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Auto_SHD.mac

kaen01

I am not a complete idiot!..some parts are missing
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Joined
Jun 12, 2015
RedCents
58,244¢
Here is my attempt at puttming my KA ini for my sk into automacros.

Disclaimer: i am not a good shadowknight player by far, i do okay, but i have asked a few questions here and there and implemented what i been told, that said, this works for my style of play.

he behaves like an autotank, picking up aggro from everything that wants to mess with your group, keeps buffs and pet up, pet can be turned of in the ini.
he might be a mana hog and endurance hog at lower levels until you start getting gear and aa skills that help in that regard.
let me know if you want me to attempt to put something else in or do things different, as i said i am not majorly shd aficionado

Rich (BB code):
|-----Version: 0.1.0
|-----Update: 2-10-2018
|- Combat abilities/discs that i want in as base

|-- Combatskills/discs
	mantle		** Should work as intended disc fired when you got several mobs and or a named if no other disc is running
	carapace	** Should work as intended disc fired when you got several mobs and or a named if no other disc is running
	endregen	** working as intended(All levels of end regen but not the new bad one for 106)
	blade		** working as intended(Gouging blade line)
	crimson		** working as intended(Crimson blade line)
	meleemit	** working as intended(Repel Line)
	deflection	** Should work as intended disc fired when you in trouble my friend
	leechcurse	** Should work as intended disc fired when you in trouble my friend
	unholyaura	** Should work as intended disc fired when you got several mobs and or a named.
	
|-- AA's	
	Banestrike	** working as intended, used some code by petesampras
	aetaunt1	** working as intended, Eplosion of hatred 
	aetaunt2	** working as intended, Eplosion of Spite
	viscious	** working as intended
	voice		** working as intended, will selfbuff when needed(only out of combat)
	darkness	* not implemented yet
	
|- SHD spells	
	
	|-- Self Buffs
	PetSpell	*** Working with all pet spell levels, for reals this time!
	PetHaste	*** Working with all pet spell levels, for reals this time!
	Shroud		** Working with all levels	 
	Horror		** Working with all levels			 
	Skin		** Working with all levels
	SelfDS		** Working with all levels
	SelfHP		** Working with all levels
	Demeanor	** Working with the one spell i know and could find
	
	|-- Spell Line up
	Dot1		** Uses poison dotline all levels available
	Nuke1		** Uses Disease nuke spear line all levels available
	Bond1		** Duration life tap as needed all levels available
	Tap1		** Direct life tap spammed when ready all levels available
	Tap2		** Direct life tap spammed when ready all levels available
	Tap3		** Direct life tap spammed when ready all levels available
	Tap4		** Direct Resource for group spammed when ready all levels available 
	Challenge1	** Challenge line of spells, will challenge any mob he targets if the spell is ready and mob dont have it all levels available 
	Terror1		** Will fire if he targets a mob we dont have full 100% aggro on and if taunt no worky all levels available
	Terror2		** Will fire if he targets a mob we dont have full 100% aggro on and if taunt no worky all levels available
	TempHP		** will fire in combat as first action taken for denfensive(move it to second action after meleemit?) all levels available
	
	i dont have 13 spell slots as level 92 so last spell slot i have not filled, and spell slot 12 is used as remem slot, based on the info in auto_subs.inc

Rich (BB code):
|- Combat abilities/discs that i want in as base
|-- AA's
	Banestrike	** working as intended, used some code by petesampras
	aetaunt1	* not implemented yet
	aetaunt2	* not implemented yet
	viscious	* not implemented yet
	
|-- Combatskills/discs
	mantle		* not implemented yet
	carapace	* not implemented yet
	endregen	** working as intended(All levels of end regen but not the new bad one for 106)
	blade		** working as intended(Gouging blade)
	meleemit	** working as intended(Repel Line)
	deflection	** Should work as intended disc fired when you in trouble my frined
	leechcurse	** Should work as intended disc fired when you in trouble my frine
	unholyaura	* not implemented yet
|- SHD spells	
	
	|-- Self Buffs
	PetSpell	** Working with all pet spell levels
	PetHaste	** Working with all pet spell levels
	Shroud		** Working with all levels	 
	Horror		** Working with all levels			 
	Skin		** Working with all levels
	SelfDS		** Working with all levels
	SelfHP		** Working with all levels
	Demeanor	** Working with the one spell i know and could find
	
