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Patch - April 2025 Update (test: 8th/22nd?, live: 16th)

durango773

Taco Giver
Joined
Aug 19, 2020
RedCents
30,704¢
April 8, 2025
_____________________


*** Highlights ***

- Added missions to the 26th anniversary content.


*** Items ***

- Added a slight chance for NPCs level 30 or greater in Echo Caverns to drop Spell: Remove Curse.
- "Adopted" metamorph items from crates are now Heirloom.
- Jade-Tinted Spectacles can now be converted into an augmentation version and back again.
- Added new icons for Inert Engrams and Energized Engrams that indicate the level of abilities they award.
- The Fellowship Registration Insignia will now reset its timer if it is in your Teleportation Key Ring and your teleport fails.
- Items that are not equip-able by the character, indicated by a yellow equipment slot, no longer modify the character's stats.
- Dragon's Hoard items should now go with you in a server transfer.


*** Quests & Events ***

- The High Priest (Mission and Raid): Increased the interval between Penance and Purification in both the raid and mission slightly. There will be 3 less calls for these mechanics over the course of the raid event. Most importantly, entering the auras of the Ministers of Punishment or Cleansing with the appropriate debuff will grant a 10 second grace period from their negative effects. However, these auras will now check every 15 seconds and punish anyone in them without the debuff or that are in the grace period.
- The High Priest (Raid): Lowered the HP on the raid NPCs by 10% or less. Added a fix for the failure of the Undelivered achievement at the end of the raid. If there were messengers up when the boss was killed they could trigger an achievement failure. They will not anymore.
- Brood Architect Hazuri (Raid): Added a speculative fix to unripe experiments remaining in the event after a reset.
- Brood Architect Hazuri (Mission and Raid): Increased the delay between Hazuri spawning pools and using the ability linked to those pools. That delay was not present at all in the mission, so we have added it to the mission as well.


*** Spells ***

- Magician - Updated icons for the summoned items Quiver of Drenesh, Folded Quiver of Drenesh, Void Arrow, and Molten Dacite Orb.
- Cleric - Changed the Dissolve Corruption and Cleansing Acquittal lines of spells to allow targeting members of other groups.
- Druid - Changed the Fawnwalker's Breeze line of spells to cure curse counters instead of corruption counters.
- Druid and Shaman - Changed the Chant of the Napaea line of spells to allow targeting members of other groups.
- Shaman - Changed the Blood of Nadox line of spells to allow targeting members of other groups.
- Corrected an issue that caused some ranks of the Aureate's Bane line of spells to not fully remove some ranks of the Cure of Subjugation line of spells.
- Fixed a spell stacking blocker issue that affected spells including Virtue and Talisman of Kragg.
- Fixed a bug that prevented weapon stances from switching correctly.
- Corrected an issue that allowed NPCs to hit through certain defensive abilities such as Fortitude or Voiddance.
- Changing personas should more reliably respect blocked buffs.
- Altered the spell line names for many spell lines.


*** AA ***

- Most Focus AAs, including Synergy AAs, have been updated so that all ranks grant their benefits to every spell in their respective spell lines. AAs that exclusively focus the triggered effects of a spell line have not been updated.


*** Overseer ***

- Added a Mass Convert Agents button to the Agents tab of the Overseer Window. It will convert duplicate agents of one rarity, leaving a specified number of duplicates unconverted (with a minimum of 1 remaining). The same functionality is also available via /overseermassconvert.


*** Progression Servers ***

- Made minor tuning changes to the spell resist system used on Vaniki. Players should resist NPC spells more frequently, and players should land spells on lower level NPCs more frequently.
- Adjusted Mitigation of the Mighty so it appropriately reduces hand-to-hand damage instead of increasing it.


*** Miscellaneous ***

- You must now type the entire command when using /exit or /quit.
- Added a speculative fix for client rendering crashes and performance improvements.
- /queuemelody will no longer be interrupted if you have no target, run out of mana, out of range, or out of line of sight, unless no songs in the melody can be played.
- /queuemelody is now capable of playing the same song consecutively if it has no duration.
- Attempting to teleport to a campfire that was in a zone that is no longer up should now reset the cooldown on your Fellowship Registration Insignia.
- You can now invite players who are in other zones to your guild using the /guildinvite Name command.
- Altered the phrasing of the hidden items component of the 2025 Live Events achievement.
- Fixed a typo in a component of Bristlebane Day: A Cure for Kiroric Mission Challenges achievement.


*** UI ***

- Spell Failures chat messages have been split into Spell Failures (Yours) and Spell Failures (Others).
- When logging in, you will no longer see your entire ignore list in the chat window. You can still see the full list by doing /ignore.
- Fixed a bug where /lootnodrop usable wasn't working properly.
- Resizing the game client window no longer reopens the inventory window if the real estate Plot Items window is open.
- Updated the confirmation message when transferring to a free trade server.

