

Is there any way to run these and use the buff section from KA at the same time?
That's a hardcore mission to use to try to break the macros lol.
I'm still using the autobard mac and liking it's functionality. I presume you're still working the FindTarget sub and Spawn NPC ID check issue. I'm guessing that's a larger project because it's across all your macs
As far as Quicktime, I would vote to leave it as-is. Quicktime is a big dps boost for the group, and leaving it available for named and the "oh shit" moments with big pulls is best, imo. I wouldn't want to accidentally pull 5+ mobs in T2 EoK and NOT have QT available to burn.
What buffs am I missing? or what do you want to see? If you give me the conditions of why you use X buff, I can add it when those conditions are met.
Using auto cleric and have to say it's awesome - so thanks very much.
One question though - I'm 105 and have the highest level HoT learnt, but the plugin is memorising Zealous Elixir (level 92) - is this intentional?
Thanks
|---Ward Spell Slot 1 or Heal over time for low level
/if (${Me.Level}>=102 && ${Me.Book[${Spell[Ward of Surety].RankName}]}) {
/varset wardspell ${Spell[Ward of Surety].RankName}
} else /if (${Me.Level}>=97 && ${Me.Book[${Spell[Ward of Certitude].RankName}]}) {
/varset wardspell ${Spell[Ward of Certitude].RankName}
} else /if (${Me.Level}>=92 && ${Me.Book[${Spell[Zealous Elixir].RankName}]}) {
/varset wardspell ${Spell[Zealous Elixir].RankName}
I was thinking more for warrior clickie buffs, ac, ds, etc.
You are missing the Ward spells from your spellbook... GET THEM! It really helps with spike damage and healing overall. Here is the code I use:
Rich (BB code):|---Ward Spell Slot 1 or Heal over time for low level /if (${Me.Level}>=102 && ${Me.Book[${Spell[Ward of Surety].RankName}]}) { /varset wardspell ${Spell[Ward of Surety].RankName} } else /if (${Me.Level}>=97 && ${Me.Book[${Spell[Ward of Certitude].RankName}]}) { /varset wardspell ${Spell[Ward of Certitude].RankName} } else /if (${Me.Level}>=92 && ${Me.Book[${Spell[Zealous Elixir].RankName}]}) { /varset wardspell ${Spell[Zealous Elixir].RankName}
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Aren't these permanent now? If not... I really need to look at my stuff to auto-cast these.
Not everything is a "shadow buff/AA", some are listed as "permanent" (can be dispelled.) For example:
[Buffs]
BuffsOn=1
Buffs1=Respite|End|24
Buffs2=Champion's Aura|Aura
Buffs3=Stormeye Band
Buffs4=NULL
Buffs5=Nimbus of Frost|ME
Buffs6=Chalandria's Fang
Buffs7=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|300
Buffs8=Violet Conch of the tempest
Buffs9=Kizrak's Gauntlets of Battle
Buffs10=Familiar of the Hooded Scrykin
Buffs11=Sealed Pure Energeian Metal Orb|Summon|Pure Energeian Metal Orb|1
Buffs12=Amulet of Necropotence
Buffs13=Chestplate of the Dark Flame
Buffs14=Fabled Ball of Golem Clay
You are missing the Ward spells from your spellbook... GET THEM! It really helps with spike damage and healing overall. Here is the code I use:
Rich (BB code):|---Ward Spell Slot 1 or Heal over time for low level /if (${Me.Level}>=102 && ${Me.Book[${Spell[Ward of Surety].RankName}]}) { /varset wardspell ${Spell[Ward of Surety].RankName} } else /if (${Me.Level}>=97 && ${Me.Book[${Spell[Ward of Certitude].RankName}]}) { /varset wardspell ${Spell[Ward of Certitude].RankName} } else /if (${Me.Level}>=92 && ${Me.Book[${Spell[Zealous Elixir].RankName}]}) { /varset wardspell ${Spell[Zealous Elixir].RankName}
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Aren't these permanent now? If not... I really need to look at my stuff to auto-cast these.
why he uses zealous elixir (lvl 92 spells) instead of ardent elixir (lvl 102 spell)? EDIT: (i think i got it...its for slot 1 only, if no Ward of Surety he will use hot for lvls under 100..i was wondering why he never uses heal over time but i guess its not worth)
also my autocleric doesnt care for the rest of the group if they arent buffed with surety, she just care for MA and herself..when they die she doesnt rebuff them
and another thing im noticing...is there some way to set the autorezz only when the corpse is almost at clerics feet? im seeing her rezzing corpses away from grp and getting insta killed by mobs...
thx in advanced
for autocleric how does the xtraget healing logically work?
a)I set my grp on xtargets 2+
b) pull stuff amd cleric heals Main tank fine.
c)the grp members start taking damage and the cleric doesn't heal them.
Just want to make sure I am not doing somethign wrong.
This should be working based on what you said here. I'm looking at the group/XTarget healing logic now.
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Making some good progress on this... I got a bit sidetracked on the Meleeing with a cleric and the results are rather hilarious! Kinda loving my battle cleric and it does make the game quite fun. I will warn folks that due to how fast the cleric targets and attack goes on and off that you might get reported lol. So use with care when it comes out.
FYI... My cleric is Melee only (no offensive spells) is doing 10K DPS ROFL... he is almost to the bard.
Good times! I ended up stopping that, though, because the cleric had a tendency to run off lol (this wasn't with autocleric.... this was using KISS).Is there a way to turn off curing in the autocleric mac? I am attempting to do damsel of decay and cannot have her curing randomly.
I did a search for the AA ID in the mac and added 0's to them so the AA wouldn't fire. Temporarily.
I did a search for the AA ID in the mac and added 0's to them so the AA wouldn't fire. Temporarily.
Just do what he did but then save as autoclericnocure.mac or something and then you can have the version with it turned off and the one with it turned on without going back and forward.
These are pretty horrible hacks and one thing I'd add is careful to not cast Renewal line of spells (it has cure). When I release my next version you guys can just type /nocures and it won't cast any cures. Until then, then hack above will work as long as you also unmem renewal spells.
.The macro is great, the hacked out way of turning off cures is terrible, but it helped me finish the damsel of decay mission doing it that way.
Gratz! Can I ask your strat? I have been plugging away at this mission for a bit now. Great for testing, but its a pain to box.
How do I get Autowarrior to stay on the current mob until it is dead? If I pull another mob to camp to be mezed, he switches to that mob and leaves the other at 5-10% health. He needs to stay on the current mob until it is dead.
Thanks,
doing some testing on a user crash and went to plane of nightmare with my 102 cleric, he has heroic gear etc, I never really play this toon, but long story short
I did a /mac autocleric
and he buffs himself etc, then I attacked a mob, and he will heal himself but stays on himself as target, he doesn't attack, is there a setting for that?
I tried /meleeon but it just says variable UseMelee not found
Where is it declared?
I am gonna dig into it but thought I should post first just in case its something simple.
He hasn't implemented the melee into the current release. I hope he does though. [emoji1]
Sent from my iPhone using Tapatalk
alright that explains it, thanks.

Hmm I'm trying to think of the proper logic for this without bloating the macro. Folks have expressed interest in using single target surety when leveling up as well.Anyway to get a rank check sub in for cleric I have rank 3 single target surety and rank 1 group ?
how about a UseSingleTargetBuffs=1 for ini ? so can be simple on off switch ? for group to single ? ect.. ?
Do i need to move cleric to the mob by myself so she can melee?
That would work, but this would disable the use of group casts of Surety to instead use single target.