	|-- Spell Line up
	Dot1		**Uses poison dotline all levels available
	Nuke1		**Uses Disease nuke spear line all levels available
	Bond1		**Duration life tap as needed all levels available
	Tap1		**Direct life tap spammed when ready all levels available
	Tap2		**Direct life tap spammed when ready all levels available
	Tap3		**Direct life tap spammed when ready all levels available
	Tap4		**Direct Resource for group spammed when ready all levels available 
	Challenge1	**Challenge line of spells, will challenge any mob he targets if the spell is ready and mob dont have it all levels available 
	Terror1		**Will fire if he targets a mob we don't have full 100% aggro on and if taunt no worky all levels available
	Terror2		**Will fire if he targets a mob we don't have full 100% aggro on and if taunt no worky all levels available
	TempHP		**will fire in combat as first action taken for defensive(move it to second action after meleemit?) all levels available
	
	i dont have 13 spell slots as level 92 so last spell slot i have not filled, and spell slot 12 is used as remem slot, based on the info in auto_subs.inc
 

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i have put it on all levels of the lines of spells and skill i use, so it should be usable from level 1 basically to level 110
but again since my sk is 92 i odnt know how they change in playstyle at later levels compared to that.

and auto macros dont have pull built in, youd have to figure out to create a system you could include, but thats beyond the scope of the auto macro system.
 
hmm if you use the most recent auto_subs.inc it should be fine.
 
kaen wanted to thank you again for help with auto shadow it is fantastic

I dont know if you had time to look into request i pmed you about if you could have this run with a ini to be dps mode without taunts aggro abilities running if your grouped with a higher level tank ??
 
sorry, its not currently in the works, as i would have to rewrite it some kind of dps routine, i think the easiest would be would be to make auto_shd_dps.mac then.
 
Used this for the first time yesterday on my 110 SK and it works really good. I crawled down thru Chardok using this on my main tank with my chanter/cleric/3 dps merc team and there werent any nasty surprises. I notice it doesnt use Harmonious Disruption but I think thats just a lvl/aa issue if your sk is only 92 right now.
 
Kaen01,
Thanks for the macro. Seems to run well at level 68, using the toon as main tank and assist. Holds agro very well. As you warned it does use quite a bit of mana at this level. I added a level restriction to the Tap line of spells and that seems to have done the trick. Now it doesn't take anymore time to med than the rest of my group. I did run into something that raises a question. For the life of me I cannot figure out why "Harm Touch" AA is triggering. I don't see it in the macro anywhere and it seems to trigger on engage whenever it is up. I would like to put a level or Named restriction on it to save it for better scenarios. Heck, even a hotkey to manually trigger it would work. Any idea on what might be triggering it or places I should look? Thanks again for sharing this with us, AnotherJohn
 
i dont know if automacs use mq2melee, but if they do you would have to go into your release folder and go to server_name and change [mq2melee] harmtouch=0
 
Thanks for responding Foreverandeternity,

Yes the is a mq2melee file but no line for harmtouch. I am going to try to add a harmtouch line and see if that helps. In the meantime my file looks like this:

[MQ2Rez]
accept=on
RezPct=90
[MQ2Melee]
aggro=1
bash=1
disarm=1
enrage=1
facing=1
infuriate=1
kick=1
melee=1
plugin=1
pothealover=0
provoke1=6173
provokeend=25
provokemax=4
provokeonce=1
resume=20
stickmode=1
stickrange=75
stickcmd=${If[${Math.Calc[${Target.MaxRangeTo}*0.8]} > 19,10,${Math.Calc[${Target.MaxRangeTo}*0.7]}]} moveback loose
taunt=1
version=8.700

Maybe there is some other line controlling Harm Touch? It just seems weird that it is firing and I can not find anything that looks like a control for it. Hoping adding the line to mq2melee works but in the meantime if any one has a thought let me know. Thanks, AnotherJohn

Edit: Update, added the line to mq2melee and seems to have stopped Harm Touch from firing. So for now I think that was the problem, will run everything this way for a while to make sure nothing else is firing it. Again, Thanks for the suggestion.
 
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