined
- Jun 12, 2015
- RedCents
- 58,244¢
Here is my attempt at puttming my KA ini for my sk into automacros.
Disclaimer: i am not a good shadowknight player by far, i do okay, but i have asked a few questions here and there and implemented what i been told, that said, this works for my style of play.
he behaves like an autotank, picking up aggro from everything that wants to mess with your group, keeps buffs and pet up, pet can be turned of in the ini.
he might be a mana hog and endurance hog at lower levels until you start getting gear and aa skills that help in that regard.
let me know if you want me to attempt to put something else in or do things different, as i said i am not majorly shd aficionado
Disclaimer: i am not a good shadowknight player by far, i do okay, but i have asked a few questions here and there and implemented what i been told, that said, this works for my style of play.
he behaves like an autotank, picking up aggro from everything that wants to mess with your group, keeps buffs and pet up, pet can be turned of in the ini.
he might be a mana hog and endurance hog at lower levels until you start getting gear and aa skills that help in that regard.
let me know if you want me to attempt to put something else in or do things different, as i said i am not majorly shd aficionado
Rich (BB code):
|-----Version: 0.1.0
|-----Update: 2-10-2018
|- Combat abilities/discs that i want in as base
|-- Combatskills/discs
mantle ** Should work as intended disc fired when you got several mobs and or a named if no other disc is running
carapace ** Should work as intended disc fired when you got several mobs and or a named if no other disc is running
endregen ** working as intended(All levels of end regen but not the new bad one for 106)
blade ** working as intended(Gouging blade line)
crimson ** working as intended(Crimson blade line)
meleemit ** working as intended(Repel Line)
deflection ** Should work as intended disc fired when you in trouble my friend
leechcurse ** Should work as intended disc fired when you in trouble my friend
unholyaura ** Should work as intended disc fired when you got several mobs and or a named.
|-- AA's
Banestrike ** working as intended, used some code by petesampras
aetaunt1 ** working as intended, Eplosion of hatred
aetaunt2 ** working as intended, Eplosion of Spite
viscious ** working as intended
voice ** working as intended, will selfbuff when needed(only out of combat)
darkness * not implemented yet
|- SHD spells
|-- Self Buffs
PetSpell *** Working with all pet spell levels, for reals this time!
PetHaste *** Working with all pet spell levels, for reals this time!
Shroud ** Working with all levels
Horror ** Working with all levels
Skin ** Working with all levels
SelfDS ** Working with all levels
SelfHP ** Working with all levels
Demeanor ** Working with the one spell i know and could find
|-- Spell Line up
Dot1 ** Uses poison dotline all levels available
Nuke1 ** Uses Disease nuke spear line all levels available
Bond1 ** Duration life tap as needed all levels available
Tap1 ** Direct life tap spammed when ready all levels available
Tap2 ** Direct life tap spammed when ready all levels available
Tap3 ** Direct life tap spammed when ready all levels available
Tap4 ** Direct Resource for group spammed when ready all levels available
Challenge1 ** Challenge line of spells, will challenge any mob he targets if the spell is ready and mob dont have it all levels available
Terror1 ** Will fire if he targets a mob we dont have full 100% aggro on and if taunt no worky all levels available
Terror2 ** Will fire if he targets a mob we dont have full 100% aggro on and if taunt no worky all levels available
TempHP ** will fire in combat as first action taken for denfensive(move it to second action after meleemit?) all levels available
i dont have 13 spell slots as level 92 so last spell slot i have not filled, and spell slot 12 is used as remem slot, based on the info in auto_subs.inc
Rich (BB code):
|- Combat abilities/discs that i want in as base
|-- AA's
Banestrike ** working as intended, used some code by petesampras
aetaunt1 * not implemented yet
aetaunt2 * not implemented yet
viscious * not implemented yet
|-- Combatskills/discs
mantle * not implemented yet
carapace * not implemented yet
endregen ** working as intended(All levels of end regen but not the new bad one for 106)
blade ** working as intended(Gouging blade)
meleemit ** working as intended(Repel Line)
deflection ** Should work as intended disc fired when you in trouble my frined
leechcurse ** Should work as intended disc fired when you in trouble my frine
unholyaura * not implemented yet
|- SHD spells
|-- Self Buffs
PetSpell ** Working with all pet spell levels
PetHaste ** Working with all pet spell levels
Shroud ** Working with all levels
Horror ** Working with all levels
Skin ** Working with all levels
SelfDS ** Working with all levels
SelfHP ** Working with all levels
Demeanor ** Working with the one spell i know and could find
|-- Spell Line up
Dot1 **Uses poison dotline all levels available
Nuke1 **Uses Disease nuke spear line all levels available
Bond1 **Duration life tap as needed all levels available
Tap1 **Direct life tap spammed when ready all levels available
Tap2 **Direct life tap spammed when ready all levels available
Tap3 **Direct life tap spammed when ready all levels available
Tap4 **Direct Resource for group spammed when ready all levels available
Challenge1 **Challenge line of spells, will challenge any mob he targets if the spell is ready and mob dont have it all levels available
Terror1 **Will fire if he targets a mob we don't have full 100% aggro on and if taunt no worky all levels available
Terror2 **Will fire if he targets a mob we don't have full 100% aggro on and if taunt no worky all levels available
TempHP **will fire in combat as first action taken for defensive(move it to second action after meleemit?) all levels available
i dont have 13 spell slots as level 92 so last spell slot i have not filled, and spell slot 12 is used as remem slot, based on the info in auto_subs.inc
Attachments
Last edited:

