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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Auto Cleric 1.0

Just making sure, but you did use a space to make it "/manatonuke 30", correct? That should only be toggling on the healnukes and nukeheals as well, it won't load just a straight DD for nuking.
 
My cleric is 92 and she's not nuking even when I typed /manatonuke30.

Yes all straight nukes and stuns were removed, due to the complete lack of DPS addition and utility gain. Right now in 1.3 it will load 2 heal-nukes and 2 nuke-heals for dps.

If /manatonuke 100 and nuking is disabled, or below your threshold, it will not cast any of the nuke combo spells(Contravention / Intervention).

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Healing today with mac actuall is weird - like he isn't wanting to heal as quick and as responsive as yesterday

Download the latest version before posting... I show you downloading the preview from beta3, there has been 4 releases since.

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How's that TLP version coming?:D

Horrible, I haven't even started...
 
Just making sure, but you did use a space to make it "/manatonuke 30", correct? That should only be toggling on the healnukes and nukeheals as well, it won't load just a straight DD for nuking.

yes it was a typo on my part here, not in game.
 
so , I redownload it

Ok, just wasn't showing on the who's downloaded part of files. If you downloaded the main version I updated on first post at midnight last night, you should be seeing some speedy healing. If you aren't describe what you are seeing and I'll try to replicate it. I've been running mine solid for the past 12 hours without a hitch. Fighting lvl 100 mobs at 102, now i'm 104 so a bit easier than when I began.

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Ok, well I feel retarded, no one told me that you regen more mana with just standing casting AA yaulp then being on a mount. Just looked at the stat difference and that's pretty big.
 
Hey, Noob.

Just as a heads up, you get more mana regen while you're standing and casting yaulp AA than if you're on a mount.
 
Ok, well I feel retarded, no one told me that you regen more mana with just standing casting AA yaulp then being on a mount. Just looked at the stat difference and that's pretty big.

The Difference is your CASTING AA Yaulp, when you may need to be casting a Heal, and there are other mana regen buffs that block AA Yaulp (Bst line) that when with a mount are very equivelent, with no exta casting (no possible invis issues), continuous regen
 
Yaulp (AA) has a 0.25s cast time and can be cast during global cooldown. BST mana regen has no stacking conflict with Yaulp - you can check spell data and to confirm I tested it in game myself just now. It doesn't stack with the BST HP/ATTK buff and you'll likely be using Brells anyhow.
 
Getting my cleric going again instead of druid so going to try this out. Just reading through everything would it be possible to just have a dps on/off toggle option kinda like kiss? That way kind of optimizes it for group, or raid setting
 
Any reason my cleric doesn't cast buffs correctly? Sometimes she'll cast Shinning Rampart on me, sometimes not. Also I can't get her to respond to "hpbuffs" or "symbol". 95 Warrior and 90 Cleric. Do I need to load some particular plugin that's not there by default. Use eqbcs, etc.

Thanks.
 
Is it after you've zoned a few times? May have to restart Mac with tank targeted to reset main tank variable. nH is coding a command to update this setting while running.

Noob, cleric is still spazzing out when there's group corpses out of range. Spams everyone's mq2 window with xxxx's corpse is dead. Anyway to process this so it doesn't say 'xxxxxx's corpse is dead', but just 'xxxxx is dead'. It's not really even an issue, it just annoys me. >.<
 
Is it after you've zoned a few times? May have to restart Mac with tank targeted to reset main tank variable. nH is coding a command to update this setting while running.

Negative. Actually just standing in the guild hall trying to get it to work. I'm sure it's just me being dumb if others aren't having any issue with it.
 
Is cleric invis? Does cleric have MT targetted? If cleric has himself targetted and MT needs shining, he won't see the MT needs it until he has him targetted due to mq2 data availability.
 
Recommendations:

Drop Emblem and replace this spell slot with a Renewal regardless of if you have new expansion

Drop BOTH Contraventions. Use one of these slots to load Promised heal and the other to load the evolving TBM spell: Undying Life.

For people without the new expansion I'd recommend maybe a toggle spellset like /usetbm for these changes

The mac not accommodating a renewal (or 2) + promised + possibly the evolving spell makes it weak in the new content. Actually considering going back to FastHeal or something else now b/c of the fixed spell lineup with AutoCleric.

My 2 cp.
 
Recommendations:

Drop Emblem and replace this spell slot with a Renewal regardless of if you have new expansion

Drop BOTH Contraventions. Use one of these slots to load Promised heal and the other to load the evolving TBM spell: Undying Life.