- Changed -

EQUI_OverseerWnd.xml
EQUI_RealEstatePurchaseWnd.xml


*** Previously Updated ***

- Corrected an issue where Lifetime accounts did not receive the AA autogrant.
- Corrected an issue where Marketplace purchases would sometimes not grant the item.
- Fixed spell stacking for cases that include Curse of Subjugation and Weapon Proficiencies.


- The EverQuest Team

 
One of my guild leaders on E`ci used to get a big kick out describing some long drawn out game feature and then get people to try it by going "/ex GAMEFEATURE" and laugh at the number of people suddenly Link Dead!

26 years later it's finally fixed....
 
One of my guild leaders on E`ci used to get a big kick out describing some long drawn out game feature and then get people to try it by going "/ex GAMEFEATURE" and laugh at the number of people suddenly Link Dead!

26 years later it's finally fixed....
can add them to extended target by targeting and doing /ex :f5: man, gonna kinda miss people falling for that~
 
Mass convert overseer, adding to guild out of zone, fixed inert engrams, and fellowship campfire. Wow! QoL fixes this month.

Edit: and spell failures for others filter. So many complaints fixed.
 
One of my guild leaders on E`ci used to get a big kick out describing some long drawn out game feature and then get people to try it by going "/ex GAMEFEATURE" and laugh at the number of people suddenly Link Dead!

26 years later it's finally fixed....
actually they fixed it years ago that /ex or /q wouldn't work if there was anything typed after it
 
Guild invites across zones? Wow, this one is finally here. Seems like something that should have been done 10 years ago.
 
This has got to be some type of late release April Fool's joke right? They list all of these things that would finally make a worthwhile patch, then on release day they just do an update that fixes a bunch of spelling errors and screws up the UI again.
 

Highlights​

  • A new heritage crate, the Rallos Zek Heritage Crate, is available in the Marketplace.
  • Added missions to the 26th anniversary content.

Items​

  • Added a slight chance for NPCs level 30 or greater in Echo Caverns to drop Spell: Remove Curse.
  • "Adopted" metamorph items from crates are now Heirloom.
  • Jade-Tinted Spectacles can now be converted into an augmentation version and back again.
  • Added new icons for Inert Engrams and Energized Engrams that indicate the level of abilities they award.
  • The Fellowship Registration Insignia will now reset its timer if it is in your Teleportation Key Ring and your teleport fails.
  • Items that are not equip-able by the character, indicated by a yellow equipment slot, no longer modify the character's stats.
  • Dragon's Hoard items should now go with you in a server transfer.
  • Renamed Shard of Dark Matter to differentiate the items.

Tradeskills​

  • Recipes for Voidstone Infused Fish Scales will no longer return the source fish on failure.

Quests & Events​

  • The High Priest (Mission and Raid): Increased the interval between Penance and Purification in both the raid and mission slightly. There will be 3 less calls for these mechanics over the course of the raid event. Most importantly, entering the auras of the Ministers of Punishment or Cleansing with the appropriate debuff will grant a 10 second grace period from their negative effects. However, these auras will now check every 15 seconds and punish anyone in them without the debuff or that are in the grace period.
  • The High Priest (Raid): Lowered the HP on the raid NPCs by 10% or less. Added a fix for the failure of the Undelivered achievement at the end of the raid. If there were messengers up when the boss was killed they could trigger an achievement failure. They will not anymore.
  • Brood Architect Hazuri (Raid): Added a speculative fix to unripe experiments remaining in the event after a reset.
  • Brood Architect Hazuri (Mission and Raid): Increased the delay between Hazuri spawning pools and using the ability linked to those pools. That delay was not present at all in the mission, so we have added it to the mission as well.
  • Bristlebane Day: Cold Blooded Kiroric Huk in The Twilight Sea, and Kotunm, an ornate chest and Kiroric Huk (after completing the mission) in The Twilight Sea: Sea of Resurgence are now able to be found.

Spells​

  • Magician - Updated icons for the summoned items Quiver of Drenesh, Folded Quiver of Drenesh, Void Arrow, and Molten Dacite Orb.
  • Cleric - Changed the Dissolve Corruption and Cleansing Acquittal lines of spells to allow targeting members of other groups.
  • Druid - Changed the Fawnwalker's Breeze line of spells to cure curse counters instead of corruption counters.
  • Druid and Shaman - Changed the Chant of the Napaea line of spells to allow targeting members of other groups.
  • Shaman - Changed the Blood of Nadox line of spells to allow targeting members of other groups.
  • Corrected an issue that caused some ranks of the Aureate's Bane line of spells to not fully remove some ranks of the Cure of Subjugation line of spells.
  • Fixed a spell stacking blocker issue that affected spells including Virtue and Talisman of Kragg.
  • Fixed a bug that prevented weapon stances from switching correctly.
  • Corrected an issue that allowed NPCs to hit through certain defensive abilities such as Fortitude or Voiddance.
  • Changing personas should more reliably respect blocked buffs.
  • Altered the spell line names for many spell lines.

AA​

  • Most Focus AAs, including Synergy AAs, have been updated so that all ranks grant their benefits to every spell in their respective spell lines. AAs that exclusively focus the triggered effects of a spell line have not been updated.

