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My cleric is 92 and she's not nuking even when I typed /manatonuke30.
Healing today with mac actuall is weird - like he isn't wanting to heal as quick and as responsive as yesterday
How's that TLP version coming?![]()
Just making sure, but you did use a space to make it "/manatonuke 30", correct? That should only be toggling on the healnukes and nukeheals as well, it won't load just a straight DD for nuking.
so , I redownload it
Ok, well I feel retarded, no one told me that you regen more mana with just standing casting AA yaulp then being on a mount. Just looked at the stat difference and that's pretty big.
/manatonuke 101
Will disable all healnukes.
Is it after you've zoned a few times? May have to restart Mac with tank targeted to reset main tank variable. nH is coding a command to update this setting while running.
Recommendations:
Drop Emblem and replace this spell slot with a Renewal regardless of if you have new expansion
Drop BOTH Contraventions. Use one of these slots to load Promised heal and the other to load the evolving TBM spell: Undying Life.
For people without the new expansion I'd recommend maybe a toggle spellset like /usetbm for these changes
The mac not accommodating a renewal (or 2) + promised + possibly the evolving spell makes it weak in the new content. Actually considering going back to FastHeal or something else now b/c of the fixed spell lineup with AutoCleric.
My 2 cp.
I'll have to think more on Undying Life since it probably has multiple conditions where it would be "useful" to go off.
One thing I'd recommend is that if there is a "TBM" setting with using promised... it pretty much needs to check if you're in combat and if the tank is taking any damage - cast it ALL the time [provided he doesn't already have it]. I don't know what the condition to cast it is right now but it doesn't go off that often. It's low enough mana that trying to maintain it most of the time shouldn't be an issue.
They add a new promised spell? /promised is already in the macro
They added an AA, "Promised Interposition". Basically at Rk 3 it will proc a 10k heal on your tank if they take a hit >=15k IF promised is on them. So... you want promised on as much as possible to keep procing those free heals. I know it's in the mac but it doesn't seem to cast a lot since direct heals seem to take priority.
Not sure if there's an easy way to code it, so I may just have to keep /mqp'ing when I need to move him manually. Cleric sometimes gets left behind or stuck on something, and trying to navigate him around can be really difficult when the mac keeps hijacking the steering wheel.
Noticed this as well, I don't like how it works at the moment for the camps. I think I'm going to make my own logic and not use /makecamp.
Ooo yeah... I meant to mention what Hihi said as well. My example: Was in Demiplane Life doing one part of a mission killing in the pit - was running AutoCleric. I /mqp everyone and move across the zone to the next update (ran the Mage then COTH'd the group). As soon as Cleric landed she starts to run back in the direction of where we just were. Luckily there was a wall. Even with /mqp on or even when I did /endmac it would get stuck on trying to return to camp. I've started to just /endmac moving between camps now and restarting it at the new spot if I'm COTHing across zone. Whenever she does that though I just wanna smack her... "I TOLD YOU TO PAUSE!!! Why you run into wallz autocleric?!" lol
Super excited about trying out the new Promised. Will probably be late today or this weekend since they're patching and MQ2 will be down again![]()
Also a tip: if you buy the Hastened Intervention AA (reduces recast 10 seconds of Interventions at max rank) - it is really nice and makes up for not having Contraventions on the lineup.
Noob- can you post the "official" spell lineup now? I'm guessing it is:
-Ward
-Remedy
-Remedy
-Renewal
-Renewal
-Group
-Promised
-Intervention
-Intervention
-DI
-Swap spot/shining
Guessing Emblem is still in there as the 12th? (Blah! :p)
Finally, -sorry, I'm all over the place with this post- I noticed more of that infuriating spell gem 5 swapping. I think what is causing it for me is using /mqp command. If I use that then restart it seems to throw off the buff logic if Shining isn't in gem 12 when it restarts. I'll see if it is still happening in this release.
I'm still working on jamming out my development list, is there anything you really want to see? I'm working on /makecamp fix right now.
Np Noob.
New compile is up so about to launch up the newest beta of AC and get to work in TBM.
As for other stuff... I still think dumping Emblem for either the new TBM special spell or one of the other suggestions in this thread would round out the spell lineup pretty nicely. The weirdness with using /mqp and resuming the mac is kindof bugging me but not sure what the issue is exactly.
I'll see what I come up with after testing this new version![]()
Till I remove its reliance on makecamp from MQ2MoveUtils, use this:
/mqp
/makecamp off
.

Probably later in the week though.
I've noticed slightly more mana usage but it's not significant IMO.