For people without the new expansion I'd recommend maybe a toggle spellset like /usetbm for these changes

The mac not accommodating a renewal (or 2) + promised + possibly the evolving spell makes it weak in the new content. Actually considering going back to FastHeal or something else now b/c of the fixed spell lineup with AutoCleric.

My 2 cp.

That sounds great, I'll make these changes.

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Can you tell me the context in which Undying Life should be cast? Like 60% and less?

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I'm really digging this expansion so far... maybe its just been a while since I played EQ for real or something lol.
 
I'll have to think more on Undying Life since it probably has multiple conditions where it would be "useful" to go off.

One thing I'd recommend is that if there is a "TBM" setting with using promised... it pretty much needs to check if you're in combat and if the tank is taking any damage - cast it ALL the time [provided he doesn't already have it]. I don't know what the condition to cast it is right now but it doesn't go off that often. It's low enough mana that trying to maintain it most of the time shouldn't be an issue.
 
I'll have to think more on Undying Life since it probably has multiple conditions where it would be "useful" to go off.

One thing I'd recommend is that if there is a "TBM" setting with using promised... it pretty much needs to check if you're in combat and if the tank is taking any damage - cast it ALL the time [provided he doesn't already have it]. I don't know what the condition to cast it is right now but it doesn't go off that often. It's low enough mana that trying to maintain it most of the time shouldn't be an issue.

They add a new promised spell? /promised is already in the macro
 
They add a new promised spell? /promised is already in the macro

They added an AA, "Promised Interposition". Basically at Rk 3 it will proc a 10k heal on your tank if they take a hit >=15k IF promised is on them. So... you want promised on as much as possible to keep procing those free heals. I know it's in the mac but it doesn't seem to cast a lot since direct heals seem to take priority.
 
They added an AA, "Promised Interposition". Basically at Rk 3 it will proc a 10k heal on your tank if they take a hit >=15k IF promised is on them. So... you want promised on as much as possible to keep procing those free heals. I know it's in the mac but it doesn't seem to cast a lot since direct heals seem to take priority.

Oh snap, that sounds awesome, I'll make this a top priority and get it pushed out in the next 24 hours with Promised taking priority over all remedy lines. As long as the tank is over 60% it will cast promised, so it should be constantly up.

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Ok so I just went ahead and hacked out all those updates that kknights told me about. That AA looks like a game changer, try out this beta let me know any bugs. Also make sure /promised is ON. I gave up 1 nuke heal for a second renewal and the other nukeheal will go to promised once enabled.

I optimized all the code and added 2 checks for promised ON TOP of it taking priority. So it should always wait for it to fade... then the second it does.. it reapplies. In my testing it is pretty badass.
 
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Not sure if there's an easy way to code it, so I may just have to keep /mqp'ing when I need to move him manually. Cleric sometimes gets left behind or stuck on something, and trying to navigate him around can be really difficult when the mac keeps hijacking the steering wheel.
 
Not sure if there's an easy way to code it, so I may just have to keep /mqp'ing when I need to move him manually. Cleric sometimes gets left behind or stuck on something, and trying to navigate him around can be really difficult when the mac keeps hijacking the steering wheel.

Noticed this as well, I don't like how it works at the moment for the camps. I think I'm going to make my own logic and not use /makecamp.
 
Noticed this as well, I don't like how it works at the moment for the camps. I think I'm going to make my own logic and not use /makecamp.


Ooo yeah... I meant to mention what Hihi said as well. My example: Was in Demiplane Life doing one part of a mission killing in the pit - was running AutoCleric. I /mqp everyone and move across the zone to the next update (ran the Mage then COTH'd the group). As soon as Cleric landed she starts to run back in the direction of where we just were. Luckily there was a wall. Even with /mqp on or even when I did /endmac it would get stuck on trying to return to camp. I've started to just /endmac moving between camps now and restarting it at the new spot if I'm COTHing across zone. Whenever she does that though I just wanna smack her... "I TOLD YOU TO PAUSE!!! Why you run into wallz autocleric?!" lol

Super excited about trying out the new Promised. Will probably be late today or this weekend since they're patching and MQ2 will be down again :(

Also a tip: if you buy the Hastened Intervention AA (reduces recast 10 seconds of Interventions at max rank) - it is really nice and makes up for not having Contraventions on the lineup.

Noob- can you post the "official" spell lineup now? I'm guessing it is:

-Ward
-Remedy
-Remedy
-Renewal
-Renewal
-Group
-Promised
-Intervention
-Intervention
-DI
-Swap spot/shining

Guessing Emblem is still in there as the 12th? (Blah! :p)

Finally, -sorry, I'm all over the place with this post- I noticed more of that infuriating spell gem 5 swapping. I think what is causing it for me is using /mqp command. If I use that then restart it seems to throw off the buff logic if Shining isn't in gem 12 when it restarts. I'll see if it is still happening in this release.
 