NPCs​

  • The bar patrons in Timorous Falls no longer offer experience when killed.

Overseer​

  • Added a Mass Convert Agents button to the Agents tab of the Overseer Window. It will convert duplicate agents of one rarity, leaving a specified number of duplicates unconverted (with a minimum of 1 remaining). The same functionality is also available via /overseermassconvert.

Progression Servers​

  • Made minor tuning changes to the spell resist system used on Vaniki. Players should resist NPC spells more frequently, and players should land spells on lower level NPCs more frequently.
  • Adjusted Mitigation of the Mighty so it appropriately reduces hand-to-hand damage instead of increasing it.

Miscellaneous​

  • You must now type the entire command when using /exit or /quit.
  • Added a speculative fix for client rendering crashes and performance improvements.
  • /queuemelody will no longer be interrupted if you have no target, run out of mana, out of range, or out of line of sight, unless no songs in the melody can be played.
  • /queuemelody is now capable of playing the same song consecutively if it has no duration.
  • Attempting to teleport to a campfire that was in a zone that is no longer up should now reset the cooldown on your Fellowship Registration Insignia.
  • Altered the phrasing of the hidden items component of the 2025 Live Events achievement.
  • Fixed a typo in a component of Bristlebane Day: A Cure for Kiroric Mission Challenges achievement.

UI​

  • Spell Failures chat messages have been split into Spell Failures (Yours) and Spell Failures (Others).
  • When logging in, you will no longer see your entire ignore list in the chat window. You can still see the full list by doing /ignore.
  • Fixed a bug where /lootnodrop usable wasn't working properly.
  • Resizing the game client window no longer reopens the inventory window if the real estate Plot Items window is open.
  • Updated the confirmation message when transferring to a free trade server.

Changed​

  • EQUI_OverseerWnd.xml
  • EQUI_RealEstatePurchaseWnd.xml

Previously Updated​

  • Corrected an issue where Lifetime accounts did not receive the AA autogrant.
  • Corrected an issue where Marketplace purchases would sometimes not grant the item.
  • Fixed spell stacking for cases that include Curse of Subjugation and Weapon Proficiencies.
 
Shoots and doodles. There goes all my dbc

A new heritage crate, the Rallos Zek Heritage Crate, is available in the Marketplace.
 
SO we can play EQ but not use MQ right? because it was not updated yet?

1744821468548.png


What to expect on patch days?
When eq patches MQ has to be rebuilt. (you also have to patch EQ --- this way you avoid "Version Mismatch" issues)

once mq is built RG can build - we now have an automated system that rebuilds RG as soon as it is updated - which means our previous method of "let's give it a quick test" is no longer there, and sometimes there ends up being another smaller patch later to correct if something got missed - so re-check on patch days if you are having issues.

eq could change literally anything and it would require the way MQ interacts with that portion of EQ to be completely reworked. It is normally just offsets, sometimes struct changes --- with the large changes eq has been making over the past few months (updates and backend improvements) there are more things than just offset changes that are happening, so it can certainly be a lot of work for the devs.

Curious when Very Vanilla will be updated?
You'll get a web notification (if we have permission), site notification, and email (optional)
Click to watch
MacroQuest for Live servers:
MacroQuest for Test server

EQ patches go like this: (in theory)
2nd* tue/wed = test "real" patch
3rd* wed = live patch
4th* tue/wed = test "true up

the tue over the wed is a more recent thing (I suspect klanderso has more to do with that, and having time to ensure working stuff before the weekend and upset people - klanderso is pretty awesome)
* holidays subject to cause shifts in days or even week

test is notorious for being like "oops we forgot the 'dont crash plz' file, gotta patch again", or "woops we added +1 to crashing, we meant -1", so "on paper" it is double the patches, but very frequently ends up being more than double the work (i imagine, I'm not doing the work - I'd love to learn enough at some point to help facilitate doing so, however)

Mq itself is open source and by volunteer(s) - RG which builds and distributes that is obviously paid for.
If you wanted to show your appreciation to the MQ devs for their volunteer work:

Tip the MQ Developers HERE:
brainiac:
https://www.redguides.com/tip/brainiac
Reply to this thread after donating for your 🧠
dannuic:
Reply to this thread after for your :dannuic:
 
All EverQuest Live Servers will be brought offline on Wednesday, April 16, 2025 right now for an update. Estimated downtime is expected to be 2 hours.

1744829378221.png
 
Servers are back up, the compile you folks posted this afternoon, just before servers were taken offline again for two hours, appears to be working fine, so it looks like they did not push a new .exe for the little second round of down-time...
 
Servers are back up, the compile you folks posted this afternoon, just before servers were taken offline again for two hours, appears to be working fine, so it looks like they did not push a new .exe for the little second round of down-time...
Yep, the ice cream cone was already set back once it was verified no new .exe
 
  • The bar patrons in Timorous Falls no longer offer experience when killed.
looks like that wont be camped 24/7 anymore
 
Patch - April 2025 Update (test: 8th/22nd?, live: 16th)

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