Ooo yeah... I meant to mention what Hihi said as well. My example: Was in Demiplane Life doing one part of a mission killing in the pit - was running AutoCleric. I /mqp everyone and move across the zone to the next update (ran the Mage then COTH'd the group). As soon as Cleric landed she starts to run back in the direction of where we just were. Luckily there was a wall. Even with /mqp on or even when I did /endmac it would get stuck on trying to return to camp. I've started to just /endmac moving between camps now and restarting it at the new spot if I'm COTHing across zone. Whenever she does that though I just wanna smack her... "I TOLD YOU TO PAUSE!!! Why you run into wallz autocleric?!" lol

Super excited about trying out the new Promised. Will probably be late today or this weekend since they're patching and MQ2 will be down again :(

Also a tip: if you buy the Hastened Intervention AA (reduces recast 10 seconds of Interventions at max rank) - it is really nice and makes up for not having Contraventions on the lineup.

Noob- can you post the "official" spell lineup now? I'm guessing it is:

-Ward
-Remedy
-Remedy
-Renewal
-Renewal
-Group
-Promised
-Intervention
-Intervention
-DI
-Swap spot/shining

Guessing Emblem is still in there as the 12th? (Blah! :p)

Finally, -sorry, I'm all over the place with this post- I noticed more of that infuriating spell gem 5 swapping. I think what is causing it for me is using /mqp command. If I use that then restart it seems to throw off the buff logic if Shining isn't in gem 12 when it restarts. I'll see if it is still happening in this release.

eqautoc.PNG

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Thanks for another donation kknights, much apreciated ;) I'm still working on jamming out my development list, is there anything you really want to see? I'm working on /makecamp fix right now.
 
Np Noob.

New compile is up so about to launch up the newest beta of AC and get to work in TBM.

As for other stuff... I still think dumping Emblem for either the new TBM special spell or one of the other suggestions in this thread would round out the spell lineup pretty nicely. The weirdness with using /mqp and resuming the mac is kindof bugging me but not sure what the issue is exactly.

I'll see what I come up with after testing this new version ;)
 
Np Noob.

New compile is up so about to launch up the newest beta of AC and get to work in TBM.

As for other stuff... I still think dumping Emblem for either the new TBM special spell or one of the other suggestions in this thread would round out the spell lineup pretty nicely. The weirdness with using /mqp and resuming the mac is kindof bugging me but not sure what the issue is exactly.

I'll see what I come up with after testing this new version ;)

Till I remove its reliance on makecamp from MQ2MoveUtils, use this:

/mqp
/makecamp off

That will make sure the cleric doesn't decide to just go run back to where the camp was lol.

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Oh and I'm hoping to remove Emblem for the new Undying Life Spell, I just don't know much about it yet.
 
been looking at a lot of different options and I think the best is to tie the camp with a campfire ;)

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Lots of bug fixes / adjustments on the way from the new expansion. New zones causing issues with spam healing (Decay) and Emblem will be switched out for Undying Life (its badass, but a mana hog). I'll update the main post soon, with the rest of the improvements.
 
We want Splash! We want Splash! We want Splash!


:D

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Checking out latest beta now Noob, haven't had much time the past few days.
 
Beta 1 was a quick code of some of the major healing changes from the expansion. I'm hoping to release Beta 2 on Monday with a large chunk of what I have in the pipe. Splash will be this update ;) Probably later in the week though.

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Finished Coding Pulling Logic

If Extended Target 1 is at 99% health or lower OR Group member is within 50 units
It will heal group memeber

If these conditions are not met, it will not heal that member because they are taking damage past 50 units with something on XTarget that hasn't been damaged.
 
Some random features I'd like to see (any probably others?):
-Support for clicking mod rods
-Group Quiet Miracle check [if group member mana <XYZ% cast QM]
-Maintaining Rallied Greater Ward of Vie (on MT/group)
-More liberal use of AA... they seem very restricted. We have so many heal AA that I think keeping all of them for OH SHIT moments is hindering those times when you have, oh, shit... moments.

I'm loving the new Promised code though; really appreciate that change :D I've noticed slightly more mana usage but it's not significant IMO.

Looking forward to seeing Undying Life on the lineup. I will say that it's probably not going to be great for people using this on raids (but I hope people aren't, that makes me sad but anyhow~).

Also, I'm still seeing some weird constant /sit behavior even when full mana.

ps. Noob- I think I figured out some of the crazy gem 5 Shining weirdness and it was my fault T_T
 
Auto Cleric 1.0

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